My map turned out in a way where with the original camera settings, you put too much load on the gpu (the cause is a hill so the camera goes up and so the render calls)
I tried with the override camera setting in worldbuilder and it work except for the fact you have to double backspace to reset to the new settings.
This is the question, i dont know anything about SCAR, it is possibile to set a function so the camera at the start of the map get a reset (so it takes the new setting) or override the original camera settings?
if it is possible, could a good man post me the code ready to use (with only the need to change the values and the name)
thank you very much (i don-t wanna throw away half of my design due to a simple camera facing 90 degrees the wrong way)