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Homeworld 2 Complex 8.4.3

  1. #1401
    Fobolous
    Guest
    Great mod guys!! I really appreciate your work =) so keep it up. Anyways, is there a way you guys can make fighters split up formation during a fight to make it seem like a real dog fight? Thanks in advance.

  2. #1402
    DragonRR
    Guest
    I can confirm that the Rapid Sweeper problem occurs for me on more than just the Epopea map. I think the CPU player caused the issue this time by building a rapid sweeper....

    Quote Originally Posted by Maym
    Awesome mod, adds a level which is definitely needed

    Okay, my feedback for what I would like to see:


    - Basic readme seperate from the in-game tutorial for us forgetful types who don't want the in-game tutorial running.
    - I can't find information on the new formations.
    - Research information expanded to include the benefits of the research, in an abbreviated form perhaps, else you have to jump back and forth between the build and research menus.
    - An extra tactical option of "Hold" which stops all movement but is weapons free.

    Just in case I can't find it in this thread, how do I capture a mining base?

    Thanks again guys!
    You capture a mining base by taking it with a marine frigate and then put harvesters in it to get RU income.

  3. #1403
    DragonRR
    Guest
    Ok I think I have found the problem and fixed it... probably! I've tested this by building several rapid sweepers and letting the game run for 15 minutes or so with the sweepers in operation.

    You will need to be able to extract the complex50.big file (I use unfbig.exe) and rebuild it again with modpackager.

    -------------------------------------

    Once you have extracted the .big, the path to the files is :

    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturret\hgn_rapidturret.subs

    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturret1\hgn_rapidturret1.subs

    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturret2\hgn_rapidturret2.subs

    Note that:
    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturretb\hgn_rapidturretb.subs

    Doesn't need modifying since it doesn't have the newshiptype line in it...

    In each of the three files this line (#31) needs deleting completely:

    "NewShipType.canHaveShadows = 0"

    -------------------------------------

    I haven't tested this for a huge length of time and suspect it isn't the only cause of the CTDs but it appears to fix the rapid sweeper issue for me at least.

    It isn't practical for me to host the completed big file (39mb)
    Last edited by DragonRR; 27th Aug 06 at 11:21 AM.

  4. #1404
    Juggernaughty
    Guest
    " Once you have extracted the .big, the path to the files is :

    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\hgn_rapidturret\hgn_rapidt urret.subs
    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\hgn_rapidturret1\hgn_rapid turret1.subs
    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\hgn_rapidturret2\hgn_rapid turret2.subs"

    On the first line, at the end where it says "Rapid Turrets". The t for turrets is at the end of rapid, and a space is between them. Like this- "rapidt urret.subs"

    Just wanted to make sure nobody copies and pastes that with the missprint. That would be another annoying thing that causes problems. Right? I dunno much about code, but that would cause a problem, right?

  5. #1405
    DragonRR
    Guest
    Thanks Juggernaughty.. I've edited it

    Should be OK now.

    BTW: I've tested it for a lot longer now. Rapid turret building is OK as far as I can see. Game still CTDs but at least not there!

  6. #1406
    Mrbunchy
    Guest
    ok i think i found a bug with the crew station.

    As i type this i'm playing a game vs one cpu. i have a crew station and one carrier. it seems that the carrier will not launch collectors or anything else that dock in the same place untill one of the crew shuttle on it's way to the carrier docks.

    I really like the crew station and the shuttles. but is there a way to make it so the shuttles go to the carrier first then try to dock?

    other wise looks like i have to keep all my production ship close each other and the crewstation.

  7. #1407
    jjwinter
    Guest
    What is the purpose of the little crew ships? Is there a manual or readme I missed?

  8. #1408
    Ontaga
    Guest
    Yay It Is Here!!!!!!!!!!!

  9. #1409
    Gotcha
    Guest
    Yes the launching of new units can be delayed when another unit is preparing to dock. This has nothing to do with the crew shuttles, specifically ; this happened in the previous version as well, especially when collectors come back with debris. But yes, the new units that come and go between cap ships (trade containers, crew shuttles) just make this "problem" more annoying when you're pressed for time.


    Has anybody esle noted some kind of sluggish building and research on the AI part? I believe that winning a game, at least when playing vs CPUs set on "easy", is even more easy in v5.0 than it used to be in v4.3. Maybe this is due to the new tech tree and units? I'll have to try with different difficulty settings, but with the "easy" setting it's not even fair...

    I'm a bit disappointed nothing new was added on the Vaygr side. No new icons, nothing in the gallery, nothing new except the "recruit officers" research item.

    The new Hiig Juggernaught is cool (very nice model, but it's usefulness could be discussed since nearby smaller ships all explode anyway when you kill a cap ship in this new version) and the new Hiig frigate looks nice too, but I usually win the game without having to build these units (again, due to the slow development of ennemy forces).

  10. #1410
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    Play on standart, hard or expert my friend and you'll see an opponent ;-)

  11. #1411

  12. #1412
    Sarkazein
    Guest
    @Gotcha:

    The Juggernaut is rather useful if used strategically. I sent a fully upgraded one unto their main base and it exploded VERY close to their mothership. Took out almost everything in their base except the mothership, which it took down to about 1/2-ish health. Not that I'm going to say the jugger is exceptionally useful, given that it takes so long for it to move, any adequately prepared player could destory it long before it was a threat (unless it is hypered, tho).

    Mmm... need more playing....

  13. #1413
    godman
    Guest
    Originally Posted by DragonRR

    Ok I think I have found the problem and fixed it... probably! I've tested this by building several rapid sweepers and letting the game run for 15 minutes or so with the sweepers in operation.

    You will need to be able to extract the complex50.big file (I use unfbig.exe) and rebuild it again with modpackager
    -------------------------------------

    Once you have extracted the .big, the path to the files is :

    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturret\hgn_rapidturret.subs

    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturret1\hgn_rapidturret1.subs

    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturret2\hgn_rapidturret2.subs

    Note that:
    C:\(where-you-extracted-the-big-file-to)\Complex50\subsystem\
    hgn_rapidturretb\hgn_rapidturretb.subs

    Doesn't need modifying since it doesn't have the newshiptype line in it...

