Homeworld 2 Complex 8.4.3

  1. #2986
    gayut
    Guest
    do u hav the mod in rar file?(folders already extracted from the big file).if not,is there any tools that i can extract from the big files?

  2. #2987
    _noir
    Guest
    Hey I just registered here so I could discuss this awesome mod with you guys. I've been playing it pretty much non stop (in sp) since I dled it. Almost exclusively as the Vaygr, with whom I failed miserably the first lot of times, but I have now developed a good strategy with them. It involves, basically, building no ships apart from the carrier & shipyard, until you are able to build battleships.

    If you just keep upgrading your Flagship with all the defence & gun upgrades possible (as well as giving it a defense module & fire control tower) it will be able to fight off entire fleets of destroyers/frigates/bombers, whatever the AI throws at you. (Playing standard ai on complex tactical).

    Behgins, I don't know if these bugs have been mentioned;

    a) The badge on the Vgr Dreadnaught is upside down.

    b) The multi-lance corvette says it does 0 dmg/sec... This can't be true as it does something, but it's really hardly anything at all when you compare its cost to its effectiveness.

    As a personal matter of taste, I don't think the dreadnaught 'fits' with the Vgr side. Maybe a simple reskin would be enough to make it suit their style better.

    Please keep going with this wonderful mod!

  3. #2988
    schnipsl
    Guest
    i think, the difficulty of the ai is ok as it is know, it's just annoying that a dreadnaught can almost oneshot a fully upgraded mothership, and that from very far away. Maybe a vortex can take down 5 dreadnaughts, i didn't try that, but a vortex can't take down a battleship, at least from what i have seen.

    The vaygr ai was attacking me constantly with 2-3 battlecruisers, 2-3 battleships and in the last attackwave it also had 2 dreads, rest is destroyers and i don't know what else. i could take on all these ships easily, except for the dreads, because they killed my mothership, before any unit could even fire a single shot at them. Ok you say it's stupid to let them in that close, well close... double battlecruiser firing range, or so... and it was my first encounter with dreads, so i didn't know the damage they do.

    To me this is a little like an japanese rpg game, you fight a level boss, you have it well under control and suddenly it makes the "now you die move" und you have to start all over again. I'm a defensive player, i like to build defenses that work almost autonomously, but this is impossible with dreads, you either catch them before they are there or you are dead.

  4. #2989
    Epon
    Guest
    Quote Originally Posted by schnipsl
    ...I'm a defensive player, i like to build defenses that work almost autonomously, but this is impossible with dreads, you either catch them before they are there or you are dead.
    Unfortunately you cannot play only defensive in Complex because soon or later you will see a nuke appraoching your MS without being able to stop it...

  5. #2990
    DJ Die
    Guest
    oh you can im defensive player and dreads/juggs are just nuisance for me but i agree dreads range is bit too much

    vortex may not kill multiple battleships alone but it will live long enough to cause lots of damage

  6. #2991
    BGMF
    Guest
    That reminds me about the "unstoppable" nukes?
    Is there something done? Or are they still almost invincible?
    beghins?

    edit: and what about my beloved platforms??? ;-)

  7. #2992
    Tenjouten
    Guest
    Oh, the nukes on the command ships and the heavy nukes have nothing to do with eachother? :slaps head: noooooooooooow it makes sense.

  8. #2993
    Epon
    Guest
    Seems that a way to stop a nuke is to put a capital just on it's road... (with some luck the nuke can take it as target instead of the MS)

  9. #2994
    MaxTech
    Guest
    Some weird things I've seen. Vortex are still sometimes built without any modules. In the last game I played the command fortress I built could not build platforms, and blowing up juggernauts did no damage to any enemy ships even with all items researched. Is it just that my system is doing these things and no one else? I use a Geforce 6200 with AMD 3000 and windows 2000 pro, often the game freezes or simply crashes out to the desktop but I think that is because the system is overheating as many other games have done that (AoM+TT, Nexus, Evil Genius, etc). I am using 6.6.2.

  10. #2995
    it's just annoying that a dreadnaught can almost oneshot a fully upgraded mothership
    Build many marine frigates and have them fully upgraded.

    Send large formations of fighters and bombers to protect the MF's.

