I'm adding this to the start of the thread.
THIS THREAD IS A RESOURCE FOR MODDERS. All models are supplied with Example EBPS .rgd files.
If you are a modder you will know how to set things up from those alone. So please. No silly questions about hi how do i install this.
Because if you are asking that then you shouldn't be using any of the models in Beefy^ and My Thread.
======================================================================================================================
For full size images, click on the thumb in the thread, then the image & then the magnifying glass in the bottom right corner.
For some trouble shooting guides (I understand that Beefy^ intends on adding more than just texture guides) go here: Beefy^'s Miscellaneous texture tutorials
Sherman Side Sandbag upgrade for vanilla Based COH Shermans.
I think over a year ago someone asked for somthing like this. Its basic but works.
Model & Skin Edits DMz. Using relic parts and texture parts.
New UV Layouts DMz.
Texture work and NRMs + OCLS DMz.
Anims and Shader Compile DMz.
OCL fixes & Most OE work Beefy^.
COHO Sherman Ace Skirts for Vanilla based COH Shermans.
Model & Skin Edits DMz. Using relic parts and texture parts.
New UV Layouts DMz.
Texture work and NRMs DMz.
Anims and Shader Compile DMz.
Most OE work Beefy^.
New Sherman Hull & Turret Stowage Upgrade for Vanilla based COH Shermans.
Model & Skin Edits DMz. Using relic parts and texture parts.
New fire Exstinguisher and skin plus several new canvas rolls DMz.
New UV Layouts and New Textures + NRM DMz.
Anims and Shader Compile DMz.
OE Work DMz. Random role variation Beefy^
There are 6 example ebps rgd files included so you can see the state commands.
You will be able to easily figure out how to add the Items to your own shermans from those.
sbps files are your own concern, and so is getting them to work as upgrades instead of just on off states.
I also kept unit tint on the skirts as they were designed to go on vanilla shermans, and most of the decent reskins done for
those, still use the orgional alphas, with a blanc tc so this way for you to get a colour match will be easier.
Besides that its no hardship to turn unit tint off.
There are a few more things coming Like a set of working smoke launchers for the sherman and some custom stowage items for the Wolverine, but youll have to wait for those as they arnt quite finished yet.
Download
Final download on these hopefully everythin works correctly now.
Includes new rgm for side sandbags doing away with team colour tint on those.
Hotlink is on so you have the equivalent of a premium member for the file, no waiting etc, if it gets abused it will be turned off.
M10 Wolverine Stowage Addon & Frontal Sandbag Armour Upgrade for Vanilla based CoH M10.
Model & Skin Edits DMz. Using relic parts and texture parts.
New fire Exstinguisher and skin plus several new canvas rolls DMz.
New UV Layouts and New Textures + NRM OCL DMz.
Anims and Shader Compile DMz.
OE Work DMz. Random stowage role variation is a Copy of Beefy^ Sherman role variation.
Theres an example ebps rgd files included so you can see the state commands.
sbps files are your own concern, and so is getting them to work as upgrades instead of just on off states.
Hotlink is on so you have the equivilant of a premium member for the file, no waiting etc, if it gets abused it will be turned off.
Download
Wasp carrier and repair\rebuild of all Bren carrier weapons.
YOU MUST INSTALL THIS IN THE FOLDER ORDER SUPPLIED.
IF YOU CHANGE THE FOLDER ORDER OR MOVE THE CARRIER INTO THE DEFAULT BRENS FOLDER THE ANNIMATIONS WILL STOP WORKING DUE TO CONFLICTS.
First off we made this for EAST FRONT Mod. "THEY" have allowed "US" to share it with you.
Beefy^ and Myself spent a lot of time on this. So if you use it Give credit or we will not be pleased.
Wasp Model Skin and textures By DMz. (the texture is colour matched to GnigruHs skin as Everyone likes his textures.
-NOTE Its colour matched not ripped. diffuse nrm spc ocl and gls - DMz).
spare wheel model and texture - DMz.
Base Bren Carrier Texture - GnigruHs, (note i had to add a new alpha to make this work).
Stowage addon models and Texture DMz using relic texture base from several relic texture UV mapped onto one.
The fire exstinguisher and skin plus a couple of canvas bags are mine, though the base texture on the bags is relics base.
The stowage is on the same texture as the wasp.
