
Originally Posted by
Nerb
Just played 6.7 on Hard, Hig vs Hig on Complex Normal. Flak rush worked perfectly.... AGAIN.
I built 3 additional resource collectors, 5 flak frigates, research station, 5 more flak frigates, a crew station, 1 scavenger, a couple of missile frigates, another scavenger, a bunch more flak, then a carrier... in that order. The first 5 flaks went straight to his resource collectors, took out a few, then took out his light carrier followed by his research station. Then they just hang back, are joined by the following flaks and missile frigates, who are rally pointed straight to his doorstep, and destroy new carriers and crew stations as he builds them.
I was repelled back eventually, as i was careful not to loose too many frigates. But with a MS and Carrier producing flaks and missile frigs continuously, i soon had an armada of frigates. He produces several destroyer one after another, so i research destroyer and start building my own from the MS. I had about 17 flaks and 6 missile frigates which took out his destroyers without too much trouble... remember to pull back wounded frigates, so that he keeps attacking fresh ones. This way you get the best firepower. By the time i produced 3 destroyers and hyperspaced them to the action, he built his first ion destroyer. It was dead in seconds, then i concentrated fire on his MS. Then he pops out a juggernaught. I keep fire on his MS, but spread out my fleet so that if his jugger gets to anyone, it wont kill them all.
Then he dies. I clean up another carrier with my destroyers and its game over, all without resorting to nukes, vipers or anything bigger than a destroyer.
Do it properly, you cant loose and a vaygr human cant possibly defend against it.