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Nirnaeth Arnoediad v1.2

  1. #1
    Nirnaeth
    Guest

    Nirnaeth Arnoediad v1.2

    =================================
    Nirnaeth Arnoediad v1.2

    Changes-
    vs bomber attack moves for most ships
    added Hiigaran EMP Platform
    increased hiigaran Platforms Health
    increased Marauder viability
    Increased some module ranges and power
    Added more descriptive readme

    ================================

    v1.01 Fixed the Vaygr AI problem.
    ================================

    Thought I would finally get this out.

    You can visit the webpage here.

    You can get the file direct here

    And if you got it before this post then you can get the Patch here.

    Description

    This mod started as a way to give each Race a more distinctive feel in regards to their visual and strategic style. Along the way I've added a few new ships found on the net and polished it up a bit so that every ship has a proper icon, formation position and build/research paths.
    I take no credit for any of the new models, although I am rather proud of the icons and some of the behaviours and specific roles I've managed to tweak out of the engine. I think of it as a mini expansion, with the new units and abilities really adding to the strategy already present in Homeworld 2.

    Changes (what I can remember)

    Visual
    - Changed all ship icons
    - Changed all Vaygr munitions to red lasers, and added more blue to Hiigaran.
    - Changed model for Hgn_Scout

    New Ships
    - Both races now have the ability to summon a Dreadnaught.

    Hiigaran
    - Heavy Interceptor. Defensive Fighter. (new model)
    - Cloaking Frigate. Mobile invisibility.
    - Artillery Frigate. Long Range Anti Capital Frigate. (new model)
    - Pulsar Platform. Anti Corvette.
    - EMP Platfrom. Can disable ships.
    - Support Cruiser. Anti Fighter Capital with buildable Weapon SubSystems. (newish model)
    - Decoy Drone. Deployed by BattleCruisers to divert enemy fire.

    Vaygr
    - New ship class, Droids, which require a Droid Module.
    - Attack Droid, attacks SubSystems and can disable missiles. (newish model)
    - Rammer Droid, pushes enemy Capital Class ships away from battle. (newish model)
    - Marauder. Anti Frigate Fighter. (new model)
    - Turreted Laser Corvette. Multi-Role. (new model)
    - Stealth Corvette. Can Cloak and Disrupts Sensors.
    - Defence Frigate. Shoots down incoming missiles and disables ships.
    - Battle Carrier. Well rounded Capital.
    - Deep Space Probe. Who needs ping? ; )

    New SubSystems
    - Replaced Hiigaran Cloaking Module with Defence Field, Vaygr Fire Control Tower with Black Hole Generator.

    Hiigaran
    - Defence Field Module. Envelopes the ship with a shield.
    - Regeneration Module. Enables Support Cruisers to heal nearby ships.

    Vaygr
    - Black Hole Generator. Stops enemy Strike Craft cold, but slows your own ships by half.
    - Resource Guardian Module. Enables Battle Carriers to reroute power to Shield and Gathering systems.
    - Weapon Systems Module. Boosts offensive capabilities of Battle Carriers.

    Game Play
    Nearly every ship has had it's stats tweaked in some way or another.
    - Fighters have flight behaviours derived from the Dynamic Fighters mod.
    - Frigates are tougher, more specialized, can Dock, and behave more intelligently against different ships.
    - Vaygr strength lies with their Strike Craft and mobility, Hiigaran with their Frigates and defences.
    - All Capital Ship Anti-Fighter capabilities upgraded.
    - New attack class, Bombers, to allow certain ships priority targeting.
    - More liberal use of EMP weapons.
    - Mobile Cloaking for both races.
    - Different starting fleets.
    - Increased Fleet size for large Unit Cap games. Caps reflect racial differences.
    - Deeper strategy and tactics with more ships, more unique capabilities:

    Hiigaran gain extra defensive qualities with Shields and Platforms, EMP Platforms are especially dangerous, able to stun Strikecraft and Frigates. These 2 features alone can make Hiigaran Production Ships much harder to take out. Pulsar Platforms only add to the mix.

