INTRODUCTION
This mod adds a "Campaign" menu item to the main menu enabling you to select a
single player campaign and mission to play. Currently, the Ascension and
Tutorial campaigns are listed, as well as the Postmortem campaign created by
following WyvernNZ's SP Campaign tutorial, which I also included.
Here's a link to WyvernNZ's tutorial:
http://forums.relicnews.com/showthread.php?t=21997
INSTALLATION
1. Extract this archive into your "Homeworld2\Data" directory.
2. Modify your HW2 shortcut and add the following at the end of it:
-mod HW2_CampaignMenu.big
3. If you want to play the included Postmortem campaign, modify your HW shortcut
again and add the following to the end of it:
-campaign Postmortem -startingLevel Mission_01
You will not see the campaign menu in this case, however, as the game will
skip all the opening screens and immediately start at the beginning of the
first mission of the campaign.
INSTRUCTIONS
When starting HW2 a "CAMPAIGN" menu item should appear. Clicking on the button
should take you to a menu where you can select a campaign to play, followed by
another screen where you select the mission. That's as far as you will get,
however, as I know of no way to actually trigger the beginning of the mission.
CHANGE LOG
CHANGE LOG
0.7.0
• After trying the mod on a fresh installation I noticed that the campaign
screen was completely blank! This was because the scripts assumed that the
player had played all three of the campaigns (Tutorial, Ascension and
Postmortem) to some degree already, and thus had some record of playing them
in his or her "playercfg.lua" file. Oops! The scripts should now detect
whether this is in fact the case, and display the menus properly to those who
haven't.
• I externalized the configuration settings once again, this time into
"Data\UI\newui\campaigncfg.lua".
• Modified the button text in the last screen to indicate that clicking on it
will not start the mission like would if it were working properly.
0.6.2
• Added a 12th mission. In this mission, the CPU player behaves just as it
would in multiplayer/skirmish.
0.6.1
• Moved campaign data from "ModCheckList.lua" to "CampaignScreen.lua".
• Moved mission data from "ModCheckList.lua" to each campaign's ".lua" file.
• Removed "ModCheckList.lua".
• Made menu generation more automatic by reading mission titles and
descriptions directly from each campaign's ".campaign" file.
• Mission thumbnails now have to be listed in each campaign's ".lua" file.
• Added several new missions to the "Postmortem" campaign.
• Most recently played mission now selected by default.
0.5.0
• Initial Release
TO DO
TO DO
• Figure out how to get rid of the "Tutorial" and "Singleplayer Game" buttons.
• Make it so that the list is initially scrolled to the selected mission.
• Figure out some way to trigger the start of a mission (unlikely).