    In each of the three files this line (#31) needs deleting completely:

    "NewShipType.canHaveShadows = 0"
    -------------------------------------
    Yes, it's worked for me also. Thanks!
    Still have a problem with vgr_ResourceController parade formation! I've edited vgr_ResourceController.ship file, put in NewShip.ParadeData "vgr_carrier_parade" (like in hgn_ResourceController.ship), but problem still persists. Deletation of this line also doesn't help.

  14. #1414
    DragonRR
    Guest
    Glad it helped godman!

    I've fixed a couple of minor issues (not sure if they caused CTDs - just errors in the log) in connection with the tangomine thrusters brake/acceleration being incorrect but I still get CTDs here and there. I've managed to get a couple of games completed using a number of saves. The CTDs get much worse towards the end of the research tree.


    When Beghins' team fix the issues the mod will be awesome

  15. #1415
    5.1 out, some critical bugs found by the Community have been removed, I hope, and with little improvements/fixes, let me know if now this release is more stable.

  16. #1416
    DragonRR
    Guest
    Great news Beghins

    Early too.. you said September on your site.

  17. #1417
    hanx
    Guest
    Thank u a lot beghins!

  18. #1418
    DragonRR
    Guest
    Hate to be the bearer of bad news but quite an early CTD - Resource controller parade formation issue it seems:

    1: function `ai' at line 39 [string ""]
    luaplayer 170: Player_Research: unable to start (researchstationMAXSPEEDUpgrade1)
    parameter: 1
    stack traceback:
    1: function `ai' at line 40 [string ""]
    luaplayer 170: Player_Research: unable to start (crewstationHealthUpgrade1)
    parameter: 1
    stack traceback:
    1: function `ai' at line 52 [string ""]
    Ship Hgn_ResourceController has no parade formation! Make sure it has one. -- FATAL EXIT -- paradecommand/351:! --stack trace-- 0x006474DC: getLibraryID () 0x0064773D: getLibraryID () 0x00461BB5: GSLobbySessionDesc::operator= () 0x005982E1: getLibraryID () 0x00598E41: getLibraryID () 0x0049463B: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= ()

  19. #1419
    hanx
    Guest
    I'm very impressed.... No CTDs and I won the match. There is nothing i could want else.
    You did a great job with 5.1 beghins, I think most of the bugs are gone...

    If not, I'll tell you
    Last edited by hanx; 28th Aug 06 at 5:55 PM.

  20. #1420
    Hate to be the bearer of bad news but quite an early CTD - Resource controller parade formation issue it seems:
    1: function `ai' at line 39 [string ""]
    luaplayer 170: Player_Research: unable to start (researchstationMAXSPEEDUpgrade1)
    parameter: 1
    stack traceback:
    1: function `ai' at line 40 [string ""]
    luaplayer 170: Player_Research: unable to start (crewstationHealthUpgrade1)
    parameter: 1
    stack traceback:
    1: function `ai' at line 52 [string ""]
    Ship Hgn_ResourceController has no parade formation! Make sure it has one. -- FATAL EXIT -- paradecommand/351:! --stack trace-- 0x006474DC: getLibraryID () 0x0064773D: getLibraryID () 0x00461BB5: GSLobbySessionDesc::operator= () 0x005982E1: getLibraryID () 0x00598E41: getLibraryID () 0x0049463B: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= ()
    I never have this error, someone other have it? And in which game circumstance/phase?
    Complex 5 serie Gallery/Wallpapers are under construction, you can see few pics in the web site; your screens are appreciated.

  21. #1421
    yacoub
    Guest
    godman: needs more anti-aliasing on those pics. lotsa jaggies! ;P

  22. #1422
    DragonRR
    Guest
    Beghins,

    Playing Hiigaran 1 human player against 1 expert CPU player also playing Hiigaran. CTD happened not long after getting Lieutenant rank - so very early on really.

    Map ... I think is Epopea 2

    I have a save not long before the CTD. I'll have another try and see if it's repeatable.

    Beghins... I notice you haven't changed the Hiigaran Tangomine thruster acceleration against braking which causes a logged error. Is that deliberate?

  23. #1423
    Tangomine has been changed, and "last_container0 not found" too; in 5.0 trade networks didn't work.
    Post your CTD logs, they are very usefull, because I have't your errors, in both my PCs, they depend by hardware configurations, but anyway we can try to fix them.

  24. #1424
    DragonRR
    Guest
    Beghins,

    I've loaded the savegame up several times now. The CTD hasn't repeated.
    The log after the CTD was pretty specfic so I guess there must be some chain of events which cause that issue.

    The tangomine settings are identical from 5.0 to 5.1... (or they appear to be) Are you saying that you have fixed the tangomine error in some other way?

    I haven't seen any container error logs in 5.1 as yet.

    I do still get a lot of "unable to restrict/unrestrict" "unable to start" logs entries.. Do you need to know about these?
    Last edited by DragonRR; 29th Aug 06 at 3:12 AM.

  25. #1425
    The tangomine settings are identical from 5.0 to 5.1... Are you saying that you have fixed the tangomine error in some other way?
    Tangos for me are OK, have you find that error in the log?
    I do still get a lot of "unable to restrict/unrestrict" "unable to start" logs entries.. Do you need to know about these?
    For these last ones it seems there's nothing to do.

  26. #1426
    Member
    Join Date
    Aug 2004
    Location
    France (no, not Paris !)
    concerning the Hgn_ResourceController parade problem, i had it too. Example : an asteroid is "empty", so the ressourcers go in parade with the nearer mothership or ressource controller. If a ressource controller is here, "crash" when the ressourcers are trying to go in parade with it

  27. #1427
    DragonRR:
    I do still get a lot of "unable to restrict/unrestrict" "unable to start" logs entries.. Do you need to know about these?
    "unable to start", fixed; "unable to restrict/unrestrict" may be, but it's hard.
    Snake:
    concerning the Hgn_ResourceController parade problem, i had it too. Example : an asteroid is "empty", so the ressourcers go in parade with the nearer mothership or ressource controller. If a ressource controller is here, "crash" when the ressourcers are trying to go in parade with it
    Take far from your Cap Ship one Mobile Refinery and One Resource Collector, then order to your Collector to parade with the Refinery (SHIFT + P or the button grey in your special buttons) and tell me what happen.
    Someone other has this criptical problem?
    Last edited by beghins; 29th Aug 06 at 7:33 AM.