    Heavy Interceptors round out your Strike capabilities, Able to tackle Fighters and withstand Corvettes, these sturdy fighters have an EMP missile that can be launched against Frigates.

    Artillery Frigates do massive damage to tight groups of Frigates and Capitals alike, able to stay out of range of enemy fire, they can be devastating to Destroyers, but have no Anti-Strike defences.

    Hiigaran Support Cruisers are probably the most adaptable ship in the game. Able to tackle Strikecraft and Frigates, they can build an Ion Cannon if Anti-Capital capabilities are required. Their Regeneration Module heals any nearby ships, as well as increasing their speed. The ultimate guard, coupled with some Bombers you can hold off most attacks for some time.

    Decoy Drones enable Battlecruisers to divert enemy fire away from important assets. These small fighters circle targets, giving off a Capture Class signature, extremely effective against Vaygr BattleCruisers.

    Vaygr Droids are effective Anti-Capital defences, able to disable and exile enemy ships without destroying them. BattleCruisers enjoy being able to build their own Droids (with a Module) and stacking the odds in their favour.

    Vaygr Black Hole Generators stop enemy StrikeCraft cold, giving then extra protection against Bombers, while Defence Frigates shoot down incoming missiles, combined they round out Vaygr Capship defences, enabling them to last much longer in battle.

    Vaygr gain 3 new StrikeCraft, which really add to their hit and run capabilities.
    Marauders are excellent all round Fighters, able to decimate Frigates and Platforms while accounting for StrikeCraft.
    Multi-Lance Corvettes are Anti-Fighter specialists that don't mind shooting at larger targets.
    Stealth Corvettes can cloak and Disrupt Sensors on the move, allowing you to get the jump on opponents.

    Battle Carriers are great for Resource Expansions or to fill out a Capital Fleet. The Resource Guardian Module almost doubles the speed at which you collect Resource Units, and adds to the ships hull defences. A Battle Systems Module turns a Battle Carrier into an excellent Anti-Capital Ship, making them faster than a Destroyer, but much tougher.


    The new ship icons look like this...


    There is an icon for every ship in the game bar the Keeper Destroyer. Here's some more...



    You can grab them alone here.
    Last edited by Nirnaeth; 15th Sep 04 at 2:58 PM. Reason: Updated Mod

  2. #2
    Medivh
    Guest
    good job on the icons, VERY nice.

    Whats wrong, i cant download the mod from youre site.

  3. #3

  4. #4
    Nirnaeth
    Guest
    Quote Originally Posted by WhiteStar

    Thanks WhiteStar, just saw the post but you beat me to it!

  5. #5
    Ishantil
    Guest

    New Mod

    This looks fun! I'll load it up and see what you did to it. It's always a good time finding out what new things have changed in a new mod.

    And as has been said, the icons look really good.

    Cheers

  6. #6
    ThorinDP
    Guest
    What is this unacing program?

  7. #7
    WhiteStar
    Guest
    the program use by the moder is win ace , but you can use winrar to extrat.

  8. #8
    ThorinDP
    Guest
    both of which I lack. What ever happened to .zip?

  9. #9
    WhiteStar
    Guest
    You can grab winrar www.rarlab.com

  10. #10
    Nirnaeth
    Guest
    Or you can get winace from winace.com

    both of which I lack. What ever happened to .zip?
    Yer, I was wary about that, but I only had a limited amount of disk space to play with, my mod came out to 4.7Mb in Winzip and 3.5Mb with winace, so I chose the compression that allowed me to have the icons as a seperate download (and as a .zip).

    Sorry if it causes a hassle, but it's better than .zip anyway.

  11. #11
    The Monkey
    Guest
    The mod doesnt seem to work. I got everything exracted to the data folder. Put -overrideBigFile in my shortcut and i still get nothing.

  12. #12
    Winejug0
    Guest
    same problem, I checked it out and there arent any files, there are folders, but no files

  13. #13
    The Monkey
    Guest
    i wanted to play this also

  14. #14
    ThorinDP
    Guest
    I dunno, I liked it. But, the computer AI is being lazy.

