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Designing our own relic game - Main Thread

  1. #51
    richieelias
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    Here's my 2 cents:

    Personally I've been wishing for (and it probably continue to be just a wish unless I make it myself) a true FPS/RPG hybrid but NOT in an MMORPG style and definitely not swords and sorcerors. I'm thinking something more like Fallout from a first person perspective. Like Fallout as in: experience for kills, standard text dialogue with multiple options for responses, nifty customizable stats for you the hero, skills that go up with levels and not by taping down the use key, random encounters, etc. In other words, a standard stat/level based RPG but from a first person perspective for more immersion.


    edit... geeze... I took so long writing out my reply that this thread grew a few "we'd like FPS/RPG" while I typed..... good to see I'm not alone

  2. #52
    Pherdnut
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    I had almost the exact same thoughts as Langy. Also, introducing a complex and interesting research tree like MOO's to an RTS would be awesome, even if that would be less viable as a multiplayer game.

    I'd also like to see a massive multiplayer space battle game from an FPS perspective. You can fly ships but also choose to be security or man turrets. Lots of boarding party actions etc... The trick would be putting together enough levels of play that would allow you to have games with just a few or a whole freakin' horde of players. There could be respawn points on each vessel that allow people to keep coming back but enemies could eventually take these points and use them as their own, giving them an advantage. If you lose all your respawn positions, it's game over for the ship in question. Killing large ships, of course should be really hard, but vessels should be easier to disable etc... requiring the need for an engineering crew. How awesome would this game be? Imagine clans forming around specific ship classes that they specialize in. Carriers that launch fighters piloted by real peeps and boarding crews consisting of the ace killers enlisted from the straight up gun bunny games. So much potential for specialization. Yeah, Ensign Pherdnut sucks at combat but he's a great pilot etc...

  3. #53
    werst spella evar Bonnet's Avatar
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    For my perviosuly discussed universe, I was thinking of this.

    Ok so here goes, you start out as the leader of a crew of people who intend to establish there own isalnd base and become succesful sailors/whatever. You start out with an island and a ship, to start building your island you can expend resources to explore and find dedicated workers (through force or choice) or expend resources building your homebase and not explore. This all occurs in real time so this isnt going to be like alpha centuari. In this world you will eventually be able to build fleets that you can control in battles, manage convoys of merchants and devopl the richness of your little empire.

    The way you obtain population intially is to either kidnap people or convert them to your cause, both having benefits and disadvantges, all of this will effect the standing of your islands poeple among the failry large landmasses of the world. At first you miught start with a basic fortification and some skiff building stuff on your island but as you advance your society will be able to build more and more. YOu will be able to colonize multiple islands though many factors will effect the succes of such ventures. I want to make this an incredibly large world so taht basically you may be able to buil a fleet of a hundred shisp but there is still no way to hold all of it. If anyone has gandred at the recent pirates game, it iwll be similar but on a much large scale and you will personally command the ships.


    (Previously, and still occasionally zbobet2012)

  4. #54
    _ A _ _ _ _ LoCo's Avatar
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    Ummm can we stop spouting ideas in this thread? Game ideas I mean. Because they are all still corssing each other genre wise.

    Ideas = good.
    Conflicting ideas = bad.
    One idea at a time = best.

    Lets get organised before we jump around with different ideas or else this is just going to turn (Has turned?) into a thread about what type of game you would like to see out there and nothing will get done.
    It takes a lot of argument
    to convince most people
    that they are lying.

  5. #55
    Stealthy Defender of Russia Russian Ninja's Avatar
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    Then perhaps we should start organising some polls. First to see which genre to go on. Then we start introducing ideas as to what we want for a universe to set the game in, voting on that as well.

  6. #56
    Worst.Religion.Ever. Dyntheos's Avatar
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    Using retros idea I've made a genres / universe thread where you can put up your ideas here --> http://forums.relicnews.com/showthread.php?t=27176

    we can keep general discussions to this thread. After we get some good submissions we can go with an idea after a poll or take an idea further.

