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Requiem War HW1 MP to HW2 conversion - part 4

  1. #51
    Demigod of Pain Enterprise-E's Avatar
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    Wow, i hope they arrive soon!

    Send them even if they are not fully functional.
    (for example, i guess the Defense fighter won't be working)

    As for the size, i thought of the defense fighter and the attack bomber as smaller. Look at the cockpit part. The Kaark should be way smaller, similar in size to the Triikor.

    And now welcome who will build all these beautiful strikecraft: Here comes the Goddess of Darkness, the majestic Saarkin-Cho Carrier... even the Qwaar-Jet looks small in her proximity.



    Ave Qwaar-Jet!
    "Once again shall the great seas of space run red ...with the blood of Hiigara"

  2. #52
    Banned Jaen-ni-rin's Avatar
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    :omg: Awesome !!!!!!!! :omg:
    But show us the docking bay, please.

  3. #53
    Deimos
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    @Jaen-ni-rin Come on, don't be so fast to look into lady's "docking bay"

    And here's some of my work

    I chamfered it a bit since previous version, added some more goblins. Now it just needs proper smoothing and it will be ready to do a test import with HW1 textures.
    Last edited by Deimos; 21st Sep 04 at 11:59 AM.

  4. #54
    Banned Jaen-ni-rin's Avatar
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    Why not ? You think Sajuuk-Cor will pop out and fry me with ion beam ???

    @ Drooling Avatar cruiser
    :omg: THIS ROCKZ. AS QWAAR-JET ROCKS ON TAIIDAN SIDE, AVATAR ROCKZ FOR HIIGARAN.
    Excellent work Deimos. I guess Enterprise-E is proud of having such a talented guy in his team

  5. #55
    MeaserSAR
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    Very nice work on the carrier, she's gorgeous. And that Kushan HC looks even better, can't wait for the textures

  6. #56
    Deimos
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    Surely, i'm not as talented as Enterprise, but i do my best to keep up with him

  7. #57
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    Quote Originally Posted by Enterprise-E
    As for the size, i thought of the defense fighter and the attack bomber as smaller. Look at the cockpit part. The Kaark should be way smaller, similar in size to the Triikor.
    However, the Attack bomber probably has two people in it, and its certainly possible that the DF has a second crewmember as well ("Go out and polish the lenses!")

  8. #58
    So Ent you went with the elongated Carrier? It looks cool, but I still preferred the original design, oh well...majority rules.

    p.s. the trapezoid wit the 2 circles in it on the side of the carrier just freaking annoys me, the circles just doesn't seem to be as well defined as the rest...yes I'm probably being annoying but I want everything in the mod to be perfect , of course u don't have to listen to me.

    Deimos, The Avatar is looking awesome! Can't wait to see that beauty in-game! (or isn't it already there? I've got bad memory so I can't tell ^_^)

  9. #59
    Demigod of Pain Enterprise-E's Avatar
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    @In4ser: yeah, the texture on those circular thingies is already stretched to make them less "elliptical" Maybe i'll model them at the end, but that would consume a hell of polygons...
    oh, and the original version looked too stubby for most ppl (including me, however i still loved her). Same problem is with the Kushan Assault frigate.

    Oh, and i'm proud that Deimos is my fellow anyway. i never had a reliable and talented member before in any of my projects.

  10. #60
    BentusiTrader
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    I'm lovin the back of the new defender, but its guns are still pretty blocky (have they changed from the old model?). I know the Tai's are supposed to be squarish, but what about putting a small hard bevel on the pseudo-turrets' edges? Or maybe making a small hole for the gun? It already looks cool, but I think those changes would really bring it out more

  11. #61
    Deimos
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    In4ser - there was a test version of Avatar in game, but it didn't even shoot and it's shape was too simple, as most people claimed, so i modified the main mesh to be rounder in some areas, especially the engine section and the bottom, and redone most of the goblins. Back then i stopped at less than 3500 polys, now it's above 4100 Maybe i'll add a few more details, but i don't know about that yet.
    This is how the Avatar looked like some time ago, before these changes.

  12. #62
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    @ Deimos : I don't know why anyone would complain about the previous version (yes, this version is nicer, but that previous version is nothing to complain about).

    @ EE : I know you could model the elliptical thing on the carrier, but I think you're right that it would consume too many polys (please, please don't make a mod that is so high poly and high res texture that most people won't be able to use them playably in game).

    I like the relative size of the Carrier to the Heavy Cruiser. In fact, I like the very careful way the team is balancing everything from size to damage capability, etc.

    I would much rather wait for something that is done right than to have something that is a rush job. At the same time, the team does seem to be making a tremendous effort to keep things moving forward.

