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Homeworld 2 Complex 8.4.3

  1. #1301
    BigDeth
    Guest
    I cant wait! Take your time. Oh the conflicting emotion! We are all anxious for release thats for sure, but I would rather see a few little bugs than shovelware....great job Behgins and Team. Really looking forward to playing, and I speak for about 10 ppl I know and play with.:clap: :turtle:

  2. #1302
    darkwave
    Guest
    I become crazy as hell when i see thaht screenshots !!!!

    Wonderfully great work !!!!

    Hope that it releases soon

  3. #1303
    Lankles
    Guest
    It seems we will not be disappointed! Not that I ever thought we would be.

  4. #1304
    So close!

    I hope it's finished before tomorrow, I can spend the whole day playing complex!

    Until then I'll just keep twiddling my thumbs! :comp:

  5. #1305
    Isul
    Guest
    Fantastic work as always Beghins! Hope 5.0 becames available for download soon. Thanks for sharing your talent with us.
    Best regards

  6. #1306
    acrolyte
    Guest
    Hmm what to do until it comes out... I KNOW, I'll play complex!!

  7. #1307
    Gotcha
    Guest
    Two new Hiig cap ships and a new frigate...

    Anything new in the Vaygr fleet?

    Looks like we'll have to recruit officers too...

  8. #1308
    Sarkazein
    Guest
    Looks great! Was that a trade ship? Ala trade carts in AoE? Sweet.

  9. #1309
    Ontaga
    Guest
    this looks off the hook

    man beghins you and your guys should make homeworld 3, you have taken this game to a whole new level

    you should also try to make a Bentusi mod, i've played alot of them but they all suck

    maybe you could all make a good one

  10. #1310
    Juggernaughty
    Guest
    This is one massive freaking thread. It's getting close to 100 pages! Now you've GOT to have something special for THAT to happen. Makes me all the more excited that I'm getting a new computer soon. :-D Can't wait, looks bloody friggin' awesome!

  11. #1311
    yacoub
    Guest
    yeah looking forward to this

  12. #1312
    84HAGN
    Guest
    Got any time frame really want to play it really really bad

    Thanks

  13. #1313

    Help with shortcut changes

    I tried to make the changes to my desktop shortcut (type -mod Complex43.big at the end of the path) but when I click OK, I get an error message, "The name C:\program files\homeworld2\BLAH BLAH BLAH...specified in the Target box is invalid. Make sure the path and file name are correct."

    I tried changing the "Start in" and "Target" boxes, both no go.

    And I figure this is the only way to play the game with this new mod, right?

    Whatttup?

  14. #1314
    Reven37
    Guest
    Hi guys. Just stoping by to say how much I am enjoying this mod; been playing a while and decided to sign up for the forum to say so. Keep up the work. Looking forward to the next version.

  15. #1315
    shadow51689
    Guest
    Darkhelmet: Make sure you put -mod Complex43.big AFTER the quotation marks, and you want the "Target" box. Example:

    "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod Complex43.big

  16. #1316
    Gotcha
    Guest
    Please read the thread a few pages pack, this question must have been asked at least... too many times.

    Beghins, do you have plans for new DD and BC ships? The more I look at HW1 destroyers and dreadnoughts, the less I like the HW2 versions... Especially the Hiigarans...

  17. #1317
    shadow51689

    THANK U! I even Googled and no help was there, so thanks.

    Been playing for a couple hours and was wondering if anyone has volunteered to spell check. I noticed a lot in just the little time I have been playing so if I can help with the next version let me know how.
    Last edited by darkhelmet; 17th Aug 06 at 8:38 AM.

  18. #1318
    Juggernaughty
    Guest
    A random question, because I can't find instructions anywhere else, how do you use those damn Hyperspace Gates with the Vaygr? I was thinking of strategies the other day and remembered about the Vaygr's special platform used oh so much in campaign, and how I tried to use it in a skirmish and couldn't figure out how to use them. How do you connect 2 gates, and how do you get them to hyperspace a group of ships?? (And does it still cost anything?)

  19. #1319
    hi fantastic mod, its awsome, keep up the good work

    @juggernaughty, you send one to were you want to go, then select one and right click on the other, then you select a group of ships and right clilck on the closest gate.

  20. #1320
    Yargnit
    Guest
    Behgins, when can we expect to see release? You'd last said like the 11th hen you got back from vacation... which was almost a week ago.

    Also, do I see that right n that the Juggernaught is just a flying bomb?

  21. #1321
    acrolyte
    Guest
    Yeah that was bugging the crap outa me, I thought the Juggernaught was an obese battlecruiser not a kamikaze capital ship!

  22. #1322
    shadow51689
    Guest
    We did "see" 5.0 on the 11th. See the screenshots?

    Not so sure about having a giant capital ship bomb... but I have faith that Behgins has created something unique and worthy of the Complex mod.

  23. #1323
    Juggernaughty
    Guest
    I doubt it's a kamikazee capital ship, that would be so cheap, you could build one and hyperspace it next to their mothership, move it in closer and detonate and kill everything. I don't think he'd do that. It says on the description that it's armed with 2 nuclear bombs. And if you look at the screens closely you can see upgrades for bomb detonation power and bomb detonation range.

    There, it "launches(?)" nuclear bombs. Not a kamikazee ship...

  24. #1324
    acrolyte
    Guest
    i hope your right but then why wud beghins giv us a screenie of it blowing up? also in 1 of the screenshots you can see that were getting new strike formations, a great idea and a welcome addition to complex i say! oh and what do you think the purpose of the trade container is going to be?