  7. #57
    Enterprize
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    Quote Originally Posted by zbobet2012
    The way you obtain population intially is to either kidnap people or convert them to your cause, both having benefits and disadvantges, all of this will effect the standing of your islands poeple among the failry large landmasses of the world. At first you miught start with a basic fortification and some skiff building stuff on your island but as you advance your society will be able to build more and more. YOu will be able to colonize multiple islands though many factors will effect the succes of such ventures. I want to make this an incredibly large world so taht basically you may be able to buil a fleet of a hundred shisp but there is still no way to hold all of it. If anyone has gandred at the recent pirates game, it iwll be similar but on a much large scale and you will personally command the ships.
    Sounds like a very interesting idea. Would there also be repercussions for your actions: IE: if you kidnap people, your empire loses reputation points (useful for alliances and diplomatic relations), other citizens of that village may attack, and your research tree is locked out of some options people who convert would have, and vice versa?

    When you say personally commanding the ships, if you have a larger fleet this would require too much micro, perhaps you could hire admirals to command groups of ships for you? They'd be under your command but all the micro would go to the admiral. That way you would have a choice whether or not to hire an admiral and could micro if you wanted to.

    PS: We should probably narrow it down in here to whether we want a more land-based or space-based setting... Otherwise it gets too complicated.

  8. #58
    werst spella evar Bonnet's Avatar
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    Yes, thats what i was thinking Enterprise. Also as the fleet grows you will be able to hire admiral (or gain them natrually) and your ships will always have at least some ability to fight without you, they will just pry do better with your ingenous tacticul cunning

  9. #59
    [bulletproof]
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    i just want to say that i love this idea; it would

    A) give me a chance to get known in the Relic community
    B) give me an oppurtunity to enhance either my artistic ability or gain knowledege in level editing
    C) be a damn fun way to spend my time

    i've been trying to work the Unreal engine for two years now. i know alot about the unreal engine 2.0 (UT2003/04) in terms of geometry and binary space; however, i need alot more time actually finishing levels with texturing and static meshes.

    this would give me a strong motive to actually complete some maps. pressure from the community and a desire to prove myself would really help. right now, i have no fans, no audience; last time i submitted a map to Unreal Playground, it was placed in the review queue as the hundredth or so map to be reviewed, and i got zero feedback on it.

    i would love to do this. i can come up with game concepts, some art, and especially level design and architecture -- IF we were to do something in the unreal engine at all -- first person shooter, top down RTS, or space sim (all possible with unreal).

    Switch has some experience as a level designer with the unreal engine. i invite him to this thread *PMing now*.

    lastly, i would like to suggest that, should this project actually be carried out, that it be taken slowly and deliberately. we have no publisher to pressure us. we should not pull a homeworld 2 or deus ex 2. let development be measured in years, not months.


    edit: my other suggestion for a game engine as a base for this project is the FarCry Crytek engine. the sandbox editor has a ton of documentation, the community is large and expanding, and, graphically, nothing out today comes close. though the netcode is rather unstable, it contains a lot of good bot pathing features, and a strong single player campaign would be easy to craft.

    ANOTHER suggestion for engine would be the Source engine (HL2) -- it is going to be very scalable, allowing many of us to run it, it looks damn good, and the editor and SDK are supposed to be much improved from the old Hammer and WorldCraft editors. if we spend a lot more time thinking this out, im pretty sure that the Source engine will be out by then.

  10. #60
    Enterprize
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    Quote Originally Posted by zbobet2012
    Yes, thats what i was thinking Enterprise. Also as the fleet grows you will be able to hire admiral (or gain them natrually) and your ships will always have at least some ability to fight without you, they will just pry do better with your ingenous tacticul cunning
    Ok, cool. What kind of controls would you have in the ships if you chose to take control of one? Would it be a battlefieldish approach or would there be quite a bit more to it? What do you have in mind?

  11. #61
    werst spella evar Bonnet's Avatar
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    I'm not sure, thats one of those detail to sort out, there might be an option in the game to take personal command of a ship and steer it inconflict, even be able to fire some of the guns. Maybe it would have a realisitc sail battles or gun warfare (missle isnt as fun so....) where you can basically direct where the ship aproraches the other ship, what type of load it fires, if it tires to baord ETC.

  12. #62
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    Genre: Tac-Level RTS + RPG?

