Results 1 to 4 of 4

In need of a helping hand (or two)

  1. #1

    In need of a helping hand (or two)

    Hi all,

    I recently started to texture some. ive never did that before and theres no major goal other than learn, fun and maybe improve some of the standard DOW textures.
    i went through any tutorial i could find however as i went on, i stumbled into a few problems.

    I use Corsix to unpack the SGA, IBB Texture tool to un/pack the WTP and Gimp as IM program.

    So here it goes:

    1. Most parts within the _default.tga are quite obvious as to where they belong or what they are, other parts like the SM Scout weapons (man that is a bloody mess of pixels send from the gods of chaos) is there any better way to figure out where those parts go ingame other than change something, repack , run game and start over again? something like a reference file or a set of coordinates would safe me countless hours searching.

    2. As we just talk about weapons, is there any way to enable other weapons than the default within the Army Painter/Uber Painter or maybe even an external model viewer ? as it is now, i have to run a game, upgrade to the weapon i changed just to see what went wrong Now, a little game now and then isnt bad but its kinda time consuming.

    3. I think editing stuff that does already exist is the best way to start for a beginner but is has some organisational problems you might not have when starting from scratch. call it layer Organisation. i usualy start to mark stuff within the texture by material, copy those materials to different layers and work from there. that way, i can save time i used to spend on marking things in the long run. are there any better ways ??

    4. I noticed that the colors within the army painter are different from ingame colors and both differ from gimp so, i usualy end up having a pale rider instead of a scout or whatever else i had changed. i guess its an ambient light problem. is there any way to adjust gimp accordingly? Here is a shot from within the army painter some of the stuff (like the knees) are just pale (also you can see my still ongoing fight with the bolter )



    So, hopefully you could follow some my pointless babbeling, if not, blame on me as English isnt my native language.


    2x
    Sometimes, a majority means that all fools are on the same side. (even so "Sometimes" seems to happen rather often)

  2. #2
    Member PsykoTenshi's Avatar
    Join Date
    Jun 2011
    Location
    non-Steam game Dawn of War: Nounstorm
    Quote Originally Posted by 2_X_S
    . I noticed that the colors within the army painter are different from ingame colors and both differ from gimp
    Consider my utter and complete ignorance on making skins, so I may be horribly wrong.
    The only spot I think I may be able to help with. Maaaaaaybe the color modes at one point were changed from CMYK to RGB or viceversa? Happened to me a few times, moved a graphic made in RGB to another editing program and oh surprise! 2nd editing program works only on CMYK >:I

    Though the change was quite drastic, I'm unsure if that's what you're experiencing here. Hopefully I was of some degree of help :P

    Ah! One thingy: Paint.NET
    I like to use that program for my (very basic) editing needs. It doesn't require additional plugins for neither .dds or .tga, and also has layers plus infinite undo's
    And most likely lots of more features I'm not making use of :S

  3. #3
    is there any better way to figure out where those parts go ingame other than change something, repack , run game and start over again? something like a reference file or a set of coordinates would safe me countless hours searching.
    yes there is, you need man and the capacity to re attach textures generated in TT1.?
    that way you get to see what textures are on the file when you compile tga.....
    that is how the wtp will turn out for the selected races which you set in settings,

    BBS

    is there any way to enable other weapons than the default within the Army Painter/Uber Painter or maybe even an external model viewer ? as it is now
    That is the fastest way unless you go with the max version above.

    Ingame vs AP vs paint program vs max.

    Ingame many light sources and wtp working and any extra rsh layers like specular/ambient/reflective/etc.
    In Army Painter, less light sources then Ingame, wtp working and layers in RSH working.
    In paint program just plain ol texture.
    In max, texture with some lighting.
    Pink textures? Welp the whm isnt linked to the rsh/wtp correctly. :P
    Pink bawkses? Welp either WHM/WHE is corrupt or or isn't linked correctly in AE/modstudio.

    Remember to give it some lovin and if that doesn't work try something else and love it later. :P
    Last edited by RT2; 6th Sep 12 at 8:55 PM.
    What have I been upto?

    "I want to be your Jackhammer...
    ......Why don't you call my name...
    .........You'd better call the Jackhammer."

  4. #4
    One option is to get into the game on Quick Start against an Easy AI and speed on fastest

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •