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Operation Avalanche: Fall of Italy mod

  1. #1

    Operation Avalanche: Fall of Italy mod

    'Operation Avalanche: Fall of Italy' Mod adds units and abilities spanning from mid 1942 until the end of the War in an attempt to immerse the Vichy French and Italian factions into the existing Wehrmacht and Panzer Elite factions. The mod also features pseudo-realism. By pseudo realism, I mean a halfway point between the arcadey play of vCoH and the ultra super realism of Blitzkrieg mod where you get vaporized by anything with a gun. The speed of armored units relative to other armor has been tweaked, and there is a flat out addition of several units thus far unseen in other mods as well as some well known favorites.

    'Operation Avalanche: Fall of Italy' ModDB Page

    Installation: Download the file, and extract the contents of the zipfile to your root Company of Heroes folder. To run the mod, create a shortcut of Relic.exe (found in your root CoH folder) and add the tagline '-mod Retards -dev' to the end of it, without the ' '. It is important that you add the -dev to the tagline, connectivity issues between players in different countries have been reported when it was absent.

    Each patch includes a full version of the mod. Make sure that you remove any old versions that you download before you extract the files into your root Company of Heroes folder.

    Features: A new standardised weapons damage system. All weapons deal damage based on ammunition type;
    .30-06 - 14
    7.92x57mm Mauser - 13
    British .303 - 9.5
    7.92x33mm Mauser - 9.5
    6.5mm Carcano - 9.5
    .38/200 Smith and Wesson - 8
    .45ACP - 7
    9mm Parabellum - 5

    A new dynamic cover system:
    All infantry units will receive the following bonuses when in:

    Light Cover - Accuracy 1.025
    Heavy Cover - Accuracy 1.05
    Garrison Cover - Accuracy 1.1

    which changes the dynamic of combat and compensates for the longer weapon cooldown times. The name of the game is now accuracy. Every missed shot counts, but the bonuses should be small enough that cover-whoring shouldn't be any more gamebreaking then it used to be. This dynamic will vary--more inexperienced type units will have a slightly lower benefit, while elite, expensive units might have a slightly higher one. The paramiters are finite; the stats won't deviate by more then .1 in either direction.

    Weapons have now been heavily modified. The changes lean towards realism but again retain that arcadey CoH flavor. For those interested in seeing exactly what changes were made, you can read the extensive and meticulous changelog or use Corsix to see for yourself.

    All tank cannon's projectiles have been changed from tp_homing to tp_artillery. Ever had a unit scoot behind a house but get hit by an already fired shell anyways? This won't happen ever again; units with projectile weapons now rely on ballistics. This, coupled with tank's reduced moving accuracy, means that tanks' cannons require the unit to be stopped in order for it to reach maximum effectiveness.

    New models: Sherman Jumbo, Sherman V, M3A1 Stuart, Armored Jeep, Carcano Rifle, M1934 Beretta Pistol, M12 Trenchgun, M1919A6 LMG, M1938 Berretta SMG, Elefant, and more!*

    New skins for several units (Credit to GnigruH)

    New Abilities:
    -Unholster Sidearm!
    -Grit!
    -Medical Supplies
    -Field Dressings

    New units:
    US - Combat Team, Airborne Riflemen, Platoon Officer, Ranger Captain, Airborne Officer, Company Sharpshooter, Sherman Jumbo, Stuart 'Rhino', Assault Engineers, Inexperienced Riflemen, Armored Jeep, Assault Riflemen
    WM - Landser Grenadiers, Elite Grenadiers, Oberfeldwebel, Platoon Marksman, Volkssturm, Panzer III, StuG III, Luger Squad, Panzerbucshe Squad, Panzerfaust Squad, Gebirgsjaegers
    CW - Armoured Infantry Section, Commando Officer **, Commando Riflemen, Crusader Mk II, Sherman V, Churchill Mk VI (75mm).
    PE- Falshirmjager Scharfeschutze, Falshirmjager Ambush Team, Elefant, Italian Fusilieres, Italian Ingegnera Squadra, Gruppo Di Assalto, Vichy French Hotchkiss, Fiat-Ravelli M1914 MMG Team.