    Setting: Human dominated fantasy world

    Description: In this fantasy world, wars are constantly being fought (surprise). However, it is generally not the armies that truely decide the outcome, but Mercenary companies.

    You create and command a single mercenary company, no more than 100 troops (obviously some abstraction). However, the battles are between armies possibly numbering in the tens of thousands. Strategic use of your company and its abilities is necessary.

    Not only does the player command his/her company in battle, but they also create their company out of game. A company can be customized to be basically anything.

    This has already been posted in the other thread, I've had this idea in my head for about... eh... 5 years now?

  13. #63
    _ A _ _ _ _ LoCo's Avatar
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    Magus I like it

    And I like it for more reasons then that it's fantasy. This idea could also work really well in any kind of setting, be it sci-fi, moddern or fantasy. It also provides many openings for a storyline.

  14. #64
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    Genre: Space Simulation (fighter / capital ship combat)

    Setting: Insurrection / Rebellious State

    Description: Starting off in a peaceful republic of sorts, our hero just finishes an age long war with hostile aliens. But internal strife within the state leads to a group of high ranking officers to break off ties. Lo and behold, civil war.

    Our hero chooses his/her path. They choose their own allegiance, their own friends, and with experience, their own ship.

    IMO its time for a real capital ship battle game to come along for the masses.
    Now, space sim can mean any number of things. Freespace esque fighter battles, dodging in and out and inbetween of mega huge capital ships, or maybe x-wing style dogfights in the depth of space, maybe even a tactical schema ->

    Personally, I would love to see an interface to mimc that of EVE/Starfleet Command. These games allow great playability, from controlling your ship to controlling specific systems and such.

    To continue, the game concept allows the player to play as the underdog. It allows the player to create a story of their own and fight in either the name of good or evil, whichever he or she thinks they're following

  15. #65
    Loose Cannon Handarazuur's Avatar
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    Well, I may as well post my idea too.

    The year is 6105. The human race has spread across much of the galaxy, building massive cities and space stations. However, colonies along the frontier begin dropping out, and a squad of powered suit soldiers are sent to investigate.

    The colonies have been bombarded from orbit by an unknown force. The squad relays the information to the Terran Defense Grid, and for nine months, no more colonies are destroyed.

    Then, above the frontier colony Tawneg Quilaadis, a massive ship decloaks, and millions of tiny ships are launched. They land on the planet, and reassemble themselves as eight-foot spider-like robots, each capable of firing a devestating particle weapon of unknown origin. The first mission, then, would be to wipe them out.

    As the battle draws to an end, the Defense Network picks up a whole fleet of the ships moving into human territory.

    The thing about this game is that the fighting conditions would change on each planet. One would be at night, meaning you'd only be able to see the droids as they were firing, or if you were able to shoot off flares. Another could be an asteroid colony with little gravity, meaning the droids could fly up en masse and swarm. The human Powered Suits are far superior in firepower, with Controlled EMP rounds and multimissiles, but are outnumbered.

    The final mission would probably dwarf the Battle of the Pennelor Fields in terms of sheer numbers. The droids have other models, including a massive six-legged walker with particle cannons, and rapid runners that explode on contact with foreign metal (ie powered suits).

    You like?
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  16. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #66
    Ignorans, te absolvo Homdax's Avatar
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    After reading all genre submission yet, I must admit I dont understand a lot

    Genre:

    1. Adventure/RPG.
    That would be like....Outcast? Or some? Indiana Jones?

    2. Real-time Strategy/First Person Shooter hybrid.
    CC Renegade?

    3. Tactical FPS/RPG.
    CCRenegade + Outcast + Fallout?

    4. Tactical-level RTS - no resources aside from units and supplies.
    Ground Control?

    5. Mech Sim/ RTS Hybrid.
    Mech Commander with CC Renegade?


    " steampunk ", " beancounters " ?

    I am obviously stupid not undestanding what You are talking about on a "gamer" forum filled with gamers, including myself.
    But in order to "visualize" what You are talking about, why not try to give examples.
    Some have, of course, but I am not interested in "film noir" or similar sources of inspiration. Do You submitters expect ppl to google around a lot just to understand what you are aiming at?