  15. #15
    The Monkey
    Guest
    YOu got yours to work?

    Quote Originally Posted by ThorinDP
    I dunno, I liked it. But, the computer AI is being lazy.

  16. #16
    ThorinDP
    Guest
    Yeah. It worked like a charm. I don't know what I did right, but all I did was empty my data file of the un-needables and replaced them with the mod, and then used mu trusty -overridebigfile shortcut.

  17. #17
    Winejug0
    Guest
    if you go to his website and download it should work, the link in the forum is buggy, at least thats what I did

  18. #18
    Amazing work, especially the icons!
    How long did it take you to make this?
    SCIENCE!*Warning: Unsuitable for the epileptic-prone*

  19. #19
    Nirnaeth
    Guest
    Hmm, sorry for anyone having problems, I have no idea why, you should just go to the site and grab the file form the link below the description.

    Thorin the AI is almost stock except for a few tweaks to get them to create HGN_ScoutRs, I tried adding all the new ships into the classdef.lua but it doesn't seem to make much difference.

    Lynx Cheers! I actually started this when HW2 first came out, then got over it. But a new PC made me go back to HW2, and I found a copy of the mod and decided to polish it up. I'd say all up about 2 weeks off and on.

    The icons were the easy part, just changed a map to background "white", had all units spawn in the starting fleet and took the screenies. Magic wand in photoshop did the rest really.

  20. #20
    ThorinDP
    Guest
    Well, I spent about an hour resourcing and examining ships, and discovered that there were no forward mining operations from the computer. So, I investigated the main base. What I found was a few flights of multi-lance corvettes, a carrier, and resourcers.

    Only after I began my attack did I see many strike craft. I'll try it on harder settings, see if I can get anything.

  21. #21
    Hoboceratops
    Guest
    I had the same issue with the AI, they only built low level strike craft, and not many of 'em.

    Edit: I played a higgy AI on expert, and it went ahead and fought normally.
    Last edited by Hoboceratops; 10th Sep 04 at 10:36 AM.

  22. #22
    Nirnaeth
    Guest
    Yep, sorry about that.

    The problem was with the Vaygr AI after I changed the research requirements for the Assault and Heavy Missile Frigates. Knew I should have tested it, was the last thing I did before archiving!


    Have changed it back and offer this fix you can grab here.

    Apologies again, hjave updated the OP to reflect the changes, I have fixed the original NirnaethMod.ace file too.

  23. #23
    Nirnaeth
    Guest
    [bump]

    Added many changes, see the OP for a patch

    [/bump]

  24. #24
    LordOfTheNazgul
    Guest
    i have troubles whit putting a mod into folder ( blabla ) why dont do it tro instalation options ?

  25. #25
    DivinerSage
    Guest
    I like the name The Battle of "Unnumbered Tears" taken from J.R.R. Tolkeins (compiled and edited by christopher tolkein) epic Novel The Silmarillion. So if you like Middle-Earth material you must have good tastes so ill download this mod.

  26. #26
    The_Frag_MaN
    Guest
    Hello,
    I am interested in knowing where the vagyr marauder model came from? Who is the author? and if I would be able to borrow the model for the remix mod...

  27. #27
    LordOfTheNazgul
    Guest
    can someone give me the fucking discription how to install this / or put this into what folder ?????? !!!!!!!

  28. #28
    Member
    Join Date
    May 2003
    Location
    Bermuda
    Hi

    This mod sounds great! Is it available as a .big file. I play a few mods but only .big mods as it is easy to switch between them. .lua mods are sooo user-unfriendly.

    Ride

  29. #29
    Nirnaeth
    Guest
    Can't remember where the model came from, Drake or somebody.

    Read the fucking readme!!

    If someone wants to .big it up that's great, but I am stuck with only 5Mb of webspace, so .ace and .lua it has to stay.

