So, I have been working on some fanon for some time. Small paragraphs, mainly, they are easier to write. And nowhere as stressful as long stories. The first of them is ready *I think*, the others should follow soon after one last revision. Without further ado:
“The Turanics, you say? They are no different than the Vaygr. Thieves and cutthroats they are, all of them! Nothing good ever came out of these nomads; should have been wiped out decades ago, if you ask me. And now that the Empire is gone, these dogs without a master have become even hungrier! Have you seen what they do to civilians? There’s barely a handful of space dust left, once they’re done stripping the metal from their victims. And as their fangs grow sharper from the pillaging, they start to get even bolder! Not even military convoys are safe these days. May Sajuuk help us, if they ever were to develop advanced Hyperspace technology…” A partial yet mostly accurate portrait of the Turanic Raiders.
Strikecraft, tactics and technology:
All the Raiders’ combat doctrines revolve around fast attacks performed by waves of strikecraft. Unlike the fanatical Vaygr with whom they are often confused with, the Turanic Raiders do actually give great value to the life of an individual pilot. Whereas the former accept sacrifices as an inevitable necessity for the continuation of a Crusade, the latter reject the notion of “acceptable losses”. The average Raider fights for plunder, not out of zeal. This is the most significant distinction between two entirely different peoples who happen to share apparently similar tactics.
The Bandit is inferior to nearly every known military fighter, and its pilots are well aware of this. To compensate for its relatively low speed and firepower, the Bandit’s hull has been strengthened to better protect it from flak fire. Even so, this ageing interceptor would have been dismissed long ago, were it not for the recent introduction of the Fighter Stealth Module. When first disclosed to veteran pilots, they unanimously agreed that this device alone managed to save an unremarkable fighter from the sands of time.
Fighter Stealth Module:
Arguably one of the greatest “creations” of the Turanic Raiders (unlike most of their technology, it wasn’t actually stolen!), this micro module can be easily installed on any Bandit Interceptor or Marauder Bomber. When active, it scrambles the sensors of enemy spacecraft, effectively making the Raider “invisible”. Sadly, the use of any weapon briefly disrupts the active camouflage. Even more sadly, it has a limited battery, but it can be recharged by the engines.
Yet another relic of an age past gone, the Marauder Bomber had had slight more luck than the Bandit, perhaps because its intended targets were never supposed to be as fast. Effective against resource collectors, frigates and subsystems, it probably shouldn’t be relied too much upon against capital ships. The Fighter Stealth Module still helps, though.
Stalker Markerlight Fighter:
Small, fast and lightly armored, by Turanic standards at least, the Stalker was specifically created to find and follow ill-protected convoys, so that more armed Raiders could strike at them with relative impunity. Due to the Fighter Stealth Module scrambling effect on any kind of advanced sensors, many pilots realized soon that it was way safer to drop it altogether, lest they be “blind” in the upcoming dogfight, and relinquish direct combat to more capable strikecraft: to still earn their fair share of loot, they started to use their advanced scanners to coordinate fire on enemy ships and squadrons from the sidelines, thus “taking part in the plundering”, and thus earning said part of said booty.
Actually a corvette repurposed for mining operations, the Jackal is slower and less efficient than the average resource collector, yet it outlived better models thanks to a little quirk in its design and a stroke of genius. As the story goes, after an incident with a malfunctioning mining scanner ended up with a ship being confused with an asteroid and getting “harvested”, a few enterprising captains decided to try them out in combat, and found them to be surprisingly effective at dismantling enemy ships. Since then, more than one incautious commander has lost his frigates to some “harmless resource collectors”.
Engine Booster Injector:
The drawback of a heavier armor is that it takes more powerful engines to move at the same speed as without. That alone is enough to explain why Turanic corvettes have four engines and are still slower than the much lighter fighters. This engine booster is nothing more than a small tank with a very efficient fuel that would overheat the engines if used continuously. To prevent that outcome, this ingenuous device injects only a small dose of fuel at a time, for a relatively brief boost in speed. Intended for travelling moderate distances alongside with faster strikecraft, it is often used by corvette pilots for a lightning quick raid, and as a mean to escape.
Thief Standard Corvette:
The Thief owns its second name to a misunderstanding, when the Exiles classified as “standard” what is actually an assault corvette. With enough armor to be roughly on par with a heavy corvette, the Thief is the Raiders’ main anti-fighter unit, and is often used in waves to screen more fragile units with its heavy armor. It is said that when the Kushans first met the Raiders, they used a wide variety of colorful adjectives to describe the Thief, of which “trash can full of boom” was probably the least offensive.
Brigand Missile Corvette:
Although the name of the pirate who invented the Brigand has long been forgotten, his story was not, and is often taught to the younglings, if anything for its entertainment value. As he sought to develop a corvette that could fight on equal terms other corvettes and frigates, he gambled his fortune, his ship and his life on the Brigand. After years of painful research, he came up with a defective prototype that ultimately lost him his fortune, his ship and his life. Later models were much more safer, as its widespread use can testify, yet reports of “rapid-unplanned-disassembly” are still heard, from time to time…
Predator Siege Corvette:
Powerful missiles are expensive. Powerful missiles that can effectively track fast targets are even more expensive. When funds eventually ran out, the next logical step of the Brigand Missile Corvette ended up as a corvette of a completely different class. Siege corvettes are powerful, accurate and have a very long range, but their missiles can’t change direction once fired. This means that the Predator is (deadly) effective against platforms or very slow targets only, and is often used to breach the perimeters of fortified outposts.
These stations were once part of a massive (and overly ambitious) network for the collection of scrap metal and space dust. As the empire who created them, unable to sustain its own weight, eventually fractured into oblivion, the Raiders started using the abandoned recycling platforms for target practice. This habit came to an end when they realized that strikecraft actually fitted well into the stations’ wide hangars, and that with a minimum investment they could make the platforms inhabitable, and profitable even, as deep-space raiding outposts for pirate strikecraft.
Raiding ships, Carriers and escort:
Carriers are the core of the Turanic kingdoms, if such a disorderly rabble can be defined like that, and each of them is a miniaturized city in its own right. It is here where pilots take shelter after their incursions, and, since the Raiders’ nomadic life requires constant mobility over a static life on a planet, their families live here too.
Traditionally, only the Captain of a Carrier has the right to call himself an Admiral. That is because, unlike the average raiding ship, this Captain also holds responsibility for a large number of civilian crewmembers. As an added privilege, he may also add to his “official” rank any fancy titles he sees fit.
A recent event in which an Admiral failed to withhold such a responsibility happened during the Ambush in the Great Wastelands: as the battle with the Exiles turned against the Raiders, the Turanic Carrier Rancor was destroyed as it disengaged to flee the combat zone; of the 24.000 crewmembers on-board that died in the explosion, nearly 70% of the casualties happened to be civilians.
Unbeknown to the Exiles, in an ironic but dramatic turn of events, among the casualties there were a few engineers and scientists of the Khar Selim, who had survived the destruction of their ship in the outer edges of Kharak; taken as slaves by the Raiders for their technical know-how, they would meet an untimely end at the hands of their fellow kiithid brethren.
This is what I could come up with. But as much as I like my own fanon, this thread is pointless without other additions from the community. Now, RelicNews forumites, what can YOU do?
You can start by telling me how to use the spoiler tags, if this forum has them. I don't like double-posting, and everything is staring to get...clustered.