  28. #1428
    Member
    Join Date
    Aug 2004
    Location
    France (no, not Paris !)
    i'll try that this evening and tell you what happen

  29. #1429
    DragonRR
    Guest
    Beghins,

    I am at work so I can't verify exact details but will check later on, however:
    Yes.. in the later game when the AI builds Tangomines I get a large number of log entries stating that the braking time cannot be less than the acceleration time (or vica versa!). In the files they are generally set to 1 and 2 respectively. I don't think the error is critical. In complex 5.0 I modified the files which removed the error message in the logs.

    The parade issue makes sense Snake although from the log, in my case, the AI player caused the CTD.

    The restrict/unrestrict messages - I will post a log extract to provide you with more info!

    Overall the hw2.log file was 20mb+ after about 45mins playtesting this morning! Mainly full of unrestrict/restrict messages, references to the Tulwar ship and a few other things. I'll try and get some examples for you later today.

  30. #1430
    DragonRR
    Guest
    Beghins,

    1. Tangomine - the error is something like "thruster/engine braketime cannot be higher than thruster/engine brake time" to get rid of this message I changed all tangomine file entries to that effect which got rid of the error logged...

    Original:
    NewShipType.thrusterAccelTime = 1
    NewShipType.thrusterBrakeTime = 2
    NewShipType.mainEngineAccelTime = 1
    NewShipType.mainEngineBrakeTime = 2
    NewShipType.rotationAccelTime = 1
    NewShipType.rotationBrakeTime = 2


    New:
    NewShipType.thrusterAccelTime = 2
    NewShipType.thrusterBrakeTime = 1
    NewShipType.mainEngineAccelTime = 2
    NewShipType.mainEngineBrakeTime = 1
    NewShipType.rotationAccelTime = 2
    NewShipType.rotationBrakeTime = 1

    2. Current errors. I can't copy & paste the whole file (20mb!) so below gives you an idea only of the current errors logged:

    Note that the "Population" one takes up around 60% of the file.

    luasobgroupactions 1721: SobGroup_FillShipsByType: could not find sobgroup (hgn_tulwar0)
    parameter: hgn_tulwar0

    ----------------------------------------

    1: function `sobgroups' at line 170 [string ""]
    luaplayer 514: Player_IsAlive: unable to find player 4
    parameter: 4
    stack traceback:
    1: function `sobgroups' at line 254 [string ""]
    luasobgroupactions 1721: SobGroup_FillShipsByType: could not find sobgroup (hgn_tulwar1)
    parameter: hgn_tulwar1
    stack traceback:
    1: function `sobgroups' at line 170 [string ""]
    luaplayer 514: Player_IsAlive: unable to find player 4
    parameter: 4
    stack traceback:
    1: function `sobgroups' at line 254 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_gunturret)
    parameter: 0

    ----------------------------------------

    1: function `population' at line 147 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_gunturret1)
    parameter: 0
    stack traceback:
    1: function `population' at line 148 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_pulsarturret)
    parameter: 0
    stack traceback:
    1: function `population' at line 156 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_pulsarturret1)
    parameter: 0
    stack traceback:
    1: function `population' at line 157 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_resourcecollector)
    parameter: 0
    stack traceback:
    1: function `population' at line 158 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_resourcecollector1)
    parameter: 0
    stack traceback:
    1: function `population' at line 159 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_scout)
    parameter: 0
    stack traceback:
    1: function `population' at line 169 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_scout1)
    parameter: 0

    ----------------------------------------

    1: function `ai' at line 314 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 316 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 317 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 318 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 319 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 320 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 321 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretMAXWEAPONDAMAGEUpgrade1ai)
    parameter: 0

    ----------------------------------------

    1: function `ai' at line 314 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 316 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 317 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 318 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 319 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 320 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 321 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretMAXWEAPONDAMAGEUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 322 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretMAXWEAPONDAMAGEUpgrade2ai)
    parameter: 0

    ----------------------------------------

    1: function `sobgroups' at line 254 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (lbombertech)
    parameter: 0
    stack traceback:
    1: function `researchstation' at line 13 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (SensDisProbe)
    parameter: 0
    stack traceback:
    1: function `researchstation' at line 14 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (CapitalRetire)
    parameter: 0
    stack traceback:
    1: function `researchstation' at line 15 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (lbombertech)
    parameter: 1
    stack traceback:
    1: function `researchstation' at line 13 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (SensDisProbe)
    parameter: 1
    stack traceback:
    1: function `researchstation' at line 14 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (CapitalRetire)
    parameter: 1
    stack traceback:
    1: function `researchstation' at line 15 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_gunturret)
    parameter: 0

    ----------------------------------------

    1: function `research' at line 10 [string ""]
    luaplayer 126: Player_GrantResearchOption: unable to grant (instanttech1)
    parameter: 0
    stack traceback:
    1: function `research' at line 12 [string ""]
    luaplayer 126: Player_GrantResearchOption: unable to grant (instanttech)
    parameter: 1
    stack traceback:
    1: function `research' at line 10 [string ""]
    luaplayer 126: Player_GrantResearchOption: unable to grant (instanttech1)
    parameter: 1

    **********************************

    3. The parade formation issue:

    Tested your suggestion regarding the resource controller. I couldn't get much to happen with the mothership around so I loaded a save well into the game, scuttled:
    Mothership
    Shipyard
    Leaving a carrier only.
    Moved 1 controller & 1 collector 20km away and SHIFT-P...