Animation and shader setups ect By - DMz.
Gunner annimation and shader setup by - DMz (basically a relic bren gunner with loads of extra weapons).
90% of the OE work and all States are BY Beefy^.
The Carrier has 4 versions,
Standard bren, I have changed the gun for a higher deatail Relic bren which is 650 tri.
Textures remain the same. I also folded the biposd, hated the stupidity of unfolded bipods.
The Vickers carrier has been fixed the MG now has ammo belts, and the box no longer cuts into the bren carrier.
The boys AT carrier , the Boys has been fixed, all the uv map errors are corrected and it looks a lot better.
The Wasp Flame carrier, what can i say i wanted it so made it.
The Stowage is on variation, that means that all the carriers you build switch between 3 random types of stowage. The WASP DOES NOT.
I wanted it to use its own specific stowage.
The universal gunner has all 4 weapons on his animation, they are enabled in state as follows.
States are as follows:
state_machine_name = weapon_upgrade
do_action_state_name = boys
bren
vickers
wasp
Beefy^ spent an age setting this up right to work correctly. And i am Deeply Endebted to him for this, as this took him almost
as long to sort out and set up, as it took me to make uvmap and skin the wasp and stowage.
This works on states only, if you want it to replace relics bren you wiull have to do your own upgrade and edit your own rgds.
We have supplied example rgds for all 4 carriers.
Thats about it. Enjoy.
PS . I REMIND YOU AGAIN.
YOU MUST INSTALL THIS IN THE FOLDER ORDER SUPPLIED.
IF YOU CHANGE THE FOLDER ORDER OR MOVE THE CARRIER INTO THE DEFAULT BRENS FOLDER THE ANNIMATIONS WILL STOP WORKING DUE TO CONFLICTS.
now some pictures and a load more waffle.
Wasp:
Vickers:
Boys AT:
Relic's Higher Poly Bren which is 650 tri's. NOTE - I folded the bipods, its always annoyed me how they poke down onto nothing.
Hated the fuel cans i did origionally so replaced with new ones and changed the texture whith slight recolour and reskin for them.
The total tri count on the model in the worst case scenario, the stowage items & Wasp is 1350 tri's.
This took a rediculous amount of time. Beefy alone spent 4 plus hours helping me and eventually sorting out 90% of the OE work, although I did manage to get 3 gunners to work and jostle correctly. Yes, they all move correctly.
Download
THIS RGO & RGM DISABLE THE TEAM COLOUR COMMAND ON THE EDITED BREN MK2 Required for the carriers to work.
Dropping these two in the main wasp folder will mean you can use any carrier texture you like without having to physically change the alpha on the texture.
Download
Hawker Hurricane IID Tankbuster For Company of Heroes.
Modelled, UVMapped, Skinned, Animated, OE work, Plus all nrms gls spc difs ocl By DMz.
Plane uses henshel 129 annims, sounds are from the typhoon. Weapon markers are for 2 x 40mm bofors. Muzzle flashes are
set to bofors as are sound effects.
Ebps file is only an example. You will have to make your own weapon up for the weapons bag and add it to the rgd.
I Am also inclusing an Operation Torch Skin and a North West Europe Skin. Plus an alternative Desert Airforce Texture.
If you use the model in your mod Please Give Credit. Thanks and have Fun.
DMz.
Download
Sherman FireFly & Sherman V Variants Plus Achilles 17lb TD By DMz & Beefy^.
***********************NOTE***********************
BOTH OF THESE MODELS CANNOT BE IN THE VANILLA FOLDERS
THEY NEED TO BE IN FOLDERS OUTSIDE OF THE ORIGINAL VERSION OTHERWISE CONFLICS WILL OCCUR & ANIMATIONS ETC WILL NOT WORK
***********************NOTE***********************
Original FireFly Model - Relic.
- CoH:O Sherman Ace Skirts added & altered to fit the FireFly & uvmapped onto the FireFly texture with a new seperate ocl - DMz.
- vCoH Sherman 75mm Barrel & Mantlet added & edited to fit onto the FireFly texture to make a Sherman V with a new seperate ocl - DMz.
- A hole that was left by relic filled in at the back of the tank & uvmapped onto the original FireFly - DMz.
- New side hull, front hull & turret tread mesh & texture - DMz.
- New 17lb Barrel & Mantlet & lod models - DMz uvmapped onto relic FireFly texture with new separate ocl.