    I just undergone a trepanation. Please explain in basic, understandable, english, international terms. And you may have my vote. If I like it.

    :loco:


    If this goes to a vote, sometime in the near future, I would like to understand what I am voting on.
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  17. #67
    Agar_beat
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    Has there been made any decisions yet? 'Cause I've gotten an idea I'd like to share with y'all.

  18. #68
    Worst.Religion.Ever. Dyntheos's Avatar
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    this is intended to take months, so no, no decisions yet. I must say there's alot of ppl posting to the genres thread, with a bunch of cool ideas.

  19. #69
    One Wheeled Robot Vijil's Avatar
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    Steampunk: Jules Verne type technology. People doing things with steam that we cant do with Nuclear power. Think League of Extraordinary Gentlemen.

    Beancounters: Account managers, budget allocators. Stingy ppl.

  20. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #70
    Ignorans, te absolvo Homdax's Avatar
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    Ahh.. steampunk nice!
    stingy ppl = get banned

    Thanks Vijil!
    btw, my son was thrilled with the printout...thx

  21. General Discussions Senior Member  #71
    terrible, terrible damage Starfisher's Avatar
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    So far I like Magus's idea the best.

    My input based on his foundation
    Both single and multiplayer would feature a persistant army. In the single player campaign, you would be hired by some king or country or whatever and be given missions to complete. Things like "Assist this battle here" or "Kidnap this enemy leader". Lots of friendly and enemy NPCs would give you the impression that you are really in a big war, with factions that might not always act the way you think they should. For instance, a friendly commander might become jealous that your successes are making him look bad, so he leads your troops into an ambush. Once you make it out of that, you have the optional objective of getting revenge on him as you go about completing your official misisons. If you do go off and kill him, then that would effect the balance of power and the storyline would evolve from there.

    Multiplayer persistant armies are awesome. As you fight your soldiers gain experience, and you can recruit new ones to replace battlefield losses. A metagame like the one for Total Annihilation, or the persistant universe that people suggest monthly for Homeworld would work here as well.

  22. #72
    Gunjak
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    Nice addition starfisher, i have to add though it sounds like you dont realyl know who your fighting and what for, peace?, too old and boring, it has to be for something like power, a weapon?. Thats probably one of the ideas that came in FFX-2 that scared me off, im half way through the game and ive only just found out who im going after, and why. However i wont criticise without saying how to make it better. If you are going to do that, perhaps a non-linear storyline with multiple endings?. Very common thing to do but it always works as it offers a feeling of uniqueness. The idea of recruiting soldiers is cool the same with experience etc. To clear things up, do you basically comtrol one mercenary group of a much larger group of army/group/faction? or do you control the actual faction itself. This reminds me of RON conquest mode?, where you dominate the whole world. Well this could be the same just with soemthing that makes it much better and different. Sorry for being brief but im not as creative as some people on here.

  23. General Discussions Senior Member  #73
    terrible, terrible damage Starfisher's Avatar
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    As a mercenary you would be fighting for money, gold and a place to sleep at night. Whoever hired you would be fighting for power.

    Magus, were you factoring magic into your "special abilities" or just standard medieval fare?

  24. #74
    Enterprize
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    Quote Originally Posted by HOMEAgain!
    1. Adventure/RPG.
    That would be like....Outcast? Or some? Indiana Jones?

    2. Real-time Strategy/First Person Shooter hybrid.
    CC Renegade?

    3. Tactical FPS/RPG.
    CCRenegade + Outcast + Fallout?

    4. Tactical-level RTS - no resources aside from units and supplies.
    Ground Control?

    5. Mech Sim/ RTS Hybrid.
    Mech Commander with CC Renegade?
    Here's my interpretation:
    *1. Beyond Good and Evil + KotOR

    3. KotOR + Rainbow 6 (i guess) + Tribes

    4. Yeah

    5. I would suppose so.

  25. #75
    I used to play a lot of miniatures, one of the things I have not seen in RTS games is a the effect of morale. Every unit fights to the last man. In RL some will do so others will run at the first shot. Some just hide and shoot blindly others will risk their lives and be effective troops.