    Planned additions include new armored Italian units including the Stumovente as well as several new emplacements.

    BUGS: The Armored Jeep, Stug III, and the Berretta SMG currently have some graphical issues.

    This mod is currently being developed, tested, and balanced by myself and myself alone. My skills with Corsix are mediocre at best; Doctrines are untouched and some bugs may have gone undetected.

    *I did not create any of these skins or models, nor do I claim that I have or have ever taken part in their creation.
    **Not yet implimented.

    Because of some unforseen issues, the mod's files are named 'Retards'--based on LeoPhone's Company of Retards mod. The attrib files of this mod were emptied, meaning that the files only share a name and text--NONE of the editing of the actual game files are related, in any way, to LeoPhone's mod and I do not claim to have a hand in the creation of his mod, nor does he claim to have a hand in creating mine. When it is within my power to do so, I will release appropriately named files.
    Your incessant button pounding is killing us!


    "We aim to remove what is preventing us from preventing our opponent from preventing us from achieving our goals." - Audemed

  2. #2
    I will give this one a go. It will suppliment by 'combat mission fortress italy' game.

    Medieval Real Time, Mount and Blade style Historical Combat.

  3. #3
    "All tank cannon's projectiles have been changed from tp_homing to tp_artillery. Ever had a unit scoot behind a house but get hit by an already fired shell anyways? This won't happen ever again; units with projectile weapons now rely on ballistics. This, coupled with tank's reduced moving accuracy, means that tanks' cannons require the unit to be stopped in order for it to reach maximum effectiveness."

    I approve, but does it work well?


    PS; if this is still active all the DL links for the newest versions are dead.
    "Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely"
    General Dwight Eisenhower - 6th June 1944

  4. #4
    Huh. I wasn't aware of that. I'll upload the new patch ASAP then; yes, the new ballistics work very well.

    EDIT: I was just able to download the newest version of the mod. You might need to be logged into Moddb to dl it (i've never downloaded much from there so I'm not sure what most of their download policies are).

  5. #5
    Member seb4771's Avatar
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    first test 0.4.5 version with US and WM :

    Calliope doesn't fire
    Stug III missing texture

    Not find any différence to Sniper VS sniper team...

    And more many bug (missing text, bad icon) but no crash

  6. #6
    The Calliope bug has already been caught and fixed.

    The StuG issue will likely remain until I can get my hands on an updated model.

    The Sniper now has 55 range and fires more slowly, while the Marksmen teams have 45 range and fire more rapidly, with the added plus of two men per squad. Snipers are easy to kite other units with and are safer to use against weapons crews while Marksmen teams are great for taking on mainline infantry (volks, tommies, riflemen) because of their higher rates of fire, but aren't as good for attacking machine guns (which also have 45 range).

    Missing text should be largely fixed in the new patch that involves a complete UI overhaul, and bad icons will also probably remain because there are no existing icons for Italian units yet--until I or someone else can create them, they will unfortunately have to remain as-is.

  7. #7
    Nice mod. I'll be cheering for you.

  8. #8
    v0.04.6 is up! Check out the ModDB page (at the top of Page 1 of this thread) for the download link and for patchnotes.

  9. #9

  10. #10
    As I said before, the stug model will likely remain bugged for a short while

    That missing icon I will make efforts to fix, thanks for the catch.

    The Mortar Bunker doesn't have an icon yet, I still need to import one. Thank you for catching that one, though.

    The Jumbo Sherman from the Tank Depot shouldn't have the mineflail upgrade at all. Noted, will remove that next patch.

    The Elefant and Hotchkisses shouldn't have the Hull Down ability at all, thanks for the find. Will remove next patch.

    Italian icons will likely remain missing--as I said before.

    The Elefant will probably be removed next patch; none were ever delpoyed to the Italian Front so it's out of place. The fact that it has the Marder III's text is because I copied the Marder and made corresponding modifications to create the Elefant entity--the text can be attributed to simple laziness. After I stat'd the Elefant I've unfortunately more or less forgotten about it, but like I said, that's something to address next patch.

