Also it seems like they're adding the brummbar, elefant, panzerwerfer. As well as the ostwind making a return. Great stuff.
Also it seems like they're adding the brummbar, elefant, panzerwerfer. As well as the ostwind making a return. Great stuff.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Sounds pretty cool. I can't wait to see the first gameplay footage, though I guess that won't be for another six month or something daft. =/
"Pink Floyd and Keith Floyd made me who I am today."
I'm assuming Pak stands for "Packing ass kicking". Now i'm interested in Russian base art design , over all the reviews give them a real mmm basic structure holding, like Enemy at the gate bunker?. If anyone seen that movie, i think law was in it.
No qaurter back men, only forward or we will hold this line forever!!!
Row Row Row Fight the Powha
PAK? It's Penis Assembly Kit - have you guys never been to IKEA?
I'm not sure what place it has in CoH2, though.
PaK stands for PanzerAbwehrKanone. Which basically means Tank Defence Gun. Just like FlaK stands for FlugzeugAbwehrKanone. That is, Aircraft Defence Gun.
I like how the KV-1 has not been artificially boosted in strength, according to that preview. It had more armour than the T-34, but otherwise it had the same armament and was much slower, so it shouldn't really be analogous to the Tiger or Panther.
I think CoH1 co-axial and hull machine-guns were toned done for balance reasons, since the crew visibility issues were not part of that engine. If a tank can see everything, it's machine-guns are much more effective than they would realistically be, and a tank becomes a platform of infantry death. Now with True Sight the tank can't see everything, so it's machine-guns can be un-nerfed without imbalancing the gameplay.
And speaking of tanks, he mentions that they all got weapon range boosts. This is likely also to do with True Sight, as modding CoH1 to have greater sight and weapon ranges runs into a big problem; your force ends up seeing almost the entire playable area of the map. Tactics suffer if you can't hide what you're doing from your opponent, so CoH1's ranges were trimmed down to allow for you to skirt a force around the detection range of defending enemies. True Sight means that we can have greater sight and weapon ranges, but still not see everything. Really looking forward to this.
M16 MGMC upgrade for the lend-lease half-track confirmed, which matches up with the ZSU M17 lend-lease half-tracks the Soviets used for anti-air protection in tank battalions and motorized rifle battalions. So far no mention of the truck-mounted DShk, or trucks at all, but there's still lots of new units that I'm sure we've not been shown yet.
He mentions that the Katyusha fired twice as many rockets as it had racks, but the rack mounted rockets both on top and underneath, so that's accurate.
Is the half-track an M5? Are there pictures of it? It would be nice to have an M3 or M3A1 Scout Car as well for Razvedki.
Both are in fact in. The Halftrack is the m5 with a quad upgrade. The M3 scout car is also in. Two different buildings though.
Awesome! Sounds like we're going to get a proper Soviet faction in COH, finally! Hopefully, as Sturm mentioned, they have trucks. With how well-rounded the factions seem to be so far, I wonder where they will go with DLC and expansion content... Winter War? Continuation War? Those are rarely covered in video games. One can only hope.
With scout cars and halftracks, trucks might be over the top. Nor entirely sure why that would make a proper soviet faction :P Most soviet formations were more foot based But it certainly looks like we're getting something closer to a mechanized corps unit.
My guess is that trucks won't show up in MP, but might make an appearance in SP, same as the Opel Blitz did in CoH1. Then it's a simple job for a modder to include them into their MP mod.
Trucks were vital to the Red Army, as otherwise their infantry could not keep up with their rapid advances. You can only fit so many troops onto tanks, and that doesn't help with towing guns and moving supplies and equipment to the front. However they did not have enough to supply motorized infantry with permanent transports, so a motorized rifle company might ride in trucks one week, and then the trucks were withdrawn to transport some other unit elsewhere.
IS-2 is pretty much a given, since it's such an iconic heavy tank for the Red Army, and it fulfills a balance role as a counterpart to the Tiger. Probably will also see a few more self-propelled guns that are heavier than the SU-76.