    Its like looking at some of the war footage from Iraq. I saw US troops looking for targets and then shooting. Then there was the footage of the Iraqui's from both sides who seemed to be shooting blindly. There was an account of the US troops hunting for one specific Iraqui sniper who was very effective. It would be nice if the game could come up with green troops, vet troops, cowardly draftees, merciless mercenaries etc..

  26. #76
    Pherdnut
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    They're already on that one. They've got a morale system for Warhammer. Ain't Relic cool?

    Hmm... I think we need to come up with some sort of plan for discussing topics as we go and coming to some kind of consensus before moving on to everybody's dream game. Not sure making a game by committee is going to be a successful endeavor. It's sort of like trying get 25 people to decide on what kind of pizza to order. Only this is hundreds of gamers on what would be an awesome game

    Interesting challenge though.

  27. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #77
    www.relicnews.com ÜberJumper's Avatar
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    DoW has a Morale effect.

  28. #78
    Old Ironsides Ash's Avatar
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    Tactical-level RTS - no resources aside from units and supplies.
    I was thinking Ground Control mixed with Close Combat.

    this is in the genre thread already

    Genre: Tactical-level RTS - no resources aside from units and supplies

    Setting: A post-oil and post-nuclear Earth

    Description: Earth's oil and uranium deposits are depleted.
    A World War and massive population crash have just occured, and the world's "major" powers have established a fragile peace. Smaller states still fight for resources: coal, forests, metals, fresh water, etc.- wars that could eventually draw in major powers.

    Technology levels vary, from bolt-action rifles to infantry mortars to modern assault weapons (mostly semi-automatic, for ammunition conservation), from "steampunk" mech behemoths (if it doesn't have mechs, we won't get any concept-art ;p) to solar/electric trucks to biodiesel-fueled tanks.

    Infantry would be commanded at the squad level, vehicles by individual unit. Setting for battles would be varied: "clean" (modern and solar-powered) cities, "dirty" (coal/wood-burning) cities, abandoned towns from before the crash, as well as the expected plains, forests, rivers. Units would persist between missions and could be upgraded (technology level, etc).

  29. #79
    werst spella evar Bonnet's Avatar
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    Just occured to me that you could mix this squad concept with any number of things! Lets take Mag idea and move it to my universe the follow this. IN the future the only way wars are fought is with ships between merc squads. Follow his concept as far as battle goes and make it so that you can grow your islands base with new buildings to further upgrade the squad,, or even colnoize new islands to expand your area of ops.

  30. General Discussions Senior Member  #80
    terrible, terrible damage Starfisher's Avatar
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    I still like the fantasy-merc-company idea. Reminds me of The Black Company and Myth, which had a lot of references to The Black Company in it.

    The key selling point for me would be the feeling of being a small but significant part of a larger conflict. Events such as coming across fresh battlegrounds, participating in battles where you command only a small fraction of the forces present, etc - you can make a big difference with your tactics and use of whatever (I keep dreaming up random ideas for how magic could work...), but you can only change things worldwide so much.

    For the singleplayer at least. Multiplayer would have a much smaller scale if it followed the standard RTS skirmish model. Since armies would be persistant, you would have the option ingame to surrender or retreat - assuming, of course, that your enemy would let you.

    In multiplayer each player would be the captain of the company. He would have a reputation, a battle standing and some other ranking that would describe the experience of his troops. If he elects to slaughter your troops instead of letting them withdraw, or picks them off one by one as they run away, his reputation would become "Merciless" or "Bloodthirsty". If he let you withdraw, his reputation would become "Honorable".

    Each player could have a standard, basically a custom avatar, that would be their flag in battle. When they got slaughtered or surrendered, the winning player would get the flag to add to his collection. So a very successful commander would have a trophy room where others could view what armies he destroyed. The top twenty ranked players would have their standards prominently displayed, so that if a lesser player defeated them the captured standard could stand as a badge of pride of sorts.

