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Requiem War HW1 MP to HW2 conversion - part 4

  1. #401
    Ghent
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    Quote Originally Posted by DeathWish
    The current defense fighter targets missiles instead of kinetic rounds and it's VERY good at it. As good as the HW1 equivalent was against kinetic rounds. Unfortunately FX are untargetable in HW2, they are not objects in the game world but rather a graphic that is drawn temporarily and then deleted once the animation is over. Also missiles have AI, kinetic rounds do not. Converting them all into missiles would increase the AI workload exponentially. It'd also decrease accuracy quite a bit but would make it more like HW1 accuracy. It's a tradeoff that we have considered in the past and will probably at least test before tossing out altogether. I'd actually recommend creating a new class called "Kinetic" which is basically a clone of the munitions class, and then the defense fighters would function exactly as they did in HW1.
    Deathwish, that'd probably work... however, after further consideration of the issue: In HW1 the devs basically hacked their own game, and wrote in special functions for the defense fighter. It wasn't shooting down projectiles so much, as the game watched for any weapon sprites that would fall within the ~2000m range (or whatever) of the defense fighter, in a sphere... anything detected within that range, had the defense laser effect drawn to it from the defense fighter, and the object was deleted.... by the game engine and not the effect (.ebg) file.

    In HW2 things work slighlty differently, it seems. .lua script files could hold the potential to detect sprite objects, weapon fire, and "delete" any such objects found within a certain range of the defense fighter. I certainly don't know the commands for such an operation myself, but it's extremely plausible given the vast increase in commands and functionality of luaC in HW2.

  2. #402
    Senior Member DeathWish's Avatar
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    I think you overestimate the plausibility of LuaC modification in HW2. It's mostly only good for scripting. I don't know what it would take to do that but it'd be worth a try. So far as I know there's no way to effect weapon effects once fired.

    Personally the more I play test this, the more I like the way the defense beams work as it is. Missiles are fairly plentiful in HW2 and a missile only beam is quite the life saver when fighting against the vaygr. It's also useful when going against taiidan of kushan missile destroyers. To a lesser extent it also works well against hgn torpedos but they aren't common enough to warrant building several defense fighters to stop them.
    Requiem War - Modeller

    http://www.requiemwar.net

  3. #403
    SGT.ANDRUS
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    loveing your work so far cant wait to see it come out i miss my old hig destroyer

  4. #404
    Iostream
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    do you import the old ships in then increase their poly, or build new ships from scratch?

    also, would the SP in RW be the old storyline, or a new one? and would it include the hiigaran and vaygr in it?

    lastly, what about doing a conversion where the ships are from hw1 but the turrets and stuff are hw2? i'm really talking about cap ships and super cap ships; corvettes would look out of place with other turrets on em!

    oh yeah, your forum is doing this;
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    phpBB : Critical Error

    Could not connect to the database

  5. #405
    Senior Member DeathWish's Avatar
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    Everything is going to be as close to HW1 as possible while in graphical aspects we will attempt to as loyally as possible portray hw1 ships and weaponry in a hw2 level of detail.

    Most of our ships, I believe, are modeled from scratch, or if modeled from existing ship models they're almost entirely redone.

    The forum was having technical difficulties earlier, I don't know why. It's back up now.

  6. #406
    Member 3dfx's Avatar
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    it will be posible to play Higarans vs Kushan or Taiidan vs Vaygr ? In other words,all races would be playable ?
    The war for Homeworld is over now,but the galaxy reamins a dangerous place....

  7. #407
    Senior Member DeathWish's Avatar
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    Yes. Turanics and Kadesh may also be playable in the near future as well.

  8. Homeworld Senior Member  #408
    Lord Emptiness Void's Avatar
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    after you finish this initial part,will you merge with kadeshi mod? (if tefeari agrees)

  9. #409
    Demigod of Pain Enterprise-E's Avatar
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    We won't merge with it that's for sure. More than one person in our team had conflicts with Tefeari in the past, so a merger is unlikely. Another reason is, that we enjoy modeling and enhancing the HW 1 races on our own (this is why we spend so much time on creating RW), and simply don't need to merge with the Kadeshi mod, as we'll be able to easily produce the models ourselves, to our liking.