- 3dsMax Compile & export - DMz.
- OE setup, states & rgo work - Beefy^.
There are 4 supplied rgds so that you can look at the states if you want to edit the ebps for your mod.
***Achilles M10 Tank Destroyer By DMz & Beefy***
Original Wolverine Model - Relic.
- All model alteration by - DMz using Default Relic Wolverine Base.
- New Parts i.e. mantlet, barrel, lod barrel & side add-ons - DMz uvmapped onto relic wolverine texture with new separate ocl.
- New Stowage texture made using relic texture & model parts uvmapped onto a single texture with a new dif, nrm, spc & gls - DMz.
- Wrecked sandbag add-ons dif & nrm - DMz.
- 3dsMax compile & export - DMz.
- Achilles hull down work i.e. 3dsMax export, new hull sandbags mesh & OE Work - DMz.
- Achilles OE States & rgo work Beefy^.
The Achilles has a hull down state but it only adds the sandbags around it and puts new additional custom sandbags onto
the front of the tank. It does not bury itself like a vanilla tank. we may look into getting it to do so at a later time.
There are 2 rgd files supplied so that you can look at the states if you want to edit them for your mod.
***NOTE***
I have supplied the Achilles with GnigruHs Achilles texture on.
There is also a folder inside achillies_m10 folder called vanilla textures.
This is there because the entire model runs from the new folder.
It is also because the vanilla dif & ocl has an edit to it removing the black marks where the back bump
skids used to be on the rear of the wolverine before we replaced them.
GnigruHs diffuse has the same edit on it.
If you use a different wolverine or Achilles diffuse textures be aware that the 2 black marks will be visible in game.
![]()
Download
***********************NOTE***********************
BOTH OF THESE MODELS CANNOT BE IN THE VANILLA FOLDERS
THEY NEED TO BE IN FOLDERS OUTSIDE OF THE ORIGINAL VERSION OTHERWISE CONFLICS WILL OCCUR & ANIMATIONS ETC WILL NOT WORK
***********************NOTE***********************
US M3 37mm Anti Tank Gun.
Model, UVMap and Skin, Plus All Relevent nrms, spc, gls, ocl, By DMz .
The base texure is outlined using relic texture parts. & uvmapped onto that texture.
So dont ask why does it look like a relic texture.because it basically is only edited moved and chopped.
Animated And put ingame By DMz.
Attribs used are from the COHO baby 57mm at. They are example attribs only. You will have to set your own correct ebps and sbps files up.
The gun uses the standard 57mm crew. The animations Fit just about.
The size is about right. I real life these guns had a six foot barrel and were aprocimatly five foot 6 wide.
So same width and a lot shorter plus lower then the standard 57mm at gun. So this model fits the game nicely the size it is.
The weapon i assigned to it was the 37mm off the cw_stuart.
I also added the buckshot ability to the rgo along with standard apc ability and all the relevent tracers and markers for both.
This is the first one i have done alone without Beefy^ editing the RGO ect or improving on it.
So if i screwed it up its all my fault.
Oh the shell being loaded is big, bigger then i expected lol. But its okay..
Anyway i hope you enjoy using it.
And if your mod uses it please please remember to give credit. After all its only polite![]()
======================================================================================================================
Again the attribs are your own concern, these models are made for modders and only people
experienced at that or willing to learn should be trying to use them.
Please dont dont pester me with questions on how can i install this.
Im sure Blitzkrieg and many other mods will have this model in use in no time.
So if you like it but are not a modder show a little patience and it will arrive.
Updated 1 hour after release, forgot the LODs on the rgo.
Download
Sdkfz234/4 for Company of Heroes & CoH:ToV.
This model is for the use of modders in theyre mods. So the files supplied should be sufficient for them to get the ingame result they require.
==========================================================================================================================
=====Install this inside the folder provided, If you put it in Default sdkfz234_armouredcar folder,Annimation and Model Errors Could Occur, and it will be your own fault for not reading.=======
==========================================================================================================================
Regarding the textures & Model.
All Model & Texture Alterations : DMz.
All textures reskins\recolours Plus new nrms spc gls & addons and interior textures : DMz.
Two new armoured car and Pak40 recolours\reskins : DMz.
Pak40 Origional Skin Gurdy Recoloured By : DMz.