    I like randomly spinning off ideas

  31. #81
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    Sweet, people like it...
    I read a bit of the Black Company, couldnt really get into it. I may try again. I actually derived this mainly from a book called "Oathbreakers" by Mercedes Lackey.
    Couple points to clarify:
    1) Yes, magic was planned. As a matter of fact, this game concept grew out of me hammering together a magic system. I wont put down all the stuff I have on it, but basically the spells would be mostly player created (with obvious limits, and some premade spells)
    2) You only control your company, while your employer may change.
    3) Actually starfisher, I was thinking multiplayer would mostly be between armies as well as singleplayer, that way a company of scouts, farscryers, engineers, etc. can function in multi. This would open up huge ranges of multiplayer options, as you could set army size, army leadership, posistioning, objectives, etc. Skirmish mode could be done as well, but that would limit the different types of companies that could be used.
    4) I wasn't planning on persistant multi armies, however that was for the twin reasons of a) how to implement b) how to stop abuses of. If it can be done well, then sweet.
    5) Your commander (and possibly other notable company members) may have special advantages/disadvantages. For example, you may have a charismatic leader (more likely to get the choosier mercs in the company), and one thats an able fighter, but he/she may have a lack of tact, lowering your pay, etc. Reputation would go with that.

    If people want to hear more, I'll stick some stuf up later. Right now I'm going to a baseball game.

    Also, If people want to take the merc idea for another universe, thats great. Since LoCo pointed that out, I've been brainstorming on that as well, could work out nicely.

  32. #82
    werst spella evar Bonnet's Avatar
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    Well, it does seem to me that magic is a bit...oversused. I would like to see it in a semi modern era.

  33. #83
    A176's Avatar
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    Quote Originally Posted by Stripe7
    I used to play a lot of miniatures, one of the things I have not seen in RTS games is a the effect of morale. Every unit fights to the last man. In RL some will do so others will run at the first shot. Some just hide and shoot blindly others will risk their lives and be effective troops.

    Its like looking at some of the war footage from Iraq. I saw US troops looking for targets and then shooting. Then there was the footage of the Iraqui's from both sides who seemed to be shooting blindly. There was an account of the US troops hunting for one specific Iraqui sniper who was very effective. It would be nice if the game could come up with green troops, vet troops, cowardly draftees, merciless mercenaries etc..
    Close Combat?

  34. #84
    mortalis
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    i think a mech sim would be most incredibly awesome. something along the lines of mechawarrior 2 and 4's mercenaries where you have your own army and must outfit them with what weapons you could scavenge.

  35. #85
    _ A _ _ _ _ LoCo's Avatar
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    zbobet2012: It can also be said that sci-fi/tech is also overused. If fact, there are many more games that have tech then there are that have magic. You just hear about the magic ones more because most of the magic ones are RPG/MMO ... so they get more attention online. Also, magic is fun.

    I think we should not start thinking too much about story lines just yet, and rather get the genre set in stone. Once the Genre is set, the amount of contribution to (Read addons) the genre will slacken as some split off to do the drawing thing and others the writing thing. Then we will be set into three basic groups who do their thing while keeping an eye on what the others are doing. So enough about stories, and mroe about genres.

    Take your own spin of it, mention something you would like to see in it and ways you think it can be improved. After all, that's why it's on the forum. I might throw in my own take on a genre (If my fans ask nicely ... Yes, that is me being full of myself and half {Yes only half} serious ) or try to tax my brain into a whole new one ...

  36. #86
    One Wheeled Robot Vijil's Avatar
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    There are a few games that try to mix sci fi and fantasy, but most are badly done. Interestingly, the Warhammer40k universe does this best of all Ive seen.

    Relic may have beat us to making the perfect game...

    Ppl we have to be different

    lets do something totally original. Not standard fantasy, not standard sci fi. Not 40k. Not standard RTS, not standard RPG (I would die), not standard action. Something cool. Something new. The mercenaries idea doesnt sound too bad actually.

    Nevertheless... Something like... my idea! P;

  37. Child's Play Donor General Discussions Senior Member Tabletop Senior Member Homeworld Senior Member  #87
    A brilliant new and original idea: mix crack, LSD, nerve gas, crude oil, and ebola with coffee, feed it to a genetically engineered Hilter/Hippo/multi-tentacled hentai monster crossbreed, clone it a thousand times, and send it on a rampage to slaughter all the evil Krukomenistanian tree hugging commies that are secretly plotting to take over the two moons of Mars.

