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Homeworld 2 Complex 8.4.3

  1. #3251
    -_- did you try the launch bay? I had that happen, all I did was go into the launch menu and then press launch all ships and it fixed it. It happened after I docked all three ships to the Shipyard to use it's uber kill at long range Ion cannon

  2. #3252
    HI. I've played this mod and I find it awesome, however I'd like to suggest something to the mod team: why not make tech levels so as you can have some things already researched, there are WAY too many things that need to be researched and they consume a ton load of time.

  3. #3253
    would you A. rather play a long game and enjoy the full blown tech with all ships and abilities and such unlocked besides the challenge of the AI which in this case I LOVE a challenge or B. play a quickie in which you just smash everything... which wouldn't be much of a challenge or be fun at all. I like the long road of techs... it's well how should I say it... it adds flavor to it... this game is meant to have LONG games cause this is just one hell of a damn good MOD

  4. #3254
    Little of column A, little of column B.

    Is there a reason you couldn't have both? And why would you smash the AI if you all started with similar levels of tech?

    Anyway, thanks for the answer Dragonfury, I saw that myself but forgot to edit my post.

  5. #3255
    well, if you'd add a game option with which tech level to begin, I think that all people would be satisfied

  6. #3256
    gayut
    Guest
    does anyone stuck at commodore rank even though honor point increases?

  7. #3257
    gayut
    Guest
    "thx so much for fast response".... nope..
    i just find out theres an option for unit limit that effect the ranking upgrade

  8. #3258
    No problem iamme

  9. #3259
    gayut
    Guest
    hey guys,mod are awesome.but pls add some more ships n weapon arsenal for vaygr on next update.gr8 job.

  10. #3260
    Member Joe 2987's Avatar
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    I sent a PM to Beghins about 2 months ago with a question, but he still hasen't responded, so I guess I'll post it here. I was wondering how Beghins got the Juggernaut to stay docked to the Shuttle (or whatever it's called now). Thanks!

    "I HAVE NO IDEA WHERE THOSE EXTRA 1,800 USERS WENT." - Moe
    "To subdue the enemy without fighting is the acme of skill." - Sun Tzu

  11. #3261
    With Voodoo

    Seriously now, he probably used some form of the external docking script, however I'm too lazy to search for the exact line of code.

  12. #3262
    Q: What file(s) control the crew usage/limits? I'd like to rebalance my own build for personal use but I couldn't find a damn thing outside the descriptions that referenced crews/officers.

  13. #3263
    Member Joe 2987's Avatar
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    External...Docking...Script? Is it part of Vanilla HW2, or is it a download somewhere? If it's a download, where can I get it?

  14. #3264
    Member Tekanako's Avatar
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    Hi joe, can I have another version of the mod I want to make which is a blend of complex and PDS. I wanted to ask first so I didn't breach copyright law and I know your going to say make the simple mod first.
    "I thought you would have invented slood by now, I've got a billion tons of ice coming in on Thursday."
    Thud! Terry Pratchett.

  15. #3265
    Member Joe 2987's Avatar
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    Um... are you talking to me? Because if you are, I didn't make this. Ask Beghins. He made it (very well). However, don't try to PM him. He never answers PM's on Relicnews.

  16. #3266
    Member Tekanako's Avatar
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    yeah he did make it very well , I've seen the 5th and 6th series tralier and whhoa was I blown away ( brobably a nunclear blast ).
    Last edited by Tekanako; 6th Sep 08 at 1:14 AM.

  17. #3267
    Sorry didn't see your post until now. Weird.

    Anyways, yes it's vanilla HW2, if you remember in mission 2 the crew transports docked externally to transfer the crew, besides marine frigates and resource collectors all attach themselves to ships in order to capture/repair them. But as I said before I don't know the exact line.

  18. #3268
    Member Tekanako's Avatar
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    I saw the mission 1 or 2 intro on youtube, did you ( the modding team ) make it while HW2 was being made, the beghins must of been a worker of relic, I promise that the complex mod I will make for my mod I'll be making will be great and I've got it planned out but it would be great if the team would help out with programing and 3D modling, I'll show the team afew designs, as they say " let the wraith hive ships come.

  19. #3269
    Member Joe 2987's Avatar
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    Sorry didn't see your post until now. Weird.

    Anyways, yes it's vanilla HW2, if you remember in mission 2 the crew transports docked externally to transfer the crew, besides marine frigates and resource collectors all attach themselves to ships in order to capture/repair them. But as I said before I don't know the exact line.
    Problem is that there is no way to make the ships stay docked unless they are damaged and the parent ship has no repair capability. Thus, you need a damaged ship for this to work.
    I saw the mission 1 or 2 intro on youtube, did you ( the modding team ) make it while HW2 was being made, the beghins must of been a worker of relic, I promise that the complex mod I will make for my mod I'll be making will be great and I've got it planned out but it would be great if the team would help out with programing and 3D modling, I'll show the team afew designs, as they say " let the wraith hive ships come.
    No, by the time the first version of Complex came out, HW2 had been out for a year or so. The first reply... I think he thought that it was for a different game or something.

