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Cant play multiplayer at all

  1. #1
    greatwyrm
    Guest

    Cant play multiplayer at all

    After last patch, everytime i want play coh i get message company of heroes relic servers unavailable. I can play this game at all. Pls help me.
    That is my message log:

    RELICCOH started at 2014-04-22 20:03
    OS NT 6.1 (sp1.0) x64, 8142MB Physical Memory, 5064 Physical Available, 3948 Virtual Available
    RUN-OPTIONS
    WORKING-DIR E:\Steam\steamapps\common\Company of Heroes Relaunch
    USER kostek

    20:03:53.56 4 Logical Processors detected
    20:03:53.56 Multithreading Enabled
    20:03:53.56 THREAD: Hyper-Threading Technology Processors are not detected.
    20:03:53.56 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
    20:03:53.56 XTHREAD: Main thread now used as XThread 0
    20:03:53.56 XTHREAD: Spawned thread on processor 1
    20:03:53.56 XTHREAD: Spawned thread on processor 2
    20:03:53.56 XTHREAD: Spawned thread on processor 3
    20:03:53.56 MATHBOX -- Version=6, Cpu=Intel Pentium III Xeon:f=6,m=10, Mode=SSE
    20:03:53.69 GAME -- Company Of Heroes, 2.700.2, Build test.2.700.2, Type test, Language english
    20:03:53.69 MOD -- Mounting RelicDLC1, 1.0
    20:03:53.70 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\kostek\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\'
    20:03:53.70 MOD -- Mounting RelicDLC2, 1.0
    20:03:53.70 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\kostek\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\'
    20:03:53.70 MOD -- Mounting RelicDLC3, 1.0
    20:03:53.70 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\kostek\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\'
    20:03:53.70 MOD -- Mounting RelicOps, 1.0
    20:03:53.70 MOD -- Mounting RelicCoH, 1.0
    20:03:53.73 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\kostek\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\'
    20:03:53.73 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\kostek\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\'
    20:03:53.76 GAME -- Resetting fp control word.
    20:03:55.44 WW2Mod -- PropertyBagManager Loaded in 1.681000s
    20:03:55.47 AppInitNetwork::InitSteam: Initializing Steam...
    20:03:55.47 AppInitNetwork::InitSteam: Steam has been initialized.
    20:03:55.47 RLINK -- NetworkManager::Create - creating network manager
    20:03:56.51 RLINK -- WorldwideLoginService::WorldwideLoginService - initializing
    20:03:56.51 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
    20:03:56.52 RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available.
    20:03:56.52 RLINK -- WinTransport - CreateSocket listening for broadcasts on default port
    20:03:56.52 RLINK -- WinTransport - gethostbyname(KOSTEK-PC) returned null
    20:03:56.52 RLINK -- WinTransport - Interface #0: ip:192.168.1.2, broadcast:192.168.1.2, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
    20:03:56.52 RLINK -- WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
    20:03:56.52 RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
    20:03:56.52 RLINK -- SessionManager - Peer Header Size = 15 bytes
    20:03:56.52 RLINK -- SessionManager - Game Data overhead = 7 bytes
    20:03:56.52 RLINK -- SessionManager - Proxy overhead = 7 bytes
    20:03:56.52 RLINK -- AutomatchInternal: Instantiating
    20:03:56.52 RLINK -- MessageInternal::CreateChannel: Created channel 53594e43
    20:03:56.52 RLINK -- RLink::ThreadFunction - Entering network thread function...
    20:03:56.52 RLINK -- MessageInternal::CreateChannel: Created channel 47535450
    20:03:56.52 Loaded 589 badwords from data:OnlineConfig\Badwords.lua
    20:03:56.52 RLINK -- MessageInternal::CreateChannel: Created channel 00000000
    20:03:56.52 RLINK -- MessageInternal::CreateChannel: Created channel 00000001
    20:03:56.52 RLINK -- MessageInternal::CreateChannel: Created channel 00000002
    20:03:56.53 RLINK -- MessageInternal::CreateChannel: Created channel 00000003
    20:03:56.53 RLINK -- MessageInternal::CreateChannel: Created channel 00000004
    20:03:56.53 RLINK -- MessageInternal::CreateChannel: Created channel 00000005
    20:03:56.53 RLINK -- MessageInternal::CreateChannel: Created channel 00000006
    20:03:56.53 GAME -- Available memory: 8142MB Physical RAM, 8141MB Pagefile, 4095 Virtual Address Space
    20:03:56.84 DLLDriverLinker -- Adding driver 'spDx10.dll'.
    20:03:56.85 DLLDriverLinker -- Adding driver 'spDx9.dll'.