    Another useless little feature: as badges generally don't look good on most HW1 ships, and are a lot of extra work to implement, we don't wanted to feature them at all. However after a recent game with Deimos i realised that they can give so much character to Your fleet, that i thought, that they could be there on the largest ships, such as Carriers and Motherships.

    Being the first ship to do this, now the Saarkin-Cho Carrier displays badges:

    Relic badge (i had made a Taiidan one in the past, but it's by my Girlfriend, i don't have it at home. When i have retrieved it, i'll post update):

    Exclusive Requiem War badge made by Deimos:-))
    Last edited by Enterprise-E; 15th Feb 05 at 10:26 AM.
    Ave Qwaar-Jet!
    "Once again shall the great seas of space run red ...with the blood of Hiigara"

  10. #410
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    Any estimate on completion date yet? I'm drooling here.
    Hobbes! She stumbled into the perimeter of wisdom!!! Run!!

  11. #411
    Banned Silver_Wolf#'s Avatar
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    U and me 2 man i miss the god of pain and his little helper The Multi-Gun Corvet

  12. #412
    BentusiTrader
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    Sooo...pretty...

    Any reason why the carrier textures are so blocky? Are they still being worked on?

  13. Homeworld Senior Member  #413
    Lord Emptiness Void's Avatar
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    i think those are the old hw1 textures

  14. #414
    Iostream
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    they look the old unblurred textures yeah.

  15. #415
    Demigod of Pain Enterprise-E's Avatar
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    they are redrawn, and all details are enhanced (look on the side, or the stripes on the top hangar) so that they don't have blocky edges , only some random paneling sux.
    The carrier generally looks bad in black, and somehow the texture is uglier, but else You won't be able to see the RW badge correctly:-)

  16. #416
    Banned Silver_Wolf#'s Avatar
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    Hey guys where can i find a dldable version of this mod?(coz i looks almost done and i wanna use the god of pain ).

  17. #417
    Senior Member DeathWish's Avatar
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    Not too much longer. We've only got half a dozen taiidan ships left to get in-game (most of which are already modeled). The Kushan are barely started though. All the kushan frigates and most corvettes have at least been modeled. Half the kushan frigates and both destroyers are in-game. Both races are lacking motherships.

    Once all the ships are in-game there will still be balancing to do, and a lot of scripting. Right now a lot of the ships are merely using workarounds until we find better ways of implimenting HW1 features; The defense fighter only shoots missiles not kinetic rounds, the defense field frigate works the same as the HW2 equivalent which is not quite the same as the HW1 one. The grav well doesn't work quite right, and there's no way to do minelayers the way HW1 did them. Then there's a matter of formations, I miss sphere dammit! I'll have to talk to the others about it but I'd be willing to release the pirate races as mini-mods while waiting for the Kushan to catch up with the Taiidan.

    Edit: Hey Ent-E the forums are down again. Would you like me to register requiemwar.net and put it on my own web server?

  18. #418
    Iostream
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    you could do a taiidan side beta test, to keep the now interest i'm sure where are literally loads of people who'd love this mod to come out, but a long development time with no betas could kill the enthusiasm. even so, i've been waiting fro this mod ever since it started

    call me a die hard fan or what

  19. #419
    Senior Member DeathWish's Avatar
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    I don't think we will release the taiidan until the kushan are ready too, and both races are well balanced. We've never been in a hurry to make a release or to keep enthusiasm. hang in there we'll have something playable relatively soon.

  20. #420
    Iostream
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    ok

    could there be a few more videos of ingame ships then? someone vid that quaar jet

  21. #421
    Senior Member DeathWish's Avatar
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    I'll see what I can do.

  22. #422
    Senior Member DeathWish's Avatar
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    I've lately not been posting things before I get them in-game but I've just started on my newest toy and am getting so excited that I just have to share a render



    I've already finished the root mesh for the most part at around 3000 polies, pleanty of room for goblins up to 8000

  23. #423
    Banned Jaen-ni-rin's Avatar
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    *Drooooooooooooooooooooooooooolz

    Very nice model.
    I'm so excited, we're going to be Jedi
    Just can't wait for mod. Iostream, your enthusiasm is very infectious. The resistance is futile, we nedd mod !!!

    J/K But it would be nice if the mod alpha/bete/theta or somewhat will be released soon.

