Deathwish, that'd probably work... however, after further consideration of the issue: In HW1 the devs basically hacked their own game, and wrote in special functions for the defense fighter. It wasn't shooting down projectiles so much, as the game watched for any weapon sprites that would fall within the ~2000m range (or whatever) of the defense fighter, in a sphere... anything detected within that range, had the defense laser effect drawn to it from the defense fighter, and the object was deleted.... by the game engine and not the effect (.ebg) file.Originally Posted by DeathWish
In HW2 things work slighlty differently, it seems. .lua script files could hold the potential to detect sprite objects, weapon fire, and "delete" any such objects found within a certain range of the defense fighter. I certainly don't know the commands for such an operation myself, but it's extremely plausible given the vast increase in commands and functionality of luaC in HW2.