    1: function `research' at line 12 [string ""]
    Ship Hgn_ResourceController has no parade formation! Make sure it has one. -- FATAL EXIT -- paradecommand/351:! --stack trace-- 0x006474DC: getLibraryID () 0x0064773D: getLibraryID () 0x00461BB5: GSLobbySessionDesc::operator= () 0x005982E1: getLibraryID () 0x00598E41: getLibraryID () 0x0049463B: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= ()

  31. #1431
    Member
    Join Date
    Jan 2005
    Location
    Michigan, unemployment capital of the USA
    I'm also getting the Resource Controller Parade error:
    Code:
    stack traceback:
       1:  function `ai' at line 330 [string ""] 
    Ship Hgn_ResourceController has no parade formation! Make sure it has one. -- FATAL EXIT -- paradecommand/351:! --stack trace-- 0x006474DC: getLibraryID () 0x0064773D: getLibraryID () 0x00461BB5: GSLobbySessionDesc::operator= () 0x005982E1: getLibraryID () 0x00598E41: getLibraryID () 0x0049463B: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= ()
    And I've been getting the Tangomine and population errors too just like DragonRR, I had a 34 MB HW2.log file after a 2 hour game yesterday and almost all of it was the same kind of population errors he got.


  32. #1432
    Thanks,

    1. Tangomine - the error is something like "thruster/engine braketime cannot be higher than thruster/engine brake time" to get rid of this message I changed all tangomine file entries to that effect which got rid of the error logged...

    Original:
    NewShipType.thrusterAccelTime = 1
    NewShipType.thrusterBrakeTime = 2
    NewShipType.mainEngineAccelTime = 1
    NewShipType.mainEngineBrakeTime = 2
    NewShipType.rotationAccelTime = 1
    NewShipType.rotationBrakeTime = 2


    New:
    NewShipType.thrusterAccelTime = 2
    NewShipType.thrusterBrakeTime = 1
    NewShipType.mainEngineAccelTime = 2
    NewShipType.mainEngineBrakeTime = 1
    NewShipType.rotationAccelTime = 2
    NewShipType.rotationBrakeTime = 1
    Just done in 5.1
    2. Current errors. I can't copy & paste the whole file (20mb!) so below gives you an idea only of the current errors logged:

    Note that the "Population" one takes up around 60% of the file.

    luasobgroupactions 1721: SobGroup_FillShipsByType: could not find sobgroup (hgn_tulwar0)
    parameter: hgn_tulwar0

    ----------------------------------------

    1: function `sobgroups' at line 170 [string ""]
    luaplayer 514: Player_IsAlive: unable to find player 4
    parameter: 4
    stack traceback:
    1: function `sobgroups' at line 254 [string ""]
    luasobgroupactions 1721: SobGroup_FillShipsByType: could not find sobgroup (hgn_tulwar1)
    parameter: hgn_tulwar1
    stack traceback:
    1: function `sobgroups' at line 170 [string ""]
    luaplayer 514: Player_IsAlive: unable to find player 4
    parameter: 4
    stack traceback:
    1: function `sobgroups' at line 254 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_gunturret)
    parameter: 0
    Fixed, Sadly discovered that in 5.1 Tulwar Frigate has no Sobgroup definitions.
    ----------------------------------------

    1
    : function `population' at line 147 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_gunturret1)
    parameter: 0
    stack traceback:
    1: function `population' at line 148 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_pulsarturret)
    parameter: 0
    stack traceback:
    1: function `population' at line 156 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_pulsarturret1)
    parameter: 0
    stack traceback:
    1: function `population' at line 157 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_resourcecollector)
    parameter: 0
    stack traceback:
    1: function `population' at line 158 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_resourcecollector1)
    parameter: 0
    stack traceback:
    1: function `population' at line 159 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_scout)
    parameter: 0
    stack traceback:
    1: function `population' at line 169 [string ""]
    luaplayer 334: Player_RestrictBuildOption: unable to restrict (hgn_scout1)
    parameter: 0
    Hard to do
    ----------------------------------------

    1: function `ai' at line 314 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 316 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 317 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 318 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 319 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 320 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 321 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretMAXWEAPONDAMAGEUpgrade1ai)
    parameter: 0

    ----------------------------------------

    1: function `ai' at line 314 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 316 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 317 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (GunTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 318 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 319 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade2ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 320 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretHealthUpgrade3ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 321 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretMAXWEAPONDAMAGEUpgrade1ai)
    parameter: 0
    stack traceback:
    1: function `ai' at line 322 [string ""]
    luaplayer 72: Player_RestrictResearchOption: unable to restrict (PulsarTurretMAXWEAPONDAMAGEUpgrade2ai)
    parameter: 0
    Fixed
    ----------------------------------------
    1: function `sobgroups' at line 254 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (lbombertech)
    parameter: 0
    stack traceback:
    1: function `researchstation' at line 13 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (SensDisProbe)
    parameter: 0
    stack traceback:
    1: function `researchstation' at line 14 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (CapitalRetire)
    parameter: 0
    stack traceback:
    1: function `researchstation' at line 15 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (lbombertech)
    parameter: 1
    stack traceback:
    1: function `researchstation' at line 13 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (SensDisProbe)
    parameter: 1
    stack traceback:
    1: function `researchstation' at line 14 [string ""]
    luaplayer 98: Player_UnrestrictResearchOption: unable to unrestrict (CapitalRetire)
    parameter: 1
    stack traceback:
    1: function `researchstation' at line 15 [string ""]
    luaplayer 375: Player_UnrestrictBuildOption: unable to unrestrict (hgn_gunturret)
    parameter: 0
    Fixed
    ----------------------------------------
    1: function `research' at line 10 [string ""]
    luaplayer 126: Player_GrantResearchOption: unable to grant (instanttech1)
    parameter: 0
    stack traceback:
    1: function `research' at line 12 [string ""]
    luaplayer 126: Player_GrantResearchOption: unable to grant (instanttech)
    parameter: 1
    stack traceback:
    1: function `research' at line 10 [string ""]
    luaplayer 126: Player_GrantResearchOption: unable to grant (instanttech1)
    parameter: 1
    Fixed
    **********************************
    3. The parade formation issue:
    Tested your suggestion regarding the resource controller. I couldn't get much to happen with the mothership around so I loaded a save well into the game, scuttled:
    Mothership
    Shipyard
    Leaving a carrier only.
    Moved 1 controller & 1 collector 20km away and SHIFT-P...
    1: function `research' at line 12 [string ""]
    Ship Hgn_ResourceController has no parade formation! Make sure it has one. -- FATAL EXIT -- paradecommand/351:! --stack trace-- 0x006474DC: getLibraryID () 0x0064773D: getLibraryID () 0x00461BB5: GSLobbySessionDesc::operator= () 0x005982E1: getLibraryID () 0x00598E41: getLibraryID () 0x0049463B: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= ()
    I don't have this error, but, I think, solution is to enable the line with "dummy_parade" in the hgn_resourcecontroller.ship taking out --
    You can try and inform me