    Not all new and different ideas are good.

  38. #88
    _ A _ _ _ _ LoCo's Avatar
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    My "oohhh so hot" idea is up, sort of a mix of some others plus my own additions, hope you like it. Any questions ask away. Any "not questions" make some up and ask :comment:

  39. #89
    A176's Avatar
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    Go RTS and you're bound to bust. RTS's are getting incredibly boring and repetitive. Making something revolutionary is some hard shit. Relic just got lucky with hw ;d

  40. #90
    One Wheeled Robot Vijil's Avatar
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    its a challenge, but it can be done. Conformity is stupid.

  41. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #91
    Ignorans, te absolvo Homdax's Avatar
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    Quote Originally Posted by Vijil
    Ppl we have to be different

    lets do something totally original. Not standard fantasy, not standard sci fi. Not 40k. Not standard RTS, not standard RPG (I would die), not standard action. Something cool. Something new. The mercenaries idea doesnt sound too bad actually.

    Nevertheless... Something like... my idea! P;
    Yeah, Startopia is a bit different, and that submarine simulator, whatchacallit...

    Atmospheric steampunk sounds good too me though. I love all Jules Verne movies, and The League is a late favourite.

    A general reflection on that :
    I think people have a tendency to categorize what they see. Thus it will be a mix of genre A with genre B with a touch of genre C...stupid aint it?
    The ordinary gamer wanna be able to identify the genre of the game.
    The genres are established. The latest add to that was MMORPG, I think.
    If we are too different, people get confused, just like Your avatar, Vijil. I havnt figured out what it is yet ...

    Since its gonna be presented to developer, it may gonna find its way to stores, eventually. Are people aware of this...?

    ¤¤ Homy
    Last edited by Homdax; 26th May 04 at 11:26 PM.

  42. #92
    One Wheeled Robot Vijil's Avatar
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    Homeboy, read the article on my army on http://relicnews.com

  43. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #93
    Ignorans, te absolvo Homdax's Avatar
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    "Uuuhhh...the ever impressive"

    Nice Mr Prince

  44. #94
    One Wheeled Robot Vijil's Avatar
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    lets see how this affects ppls feelings about my universe.

    First concept art. 20 mins ps.
    Attached Images

  45. General Discussions Senior Member  #95
    terrible, terrible damage Starfisher's Avatar
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    Vijil, your idea only defines an art direction. We could take pretty much any RTS out there and hack in a steampunk theme, but it wouldn't be a new game and would only appeal to a small niche of steampunk fetishists out there.

    What makes a game new is the gameplay. Which is why I like the merc idea so much. While it isn't groundbreaking OMG new, it definately is not what the majority of other RTS games out there are. Persistant SP armies alone cuts out two thirds of the genre. Add in an interesting magic interface and an experience/combat system that is somewhat realistic, and presto - new, compelling game!

  46. #96
    One Wheeled Robot Vijil's Avatar
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    Thats exactly it. I havent come up with a game, just a universe to set it in. Whether people want to make it RTS, FPS, a hybrid or whatever doesnt bother me. I really want to see if this catches anyones imagination and gets them going towards a neet gameplay idea.

  47. #97
    Loose Cannon Handarazuur's Avatar
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    I really should try to do something like that for my idea, but my graphics experience is crap beyond crap.

  48. #98
    Pherdnut
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    Posted my MOO HW2 idea. Anybody like it? Was considering a more adventure styled hybrid of HW and Star Control 2 as well.

  49. #99
    FluxX
    Guest
    K, not had time to read all this.. will later.

    I like the idea of a Eve style ship game... but with proper cvombat, and more of a objective environment. (like Duke Nukems post at the beggining of this thread.

    Other than that, a non humanoid FPS... or similar. So your a alien ect. Think Alein V preditor game.

  50. #100
    A176's Avatar
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    The beauty of an EVE/SFC style control is that everyone will be able to play the game with ease. SFC's almost FPS like control (right left, faster flower...WSAD) is much better (more personal) than eve's flight system, but SFC is a bit complicated when it comes to controlling the finer points of your ship; thats where EVE's module system would take over (I guess).

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