    20:03:56.85 DLLDriverLinker -- 2 DLL drivers found.
    20:03:57.00 SPDx10 -- Adapter [NVIDIA GeForce GTX 770]: 1990MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory.
    20:03:57.19 DLLDriverLinker -- 2 DLL drivers found.
    20:03:57.20 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
    20:03:57.20 GAME -- Resolution set to 1360x768 (fullscreen).
    20:03:57.21 SPDx10 -- Adapter Description = NVIDIA GeForce GTX 770
    20:03:57.21 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00001184 SubSys = 0x36031458 Rev = 0x000000a1
    20:03:57.21 SPDx10 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x00 Build = 335.23
    20:03:57.21 SPDx10 -- Driver LUID = 0x00000000-0x00009b6c
    20:03:57.21 SPDx10 -- 1990MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
    20:03:57.21 ShaderDatabase: using shader profile [ps40]
    20:03:57.81 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
    20:03:57.87 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
    20:03:57.89 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
    20:03:58.10 GameObjLoader 0b7d8840 - resetting counters
    20:03:58.10 GameObjLoader 0b7d8840 - Created loader
    20:03:58.10 GameObjLoader 0b7d89a0 - resetting counters
    20:03:58.10 GameObjLoader 0b7d89a0 - Created loader
    20:03:58.10 GAME -- Beginning FE
    20:03:58.10 UIFrontEnd - Loading Front End
    20:03:58.10 THREAD: Hyper-Threading Technology Processors are not detected.
    20:03:58.28 SOUND -- Initializing ...
    20:03:58.30 INNIMapDCA Key not found: sp_speechducker::time
    20:03:58.37 SOUND -- Initialization completed!
    20:03:58.37 UIFrontEnd - Initializing Forms
    20:03:58.86 CampaignFilter::BindFilterSpecificWidgets()
    20:03:58.92 Activating screen: MovieScreen
    20:04:04.11 Activating screen: AppLoadingForm
    20:04:04.11 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
    20:04:04.25 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
    20:04:04.25 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
    20:04:04.25 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
    20:04:04.25 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
    20:04:04.25 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
    20:04:04.25 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
    20:04:04.39 GAME -- Using player profile greatwyrm
    20:04:04.74 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
    20:04:04.88 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
    20:04:06.34 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
    20:04:06.34 Activating screen: FEMovie
    20:04:06.34 Activating screen: OnlineWidget
    20:04:06.34 CRC & Version Info : 000002bc:924f95e6:155e00bd reliccoh:700:ww2mod.dll 0
    20:04:06.34 Logging in using Steam credentials...
    20:04:06.34 Activating screen: FE_mm_01
    20:04:06.37 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
    20:04:06.37 RLINK -- Requesting ticket
    20:04:06.37 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.41 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.42 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.42 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.42 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.43 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.44 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.46 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.48 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.49 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.51 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.52 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.54 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.56 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.57 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.59 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.61 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.63 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.64 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.66 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.68 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.69 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.71 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.72 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.74 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.76 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.77 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.79 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.81 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.83 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    20:04:06.84 RLINK -- OnRequest app ticket returned N