  33. #1433
    Juggernaughty
    Guest
    Concidering that everything I've seen on this mod is about how wonderful it is, but that there isn't enough Vaygr imporvements, I think that for 6.0 you should focus more on improving the Vaygr.

  34. #1434
    DragonRR
    Guest
    Beghins,

    Putting the dummy_parade line back in appears to have resolved the issue!

    The collector basically does nothing if no cap ships are available (I scuttled all cap ships after trying just the mothership and the shipyard as before). Does this mean that the "dummy_parade" line when inserted stops the controller from becoming a ship that collectors can parade from?

    I am not ABSOLUTELY certain the issue is resolved 100% without more extensive testing but I think it is.

    I don't understand why you wouldn't get this issue. I could understand the rapid sweeper issue since it may be graphics card related but this one seems to just be part of the game.... Odd..
    ----------------------------

    Are you intending to release a 5.2 or are you just going to update 5.1?

    ----------------------------

  35. #1435
    DragonRR
    Guest
    Unfortunately I had the same crash again using the dummy_parade line. It happened this time as Snake mentioned - when an asteroid field was emptied.

    I've sent you a save game just before the CTD happens.

    Ship Hgn_ResourceController has no parade formation! Make sure it has one. -- FATAL EXIT -- paradecommand/351:! --stack trace-- 0x006474DC: getLibraryID () 0x0064773D: getLibraryID () 0x00461BB5: GSLobbySessionDesc::operator= () 0x005982E1: getLibraryID () 0x00598E41: getLibraryID () 0x0049463B: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= ()

  36. #1436
    Yorkie
    Guest

    Crash

    Lo peeps ive not been able to play complex since 3.0 because it always crashes to destop when i build the engenieering mod.

    system spces are -

    Ath 3500+ cpu
    1gig ram
    Geforce 6800 ultra


    heres the error log file if it helps . any help in this matter would be great.

    TIA

    Code:
    Homeworld2.exe caused an Access Violation in module Homeworld2.exe at 001b:00500992.
    Error occurred at 8/29/2006 23:50:54.
    Homeworld2.exe, run by Yorkie.
    Microsoft Windows XP?.
    1 processor(s), type 586.
    1024 MBytes physical memory.
    Read from location 00000074 caused an access violation.
    MiniDump saved to file 'D:\Games\Strat\Homeworld2\Bin\Release\8-29-2006_23_50_54_MiniDump.dmp'
    Registers:
    EAX=00000000 CS=001b EIP=00500992 EFLGS=00010206
    EBX=10c316b0 SS=0023 ESP=0012fd40 EBP=0012fd5c
    ECX=109f5120 DS=0023 ESI=10c32040 FS=003b
    EDX=0000000a ES=0023 EDI=109f411c GS=0000
    Bytes at CS:EIP:
    8b 78 74 83 ff ff 0f 95 c0 83 ff ff 88 46 0d 0f 
    Call Stack:
    0x00500992: GSLobbySessionDesc::operator=			 ()
     
     
    Stack dump:
     
