My bias: Multiplayer and competition is good, but Single Player is where the meat and bones are.
Based on how the tutorial has been running in the last 2 builds, I have to say, I'm a little concerned. At this point, 3v3 runs smoother than one single player and some AI. The reasons for this, frankly, boggle me. Why, with net code, server-side detection, and all that crap, does MP outpreform the Tutorial? I am a huge fan of skirmish battles, as it is where I learn most of my tactics to apply in single player and MP. But with a 2 gig processor, high speed memory, and a good video card, this game, in single player, simply runs like crap. There is more to optimize I know, and there will be yet another build before release probably, but as it is right now, single player is just unacceptably laggy. With shadows off, detail at medium, and an average resolution, turning down my settings even farther is not an option, nor should it be. If my machine can't run DoW at even 1/2 settings decently, what kind of machine DOES it take? Not much point to this thread, other than to say, the SP had BETTER get it's act together and quit running like shit, or the preformance reviews alone are going to kill DoW.