Another likely inclusion is the ZIS-3 gun, which saw service as an artillery piece and anti-tank gun (and is mounted on the SU-76). Another iconic piece of Red Army equipment.
Well the SU-85 has been confirmed. And the IS-2 has been mentioned by Hirmetrium as mentioned by the Relic devs.
It is legit Gorays, or at least currently ingame (not having taken focus testing into consideration). The only mistake is the bit about female sniper teams / tank teams. The Russians actually have a random % to spawn female soldiers. It isn't always the case.
Hey Ruined, since I'm in Vancouver, what are the chances you could set something up for me to do a community preview down at Relic's office? :-D
I'm sad nowIt is legit Gorays, or at least currently ingame (not having taken focus testing into consideration). The only mistake is the bit about female sniper teams / tank teams. The Russians actually have a random % to spawn female soldiers. It isn't always the case.
Make sure to not buy or play CoH2 in protest.
Is CoH2 strictly winter-based?
Copy my image code if you want Japan in a CoH expansion!
BTW, fuck balancing. Give us the Japanese, Russians, Italians and French in CoH, pls awesome Relic team.
No, there will be some snow maps, but not all.
The most exciting phrase to hear in science, the one that
heralds new discoveries, is not 'Eureka!' but 'That's funny...'
Good. I was worried that this sequel might only be limited with arctic warfare.
I will protest your protest by buying and playing the hell out of this game.Originally Posted by mandead
I second that, I actually at least wanted a female sniper squad, a lot of people already know about my position of women in uniform . I got really excited when he was saying all female tank crews.
I don't want to have to wait until next year. If someone leaks an early build of the game I'll buy them some chocolate.
Is it possible to reveal what changes have been made to the engine from a modding perspective? Such as... Is the model format similar to COH1? Is data similar to COH1 with .lua/.rgd format or have you switched to the DOW2 format or something completely different?
With the 'female issue' it would make sense to have a 1/11 chance of a member of an infantry squad to be female, to show the desperation of the Russian army(and reflect history to some degree). However, female vehicle crews and snipers would be historically inaccurate, the vast majority of the red army at the time were conscripted peasants, and would not be able to drive, or even shoot very well. The red army would have to train snipers, and drivers/gunners for vehicles, they would choose the most able bodied, and those with past experience driving or shooting. Due to the gender roles at the time, physiology and the fact women would only be sent to fight out of real desperation, these people would be men.
Look, I'm just exited to see the USSR get portrayed in a positive light in a relatively mainstream product.
It's true that the vast majority of combat personnel were men, and women were a rarity. Most women served in support roles or rear-defense, such as the defense battalions that were raised from factory workers in Stalingrad. There were at least a few all-female units of this type, as the memoirs of one German officer recalls trying to force the surrender of one, as his men were reluctant to open fire on them. There's also exceptions like Mariya Oktyabrskaya ( http://en.wikipedia.org/wiki/Mariya_Oktyabrskaya ).
I think it's fine that Relic is adding them in, as they're just trying to add more flavour to each side. CoH1 had its share of exaggerations, CoH2 won't be any different.
I can't wait to try the Battle of Berlin. That is going to be so awesome.
• Is there co-op support with the campaign?
We’ll be discussing multiplayer details in a future update.
Yes, it's just a typo- but anyway!
I'm interested in providing basic mod-support for CoH2. The Q&A linked to by Imperial Dane states that Our community is very important to us and we are looking into requests like this which is rather vague and probably means we won't get any tools. Is there any chance to get access to even a single data file from CoH2 so tool development could begin early on? [I reckon that there still are a lot of things which may change in regards to file formats so it is probably just a tad bit to early anyway.]
Also, are there any plans to use Steam's custom executable generation feature (CEG) as DRM? CEG severely hinders advanced modding and mods such as Europe in Ruins or Eastern Front would have been nigh impossible if CoH used CEG.
That said, I'm really looking forward to CoH2.
They won't want anyone modding if interferes with the DLC they have planned.
