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HELP HELP/ NO RANGE ERRORS

  1. #1
    Member Shayansp's Avatar
    Join Date
    Feb 2014
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    Seclucion on the Throats of The World

    Games HELP HELP/ NO RANGE ERRORS

    I was Modding as usual and when i started my game , every word,sentence was No range errors, My "ReliicCOH.ucs is there, i checked from corsix its OK. Any fix, as i don't know what to do.

    Pls someone help.

    I have the New steam version of COH

    Help! Oh God Help! Im On Fire!! AHHHHHH!!!! - Last Word Of an RAF pilot during the blitz

  2. #2
    Member balck's Avatar
    Join Date
    Oct 2012
    Location
    Hong Kong, China
    A Warning log would be useful. When you started Company of Heroes, were you running a mod?
    Believe Me Lang, the first twenty-four hours of the invasion will be decisive..
    the fate of germany depends on the outcome..for the allies as well as germany,
    it will be the longest day


    Rommel to his ADC, April 1944

  3. #3
    Member Shayansp's Avatar
    Join Date
    Feb 2014
    Location
    Seclucion on the Throats of The World
    yes
    WArnin says nothin use fule.

  4. #4
    Member balck's Avatar
    Join Date
    Oct 2012
    Location
    Hong Kong, China
    I'm not sure about the Warning log not containing anything Useful but nevertheless here are my suggestions:

    If you were running a Mod, did you create the locale file in your Mod folder and and copy over the UCS from the your Engine folder in the COH Main folder?
    And then copy over the changes you made in the Modded UCS back the into the one in the Engine Folder?
    Are there any gaps in the UCS File, and inconsistencies?

    A would still ask to see a Warnings log just in case

  5. #5
    Member Shayansp's Avatar
    Join Date
    Feb 2014
    Location
    Seclucion on the Throats of The World
    I have Edited The "RelicCOH.ucs" but a about a month ago, i was doin somethin else when this happened. i then noticed that the *Locale\english\RelicCOH.ucs* was missing, i found the ucs in another file, i created the locale\English and put it there.

    Here is my warining.log


    RELICCOH started at 2014-06-04 20:59
    OS NT 6.1 (sp0.0) x86, 2012MB Physical Memory, 738 Physical Available, 1922 Virtual Available
    RUN-OPTIONS
    WORKING-DIR D:\Program Files\Steam\steamapps\common\Company of Heroes Relaunch
    USER User