    20:04:06.84 RLINK -- SteamAuth received ticket at t=10318
    20:04:06.84 RLINK -- SteamAuthManager::GetAuthToken state ID : 2
    20:04:06.92 RLINK -- LoginAsync - response was failure:
    20:04:06.92 RLINK -- Found 0 profiles for account
    20:04:06.92 RLINK -- CallManager - terminating all server calls in progress (1 in progress)
    20:04:06.93 Activating screen: MessageBoxPopup
    20:04:15.19 Logging in using Steam credentials...
    20:04:15.19 Activating screen: MessageBoxPopup
    20:04:15.19 RLINK -- SteamAuthManager::GetAuthToken state ID : 3
    20:04:15.28 RLINK -- LoginAsync - response was failure:
    20:04:15.28 RLINK -- Found 0 profiles for account
    20:04:15.28 RLINK -- CallManager - terminating all server calls in progress (1 in progress)
    20:04:15.28 Activating screen: MessageBoxPopup
    20:04:18.98 Logging in using Steam credentials...
    20:04:18.98 Activating screen: MessageBoxPopup
    20:04:18.98 RLINK -- SteamAuthManager::GetAuthToken state ID : 3
    20:04:19.07 RLINK -- LoginAsync - response was failure:
    20:04:19.07 RLINK -- Found 0 profiles for account
    20:04:19.07 RLINK -- CallManager - terminating all server calls in progress (1 in progress)
    20:04:19.07 Activating screen: MessageBoxPopup
    20:04:21.94 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
    20:04:21.94 Activating screen: RelicOnlineCampaign
    20:04:22.00 GAME -- Setting campaign state to 'coh'
    20:04:22.01 Activating screen: RelicOnlineChat
    20:04:22.01 Activating screen: RelicOnlineNewsScreen
    20:04:22.02 Activating screen: RelicOnlineStatsScreen
    20:04:22.02 Activating screen: Achievements
    20:04:22.02 GAME -- Closing state 'coh'
    20:04:22.02 GAME -- Setting campaign state to 'cxp2'
    20:04:22.02 GAME -- Closing state 'cxp2'
    20:04:22.03 GAME -- Setting campaign state to 'cxp1'
    20:04:22.03 GAME -- Closing state 'cxp1'
    20:04:22.03 GAME -- Setting campaign state to 'dlc1'
    20:04:22.03 GAME -- Closing state 'dlc1'
    20:04:22.04 GAME -- Setting campaign state to 'dlc2'
    20:04:22.04 GAME -- Closing state 'dlc2'
    20:04:22.04 GAME -- Setting campaign state to 'dlc3'
    20:04:22.04 GAME -- Closing state 'dlc3'
    20:04:22.04 GAME -- Setting campaign state to 'dlc1'
    20:04:22.04 GAME -- Closing state 'dlc1'
    20:04:22.04 GAME -- Setting campaign state to 'coh'
    20:04:22.04 Activating screen: GameHistory
    20:04:22.05 GAME -- Closing state 'coh'
    20:04:22.05 GAME -- Setting campaign state to 'cxp2'
    20:04:22.05 GAME -- Closing state 'cxp2'
    20:04:22.05 GAME -- Setting campaign state to 'cxp1'
    20:04:22.05 GAME -- Closing state 'cxp1'
    20:04:22.05 GAME -- Setting campaign state to 'dlc1'
    20:04:22.05 GAME -- Closing state 'dlc1'
    20:04:22.05 GAME -- Setting campaign state to 'dlc2'
    20:04:22.05 GAME -- Closing state 'dlc2'
    20:04:22.05 GAME -- Setting campaign state to 'dlc3'
    20:04:22.05 GAME -- Closing state 'dlc3'
    20:04:22.05 GAME -- Setting campaign state to 'coh'
    20:04:22.05 Activating screen: RelicOnlineCampaign
    20:04:22.05 Activating screen: RelicOnlineTabs
    20:04:22.05 GAME -- Closing state 'coh'
    20:04:22.06 GAME -- Setting campaign state to 'cxp2'
    20:04:22.06 GAME -- Closing state 'cxp2'
    20:04:22.06 GAME -- Setting campaign state to 'cxp1'
    20:04:22.06 GAME -- Closing state 'cxp1'
    20:04:22.06 GAME -- Setting campaign state to 'dlc1'
    20:04:22.06 GAME -- Closing state 'dlc1'
    20:04:22.06 GAME -- Setting campaign state to 'dlc2'
    20:04:22.06 GAME -- Closing state 'dlc2'
    20:04:22.06 GAME -- Setting campaign state to 'dlc3'
    20:04:22.06 GAME -- Closing state 'dlc3'
    20:04:22.06 GAME -- Setting campaign state to 'coh'
    20:04:22.13 RLINK -- GetProfileIDAsync - response was failure: We are not connected
    20:04:22.13 RLINK -- WorldwideCallContext::LogFailure - GetProfileIDAsync : RLink::WorldwideGetUserNameAsync - () failed
    20:04:22.17 RLINK -- TipsCache - response was failure:
    20:04:22.73 RLINK -- NewsCache - response was failure:
    20:04:23.22 RLINK -- OnlineStatsCache - response was failure:
    20:04:25.91 RLINK -- AutomatchInternal - Stop polling called while inactive
    20:04:25.91 Activating screen: FEMovie
    20:04:25.91 Activating screen: OnlineWidget