Pak 40 Model By : DMz.
Pak 40 UV MAp By : Gurdy.
Pak 40 nrms spc gls ocl By : Gurdy.
All Alpha Channel : DMz.
Addons Occlusion Map : Beefy^ & DMz.
Animation max work : DMz & Beefy^ (It was a pig and we ended up trying a dozen different anims before Beefy^ and I Agreed on one good enough).
Crew and Reload shell Placement : Beefy^.
OE Work all States and anim table edits : Beefy^.
Much Testing and and Annoying Reworking repositioniong and redoing of models interior layout: Beefy^ DMz.
Example Weapon File : Beefy^.
====It is important you do not alter the occlusion maps pathing on the new armoured car hull and the addons ect, you will screw the models lighting up if you do......====
The model works correctly under team colours with no ugly side effects, a blank tc is in the main textures folder.
You will have to sort your own damage and deflection angles in the weapon. It works as is but you may want to sort the weapons max rotation andle and damage, plus turn towards.
The crew fit and work, dont ask how but they do, they clip small amounts, but nothing that notices, and then its only inside the vehicle.
Beefy^ got Grey hairs making these things fit in that small space, its the best we can do with the currant annimations and motion trees available from relic.
There are 3 textures included, a woodland camo, ambush camo & Default style Panzer Elite Grey.
Make sure you read the text in the additional textures folder.
The model is designed as an addidional upgrade for the puma, so you can have 20mm upgraded to 50mm or the pakwagon 234/4.
How you get it to work in the rgd is your problem, a example rgd on how to enable the state is included. Once the 75mm_state is enabled
all parts from the 20mm or 50mm state that are in the way will disapear automatically and be replaced by the relevent 234_4 parts needed.
The same goes for the wreck, it automatically kicks in the 234/4 wreck when it dies.
Anyway thats all the boring bits, now go blow some Shermans up. And i curse all Axis players that Asked for a 50mph Tank hunter.
Download
If you use this model in your mod please Give appropriate Credits.
Remember....
==========================================================================================================================
=====Install this inside the folder provided, If you put it in Default sdkfz234_armouredcar folder,Annimation and Model Errors Could Occur, and it will be your own fault for not reading.=======
==========================================================================================================================
Bulldozer Attachment For Ram Kangaroo, M10 Wolverine & M10 Achilles.
Decided to do something to add a little gameplay variety.
Origional Bulldozer came off the Relic Sherman.
We bent it here and there to make it, then reuvmapped it onto a smaller texture
Tweaked and edited, plus smaller textures made and added - Beefy^ & DMz.
Animation and OE Work By Beefy^ & DMz.
Download
Works the same as the Relic Croc Bulldozer upgrade.
Anyway its easy and makes both vehicles more versitile.
Enjoy.
Crab Flail Attachment For Ram Kangaroo.
Original Crab Flail came off the Relic Sherman.
We reuvmapped it onto a smaller texture then added, tweaked & edited the bones to get it working on the Kangaroo.
Smaller textures made and added - DMz.
Animation and OE Work By - Beefy^.
Download
Works the same as the Relic Sherman Crab Flail upgrade.
Anyway its easy and makes the Kangaroo more versitile.
Enjoy.
PIV/PV Command Tank For CoH:ToV.
To clarify this, I made the vehicle as a counter to the British command tank, although there was only 1 of these made to test the PV suspension I see no point in whining about that if it enhances gameplay and gives an effective counter\equaliser to something already ingame. The main gun can easily be disabled and the turret rotation can be disabled as well, then you could just allow the coax and hull mg to fire.
This would then give you a one on clone of the brit command tanks style and use layout. All the other axis command vehicles i have made in the past tend to be too weak, and if you take them into a standard tank on tank fight they always get destroyed far too easily (probably because lightly armoured scouts and halftracks aren't meant to be in tank fights). This vehicle will stop that happening. It was made to enhance gameplay, not as an excuse for realism nuts to continually complain about it.
L48 Barrel Model - DMz.
UVMap & Model Edits - DMz.
Max and new Annimation Assignment ect - DMz.
Turret Occlusion and new Extra parts Occlusion Map - Beefy^.
OE Work - DMz & Beefy^.
Basically put the Piv Turret onto the Panther and added a turret ring plus my L48 Barrel and split hatches.
