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MP Risk 2.0 - Capship-only gametype

  1. Modding Senior Member Homeworld Senior Member  #1
    Lurking as a lifestyle? IcePirate's Avatar
    Join Date
    Dec 1999
    Location
    Atlanta

    MP Risk 2.0 - Capship-only gametype

    Originally conceived by Starfisher and DrunkPSA, and scripted by Starfisher, this gametype was first made in November 2003. However, it no longer worked after the patch.

    Now, after consulting with Starfisher, I have remade it.

    MP Risk 2.0
    A gametype modifier that restricts combat build options to frigate and larger ships. Its intent is to encourage large, long duration strategic fleet battles.

    Early-game lag due to the increased costs of capship research and production has been compensated for by increasing the default RU modifier and expanding the resourcer unit caps.

    Additional starting fleet options have been added to make shorter games possible. You can start with the standard MS/carrier or altenately you can go with 2 MS's, MS & shipyard, or 2 carriers.

    This release also contains a custom map made by Starfisher, designed especially for this mod. It is a symmetric, 4 player map named (appropriately enough) Symmetry.

    The mod is packaged as a .grm1 (.big file). To play, just download it into your "..\homeworld2\bin\gamerules\" directory, and select "MP Risk 2.0" from the gametype dropdown box (where you normally see "Deathmatch") when starting a new game in skirmish or multiplayer.

    Hope you find it enjoyable. As always, drop bug reports or comments in this thread.

    You can get the file here.

  2. #2
    DarthVaygr
    Guest
    Oh goodie goodie! I'm adding this to my collection....

  3. #3
    -=Niker=-
    Guest
    yes it seems great adding to collection as darth vaygr said

  4. #4
    I don't know why, but I couldn't resist grabbing this one.

    Something tells me you won't find many trying to play this as Vaygr.

  5. #5
    Mugsy
    Guest
    Could you Update a version that could addd maybe, Resource Injections? i would greatly appreciate it.

  6. Modding Senior Member Homeworld Senior Member  #6
    Lurking as a lifestyle? IcePirate's Avatar
    Join Date
    Dec 1999
    Location
    Atlanta
    Adding resource injects could be easily done. This was left out intentionally as a gameplay balance issue after playtesting the original version last year.

    The enhanced resource multiplier and larger resourcer unit cap makes up the difference - most people can build without problematic RU lag provided they ramp up the harvesting effort just a touch.

    That said, if enough people want it I am willing to go back and add it in as an option. I just hate to have several versions of the same mod floating around - it's hard enough to get a mod game going online without having to worry about 2 versions..

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