    Double build icons is something I'm well aware of and working on fixing in the future. Creating new emplacements, especially for the British, is finnicky buisiness.

  11. #11
    Member -250 wh div-'s Avatar
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    None were ever delpoyed to the Italian Front so it's out of place??? 48 elephants where assigned 653 schwere panzerjäger abteilung in february and see combat in Nettuno, Anzio and Cisterna.

    Here one abandoned near viterbo: http://img714.imageshack.us/img714/3...nadocercad.png

    And 1/72 scaled elphant: http://img5.imageshack.us/img5/3911/...erpelefant.jpg
    Celeritas et subtilitas patrio (U.E.I)

  12. #12
    Huh. I searched for ages and never found one that happened to be attached to the Hermann Goering or 90th Panzergrenadiere. Thank you very much for the find, I'll jot that down for the next patch!

  13. #13
    Upcoming in the next patch:

    -Re-added the Elephant (Credit for referance info to -250 wh div-)
    -StuG III texture issues resolved.
    -New P4 skin.
    -New StuG IV skin.
    -New Tiger skin.
    -New Sherman skin.
    -New M10 skin.
    -New M18 skin.
    -Metric crap ton of tank penetration revisions.
    -Reworked the veterancy system to be a composite of the U.S. and Panzer Elite systems (flat U.S. buffs, shared veterancy like PE).
    -Swapped out damage modifiers on Vet3 bonuses for cooldown and reload buffs.
    -Added the Panzer II Luchs.
    -Added a Naval Liason unit to Infantry Company (requires the Off-Map Barrage to be selected before it appears at the Barracks; also needs the Reinforcement Requisition upgrade from the Platoon Leader.)
    -Has off-map 16 inch barrage (3 roughly V1 strikes, 50m spread, 50m damage radius--will cause friendly fire incidents if not coordinated). Costs 400 MU.
    -Added American M7 Priest platoon(will replace Calliope for the time being); requires Armor Company to be selected..
    -Revised the shrapnel effects and damage radius' for the following: M2 60mm, M2 107mm, Gr 34 8cm, 105mm (Priest), 105mm (Howitzer).
    -Added Armored Riflemen platoon to the Barracks (appears in leu of normal Riflemen when Armor Company is selected).
    -Added Airborne Riflemen platoon to the Barracks (appears in leu of normal Riflemen when Airborne Company is selected).
    -Moved the M4 Sherman Platoon and the M10 platoon to the Tank Depot.
    -Added the M3 Grant.
    -Added the M3 Grant platoon to the Motor Pool (requires Infantry Company and Lv1 Resources from the Supply Yard to be selected).
    -All units have been removed from their respective buildings and replaced with an off-map platoon call in of units (specified on ModDB).

    I'm just putting this down so that I can add them to patchnotes when I release the patch (which is a long while off).

  14. #14
    Member NL123's Avatar
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    Quote Originally Posted by Volsky View Post
    Upcoming in the next patch:

    -Re-added the Elephant (Credit for referance info to -250 wh div-)
    -StuG III texture issues resolved.
    -New P4 skin.
    -New StuG IV skin.
    -New Tiger skin.
    -New Sherman skin.
    -New M10 skin.
    -New M18 skin.
    -Metric crap ton of tank penetration revisions.
    -Reworked the veterancy system to be a composite of the U.S. and Panzer Elite systems (flat U.S. buffs, shared veterancy like PE).
    -Swapped out damage modifiers on Vet3 bonuses for cooldown and reload buffs.
    -Added the Panzer II Luchs.
    -Added a Naval Liason unit to Infantry Company (requires the Off-Map Barrage to be selected before it appears at the Barracks; also needs the Reinforcement Requisition upgrade from the Platoon Leader.)
    -Has off-map 16 inch barrage (3 roughly V1 strikes, 50m spread, 50m damage radius--will cause friendly fire incidents if not coordinated). Costs 400 MU.
    -Added American M7 Priest platoon(will replace Calliope for the time being); requires Armor Company to be selected..
    -Revised the shrapnel effects and damage radius' for the following: M2 60mm, M2 107mm, Gr 34 8cm, 105mm (Priest), 105mm (Howitzer).
    -Added Armored Riflemen platoon to the Barracks (appears in leu of normal Riflemen when Armor Company is selected).
    -Added Airborne Riflemen platoon to the Barracks (appears in leu of normal Riflemen when Airborne Company is selected).
    -Moved the M4 Sherman Platoon and the M10 platoon to the Tank Depot.
    -Added the M3 Grant.
    -Added the M3 Grant platoon to the Motor Pool (requires Infantry Company and Lv1 Resources from the Supply Yard to be selected).
    -All units have been removed from their respective buildings and replaced with an off-map platoon call in of units (specified on ModDB).

