Homeworld:@ is a long-running total conversion project for Homeworld 2. It was founded on a dissatisfaction with the design and story of Homeworld 2, aiming to produce an alternate sequel to Homeworld 1 and Cataclysm. Over time we've produced assets and logic, such as our improved explosion effects or 'horde mode' style wave survival mode, that have been incorporated into multiple other mods, as well as new ships based off a mix of internally-produced concepts, community artwork, and variations on original unrealized Relic concepts. Some of these ships have also made their way into other mods as well.
Our ambitions are and have always been high, and the release of Remastered puts many of them that were far away much closer to hand. Past classic versions can be found at our moddb page, and once a few lingering issues are hammered out we should have a new version up for download both there and on steam workshop.
With the number of assets we have to convert, and some kinks in the conversion pipeline at present, a Remastered edition of the mod is still a little ways further off than the next Classic release, and a version that really takes advantage of the opportunities Remastered offers is further off than that. But we do have a development branch working on it, and I've recorded a video showing off some of the things that are currently working well. The new graphics engine really kicks things up a notch, even for assets that haven't seen any updating.