    20:59:56.94 2 Logical Processors detected
    20:59:56.94 Multithreading Enabled
    20:59:56.94 THREAD: Hyper-Threading Technology Processors are not detected.
    20:59:56.94 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
    20:59:56.94 XTHREAD: Main thread now used as XThread 0
    20:59:56.94 XTHREAD: Spawned thread on processor 1
    20:59:56.94 MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
    20:59:57.07 GAME -- Company Of Heroes, 2.700.2, Build test.2.700.2, Type test, Language english
    20:59:57.07 MOD -- Mounting RelicDLC1, 1.0
    20:59:57.07 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\'
    20:59:57.07 MOD -- Mounting RelicDLC2, 1.0
    20:59:57.08 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\'
    20:59:57.08 MOD -- Mounting RelicDLC3, 1.0
    20:59:57.08 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\'
    20:59:57.08 MOD -- Mounting RelicOps, 1.0
    20:59:57.08 MOD -- Mounting RelicCoH, 1.0
    20:59:57.11 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\'
    20:59:57.11 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\'
    20:59:57.15 GAME -- Resetting fp control word.
    20:59:59.82 WW2Mod -- PropertyBagManager Loaded in 2.675000s
    20:59:59.87 AppInitNetwork::InitSteam: Initializing Steam...
    20:59:59.87 AppInitNetwork::InitSteam: Steam has been initialized.
    20:59:59.87 RLINK -- NetworkManager::Create - creating network manager
    21:00:00.91 RLINK -- WorldwideLoginService::WorldwideLoginService - initializing
    21:00:00.91 RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available.
    21:00:00.91 RLINK -- WinTransport - CreateSocket listening for broadcasts on default port
    21:00:00.91 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
    21:00:00.91 RLINK -- WinTransport - Host Name: User-PC, aliases: , type=AF_INET, len=4
    21:00:00.91 RLINK -- WinTransport - Host IP Address #0: 10.216.209.8
    21:00:00.93 RLINK -- WinTransport - WARNING, MultipleNetwork adapters may cause problems
    21:00:00.93 RLINK -- WinTransport - Interface #0: ip:10.216.209.8, broadcast:10.216.209.8, flags=IFF_UP IFF_POINTTOPOINT
    21:00:00.93 RLINK -- WinTransport - Interface #1: ip:169.254.136.99, broadcast:169.254.136.99, flags=IFF_POINTTOPOINT IFF_MULTICAST
    21:00:00.93 RLINK -- WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
    21:00:00.93 RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
    21:00:00.93 RLINK -- SessionManager - Peer Header Size = 15 bytes
    21:00:00.93 RLINK -- SessionManager - Game Data overhead = 7 bytes
    21:00:00.93 RLINK -- SessionManager - Proxy overhead = 7 bytes
    21:00:00.93 RLINK -- AutomatchInternal: Instantiating
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 53594e43
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 47535450
    21:00:00.93 Loaded 589 badwords from data:OnlineConfig\Badwords.lua
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 00000000
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 00000001
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 00000002
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 00000003
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 00000004
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 00000005
    21:00:00.93 RLINK -- MessageInternal::CreateChannel: Created channel 00000006
    21:00:00.93 GAME -- Available memory: 2012MB Physical RAM, 2312MB Pagefile, 2047 Virtual Address Space
    21:00:00.94 RLINK -- RLink::ThreadFunction - Entering network thread function...
    21:00:01.49 DLLDriverLinker -- Adding driver 'spDx10.dll'.
    21:00:01.51 DLLDriverLinker -- Adding driver 'spDx9.dll'.
    21:00:01.51 DLLDriverLinker -- 2 DLL drivers found.
    21:00:01.55 SPDx10 -- Adapter [NVIDIA GeForce GT 610]: 1999MB dedicated video memory, 0MB dedicated system memory and 750MB shared system memory.
    21:00:02.91 DLLDriverLinker -- 2 DLL drivers found.
    21:00:02.93 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
    21:00:02.93 GAME -- Resolution set to 1360x768 (fullscreen).
    21:00:02.96 SPDx10 -- Adapter Description = NVIDIA GeForce GT 610
    21:00:02.96 SPDx10 -- Driver Vendor = 0x000010de Device = 0x0000104a SubSys = 0x84111043 Rev = 0x000000a1
    21:00:02.96 SPDx10 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x00 Build = 306.23
    21:00:02.96 SPDx10 -- Driver LUID = 0x00000000-0x00006ff7
    21:00:02.96 SPDx10 -- 1999MB dedicated video memory, 0MB dedicated system memory and 750MB shared system memory available.
    21:00:02.97 ShaderDatabase: using shader profile [ps40]
    21:00:03.58 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
    21:00:03.66 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
    21:00:03.69 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
    21:00:04.11 GameObjLoader 0a61fd40 - resetting counters
    21:00:04.11 GameObjLoader 0a61fd40 - Created loader
    21:00:04.11 GameObjLoader 0a61fea0 - resetting counters
    21:00:04.11 GameObjLoader 0a61fea0 - Created loader
    21:00:04.11 GAME -- Beginning FE
    21:00:04.11 UIFrontEnd - Loading Front End
    21:00:04.11 THREAD: Hyper-Threading Technology Processors are not detected.
    21:00:04.18 SOUND -- Initializing ...
    21:00:04.21 INNIMapDCA Key not found: sp_speechducker::time
    21:00:04.35 SOUND -- Initialization completed!
    21:00:04.35 UIFrontEnd - Initializing Forms
    21:00:05.18 CampaignFilter::BindFilterSpecificWidgets()
    21:00:05.26 Activating screen: MovieScreen
    21:00:06.55 Activating screen: AppLoadingForm
    21:00:06.55 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
    21:00:06.73 GAME -- Loaded campaign '$38000 No Range' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
    21:00:06.73 GAME -- Loaded campaign '$1309000 No Range' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
    21:00:06.73 GAME -- Loaded campaign '$1309200 No Range' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
    21:00:06.73 GAME -- Loaded campaign '$9391740 No Range' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
    21:00:06.73 GAME -- Loaded campaign '$9419700 No Range' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
    21:00:06.73 GAME -- Loaded campaign '$6000000 No Range' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
    21:00:07.01 GAME -- Using player profile USER-PC
