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New patch out

  1. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #1
    Ignorans, te absolvo Homdax's Avatar
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    New patch out

    Please observe there are currently no release notes or any info as to what issues this second patch will address, I just found it on the GB forums and thought it relevant to post, since it is actually the second patch for HW in very short time.

    http://forums.gearboxsoftware.com/t/...ion/117136/119
    Quote Originally Posted by JeffyBug
    Just spoke with the team this morning. We're currently looking to get the next patch out by by mid next week. Stay tuned for more info.
    Last edited by Homdax; 20th Mar 15 at 12:41 AM.

  2. #2
    Soon Gearbox will have produced more patches for HW2 than Relic did (Damn you Vivendi!)

  3. #3
    Member Carl's Avatar
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    New patch out

    Patch notes below, no balance fixes as far as i know but will dig in files to confirm once steam is done downloading everything, (got like 60GB to re-download between various stuff), as i need a restart to do so.

    Code:
    General 
    
    
    • Various stability improvements.
    • Fixed an issue where the scroll bar could fail to appear in the Multiplayer “Select Badge” menu.
    • Multiplayer invites will now work when region settings are not the same between players.
    • Fixed an issue where the player may be unable to scroll through “Game
    • Options” in the multiplayer lobby.
    • Fixed an issue where the player may be unable to scroll through “Research Options” menu in-game.
    • Restored mod support for Homeworld 1 Classic.
    • Command line arguments are now reported properly in the .log file when running the game.
    • Addressed a potential crash in Homeworld 1 Remastered Mission 14 when capturing destroyers.
    • Fixed an issue where the Multiplayer distance filter could not be set back to ‘Local’ once it had been set to ‘Worldwide’.
    • Mission 08 of Homeworld 1 Remastered will now reinforce the correct ship types.
    • Fixed custom emblems displaying upside-down in Multiplayer.
    • Addressed some issues where the credits could display incorrectly.
    • The game now supports borderless windowed mode and native display resolution windowed mode.
    • Fixed an issue where the number of SFX channels is not affected by ‘Restore Defaults’ or ‘Cancel’ buttons.
    • HUD can be universally scaled through the in-game options menu with a scrollbar.
    • Fixed missing research type colors that were missing.
    • Properly skinned and updated to scale at various odd resolutions.
    • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
    • Listbox scroll bar will scale properly when anchors in involved with their layout. Menu Specific Build Menu
    • Build Facility Category Buttons now scale to fit the max number to allow for drag stretching of menu.
    • Layout optimized for performance.
    • Items that are unable to be built yet are now more obvious. Research
    • Fixed missing research type colors that where missing.
    • Elements scale better at various resolutions. Launch Menu
    • List of ships docked now tiles in a grid
    • Size of ship icons docked increased. (They scale with the scale of the launch menu) User Profile Screen
    • Badge select screen now displays as a tiled grid instead of a vertical column
    • Badge select screen made significantly larger to allow for more badges on screen
    • Kushan preset now properly sets the Kushan badge Diplomacy screen
    • Properly skinned and updated to scale at various odd resolutions. Misc
    • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down. Option Menu
    • Removed non-functional SFX Channels option.
    • Fixed some missing names in credits videos.
    • Webm videos can now be translucent (modder feature).
    • Animatics will no longer scale or clip at super wide resolutions.
    • Scrollbars can now be set to any arbitrary range (modder feature).
    • Listboxes can now be laid out in grids (modder feature).
    • Removed misleading icon in the top right corner of dialog boxes that looked like close buttons.
    • Draghandles now properly work and extended to allow for future drag-able windows (modder feature).
    • Listbox scroll bar will scale properly when anchors in involved with their layout.
    • Added -forceResolution command line to force the game to use the resolution set on the command line. (unsupported feature that modders can use to test various resolutions).
    Some where missed, here's the extra's curtosy of a handy dev.

    Code:
    Looks like the patch notes missed a section. Here are the additional fixes:
    - Fixed getting stuck trying to skip NISs during fade to black
    - Turned off auto update for lobby screen. (Need to click refresh to get an updated list).
    - Dust clouds updated with new improved graphics in HW1 Mission 10. Should be easier to understand safe areas.
    - Kushan mothership badge fixed.
    - Kushan mothership bridge glows are properly glowing.
    - Many many crash fixes.
    - Fixed objectives being unavailable when loading an autosave.
    - Friend invites should be a bit more smooth
    - Vaygr Corvettes are now included in list of ships affected by gravwell.
    - Salvage no longer dies out when being transported back to ship.
    - Textbox input text no longer flows outside of text box. 
    - Clicking portion of text in a textbox now correctly places the cursor
    - Badges can now be pulled from bin:badges. Helps with issues with Steam saving unwanted badges in your profile to the cloud.
    - HW1 Classic modders: /ignorebigfiles and /logfileloads parameters added to help with HW1 classic mods.
    Last edited by Carl; 19th Mar 15 at 8:27 PM.
    I don't know what i'm talking about, ignore me.