  25. #1325
    I think building trade containers is like putting money in a bank and gathering the interest.

    Similar to the 'hacking' units on the Chinese side in C&C Generals.

  26. #1326
    Lankles
    Guest
    Any news..?

  27. #1327
    darkwave
    Guest
    We are waiting so long so long for the best HW2's mod ever, but it will pay for that long waiting by many hours of battles :tread: and fun

  28. #1328
    Gotcha
    Guest
    :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo:

  29. #1329
    Juggernaughty
    Guest
    Yes, he posted a screenshot of the juggernaut blowing up. But does that nessecarily mean anything at all? And the trade containers, it says in the description in the screenshot that they increase the amount of interest you gain by storing ru's in your trade network? Hmmmm...
    Last edited by Juggernaughty; 19th Aug 06 at 11:46 AM.

  30. #1330
    acrolyte
    Guest
    ok thanks juggernaughty. also i was just wondering are there gonna be any new vaygr units in v5. because the game already seems to be focusing on the hiigaran fleet, i just think that the vaygr need more capital ships and maybe a reworked research tree

  31. #1331
    Sarkazein
    Guest
    Yah so far the Vaygr haven't recieved much attention, so mebbe in 5 they get a lift. Mmmm...

  32. #1332
    Juggernaughty
    Guest
    Despite the fact that this originally was a Hiigaran based mod when it first started out, I believe that it should be focusing just as much on the Vaygr as it is the Hiigarans. If the Vaygr had just as much tweaking and modifying as the Hiigaran's do this could very well be the number 1 mod. Come on lets face it, you really are only as stong as your weakest part. The same rule appies here.

  33. #1333
    extreme_wookie
    Guest
    Someone help me please I don't know how to install the mod.

  34. #1334
    Juggernaughty
    Guest
    Extreme Wookie, try looking back in the forums, pretty much every problem has been covered several times too many, you should find the info you're looking for if you just do a little research.

    And for next time you ask for help, also tell what the problem is. As in WHY can't you install.

  35. #1335
    @ extreme_wookie

    look at replies 1314 and 1316 on page 88 of this thread.

  36. #1336
    Ontaga
    Guest
    this mod is worth all the wait, its going to be off the hook

  37. #1337
    Yargnit
    Guest
    This mod *would* be worth the wait... if it were ever being released. At this point I think Complex 5 release is just a myth... I've treid to hold out hope, but 3.5 months late and release dates just being skipped without word until after does not bode well.

  38. #1338
    I'm starting the last lonely match, now, against the CPU, and it's the last one before the release!

  39. #1339
    extreme_wookie
    Guest
    Pete J, that's not my problem. I inserted the line after the quotation marks, and it just didn't acknowledge the mod at all. It was like I never downloaded it. Maybe a problem when I unzipped it or something? Did everyone else need HardEd to unzip it too?

    Actually, come to think of it, I may not have unzipped it properly. Basically, when I unzip it, HardEd pops up completely blank. What am I doing wrong? I extracted the file to the Homeworld 2 folder afterwards, but I'm not sure I was supposed to do that.
    Last edited by extreme_wookie; 22nd Aug 06 at 8:28 AM.

  40. #1340
    jjwinter
    Guest
    Glad to hear it, Beghins. Thanks for the update, and for your hard work.

  41. #1341
    Juggernaughty
    Guest
    Wow, as of now Beghins' match would be going 1 1/2 hours, I wonder how it's going... Let us know how it went! Win/lose, what side were you and what did you play against...

  42. #1342
    Mrbunchy
    Guest
    :argh: :argh: :argh:

    The anticapation is killing me.

    Please... please let this be the day that Complex Ver 5.0 comes out.

  43. #1343
    Last Match closed, all works fine, Complex 5.0 is ready, only the time to pack it and to upload/upgrade the web site

  44. #1344
    Yargnit
    Guest
    Well I'm heading to work in an hour with high hopes Complex 5 will be awaiting my return.

  45. #1345
    Juggernaughty
    Guest
    Aaaahhhh! Dammit! I Still Don't Have A New Computer! Aaahhhhhh! :madashel: I'm starting to have bipolar episodes now... It's almost ready and I still can't play... ARRRRRRRRR!

  46. #1346
    Sarkazein
    Guest
    XD Can't wait 'till we get this!

  47. #1347
    Lankles
    Guest
    *Drools with eyeball pulsating excitement*

  48. #1348
    84HAGN
    Guest
    well

  49. #1349
    shadow51689
    Guest
    Sheesh calm down. I know of mods (for Freelancer) that are "supposedly' still alive, even after being started, progress being made, then TOTALLY scrapped 4 times, and after 3+ years of waiting. The funny thing is, people STILL await the release of the mod, and many people still have hope with much anticipation.

    3 months delayed is NOTHING. Try 3 years. I trust Behgins to release the mod, be it another month from now, but it'll be well worth the wait.

    Again I have to thank you and your team for all your work Behgins! This really is the greatest HW2 mod out there. (I FINALLY got a new Vid card LOL, goodbye Geforce 4! Just in time for Complex 5.0 it seems! )

    extreme_wookie: HardEd? You shouldn't need HardEd at all. All you do is extract the Complex 4.3 big file to /Homeworld 2/Data folder, and than make a shortcut of the exe with the line mentioned in my earlier post.

  50. #1350
    Sarkazein
    Guest
    Having been an active part of the Freelancer modding scene, I know what you mean, I'm still a part of one of the few still alive (FL:TNG). But, yah, this is nothing, and the wait is gonna be well worth it.

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