    Thanks.
    10% of life is what happens to you and 90% is what you DO about it

  13. #63
    Senior Member DeathWish's Avatar
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    I used the original scale for all the taiidani fighters, the difference in size was probably countered by NLIPS in-game. HW1 models are notorious for having funky scales. According to HW Shipyards the Defense Fighter has a crew of 1 by the way (and they always use the most expendable pilots for them since they don't live long lol).
    Requiem War - Modeller

    http://www.requiemwar.net

  14. #64
    Avatar Terminus
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    Hunh. Seeing as Defenders are heavily armored, one would think they might be slightly bulkier?

  15. #65
    Senior Member DeathWish's Avatar
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    Like I said, NLIPS was used to tweak model sizes in the original HW so that their actual models did not need to be to scale. I'll rescale them compared to the Triikor interceptor by cockpit size.

  16. #66
    Koloth
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    This may be kinda a stupid question, but can't you simply read off the NLIPS scale values right off of the .shp files and scale by it? If I remember properly, the NLIPS have two factors defined, one for a constant scaling factor and another for the non-linear terms.

  17. #67
    Senior Member DeathWish's Avatar
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    Yes, that's one thing I was planning on doing, but beyond that we're hoping to scale our ships so that they look good alongside HW2 ships, and as such we need to stick to the HW2 scaling I think, unless I misunderstand where EE and Deimos are going with this.

  18. #68
    Deimos
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    Well, yes - it would look stupid if HW1 scout would be bigger than HW2 corvette, so reading NLIPS settings is not enough. We have to take other sides (HW2) into account as well, and find something in the middle. Scalling by cockpit sounds fine to me, but since i don't import any ships myself, it's E-E's and Deathwish's call.

  19. #69
    Koloth
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    I was just thinking that you could scale by the NLIPS factor first, and then scale all of the fighters by the same ammount so that the cockpit size matches properly. The same process could be followed for all of the other ships. Use the NLIPS so that within a class of ship (fighters, corvettes, frigates, etc) they would be scaled the same, and then scaled to match with HW2 sizes per class.

  20. #70
    Avatar Terminus
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    Well, squiffy. NLIPS is very silly... homeworld2 stock looks especially silly with NLIPS on.

  21. #71
    Senior Member DeathWish's Avatar
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    Koloth: Yes, that's what I had in mind, NLIPS to get the original HW1 scaling then cockpit sizes to get HW2 scaling. After all, I doubt the Kushan shrunk when they returned home.... (hmmm... maybe hiigara has much higher gravity than Kharak did, and as such they were pulled closer to the ground, and after several generations were a short and stout people.... lol)

  22. #72
    Demigod of Pain Enterprise-E's Avatar
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    Kushan fans, i have something for You! Although im a fanatical Qwaar-Jet worshipping imperial loyalist, who only likes Kushan ships as burning wrecks drifting through space, i couldn't resist sending some visual records of this: The Divine Wrath of Goddess Karan S'Jet. Deimos has made a real perfect model of him.



    It was a hard job for our salvage corvettes to seize this one:


  23. #73
    Banned Jaen-ni-rin's Avatar
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    :jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw::jaw:

    *drools

    Thou best shippies from HW 1 made by best shipmakers

  24. #74
    Deimos
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    Awesome screenies, E-E
    Now i have to fry some Vagyr to test it

  25. #75
    Banned Jaen-ni-rin's Avatar
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    Quote Originally Posted by Deimos
    Awesome screenies, E-E
    Now i have to fry some Vagyr to test it
    Famous pink Veygr mothership

    And I've said Deimos you're on Enterpises-E level. He said the same thing.

  26. #76
    Deimos
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    some screenies with my favourite colour scheme. And of course pink Vagyr ships

  27. #77
    Yeah, Deimos...the Avatar is easily as good Qwaar Jet's. Btw I've seen this is quite a few screens but wut exactly is with the dots outlining some of the hullplating or something. Is done on purpose or it lighting causing it dotted look or what?

  28. #78
    Mineteaser
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    Can you make an option where you can pick your ion beam color like you would choose your color scheme?

    P.S. How much % of this mod is done now?

  29. #79
    Mr. Pete
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    Don't say things like that tis discouraging.

    That avatar is amazing, thanks guys for doing what you do, and for bringing screenies like that to out worthless eyes...

    In4ser AFAIK they're little bits of background.

  30. #80
    Deimos
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    @In4ser - These points are actually diagonal lines looking like that on low-res HW1 textures. It should look better, especially at capships, when textures are redrawn. At this point HW1 texture simply looks better than no texture

    @Mineteaser - it's really hard to say. You can see how it develops on the modelling side at our forums. The ship progress tread shows up to date situation:
    http://requiemwar.tengun.net/forum/viewtopic.php?t=7
    But there are other sides than that, like scripting, sounds, etc. Here we have a bit less progress.

  31. #81
    Well I was refering to Qwaar-Jet, isn't it listed as 100% in ship list

  32. #82
    Deimos
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    Oh, this! Well, it is hull plating, but since it's small, at this distance it looks dotted, because Anti-aliasing isn't enabled. At closer range however it looks fine.