  24. #424
    Yoris
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    The Kadeshi AND the Turanic Raiders will be playable in the near future?

    Now this mod just got 10x as more interesting. There's something about those two races that are so cool and mysterious.

    From the HW games, we know the Turanics have fighters, bombers, Missile Corvs, Ion Array frigs, Carriers, Raider Outposts, and even captured or loaned Taiidan Cruisers. It would be awesome to see their fleet entirely filled out. We know from HW:Cat that the Raiders expanded to have many fleets.

    Impressive mod.

  25. #425
    Senior Member DeathWish's Avatar
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    We're not planning on making any ships that were not in the original hw until the mod is completed. *shrugs*

  26. #426
    Mineteaser
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    this is the most antisapated mod out there (i think... :hmm: )
    besides that...HURRY!! :rage: ...please

  27. #427
    Deathblow
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    I too am in awe. Its been years since I lasted commanded a Taidani destroyer (since I lost my Hw1 CD in college). Can't wait!

  28. #428
    Senior Member DeathWish's Avatar
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    I wasn't gonna post any more in-progress screenies but *Shrugs*



  29. #429
    oooo perty!

  30. #430
    Senior Member DeathWish's Avatar
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    Nah, THIS is perty! (and currently my desktop wallpaper too!)

    http://www.slothworks.com/RequiemWar..._wallpaper.jpg

  31. #431
    BentusiTrader
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    So....yummy....

    How are you handling the launch/dock slot-ring-thingy?

  32. #432
    Senior Member DeathWish's Avatar
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    Dunno yet, I'll be working it out over the weekend....

  33. #433
    Deimos
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    Good job, DW We have a 'walpapers' tread at RW forums, You know, so maybe You could post this needleship picture there?

  34. #434
    Senior Member DeathWish's Avatar
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    I will after I add a RW logo and find a better font for it

  35. #435
    Deimos
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    How about the text i have in my sig? It's based on one of HW1 wallpapers. I can supply a bigger version of the text if You want.

  36. #436
    Yoris
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    Innocent suggestion: It would be fairly exciting to see the first stage of REQ with the Taiidan ships alone, which would be viewed as a major accomplishment in and of itself. A second stage would include the Kushan. Then singleplayer, other races, etc...

    I'm just saying this because the scope of your mod is essentially massive. A total conversion and release might take longer to do than planned. People get hyped up, wait, then leave. If the Taiidan actually got released, it would change everything. REQ would be THE mod for people who want Homeworld. There'd be more participation, feedback, production, testing, you name it.

  37. #437
    Banned Jaen-ni-rin's Avatar
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    He's right !!! Give him some beer !!!

    Anyway. Yoris is really talking sense. If a beta with Taiidan only will be released it would really attract people to your mod.

  38. #438
    Mineteaser
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    Yep. :nod: I would really like to see that!

  39. #439
    Senior Member DeathWish's Avatar
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    I'm doing the Kadeshi right now because I need a break from the player races. Once I finish them I'll help deimos with the kushan *shrugs* I don't think there was ever a "plan" that we were sticking to, and I don't think we've ever worried about how many people would wait for our mod. It'll be released when we have something that we feel is worth releasing and not a moment before. The minimum release will be the kushan and taiidan fleets with a complete ship listing of all the hw1 ships. I've been talking with Deimos and we are considering doing a closed alpha before releasing to the public once all the taiidan and kushan ships have been imported.

    Meanwhile if I can get the kadeshi done all by myself and if Deimos and Ent-E agree, I may release them as a minimod.

  40. #440
    Demigod of Pain Enterprise-E's Avatar
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    i was thinking about releasing the semi-completed Taiidani as a race add-on long ago... The problem is that the ships are in game and look very good, but there are problems with many basic functions, such as missile destroyer's ammo, gravwell, etc... Not to talk of such little details than sounds... HW1 ambient sounds work fine, but engine sounds give problems, i'm still trying to find a way around it.

  41. #441
    Iostream
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    Yoris said;
    Innocent suggestion: It would be fairly exciting to see the first stage of REQ with the Taiidan ships alone, which would be viewed as a major accomplishment in and of itself. A second stage would include the Kushan. Then singleplayer, other races, etc...