    21:00:07.70 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
    21:00:07.93 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
    21:00:10.13 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
    21:00:10.13 Activating screen: FEMovie
    21:00:10.13 Activating screen: OnlineWidget
    21:00:10.13 CRC & Version Info : 000002bc:924f95e6:155e00bd reliccoh:700:ww2mod.dll 0
    21:00:10.13 Logging in using Steam credentials...
    21:00:10.13 Activating screen: FE_mm_01
    21:00:10.15 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
    21:00:10.15 GAME -- Setting campaign state to 'coh'
    21:00:10.15 GAME -- Closing state 'coh'
    21:00:10.16 GAME -- Setting campaign state to 'cxp2'
    21:00:10.16 GAME -- Closing state 'cxp2'
    21:00:10.17 GAME -- Setting campaign state to 'cxp1'
    21:00:10.17 GAME -- Closing state 'cxp1'
    21:00:10.17 GAME -- Setting campaign state to 'dlc1'
    21:00:10.17 GAME -- Closing state 'dlc1'
    21:00:10.17 GAME -- Setting campaign state to 'dlc2'
    21:00:10.17 GAME -- Closing state 'dlc2'
    21:00:10.17 GAME -- Setting campaign state to 'dlc3'
    21:00:10.17 GAME -- Closing state 'dlc3'
    21:00:10.18 RLINK -- Requesting ticket
    21:00:10.18 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.24 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.26 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.26 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.27 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.28 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.29 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.31 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.33 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.34 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.36 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.38 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.39 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.41 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.43 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.44 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.46 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.48 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.49 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.51 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.53 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.54 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.56 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.58 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.59 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.61 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.63 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.64 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.66 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.68 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.69 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.71 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.73 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.74 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.76 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.78 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
    21:00:10.79 RLINK -- OnRequest app ticket returned N
    21:00:10.79 RLINK -- SteamAuth received ticket at t=9865
    21:00:10.79 RLINK -- SteamAuthManager::GetAuthToken state ID : 2
    21:00:11.53 Activating screen: QuitPromptDialog
    21:00:13.08 Activating screen: FE_mm_01
    21:00:13.08 GAME -- Setting campaign state to 'coh'
    21:00:13.08 GAME -- Closing state 'coh'
    21:00:13.09 GAME -- Setting campaign state to 'cxp2'
    21:00:13.09 GAME -- Closing state 'cxp2'
    21:00:13.09 GAME -- Setting campaign state to 'cxp1'
    21:00:13.09 GAME -- Closing state 'cxp1'
    21:00:13.10 GAME -- Setting campaign state to 'dlc1'
    21:00:13.10 GAME -- Closing state 'dlc1'
    21:00:13.10 GAME -- Setting campaign state to 'dlc2'
    21:00:13.10 GAME -- Closing state 'dlc2'
    21:00:13.10 GAME -- Setting campaign state to 'dlc3'
    21:00:13.10 GAME -- Closing state 'dlc3'
    21:00:13.10 RLINK -- Found 1 profiles for account /steam/76561198129558843
    21:00:13.10 RLINK -- Found profile: /steam/76561198129558843
    21:00:13.12 THREAD: Hyper-Threading Technology Processors are not detected.
    21:00:20.08 Activating screen: QuitPromptDialog
    21:00:21.39 GameApp::Quit( exitValue = 0 )
    21:00:21.41 GameApp::ShutFrontEnd
    21:00:21.43 GAME -- Ending FE
    21:00:21.43 UIFrontEnd - Unloading Front End
    21:00:21.45 SOUND -- Shutting down ...
    21:00:21.74 SOUND -- Shutdown completed!
    21:00:21.77 ~FEAppListener - Flushing queued online notifications
    21:00:21.79 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
    21:00:22.41 DLLDriverLinker -- 2 DLL drivers found.
    21:00:22.41 ActionDatabase : [2343] global actions, [0] dummy actions.
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000000
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000001
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000002
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000003
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000004
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000005
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 00000006
    21:00:22.41 RLINK -- NetworkManager:estroy - exit allocation counts Network (cur/max) = 0 / 0, Session = 0 / 0
    21:00:22.41 RLINK -- MessageInternal:estroyChannel: Destroyed channel 47535450
    21:00:22.41 RLINK -- AutomatchInternal: Fade to black
    21:00:22.41 RLINK -- SessionManager::~SessionManager - uninitializing
    21:00:22.43 RLINK -- RLink::ThreadFunction - Returning from the network thread function...
    21:00:22.44 RLINK -- Transport::~Transport - shutting down transport
    21:00:22.44 RLINK -- Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
    21:00:22.44 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running
    21:00:22.44 RLINK -- WorldwideLoginService::~WorldwideLoginService - uninitializing
    21:00:22.51 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function...
    21:00:22.52 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running
    21:00:22.52 MOD -- Shutting down

    Application closed without errors

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