  30. #30
    Can someone post a working link to this mod or email it to me?


    THANKS

  31. #31
    LordOfTheNazgul
    Guest
    if i open that that site or file it says : page not found ..... whatta hell ??

  32. #32
    nicholasneko
    Guest
    this does look like quite the intresting mod and i love the icons for the ships, very easy on the eyes. but.. as it has been stated. the download link for the mod returns a 404 not found. so can some one else host this mod or???? what can we do?

  33. #33
    Loki
    Guest
    ehm the download URL is not working, plz give me the file! im despirate!

  34. #34
    Neg_Vhar
    Guest
    Yes....
    Give...
    Please...

  35. #35
    invictis
    Guest

    Awesome

    This mod is absolutely amazing, and if you haven't got a job with these folks yet, you should!

    You rock

  36. #36
    zenprime
    Guest
    Can someone repost the files elsewhere?

  37. #37
    Yoris
    Guest
    Nirn's maps are also a breath of fresh air, if anyone can find them. Well done, Nirn.

  38. #38
    raisis
    Guest

    I want download your mod but!!!!

    no link I can't get the mod :fight: :werd: can any one help pleeeeeeeeeeeeeeeeeesssssssssssssssseeeeeeeeee :bandit:
    Raisis

  39. #39
    Mah'khon
    Guest
    Hi there,

    I would like to try that mod too. The link to the site works and I can d/l all files except the mod itself, link seems to work but there is no file to be found.

    If I might suggest something:

    1) I'm quite sure one of the modding-teams around here got a copy of the file and could host it on their mod-site (it has got only 3,6mb). And put a link to their site into this thread plz.

    2) Someone who got the file but neither hasn't a site to host it or doesn't dare to ask a modteam to do so, could PM me and I'd give this someone an email-address to send it to.

    Thanks in advance for doing all the hard work I put you through to achieve this great deed. :blah:

    Yours sincerely,
    Mah'khon

  40. #40
    zenprime
    Guest

    Uh Help!

    Okay if anyone has the files for this mod, I'd be willing to through them up on a crappy geocities page or email them to everyone. I'd just need the files in the first place to do so! :fight: I want to try this sucka out!

  41. #41
    Iostream
    Guest
    doesn't look like it's happening lads :S

    someone mst have downloaded it, host it! go on!

  42. #42
    degeneratebum
    Guest
    can't even download it... :/

  43. #43
    DryCockleMartyr
    Guest
    IF anybody has the ability to share or host this file with those desperate to try it could you pleae let us all know. I'm turning blue with desperation to get this mod . :anime:
    PLEASE, PLEASE, PLEASE help us out if you can.

    Thanks heaps.

  44. #44
    zenprime
    Guest

    Yes!!!

    Oh my god I found a way to get this mod. I can't believe I didn't think of this before! Using WaybackMachine.org I was able to download this mod. Anyone have a place I can host it for everyone? Or should I just email it out?

  45. #45
    Treaos
    Guest
    using Zen's method i too got this mod, so i think its safe to say that for the time being it is viable if only through strenuous effort(lol muse click so hard to do)

  46. Homeworld Senior Member  #46
    Lord Emptiness Void's Avatar
    Join Date
    Jul 2004
    Location
    Romania
    zenprime mail it at thevoid2005@gmail.com and i'll host it at hwaccess.net

  47. #47
    EDIT: The waybackmachine works! Wow that is a very usefull site!

  48. #48
    Can someone who has this mod please send it to me.

    grooveboy@hotmail.com

  49. #49
    Member
    Join Date
    Feb 2005
    Location
    Right behind you... And slightly to the left.
    ah... i was wondering what program you used to make the icons? i have been at a loss for trying to create my own recently... *sigh*

  50. #50
    DryCockleMartyr
    Guest
    Could someone please email this mod to me - drycocklemartyr@dodo.com.au - or direct me to a working link to download it. PLEASE OH PLEASE OH PLEASE. :loco:

    Thanks in advance to the savior who delivers this to me. :bow: :bow:

    DCM

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