  33. #83
    Freelance Armorer SvK's Avatar
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    I worry that you're staying too close to the HW1 ships. The R1 Heavy Cruiser looks so close the the HW1 version I can hardly see where all the extra polygons went.

  34. #84
    Demigod of Pain Enterprise-E's Avatar
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    You'll experiance it far better when playing with it. Screenies never show the full grace of the model (for example In4ser's dotted lines, that's actually modeled hull plating) Not to speak of that most models still have HW1 textures assigned. Especially the Avatar (R1 HC) will be looking far better with similar high-res textures than the Qwaar-Jet. Although is have to admit, black team color hides lots of detail. Look at the previous page, there's a screenie with original Kushan color scheme, there You can see all the modeled hull plating.

    Other than that, we want to be as close to HW1 as possible, just give the ships much more detail when You view'em from close-up.

  35. #85
    вяιηgιηg вα¢к тнє нσттιєѕ! scottismo's Avatar
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    For some reason, the thought of playing all the homeworld ships in homeworld 2 is very appealing....and increasingly appealing by the day to me. I salute you guys and also i must get around to doing that news post on RU
    May the power protect you, always.



  36. #86
    asgard00
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    Is there a Beta release of this mod yet?

  37. #87
    Deimos
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    Nope, and i don't know it there will be any - probably we'll do just closed beta test inside the team, and release completed mod. Maybe there'll be a demo version, but we haven't discussed that yet.

  38. #88
    Demigod of Pain Enterprise-E's Avatar
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    The first thing that is 100% to be released will be the Multiplayer Conversion.
    Don't let confuse Yourself, this release will NOT contain any Kadeshi, Turanic Raider, Bentusi or whatever other HW1 ship, it will only add the Taiidan and Kushan races aligned to the HW2 ones.

  39. #89
    Banned Jaen-ni-rin's Avatar
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    Oh yes, the multiplayer conversion first

    Continuing with licking boots the both battlecruisers are GREAT !!!

  40. #90
    Senior Member DeathWish's Avatar
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    Hi guys, sorry I haven't been in the picture much this last week, my computer died shortly after I got home from work on friday and I had to buy a new motherboard and processor. At least I won't be crashing all the time anymore. Sadly, the taiidani fighters will have to wait til next week. Don't worry I didn't lose any data. I will have to reinstall maya and the relic plugins though and that will take some time... :-/

  41. #91
    Banned BmB's Avatar
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    I tell you... make a "Mission scripters needed" on the threads name!!!

  42. #92
    Onslaught-X
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    Can't you guys double the polygoncount so that the graphics are somewhat better than the original ships in Homeworld 1.
    Maybe you don't even have to enhance the polygoncount but please just enhance the textures.
    Please!!!
    Do it for the diehards that are still out there like me.

    By the way will the Homeworld Cataclysm also be added?

  43. #93
    Onsalught: you obviously haven't looked at the screenshots, the ships have been lovingly recrafted, polybumped and the textures made higher res (on only some ships so far).
    Last edited by evillejedi; 28th Sep 04 at 11:14 AM.
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  44. #94
    Avatar Terminus
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    The only one with obviously higher quality textures is EE's Qwaar-Jet, right? I think...? Most other ships (and the ion cannon) are Frankenstein jobs, direct porting at its most direct...

    You know, the keeper ion beam works just dandy as a red ion beam, and its textures are almost identical to the originals'.

  45. #95
    Demigod of Pain Enterprise-E's Avatar
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    The ion-beams on HW1 ships will all use the original HW1 textures, i thought it's visible on Deimos' screenies of the Avatar. We don't get satisfied with some orange keeper beam, we bring back the original ones:-)

    Oh, and all ships that are in game are fully remodeled. The textures, however are only high-res on the Qwaar-Jet, the Skaal-Fa, the Saarkin-Cho, and the Koraal Gravwell right now...

  46. #96
    Onslaught-X
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    But the textures will be higher res than on either HW1 or Cataclysm?

  47. #97
    Deimos
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    generally yes, but biggest differences will be visible on super capships, frigate and strike craft will be only slightly bigger, but they will still look better than in HW1, as team colours can be anti-aliased in HW2 engine.

  48. #98
    Avatar Terminus
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    You guys sure you're not even going to investigate upgrading ion textures to HW2 standards?

  49. #99
    Deimos
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    we'll see about that later, it's just a cosmetic change. Now the most important thing is that Kushan beams are red, they cast red light when firing, and they are all (including Taiidan) in HW1 style.

  50. #100
    BentusiTrader
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    I like the old look of the ion beams, but where they connect with the ships' emitters looks icky (since it's actually touching the model, the sprite gets cut off). Are you guys considering keeping the HW1 texture but maybe moving the beam out from the emitter a little ways and puttin a "focus ball" on the end ala HW2?

    What I'm talking about:
    "Focus ball" approach in stock HW2

    Dustwars-style beam

    *shrug*

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