    Module list: names, addresses, sizes, time stamps and file times:
    D:\Games\Strat\Homeworld2\Bin\Release\Memory.dll, loaded at 0x00320000 - 33280 bytes - 3fe0ce01 - file date is 12/17/2003 13:43:30
    D:\Games\Strat\Homeworld2\Bin\Release\Platform.dll, loaded at 0x00330000 - 98304 bytes - 3fe0ce5f - file date is 12/17/2003 13:45:04
    D:\Games\Strat\Homeworld2\Bin\Release\Debug.dll, loaded at 0x00350000 - 10752 bytes - 3fe0cdfd - file date is 12/17/2003 13:43:26
    D:\Games\Strat\Homeworld2\Bin\Release\Localizer.dll, loaded at 0x00360000 - 94208 bytes - 3fe0ce59 - file date is 12/17/2003 13:44:58
    D:\Games\Strat\Homeworld2\Bin\Release\FileIO.dll, loaded at 0x00380000 - 155648 bytes - 3fe0ce52 - file date is 12/17/2003 13:44:50
    D:\Games\Strat\Homeworld2\Bin\Release\ZLib.dll, loaded at 0x003b0000 - 49152 bytes - 3fe0ce3b - file date is 12/17/2003 13:44:28
    D:\Games\Strat\Homeworld2\Bin\Release\lua.dll, loaded at 0x003c0000 - 73728 bytes - 3fe0ce66 - file date is 12/17/2003 13:45:12
    D:\Games\Strat\Homeworld2\Bin\Release\luaconfig.dll, loaded at 0x003e0000 - 57344 bytes - 3fe0ce6b - file date is 12/17/2003 13:45:16
    D:\Games\Strat\Homeworld2\Bin\Release\util.dll, loaded at 0x003f0000 - 36864 bytes - 3fe0ce7e - file date is 12/17/2003 13:45:34
    D:\Games\Strat\Homeworld2\Bin\Release\Homeworld2.exe, loaded at 0x00400000 - 5562368 bytes - 527a5220 - file date is 12/23/2003 20:21:42
    D:\Games\Strat\Homeworld2\Bin\Release\divxmedialib.dll, loaded at 0x00970000 - 86016 bytes - 3f3bc007 - file date is 8/14/2003 18:08:56
    D:\Games\Strat\Homeworld2\Bin\Release\DivxDecoder.dll, loaded at 0x00990000 - 397312 bytes - 3f3bc002 - file date is 8/14/2003 18:08:56
    D:\Games\Strat\Homeworld2\Bin\Release\FileParser.dll, loaded at 0x00a00000 - 86016 bytes - 3f3bc005 - file date is 8/14/2003 18:08:56
    D:\Games\Strat\Homeworld2\Bin\Release\hw2box.dll, loaded at 0x00a20000 - 9728 bytes - 3fe0ce78 - file date is 12/17/2003 13:45:28
    D:\Games\Strat\Homeworld2\Bin\Release\objects.dll, loaded at 0x00a30000 - 1093632 bytes - 3fe0cfaa - file date is 12/17/2003 13:50:36
    D:\Games\Strat\Homeworld2\Bin\Release\console.dll, loaded at 0x00be0000 - 5632 bytes - 3fe0cf2d - file date is 12/17/2003 13:48:30
    D:\Games\Strat\Homeworld2\Bin\Release\GL.dll, loaded at 0x025f0000 - 294912 bytes - 3fe0cfbd - file date is 12/17/2003 13:50:54
    D:\Games\Strat\Homeworld2\Bin\Release\seFDAudio.dll, loaded at 0x039f0000 - 40960 bytes - 3fe0cee8 - file date is 12/17/2003 13:47:20
    C:\WINDOWS\system32\rsaenh.dll	 , loaded at 0x0ffd0000 - 152576 bytes - 40eb5d28 - file date is 8/4/2004 13:00:00
    D:\Games\Strat\Homeworld2\Bin\Release\gslobby.dll, loaded at 0x10000000 - 135168 bytes - 3fe0cf28 - file date is 12/17/2003 13:48:24
    C:\WINDOWS\system32\xpsp2res.dll , loaded at 0x20000000 - 2897920 bytes - 411096b9 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\dxdiagn.dll	, loaded at 0x4f680000 - 2113536 bytes - 41109696 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\dbghelp.dll	, loaded at 0x59a60000 - 640000 bytes - 4110969a - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\uxtheme.dll	, loaded at 0x5ad70000 - 218624 bytes - 411096bb - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\NETAPI32.dll , loaded at 0x5b860000 - 332288 bytes - 44b7b8db - file date is 7/14/2006 16:31:40
    C:\WINDOWS\system32\comctl32.dll , loaded at 0x5d090000 - 611328 bytes - 411096af - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\opengl32.dll , loaded at 0x5ed00000 - 713728 bytes - 411096f8 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\ESENT.dll	 , loaded at 0x606b0000 - 1082368 bytes - 43581812 - file date is 10/20/2005 23:20:04
    C:\WINDOWS\system32\dpnet.dll	 , loaded at 0x60da0000 - 375296 bytes - 411096c4 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\hnetcfg.dll	, loaded at 0x662b0000 - 344064 bytes - 411096a0 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\GLU32.dll	 , loaded at 0x68b20000 - 122880 bytes - 41109697 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\nvoglnt.dll	, loaded at 0x69500000 - 5419008 bytes - 4410c08b - file date is 3/9/2006 15:29:00
    C:\WINDOWS\system32\dpnhupnp.dll , loaded at 0x6c6d0000 - 60928 bytes - 411096c6 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\dpnhpast.dll , loaded at 0x6c6f0000 - 35328 bytes - 411096c5 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\mswsock.dll	, loaded at 0x71a50000 - 245248 bytes - 41109758 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\System32\wshtcpip.dll , loaded at 0x71a90000 - 19968 bytes - 411096fd - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WS2HELP.dll	, loaded at 0x71aa0000 - 19968 bytes - 411096f3 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WS2_32.dll	 , loaded at 0x71ab0000 - 82944 bytes - 411096f2 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WSOCK32.dll	, loaded at 0x71ad0000 - 22528 bytes - 411096ff - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\SAMLIB.dll	 , loaded at 0x71bf0000 - 64000 bytes - 411096ad - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\msacm32.drv	, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\wdmaud.drv	 , loaded at 0x72d20000 - 23552 bytes - 411096c6 - file date is 8/4/2004 00:56:58
    C:\WINDOWS\system32\WZCSAPI.DLL	, loaded at 0x73030000 - 51712 bytes - 41109705 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\DDRAW.dll	 , loaded at 0x73760000 - 266240 bytes - 411096a0 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\DCIMAN32.dll , loaded at 0x73bc0000 - 8704 bytes - 4110969f - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\KsUser.dll	 , loaded at 0x73ee0000 - 4096 bytes - 411096ad - file date is 8/4/2004 00:56:44
    C:\WINDOWS\system32\dsound.dll	 , loaded at 0x73f10000 - 367616 bytes - 411096d4 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\MSCTF.dll	 , loaded at 0x74720000 - 294400 bytes - 411096ea - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\wbem\wbemsvc.dll, loaded at 0x74ed0000 - 43520 bytes - 411096c3 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\wbem\wbemprox.dll, loaded at 0x74ef0000 - 18944 bytes - 411096c2 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\wbem\wbemcomn.dll, loaded at 0x75290000 - 214528 bytes - 411096bc - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\wbem\fastprox.dll, loaded at 0x75690000 - 472064 bytes - 41109695 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\MSVCP60.dll	, loaded at 0x76080000 - 413696 bytes - 41109751 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WINSTA.dll	 , loaded at 0x76360000 - 53760 bytes - 411096b8 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\netshell.dll , loaded at 0x76400000 - 1708032 bytes - 411096b5 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\NTDSAPI.dll	, loaded at 0x767a0000 - 67072 bytes - 411096c9 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\ATL.DLL		, loaded at 0x76b20000 - 58880 bytes - 411096c7 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\winmm.dll	 , loaded at 0x76b40000 - 176128 bytes - 411096d6 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\credui.dll	 , loaded at 0x76c00000 - 163840 bytes - 411096ba - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WINTRUST.dll , loaded at 0x76c30000 - 176640 bytes - 411096b9 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\imagehlp.dll , loaded at 0x76c90000 - 144384 bytes - 411096a9 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WMI.dll		, loaded at 0x76d30000 - 5632 bytes - 411096c3 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\MPRAPI.dll	 , loaded at 0x76d40000 - 87040 bytes - 411096bf - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\iphlpapi.dll , loaded at 0x76d60000 - 94720 bytes - 446dc13d - file date is 5/19/2006 13:59:42
    C:\WINDOWS\system32\DHCPCSVC.DLL , loaded at 0x76d80000 - 111616 bytes - 446dc13d - file date is 5/19/2006 13:59:42
    C:\WINDOWS\system32\adsldpc.dll	, loaded at 0x76e10000 - 143360 bytes - 4110969d - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\rtutils.dll	, loaded at 0x76e80000 - 44032 bytes - 411096b4 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\rasman.dll	 , loaded at 0x76e90000 - 61440 bytes - 411096ad - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\TAPI32.dll	 , loaded at 0x76eb0000 - 181760 bytes - 411096b6 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\rasapi32.dll , loaded at 0x76ee0000 - 236544 bytes - 411096a9 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\DNSAPI.dll	 , loaded at 0x76f20000 - 148480 bytes - 44a01b46 - file date is 6/26/2006 18:37:10
    C:\WINDOWS\system32\WTSAPI32.dll , loaded at 0x76f50000 - 18432 bytes - 41109703 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WLDAP32.dll	, loaded at 0x76f60000 - 172032 bytes - 411096bb - file date is 8/4/2004 13:00:00
    C:\WINDOWS\System32\winrnr.dll	 , loaded at 0x76fb0000 - 16896 bytes - 411096b3 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\rasadhlp.dll , loaded at 0x76fc0000 - 8192 bytes - 44a01b46 - file date is 6/26/2006 18:37:10
    C:\WINDOWS\system32\CLBCATQ.DLL	, loaded at 0x76fd0000 - 498688 bytes - 42e5be90 - file date is 7/26/2005 05:39:44
    C:\WINDOWS\system32\COMRes.dll	 , loaded at 0x77050000 - 792064 bytes - 411096b4 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\oleaut32.dll , loaded at 0x77120000 - 553472 bytes - 411096f3 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\WININET.dll	, loaded at 0x771b0000 - 658944 bytes - 449bca5b - file date is 6/23/2006 12:02:52
    C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x773d0000 - 1050624 bytes - 4110968c - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\ole32.dll	 , loaded at 0x774e0000 - 1285120 bytes - 42e5be93 - file date is 7/26/2005 05:39:48
    C:\WINDOWS\system32\WZCSvc.DLL	 , loaded at 0x77620000 - 359936 bytes - 41109706 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\SETUPAPI.dll , loaded at 0x77920000 - 983552 bytes - 411096b0 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\CRYPT32.dll	, loaded at 0x77a80000 - 597504 bytes - 41109691 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\MSASN1.dll	 , loaded at 0x77b20000 - 57344 bytes - 411096e3 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\Apphelp.dll	, loaded at 0x77b40000 - 126976 bytes - 411096b4 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\midimap.dll	, loaded at 0x77bd0000 - 18944 bytes - 411096a9 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\MSACM32.dll	, loaded at 0x77be0000 - 71680 bytes - 411096cf - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\version.dll	, loaded at 0x77c00000 - 18944 bytes - 411096b7 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\msvcrt.dll	 , loaded at 0x77c10000 - 343040 bytes - 41109752 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\ACTIVEDS.dll , loaded at 0x77cc0000 - 194048 bytes - 41109693 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\netman.dll	 , loaded at 0x77d00000 - 197632 bytes - 430a199a - file date is 8/22/2005 19:29:46
    C:\WINDOWS\system32\USER32.dll	 , loaded at 0x77d40000 - 577024 bytes - 42260159 - file date is 3/2/2005 19:09:30
    C:\WINDOWS\system32\ADVAPI32.dll , loaded at 0x77dd0000 - 616960 bytes - 411096a7 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\RPCRT4.dll	 , loaded at 0x77e70000 - 581120 bytes - 411096ae - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\GDI32.dll	 , loaded at 0x77f10000 - 280064 bytes - 43b34feb - file date is 12/29/2005 03:54:36
    C:\WINDOWS\system32\SHLWAPI.dll	, loaded at 0x77f60000 - 474112 bytes - 449bca5b - file date is 6/23/2006 12:02:52
    C:\WINDOWS\system32\Secur32.dll	, loaded at 0x77fe0000 - 55808 bytes - 411096c1 - file date is 8/4/2004 13:00:00
    D:\Games\Strat\Homeworld2\Bin\Release\MSVCR70.dll, loaded at 0x7c000000 - 344064 bytes - 3c36e574 - file date is 8/14/2003 18:08:58
    C:\WINDOWS\system32\kernel32.dll , loaded at 0x7c800000 - 984064 bytes - 44ab9a84 - file date is 7/5/2006 11:55:02
    C:\WINDOWS\system32\ntdll.dll	 , loaded at 0x7c900000 - 708096 bytes - 411096b4 - file date is 8/4/2004 13:00:00
    C:\WINDOWS\system32\SHELL32.dll	, loaded at 0x7c9c0000 - 8453632 bytes - 44b64ba4 - file date is 7/13/2006 14:33:28

