General Indormation
This is my mod for The Last Stand in Dawn of War 2: Retribution. This is not a mod that is made to make the last stand easier, but rather making every wargear usfull. It might get a little easier, but that is sad, a little. It might be a little more unbalaced then expected since it's the first versiona and not really tested. It's always hard to think of all the ways it might get imbalanced.
The name of the mod is simply Warhammer 40,00: Dawn of War 2: Retribution - The Last Stand Rebalanced and is compatible with newest Dawn of War: Retribution version, (3.19.1.6123), with whatever dlc used.
Link and installation help: There will soon be a link(s) added so this mod can be downloaded. The Reason is because I want to have some feedback on the changes I have made, to know if there is some change that is not appreciated. Then I can change them and spare me some effort to have to make repack the mod again, upload and etc. The installation help text will be added when the mod is released.
Features of the mod include: Changes on the following wargear (no changes if not listed and +/- is on the original values, exampel: percent 50%-20%=30%, cooldown 5+2=7). The times when I have wrote something like: new dmg 15, it because i can't remeber the original value. The many dmg increases is most often: on melee weapon per hit and on ranged weapon per second.
Eldar Farseer
Armor of Vaul: +50 hp, 0.3 energy regeneration
Pistol of the Warseer: +1 healt regeneration
Pistol of the Doomseer: Eldritch Bolt - +240 AP, cooldown +2 sec
Witchblade of the Crone: +Fearless, +4 dmg
Runess of Fleetness: Fleet of Foot - no damage penelty, +30% less damage taken
Singing Spear: +100 AP, +1 health regeneration
Rune Armor: +20 armor rating, +0,3 energy regeneration
Runes of Vigor: +1 health regeneration
Ghosthelmet: +Make melee attacker suppressed.
Runes of Evasion: +Grant ability - invisibility
Runes of the Spider: Changed name to Runes of the Warp spider, +grant ability: teleport
Armor of Eldanesh: +0.3 energy regeneration, +25 energy.
Warp Spear: New dmg per hit is 24, +100 AP
Laughing Stave: Proparly displayed trait - unshakable
Debilitating Witchblade: +8 dmg, Sap - -20% damage reduction, 5 energy on kill
Armor of Idranel: +19 armor rating, Foresight - -20%
Ork Mekboy
Big Shota: +Hidden 50 AP
Burna: +hidden 25 AP
Bobby Traps: -5 energy cost.
Speshul Tools: +0.3 energy regeneration, -25 energy
Big Choppa: +14 dmg
Sturdy Bitz: +25 heath, +1 health regeneration
Mad Teleporta Pack: +59 armor rating, +0.3 energy regeneration, +25 energy
Boom Time!: Grant ability - ‘Uge Bombz - the same ability as the ‘Uge Bombz accessory grant, but with -5 energy cost and -3sec cast time
Rokkit Launcha:Proparly displayed AP - 140 AP, new damage 18 per rocket, faster firing speed, grant ability - salvo: energy cost 15, fires 9 rockets at long rage dealing 9x18(+140 AP) dmg
Electric Armor: +100 armor rationg
Dakka Deffgun: +new damage 33 dmg,
Proximity Mines: +Increased dmg and AP
‘Uge Bombz - Name changed - Shiny eye, Ability replaced with Target 'em, Target 'em - cost 5 energy, cause all attacks on target unit deal 30% extra dmg
Kustom Force Field: +22 armor rationg, +2sec duration on force field
Pokkit Rokkit Launcha: Proparly displayed AP- 140 AP
Space Marine Chaptain
Bolter: +0.3 energy regeneration, +about 13 dmg.
Master-Crafted Bolt Pistol: -0.5 healt regeneration, +0.3 energy regeneration
Master-Crafted Chainsword +14 dmg, -5 health per hit
Armor of Resilience: +34 armor rationg
Rite of Swift Victory: Victory Charge - +small dmg bost
Parable of the Stalwart Brother: -0.5 health regeneration, +0.3 energy regeneration
Litanies of Hate: +30 armor rating
Armor of Vengeance: Reactive Strike - Increased possibility and dmg
Terror of Xenos: Fearsome Shout - -5 energy cost
Litanies of Zeal: Changed to not have 5 hp per hit to be 50% of damage caused per hit.