    Thousands of years ago, Egyptians worshipped what would become our ordinary housecat. The cats have never forgotten this.

  4. #4
    Member ratamaq's Avatar
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    word on the forums is that the vaygr vette gravwell bug is undocumented but fixed. Interested in what else you find.

    Edit: they just updated a missing section of the patch notes. The vaygr vette gravwell issue is listed now.

    http://forums.gearboxsoftware.com/t/...7/44?u=ratamaq

  5. #5
    Member Carl's Avatar
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    Added to OP.

  6. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #6
    Ignorans, te absolvo Homdax's Avatar
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    And more is coming, for MP
    http://forums.gearboxsoftware.com/t/...patches/137564

    Quote Originally Posted by Burleson, GBX producer
    You’ve probably noticed, we just released patch 2! These first two patches have focused on quickly fixing big issues related to hardware compatibility, general usability, and blockers found in the campaign. We are aware of some lingering issues on these fronts and we are continuing to look into them, but hopefully we squashed the big ones.

    Now, onto the next patch! The next big patch is going to focus more on gameplay balance and ship behaviors in the Multiplayer Beta. Balance is a tricky issue in this game and comes with a lot of unintended consequences. Chief among them is that balancing in the MP Beta can affect the balance in campaign in surprising ways. We’ve done a lot to try and separate the two, but for more fundamental changes, like getting HW1 formations to act like HW1 formations, they can drastically change the game experience. This can be a very good thing, but it requires a lot more testing, care and time. Every time we patch the game we have to consider that everyone who has bought the game can be affected by these MP changes, whether or not they are signed up for the Beta. So please hold tight as we solve these deeper questions.

    The community has been very vibrant and helpful pointing out many balance issues. Not only that, but they have also offered up many solid solutions. This is awesome and a very helpful dialog to have as we move towards getting MP out of Beta. Mods are much better at quickly iterating changes since the pressures of not breaking things are much lower. Also, people opt into Mods with the understanding that they are not definitive or bug free. We like moving fast, but we can’t do that with Patches because of the interaction with MP and Campaign.

    So! In Patch 1 and Patch 2 we have added some things under the hood to make this easier and safer to iterate with you guys. Next week we are going to start a mod of our own to iterate on the balance fixes that don’t require engine level changes. This “balance mod” will need to be opted into like any other mod. We will update it much more frequently than patches and hope to have a positive and constructive dialog about the work we are doing with you guys!

    The next big patch is going to be gameplay focused. It’ll take some time, but there are a lot of things we can talk about in the mean time!

    See you next week!

  7. #7
    Member FriendlyFire's Avatar
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    Doing balance using an official mod is quite smart. It's essentially a way of having multiple development channels without requiring a complicated infrastructure for it.

    I'm looking forward to what they come up with!

  8. #8
    Doing it as a mod is excellent. It means they can iterate faster without breaking the game as all you have to do is remove the mod if MP is broken, and MP fixes though it can eventually be patched into the SP

    Good work GBX

  9. General Discussions Senior Member  #9
    Senior Member roflmao's Avatar
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    Glad to hear them say they'll deal with Ship formations. Fun!

  10. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #10
    Ignorans, te absolvo Homdax's Avatar
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    I wonder... We know of three patches, one planned. Is it easier to patch the game as they have changed to code for it doing it "remastered"? We know they still use the same engine, right?

  11. #11
    It uses a modified version of teh HW2 engine, they could have made it easier to patch as part of the remaster

    Then again, it was never really indicated that HW2 was hard to patch, just that VU never wanted to support it past two patches

  12. #12
    Member Carl's Avatar
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    Sadly i can't get in and check the updated files for changes unlisted atm as they broke the decryptor tool again.

  13. #13
    Renegade for Life! Goldkilla's Avatar
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    Not only Decryptor but some Ships to. Like the Multi Beam Frigate from the Kadeshi. If I use them in the Race for Skirmish

  14. #14
    Hm. I can think of a few issues with HW2 that I'd really like to see Gearbox address, beyond the new issues everyone's been discussing. The game's had some glitches that just never got patched in the first place because of VUG's shenanigans- like M02 screwing you out of your elite squadrons if you do too well (complete the objectives too quickly and the last transport or two won't dock before the jump- happens to me every time), or ships getting left behind when the MS micro-jumps in M04 (at least one strike craft squad misses the bus every playthrough- once it was almost all of them)... things that, while not necessarily game breaking, clearly weren't intended to happen. There's a real opportunity here to deliver a level of polish that the original release just never got.

    Despite the very rough state of Remastered upon release, it is absolutely fantastic to see some official support again.

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