  20. #3270
    Banned DannyLoLBBQ's Avatar
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    this mod is the best mod out there, but the AI is freggin smart

    You think Beghings will be mad if i borrow some of his ideas?

  21. #3271
    Member Tekanako's Avatar
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    I just want to make sure I ask first.

  22. #3272
    Member HisDivineShadow's Avatar
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    ask him
    you wont get a answer though

  23. #3273
    Member Tekanako's Avatar
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    This is quite funny but I asked im while I was on youtube ohh and look up Homeworld 2 picture show, there are afew screwups however.

  24. #3274
    CloudAge
    Guest
    Hmm, if you want to ask Beghins try stopping by his Forums on the Complex site!

  25. #3275

  26. #3276
    can I have another version of the mod I want to make which is a blend of complex and PDS
    You can change the mod anyway that you want without having to ask permission.

    You do though, have to get permission only if you intend to release it to the public or if the modder or mod team state in a ReadME file or on the mod's site that it can be modded and used for any public releases.
    strange...as wonderfull as it may be,i'm still...up here... floating...and no one even seems to notice.

  27. #3277
    Member Tekanako's Avatar
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    Id say you saw my reply on youtube, Dcardelhac, it's my fathers account.

  28. #3278
    Why is my mining base appears to be in white colour?

    It has no textures at all.

  29. #3279
    Member Tekanako's Avatar
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    I should be able to play complex on Thursday seeing that last night I bought HW2 and it's coming from Melbourne and Warragul is near by so it should be at my place by Wednesday seeing Melbourne cup is on Tuesday.

  30. #3280
    Quote Originally Posted by Cheesenium
    Why is my mining base appears to be in white colour?

    It has no textures at all.
    Have you looked here: http://complex.mastertopforum.com/viewtopic.php?t=66 ?

  31. #3281
    Member Tekanako's Avatar
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    You'd be lucky if it was in the wrong direction, that happens to me allot when I do a 3D model.

  32. #3282
    @vila,

    No,i was still looking for solutions.

  33. #3283
    CloudAge
    Guest
    The next release Complex 7.0 is scheduled to come out on november 15!!

  34. #3284
    Still,that didnt solve the problem.

    Im using 173 series drivers.

    I'll probably upgrade to 180 Beta drivers soon.

  35. #3285
    If you looked here, as I suggested, you might see some useful advice, including that the latest recommended nvidia driver is ForceWare 163.75.

  36. #3286
    Banned DannyLoLBBQ's Avatar
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    kool, beghins answered back!! thanks, i thought i would never get an answer hehe....there are wayyy too many pages on this thread

  37. #3287
    Any discussion and question has been moved here, thanks.
    www.homeworld2complex.com
    http://complex.mastertopforum.com

  38. #3288
    Member Tekanako's Avatar
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    Are there any extra positions in your mod team. If there is then please give me a list.

  39. #3289
    Member Rev Species 116's Avatar
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    I would suggest, Tekanako, that you re-post to the Official HW2 Complex Forums, as beghins himself has suggested (and provided the links)...
    @ #Homeworld
    <molo> here's a question
    <molo> what if a school blocked proxies
    <molo> how would you get around them

  40. #3290
    What kind of cheats does the AI use?
    dormimos

  41. #3291
    Member Rev Species 116's Avatar
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    Thanks and congratulations, beghins, on the release of Complex 7.1

  42. #3292
    Member Joe 2987's Avatar
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    I believe that "AI aids" allow the AI to receive some free and instant research, cheaper and quicker ships, and occasional RU injections. Thus, it can build more ships with higher technology faster.

  43. #3293
    Member Ultraxwing's Avatar
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    "I believe that "AI aids" allow the AI to receive some free and instant research, cheaper and quicker ships, and occasional RU injections. Thus, it can build more ships with higher technology faster."

    Yeah making it more ass for us people who barely know how to play, i know how to modify it, doesn't mean i can play it, still its fun nontheless.

    Do you Remember Love?

  44. #3294
    Why do I have to be a member to read the Complex forums?

  45. #3295
    Member Rev Species 116's Avatar
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    Because that is the way beghins has set up that forum. I suggest that you sign up if you want to read what is written on the Complex Forums

    Thanks, beghins and the Complex Team, for the release of Complex 7.2

  46. #3296
    It would be nice if someone posted what are the new changes and features in each new release.

  47. #3297
    Member Tekanako's Avatar
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    Yeah, now there will be even more ways of being blown up by the Vaygr.

  48. #3298
    Quote Originally Posted by Bri_Dog
    Why do I have to be a member to read the Complex forums?
    Currently the Complex forum site says that 3 users are online - 2 registered and 1 guest. This would suggest that you don't have to be a member to read the forums.

  49. #3299
    Member Rev Species 116's Avatar
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    Quote Originally Posted by vila
    Currently the Complex forum site says that 3 users are online - 2 registered and 1 guest. This would suggest that you don't have to be a member to read the forums.
    Unfortunately you are incorrect.

  50. #3300
    Quote Originally Posted by Rev Species 116
    Unfortunately you are incorrect.
    So what is a 'guest' user?

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