Plasma Cannon: Increased firing speed, made useble with jump pack
Frag Grenades: Add 100 AP to ability
Thunder Hammer: Grant trait - unshakable, +100 AP, +10 dmg
Sacred Relic Armor: +27 armor rationg
Tyranid Hive Tyrant
Extended Carapace: Bio-Plasma - now fires three bio-plasma balls
Seismic Roar: Seismic Roar - Longer duration and larger aoe
Genestealer Nest: Genestealers - +2 dmg, -20 AP, attack cause -10 armor ration. Increase summon cost +5 energy
Thornback: Changed name to exoskeleton, grant - +50 armor rationg, +0.3 energy regeneration, +25% move speed, +30% dmg, +1.0 health regeneration to all nerbye allies.
Warrior Nest: Sligtly increased dmg
Heavy Talons: +4 dmg, +100 AP, -knock back on hit, grant ability: charge - same as thornback had but do a small amount extra dmg.
Articulated Carapace: +34 armor rating, horror - now cost 10 energy and new resharge time is 3sec,
Crushing Talons: +25hp, +5,4 dmg
Reinforced Chitin: +92 armor, +100hp, +30% dmg, minion - +30% dmg and health, can't be used with Implant Attacks
High-Toxin Venom Cannon: +Hidden 50 AP,
Rending Stranglethorn: +Hidden 70 AP, +2.2 dmg
Thornback Carapace: +50hp, 1.0 health regeneration, +0.3 energy regeneration
Chaos Sorcerer
Mark of Tzeentch: +0.3 energy regene
Tome of Hunger: Cost -5 to cast as narcissistic.
Icon of Summoning: +25 armor rating
Daemonic Gift of Retaliation: Reactive Strice - Increased dmg and probability to occur.
Icon of Change: +50 armor rationg, +0.3 energy regeneration, +25 energy, +30 dmg
Daemonic Gift of Spite: -3 energy cost and -3 recharge time to all abilitys,
Icon of Pain: +25 armor rating
Cataclysmic Hellblade: Grant traits: Greater Sorcery and Master Sorcery - same as the original, +0.3 energy regeneration
Accursed Idol: Enemies attacking the sorcerer on melee and ranged will resive 150% of damage caused and be supressed.
Oracle Stave: +2 dmg
Lord General
Deadly Sniper Rifle: +10 dmg, faster firing speed, +30 dmg to High-Powered Shot
Bolter: Increased dmg for wearer and guardsmen, heal 50% of dmg caused, +0.5 energy regeneration
Flamer: +Hidden 50 AP, guardmens flamer - new dmg 2
Inspiring Power Sword: +0.5 energy regeneration, +3 dmg
Medallion Crimson: +10% dmg
Protective Power Sword: new dmg 16, +0.5 energy regeneration
Repair: removed energy cost and lowerd repair time
Catachan:Sligtly increased dmg
Reinforce: removed energy cost and lowerd deploy time
Mordian Pattern Carapace Armor: Greatly increased dmg of Heavy Turrent's main cannon
Grenade Launcher: Increased dmg for werer and guardsmen, +0.5 energy regeneration
Armageddon Pattern Carapace Armor: Fix the aoe of the Vanquisher Heavy Turret's main cannon.
Take Aim!: -10 cool down
Plasma Gun: Increased dmg for wearer and guardsmen, +0.5 energy regeneration
Duelist Honors: +10% melee dmg
Ornate Vostroyan Shotgun: +0.5 energy regeneration
Ursidae Trophy: +35 armor rationg
Tau Commander
Flamer: +Hidden 25 AP
XV8 ‘Light’ Crisis Battlesuit: +20 armor rationg
Photon Grenades: Photon Grenade - -5 energy cost
Energy Core: +0.3 energy regenration
Shield Drone Controller: -10 energy cost
Airbursting Fragmentation Projector: Grant supression, -lowered dmg, faster firing speed
Iridium Plated Shield: +30% dmg
XV8 ‘Agile’ Crisis Battlesuit: +20 armor rating
Markerlight: -5 energy cost and -10 resharge rate for Sky Ray Barrage
Miscellaneous information
I will start a grop on steam soon to help people find someone to play with. Any bugs, errors or suggestions on changes can be posted in this forum. I will not release anything like this to vanilla/CR.
Credits
The creator of the mod was... well me, only read a couple of tutorial and spend some of my time in it. With that sad you don't need to know that much about modding to do what I have, it's mostly the time you need. And creadits to all creators of the mod tools I've used. To lasy to list all though as it feel like every on knows who made them anyway as it stand in almost every mod released.