    I'm just saying this because the scope of your mod is essentially massive. A total conversion and release might take longer to do than planned. People get hyped up, wait, then leave. If the Taiidan actually got released, it would change everything. REQ would be THE mod for people who want Homeworld. There'd be more participation, feedback, production, testing, you name it.
    isn't that a fancy way of saying what i said..?

    ent-e is right, as much as i don't want to agree. the least we should get is a balanced fleet with as few problems as possible, which at the moment is too soon. i guess it'd ruin it for us too

    i have an idea for skinning the main menu system, i'll put some screenshots up when i've got somewhere, if the RW team are interested...

  42. #442
    Banned Jaen-ni-rin's Avatar
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    Hey. The Kadeshi idea is good. Doing this is even than releasing incomplete races. It'll feed those impatient of waiting for full release.

    Uh, and fancier way means more convincing

    Anyway, skining Main menu is pretty easy.

  43. #443
    Deathblow
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    The problem is that the ships are in game and look very good, but there are problems with many basic functions, such as missile destroyer's ammo
    Have you tried creating 2 missles in the same hardpoint? One fires at the normal slow rate and the other is available through the special action key and fires a salvo of 8 missles apiece and takes 2min to recharge. Isn't exactly "ammo" but might be a reasonable alternative....that is, if it would even work

  44. #444
    Iostream
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    i know skinning the main menu is easy, i just wondered about doing a vauge concept

    besides, i'm a hw1 modder myself, i can't even do anything with 2 lol

    update;
    see what you make of this, i;ve not added the requiem war bit but it's just after an hour...
    Last edited by Iostream; 20th Feb 05 at 5:44 AM.

  45. #445
    Demigod of Pain Enterprise-E's Avatar
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    Hey, Iostream i like what You're doing with the main menu. i also wanted to give it a try sometime, but ship modeling has priority... Could we also insert a custom RW image into the background?
    /me thinks about nice HW1 ship renders...

    Hey DeathWish, i had to strike back for that beautiful Kadeshi Mothership, so i started this one:-) This is just a little preview i could'nt resist to show. At present state i have used up only 50% of the polygon budget, so i have more than four thousand left for superdetailing...


    And this one needs texturing. After that's done, i still have more than 2000 polygons left for some more details:


  46. #446
    Banned Jaen-ni-rin's Avatar
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    Droolz at pics.

    Iostream, how you changed the font to make it's first letter different colour ???
    Have you got properly decompiled hw2styles.lua ???
    If so then please mail me it !!!!!!!!!!
    Also have you tried to move buttons to center like in HW 1 ???

    Enterprise -E, your mothership is lovely !
    And so is Turanic carrier. Man, things are happening pretty fast now !!!

    BTW RW Forum doesn't work
    BTW2 Enterpise - E wher I can download your ship making tutorial ??? It was useful.

  47. #447
    Iostream
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    here's an update, it's not very good, and it will change because it doesn't really show what the mod's about too well, but here tis;



    icould do with some help making it work, i need to convert the background to .rot (or .mres?) and i need to figure out how to get those buttons working as well.

    how you changed the font to make it's first letter different colour ???
    that's directly from hw1, i'll work on making it so that it works as shortcuts.

    Have you got properly decompiled hw2styles.lua ???
    no, i'm working from a newmainmenu.lua script
    hw2styles.lua would be useful, but i can't seem to unbig it without the program crashing for some reason.

    Also have you tried to move buttons to center like in HW 1 ???
    yes i have, but i can't figure out how at the moment. i was originally gonna do that, but i decided to do a hw1 menu in the style of hw2, so you could stick in a screenshot of the game.
    Last edited by Iostream; 20th Feb 05 at 11:19 AM.

  48. #448
    Member spacewolflord's Avatar
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    Who about a Carrier Only release. To go with the Carrier only play stile. Just a thought
    The Intuitive Mind is a sacred gift, the Rational mind, a loyal servant. Our society has honored the servant and forgotten the gift.- Albert Einstein
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  49. #449
    Iostream
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    just a small and unglamourus update, the skirmish menu;


  50. #450
    Demigod of Pain Enterprise-E's Avatar
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    Hey, Iostream ,great work! How kind of You to contribute! Can't wait to integrate those menues into RW.

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