    The dreads being slow and unable to target the fighters and bombers are sitting ducks against them.

    I usually send 4 MF's for each of the big ships and 2 for the destroyers.
    strange...as wonderfull as it may be,i'm still...up here... floating...and no one even seems to notice.

  11. #2996
    Crispies
    Guest
    is there a guide or a manual for this mod i cant find any

  12. #2997
    Nerb
    Guest
    Quote Originally Posted by xxobot
    Just to be contrary I'm gonna say that your brain is a preprogrammed set of instructions

    Anyway I thinks it is quite unbalanced... I can take on multiple expert ai's at once, So I fail to see what your all bitching about
    Are you thick? Im saying the exact same thing... this 200 page discussion is 2 fold: pvp and player vs ai. Against the ai... who gives a hoot. Anyone can LEARN to beat the ai. pvp is where we find out if the game is balanced.

    I dont want to see anyone else talk about balance issues unless you play against another human. Otherwise im gonna make house calls!

    Quote Originally Posted by Crispies
    is there a guide or a manual for this mod i cant find any
    no. Its trial and error.

    Quote Originally Posted by BGMF
    @beghins: Can you PLEASE think about some new plattforms for Vaygr - Lance Beam Plattforms and Pulsar Laser Plattforms - Or fusion Missle Plattforms? A precondition to build them not to early - comaparable to the build tree of Hiigaran high-tech plattforms? I hope I'm not the only one who would like such plattforms. I only think this would be a good chance to strenghten the weaker Vaygr MS...

    .....

    That reminds me about the "unstoppable" nukes?
    Is there something done? Or are they still almost invincible?
    beghins?

    edit: and what about my beloved platforms??? ;-)
    I agree totally with your earlier post.
    The vaygr gun platforms have an "anti missile" upgrade. Im not sure if it stops nukes?

  13. #2998
    Quote Originally Posted by Tenjouten
    Oh, the nukes on the command ships and the heavy nukes have nothing to do with eachother? :slaps head: noooooooooooow it makes sense.
    The only connection is they are both available only with the command fortress.

    Quote Originally Posted by BGMF
    That reminds me about the "unstoppable" nukes?
    Is there something done? Or are they still almost invincible?
    With emphasis on 'almost'. I've just seen two destroyed (by AI) before reaching their target.


    Quote Originally Posted by adamstrange
    Build many marine frigates and have them fully upgraded.

    Send large formations of fighters and bombers to protect the MF's.

    The dreads being slow and unable to target the fighters and bombers are sitting ducks against them.

    I usually send 4 MF's for each of the big ships and 2 for the destroyers.
    Agreed - MFs are the answer 'cos you get a double whammy: you gain strength as well as weakening the enemy. I try to ensure that any heavy units that might intervene are distracted as thoroughly as possible, then distract the DNs so they face the opposite direction so my MFs can jump them from behind. 4 to a ship is good - only 3 will lock on but you are safeguarded against losing the odd one.

    Quote Originally Posted by Nerb
    Against the ai... who gives a hoot.
    I suspect quite a few of us do: i.e. all those who like to get enjoyment from simply playing on our own v the AI.

    I dont want to see anyone else talk about balance issues unless you play against another human.
    Why should the discussion be limited to those who play against human oppo? Both aspects are valid and each has its unique considerations. In fact it could be argued that playing v AI is the more valid because it's the same for everybody - when you play v another human you introduce another variable: the other person.
    Last edited by vila; 13th Mar 08 at 10:25 AM.

  14. #2999
    Nerb
    Guest
    Vila... a game should be balanced for pvp, and then you give the ai advantages to make the single player component challanging. This is the fundamental for a multiplayer game.

    So when you talk about the ai, you should be discussing how much additional build speed, RU collection and honour points the AI will get. you should not be changing unit stats to make it easier of harder.

    Also, i'd like to know if xxobot's game against multiple cpu players had them teamed up against him? If it was every man for himself, it generally makes the game easier.

  15. #3000
    Tingmore
    Guest
    Quote Originally Posted by Nerb
    ... a game should be balanced for pvp, and then you give the ai advantages to make the single player component challanging. This is the fundamental for a multiplayer game.
    Yup. Has anybody tried playing as Vaygr in pvp? It is tougher than you might imagine.


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