Added some Relic smoke launchers defense mortars & Ariels.
UV mapped all the extra parts onto the PIV texture. Mapped the CW mapstands onto the DLC Tiger mapstands texture.
I could have pathed everything to use the vanilla textures in the rgm.
But i decided against this as a lot of people use custom skins and the last thing you want
is to mess up your PE stubby cos its a different colour hull to this thing.
The ebps files are examples only everything is set up using critical action states.
If you want it set up as upgrades extentions youll have to sort that yourselves.
The turret is on firefly anims, as even though it seemed to work on piv anims it was glitching.
The top gunner is a plain stug pintle gunner.Again done as i was getting conflicts with the piv and panther gunners.
Smoke launchers and self defence mortars are only available on the command tank versions, and the rgo is set up the
same way as the tiger ace in that respect.
The copula hatches arnt animated, if the gunner or commander upgrades are selected, when the upgrade completes the relevent copulas
ariels maps launchers hatches ect just appear and the commander or gunner just come up through the copula as usual.
The armour upgrades will act the same as the PE Armour at Vet or Axis Armour upgrades, if set up that way. All the rgo commands are matched to those.
The coax mg fires in oe as a standard coax 30 cal, you can implement it ingame i daresay as the muzzle flash is positioned correctly.
Hull MG fires as on the default panther.
You may need to change your crewmen and abp lines pointing to them, everyone uses different crews, im no exception.
There is a wreck model to match its nothing spectacular but works. As does the destroyed main gun ect.
The Team Colours Work aswell as i can get them to work, there should be no strange anomalies in that area. Obviously the turret will have no markings.
Anyway Enough of this hope its okay and you like it.
DMz .
Download
Hull MG Tracer fix for Axis Ostwind & PE Wirblewind Overwrite/Workaround/Replace, you choose.
V1.01
Ok, Araneth noticed a problem with what I did before.
The JP, Panther & Tiger did not fire in the right place. This is now fixed with this update.
I have come up with 3 Options choose only 1 based on personal preference.
I personally think Option 3 is best, but Option 2 is there in case you cannot
overwrite the rgo.
Option_1 is replacing the tracer name in the default attribute file for almost all
axis vehicles with a hull mg (minus the KT), the same as before. This could cause
problems with any other unit using that attribute file.
Option_2 is a single rgo fix, with a new attribute file for the hull mg
for the Ostwind & Wirblewind only (comat_ext will need to be changed).
Option_3 is vCoH compatible, edits the rgo & corrects the markers used by the tracer
in actions, but if anyone has modified the rgo of your Wirblewind
or Ostwind, that rgo will be overwritten & set back to a vCoH rgo (with tracer fix).
Credits:
OE work: Beefy^
Person who bought it to my attention: Araneth
Download v1.01
Calliope Jeep For COH TOV.
Model, UV, ocl: By DMz.
Annimation and OE Work Plus Attribs: By DMz.
Jeep Base Model: Relic.
Jeep RGO Edits and new States: DMz.
Custom Jeep Texture By GnigruHs, With Diffuse alpha replaced to match relics alpha, plus spc alpha removed: By DMz
All Callie jeep addon\cab textures are By DMz made to colour match GnigruHs texture, as well as a vanilla relic jeep texture.
I have supplied a vanilla colour jeep callie addon\cab texture, along with the origional relic jeep textures
plus a backup of the custom textures in two extra folders inside the model folder. This is so you can choose between
the custom texture and a vanilla style texture. Team colours work correctly on both sets of textures and the model.
Plus There is a working wreck model, with textures to match either skin.
I have also supplied a example rgd as a guide to make the vehicle work as a calliope.
You will have to adjust this to what you want for health damage ect.
The new state and mesh selectors in the jeep rgo is self explanatory. They hide the windshield ect.
as is the hide_windshield command in the rgd .
The jeep fires a salvo of 12 rockets all relevant weapon and attrib files are supplied.
You will have to do your own damage stats ect as the ones in the rgd are apart from the pop and health based on the sherman calliope.
Anyway enough of this.
Go blow stuff up.
Download
VanAdrian & Beefy^'s Medical Jeep. Stretcher added by Beefy^, Textures by VanAdrian: Link




























