  37. #1437
    Ship Hgn_ResourceController has no parade formation! Make sure it has one. -- FATAL EXIT -- paradecommand/351:! --stack trace-- 0x006474DC: getLibraryID () 0x0064773D: getLibraryID () 0x00461BB5: GSLobbySessionDesc::operator= () 0x005982E1: getLibraryID () 0x00598E41: getLibraryID () 0x0049463B: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= ()
    And this last one is fixed, your testing has benn great. DragonRR, I've loaded your saved game and tested with that... amazing to see your 7 Battlecruisers full upgraded, and 28 Collectors!
    5.1 crash if you try to dock an empty Resource Collector into a Mobile Refinery, independently from other Cap Ships.
    Are you intending to release a 5.2 or are you just going to update 5.1?
    This bug is just fixed in the 5.2

  38. #1438
    Member Schakal's Avatar
    Join Date
    Aug 2006
    Location
    Germany
    cool mod. but i think the vagyr need some more ships.
    i dont know where i can build something to have more
    crew...

    and i think you should make another modell for the ion destroyer. the destroyer modell is boring, because of his two time use.
    <Kalimac>Schakal - he's the hero #art deserves... but not the one it needs right now. So we'll hunt him, set the dogs on him, because he can take it.
    <***>god was sitting on the swiss alps and making germans. and the ones he didn't get right, he just tossed over his shoulder...