    20:04:25.91 Activating screen: FE_mm_01
    20:04:25.91 GAME -- Closing state 'coh'
    20:04:25.91 GAME -- Setting campaign state to 'cxp2'
    20:04:25.91 GAME -- Closing state 'cxp2'
    20:04:25.91 GAME -- Setting campaign state to 'cxp1'
    20:04:25.91 GAME -- Closing state 'cxp1'
    20:04:25.91 GAME -- Setting campaign state to 'dlc1'
    20:04:25.91 GAME -- Closing state 'dlc1'
    20:04:25.91 GAME -- Setting campaign state to 'dlc2'
    20:04:25.92 GAME -- Closing state 'dlc2'
    20:04:25.92 GAME -- Setting campaign state to 'dlc3'
    20:04:25.92 GAME -- Closing state 'dlc3'
    20:04:25.92 GAME -- Setting campaign state to 'coh'
    20:04:25.92 GAME -- Closing state 'coh'
    20:04:25.92 GAME -- Setting campaign state to 'cxp2'
    20:04:25.92 GAME -- Closing state 'cxp2'
    20:04:25.92 GAME -- Setting campaign state to 'cxp1'
    20:04:25.92 GAME -- Closing state 'cxp1'
    20:04:25.92 GAME -- Setting campaign state to 'dlc1'
    20:04:25.92 GAME -- Closing state 'dlc1'
    20:04:25.92 GAME -- Setting campaign state to 'dlc2'
    20:04:25.92 GAME -- Closing state 'dlc2'
    20:04:25.92 GAME -- Setting campaign state to 'dlc3'
    20:04:25.92 GAME -- Closing state 'dlc3'
    20:04:28.57 Activating screen: OptionsMenu
    20:04:28.57 THREAD: Hyper-Threading Technology Processors are not detected.
    20:04:28.62 THREAD: Hyper-Threading Technology Processors are not detected.
    20:04:32.77 Activating screen: FE_mm_01
    20:04:32.77 GAME -- Setting campaign state to 'coh'
    20:04:32.77 GAME -- Closing state 'coh'
    20:04:32.78 GAME -- Setting campaign state to 'cxp2'
    20:04:32.78 GAME -- Closing state 'cxp2'
    20:04:32.78 GAME -- Setting campaign state to 'cxp1'
    20:04:32.78 GAME -- Closing state 'cxp1'
    20:04:32.78 GAME -- Setting campaign state to 'dlc1'
    20:04:32.78 GAME -- Closing state 'dlc1'
    20:04:32.78 GAME -- Setting campaign state to 'dlc2'
    20:04:32.78 GAME -- Closing state 'dlc2'
    20:04:32.78 GAME -- Setting campaign state to 'dlc3'
    20:04:32.78 GAME -- Closing state 'dlc3'
    20:04:33.81 Activating screen: QuitPromptDialog
    20:04:34.53 GameApp::Quit( exitValue = 0 )
    20:04:34.54 GameApp::ShutFrontEnd
    20:04:34.55 GAME -- Ending FE
    20:04:34.55 UIFrontEnd - Unloading Front End
    20:04:34.56 SOUND -- Shutting down ...
    20:04:34.67 SOUND -- Shutdown completed!
    20:04:34.68 ~FEAppListener - Flushing queued online notifications
    20:04:34.69 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
    20:04:35.19 DLLDriverLinker -- 2 DLL drivers found.
    20:04:35.19 ActionDatabase : [2343] global actions, [0] dummy actions.
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000000
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000001
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000002
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000003
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000004
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000005
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000006
    20:04:35.19 RLINK -- NetworkManager:estroy - exit allocation counts Network (cur/max) = 0 / 0, Session = 0 / 0
    20:04:35.19 RLINK -- MessageInternal:estroyChannel: Destroyed channel 47535450
    20:04:35.19 RLINK -- AutomatchInternal: Fade to black
    20:04:35.19 RLINK -- SessionManager::~SessionManager - uninitializing
    20:04:35.20 RLINK -- RLink::ThreadFunction - Returning from the network thread function...
    20:04:35.20 RLINK -- Transport::~Transport - shutting down transport
    20:04:35.20 RLINK -- Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
    20:04:35.20 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job GetChatChannelsAsync is still running
    20:04:35.20 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running
    20:04:35.20 RLINK -- WorldwideLoginService::~WorldwideLoginService - uninitializing
    20:04:35.20 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function...
    20:04:35.20 MOD -- Shutting down

    Application closed without errors

    Pls help me. My mate are w8 for me to play!

  2. #2
    Member Shayansp's Avatar
    Join Date
    Feb 2014
    Location
    Seclucion on the Throats of The World
    DO u have the new steam version. the Severs on company quazal were shut down due to THQ going bankrupt,just download he new steam version and it will work again.

    Help! Oh God Help! Im On Fire!! AHHHHHH!!!! - Last Word Of an RAF pilot during the blitz

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