What I don't understand is... why don't they just release the tools as priced DLC? That would probably be the best option for them.
Mod tools as DLC? Shut up and take my $!
New gameplay trailer is out. http://www.youtube.com/watch?feature...=niPoTKo2OyE#!
I noticed the following stuff:
KV-8 flamethrower tank. My guess is that it's an individual upgrade for the KV-1. One thing to note is that historically the 76.2mm gun was replaced with a 45mm gun to make room for the flamethrower in the turret, but they mounted it within the 76.2mm barrel to disguise it. So if they keep that, you make a trade-off for anti-infantry firepower at the expense of anti-tank firepower.
The gunner for a Maxim can lie prone.
10.5cm leFH18 howitzers for the Germans.
Also in the mix:
PaK 43/41 @0:47
IS-2 with DShK AAMG @0:58
122mm Gun obr 1931/37 (aka A-19) @1:08
Thanks to Mirage Knight for pointing out a couple of them.
Germans seem to have heavy artillery this time.
Also, maybe moving tanks across ice isn't always the best idea...
In any case, they had me at "2".
The katyusha sound gave me shivers of pleasure.
Any speculations about release date and system requirements?
From the look of things, if you keep settings on medium it shouldn't have system reqs any higher than CoH1.
Although I think the new LoS system will tax the CPU more than usual, thankfully we should all have multi-core processors standard by now, which is probably why they were able to update the AI so much.
Mod tools being sold? then we will really hit the bottom
Howeaver i expected something more in terms of graphic, the poly count seems very good i hope they will improve the textures beacuse they-re really low res. still some shots are wonderful like the sniper one
There was also a Sturmpanzer IV. And the ISU-152. So heavier assault guns in. Plus the StuG III D/E
That could be either an SU-152 (based on the KV chassis) or an ISU-152. I'm leaning towards an ISU-152 as it was more commonly seen. Also, you can see an unmanned 12.7mm DShK AAMG on the vehicle if you look closely
If that is an ISU-152, perhaps we might see an ISU-122 as well. It would certainly be an easy model tweak.
The presence of AAMG's on certain Soviet vehicles might indicate the inclusion of German ground attack aircraft - either a return of the Hs-129 (likely as the plane saw heavy use on the Eastern Front and the model already exists) or the introduction of the Ju-87 G with its two 37mm cannon.
IS-2...trying to attack that from the rear with tank destroyer troops is going to be tough - what with the ball-mounted mg sited on the back of the turret and all.
Most likely those AA MGs will just be usable at some point against infantry, as a very basic MG.
I know from reading various reports that stuff that used to be almost pointless on some units, like some vehicle MGs, will now do real damage to infantry. No more MG fire that doesn't seem to do anything.
@eliwood: I know that, but we haven't seen it ingame before :P
@Mirage knight: Well the ISU-152 seemed like the most obvious choice to me.
As for German attack craft. Seems sensible, there is that piece of footage in the trailer with an SU-76 getting shot up by aircraft ;D
I suppose that is true.
I wonder if vehicles gunners will have their own line of sight now. In COH1, they were just a part of the vehicle itself.
I wonder if squads with female members in them will still have all male voices?
If it's anything like the first game, the voices will be the Squad Leaders. So, unless they've changed it so that the speech codes work with different entities rather than the squad at whole, I doubt it.
Well i don't think all units will have the potential for females. Tanks and snipers i think it was. So they could shift between male and female depending on if there are any women there.
Seems the Ju-87 G is definitely in
Scroll to 0:47
There's also some cool footage showing off some of the game's new features and revised UI
3:27 shows a glimpse at the taskbar and UI. It's a Soviet sniper squad (Female) that's selected, with some UI text (including a No Key error ) for it. It's interesting that the descriptive text for a unit is shown when its selected, rather than just when you make the decision to purchase it. There's 4 resource pools, likely Manpower / Munitions / Fuel / Population from the looks of it. Command panel still has the 4x3 layout, and there's still shortcut buttons for the buildings on top of that (5 in this case).
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