  39. #1439
    DragonRR
    Guest
    Beghins,

    Pleased to be of assistance

    I had a bit of trouble with the expert CPU player.. Decided an overwhelming force was needed :smash:


    Yorkie:

    Have you had the same system since v3.0?

    Have you formatted since v3.0?

    Have you tried completely removing HW2 & re-installing with the patch?

    Are you running any graphics driver forced settings?

    Have you tried running memtest86 on your system?

    What motherboard is installed in your system?

  40. #1440
    FenrirStriker
    Guest
    I've been playing this mod for quite some time, and it's my favorite up untill now.
    But since I've gotten the 5.0 version, I'm experiencing frequent framedrops (read : freezes) every few seconds. And the game shuts down after 1 hour of playtime.

    And after I rebooted after installing 5.1, the freezes became more frequent and it shuts down after 30 minutes.

    My system specs are :

    Pentium 4 3.00Ghz
    1 GB DDR PC 3200 RAM
    GeForce FX 5700LE 256mb

    formatting is not an option, to much data.

  41. #1441
    Member
    Join Date
    Aug 2004
    Location
    France (no, not Paris !)
    nice, i'm happy to know that my suggestion helped you to fix the parade problem. I had no time yesterday evening to test it myself. I had, hum, how can i explain it, hum, better things to "manipulate" that my keyboard LOL

  42. #1442
    Juggernaughty
    Guest
    Wow snake. That's pretty gross. Thanks for sharing... NOT!

  43. #1443
    FenrirStriker
    Guest
    http://www.megaupload.com/?d=F2C1GJH0

    here's my latest dump and errorlogs

  44. #1444
    Yorkie
    Guest
    Quote Originally Posted by DragonRR
    Beghins,

    Pleased to be of assistance

    I had a bit of trouble with the expert CPU player.. Decided an overwhelming force was needed :smash:


    Yorkie:

    Have you had the same system since v3.0?

    Have you formatted since v3.0?

    Have you tried completely removing HW2 & re-installing with the patch?

    Are you running any graphics driver forced settings?

    Have you tried running memtest86 on your system?

    What motherboard is installed in your system?
    ive tried it with a clean system with the same prob at the same time.
    ive have updated my system since 3.0 but again the same problem
    ive uninstalled hw2 more times than softmick again with the same prob .
    my gfx setting are at factory default setting atm, but still having the same problem.
    my M/b is a NF4UK8AA

    All drivers are upto date.

    cheers for the help, as im at a loss ere

  45. #1445
    DragonRR
    Guest
    Yorkie,

    Is there anything in your hardware common to both the original system and your updated one?

  46. #1446
    Yorkie
    Guest
    c/drw and dvd/rw are still old apart from that everything is new.. rite down to the case and tft monitor

    I realy cant see it being a hardware problems because it crashes when the engineering mod is built. If i dont build it the game wont crash out .

    I can even complete a game lasting over 4hrs with 6 cpus but of course i miss out on the big ships

  47. #1447
    DragonRR
    Guest
    Yorkie,

    Well thats just weird. More questions:

    Are you sure you installed complex correctly? Do you see complex 5.1 on the main screen? When you go to play against the CPU do you see Complex 5.1 in the drop down box?

    Have you got any odd programs running, for example some AV software which you ran on your old system?

    I can't see how you can have this huge coincidence with the same issue on two basically different systems without something being common to both of them. I can't imagine that your DVD or DVDRW could be causing the problem although I guess if I were you I would disconnect them just to make sure!

    Have ANY other programs crashed on your PC with a blue screen or a reset?

  48. #1448
    Yorkie
    Guest
    Quote Originally Posted by DragonRR
    Yorkie,

    Well thats just weird. More questions:

    Are you sure you installed complex correctly? Do you see complex 5.1 on the main screen? When you go to play against the CPU do you see Complex 5.1 in the drop down box?

    Have you got any odd programs running, for example some AV software which you ran on your old system?

    I can't see how you can have this huge coincidence with the same issue on two basically different systems without something being common to both of them. I can't imagine that your DVD or DVDRW could be causing the problem although I guess if I were you I would disconnect them just to make sure!

    Have ANY other programs crashed on your PC with a blue screen or a reset?
    yeah 5.1 is on the splash screen and 5.1 is on the drop down menu.
    No ive even tried running HW without non-ess background progs with the same problem.

    Ive even d/L complex 5.1 twice to see if it was the file at fault, but no joy there.

    one time Oblivion crashed but that was a sound driver problem, no other game crashes.. which frustrates me even more ..

  49. #1449
    DragonRR
    Guest
    Yorkie,

    I'm at a bit of a loss. If other people were complaining about the same issue it would be a mod/game system compatibility issue but I can't see anyone doing that.

    You are probably going to say that it's a waste of time but if your PC came in for this problem (I work in IT support) we would run memtest86 from a boot disk for 8+ hours (ANY memory error means memory or CPU is bad), prime95 for a similar amount of time and finally something like 3D mark, again for 8+ hrs to prove the hardware is OK. It is unlikely that your hardware is faulty but when you've explored every other avenue......

    Sorry I can't be of more help.

  50. #1450
    Yorkie
    Guest
    np fella, thanx for trying though .

    I cant see it being a hardware prob myself as mysystem is stable for everything else, and complex runs fine if i dont build the eng mod ..

    but looking on the bright side, im blooy good with DD`s and strike craft

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