    I'm just putting this down so that I can add them to patchnotes when I release the patch (which is a long while off).
    do you have premission to use the Panzer II luchs and M3 Grant?
    if yes,i will download it
    in fact:if there not gonna be terroriests on earth, the world be more peaceful in 40% you know that?
    LOLOLOLOL HAHAHA

  15. #15
    Member striker's Avatar
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    where you download it?
    I also need

  16. #16
    Member NL123's Avatar
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    @striker
    its upcoming,not released yet.

  17. #17
    I do have permission, in fact (super secret source :o ); from the dev team I'm a part of for a different mod.

  18. #18
    Proof of non-pirated content:




  19. #19
    Member LloydyBoy's Avatar
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    In my Firefly shooting at Panzer IVs
    too bad the "Luchs" is a completely different model to that, that loooks more like an Ausf F or perhaps an Ausf C

  20. #20
    Member eliw00d's Avatar
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    That's a PzKpfW II Ausf. F, not a Luchs.

  21. #21
    True as that may be, it's a Panzer II model. As soon as I'm able to, the actual luchs model will be implimented in it's place (this is very far off and might not happen at all).

  22. #22
    Member Jagdpanther's Avatar
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    But your Panzer II is in fact the model made by Tiger205.


  23. #23
    Member eliw00d's Avatar
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    Which, if I remember correctly, was not made by him.

  24. #24
    Member Jagdpanther's Avatar
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    Yupp, it's taken from MOW, if I remember correct. Only imported and animated by him. But also as far as I know, he got the permission from MOW for this model.

  25. #25
    Member NL123's Avatar
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    M3 Grant? you have permission from aidas2?

  26. #26
    I got the Grant from the EiRR mod dev team (that I'm a part of :P), hosted on our own private page. I only code RGDs for the mod and tinker with my own; I have no idea who got permission from who to use what how. I was told that by the team that I could use the model, and that's all I know.

  27. #27
    Member striker's Avatar
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    like I can I do to get both models?
    the need

  28. #28
    Member Jagdpanther's Avatar
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    I got the Grant from the EiRR mod dev team (that I'm a part of :P), hosted on our own private page. I only code RGDs for the mod and tinker with my own; I have no idea who got permission from who to use what how. I was told that by the team that I could use the model, and that's all I know.
    Does the team not have a credits list? It sounds really strange and helpless to me how stuff from others is handled there. Not very professional.

  29. #29
    ^Hoping to ignore the previous few posts worth of 'oh lawd content theft'ing (which has been addressed), I wanted to ask if anyone had anything at all privy to the Italian front (inspired by the ready support of the new Free French mod which I'm very eager to see come to fruition); Italian speech files, unit skins, and possibly icons. I've tried making my own icons with varying success, but as balck said I'm not a one man army and with highschool winding down and university starting up in the near future, I have little time to learn how to model/skin much of anything :S.

    I am aware of the Eastern Front team working on some Italian units, but as their Ostheer patch release is off in the future and I don't want to pester them for an early release of the content for my use (the 'success' or 'seriousness' of the mod is doubted, apparently). I also know there was an Italian mod that was never published (?), so any content from that is unavailable unless someone does in fact have some files from it. Any help with this would be great, many thanks.

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