I recently started to texture some. ive never did that before and theres no major goal other than learn, fun and maybe improve some of the standard DOW textures.
i went through any tutorial i could find however as i went on, i stumbled into a few problems.
I use Corsix to unpack the SGA, IBB Texture tool to un/pack the WTP and Gimp as IM program.
So here it goes:
1. Most parts within the _default.tga are quite obvious as to where they belong or what they are, other parts like the SM Scout weapons (man that is a bloody mess of pixels send from the gods of chaos) is there any better way to figure out where those parts go ingame other than change something, repack , run game and start over again? something like a reference file or a set of coordinates would safe me countless hours searching.
2. As we just talk about weapons, is there any way to enable other weapons than the default within the Army Painter/Uber Painter or maybe even an external model viewer ? as it is now, i have to run a game, upgrade to the weapon i changed just to see what went wrong Now, a little game now and then isnt bad but its kinda time consuming.
3. I think editing stuff that does already exist is the best way to start for a beginner but is has some organisational problems you might not have when starting from scratch. call it layer Organisation. i usualy start to mark stuff within the texture by material, copy those materials to different layers and work from there. that way, i can save time i used to spend on marking things in the long run. are there any better ways ??
4. I noticed that the colors within the army painter are different from ingame colors and both differ from gimp so, i usualy end up having a pale rider instead of a scout or whatever else i had changed. i guess its an ambient light problem. is there any way to adjust gimp accordingly? Here is a shot from within the army painter some of the stuff (like the knees) are just pale (also you can see my still ongoing fight with the bolter )
So, hopefully you could follow some my pointless babbeling, if not, blame on me as English isnt my native language.