I know everyone likes to say they have incredible AI, but this is one area we are really pushing on. For example, if you are fighting a mob of monsters and one of the characters in your party drops dead, one of the monsters might grab a weapon they were carrying and run off and hide somewhere. Now you have to go on a monster hunt to get that cool sword back. This is a simple example, but it demonstrates that not all monster AI is about the way they attack. One of our goals has been to make the monsters seem like they actually have a purpose in the world… and that they belong in each of the environments where you encounter them.