Homeworld 2 Complex 8.4.3

  1. #3211
    if i understood this correctly this mod don't support any 3rd party maps ?

    also i think i encoutered some sort of stall bug (game stop responding at certain stage of gameplay)

    binding for hotkeyId:9 not found
    binding for hotkeyId:19 not found
    parameter: attempt to call global `GiveFocus' (a nil value)
    stack traceback:
    1: main of string "GiveFocus('m_frmRoot', 'SaveLoadDialog')" at line 1
    parameter: attempt to call global `GiveFocus' (a nil value)
    stack traceback:
    1: main of string "GiveFocus('m_frmRoot', 'SaveLoadDialog')" at line 1
    this was in log

  2. #3212
    I've got a new question about complex 6.8.1.The Higaarian increase their crew and officers by building pilot and officer barracks at a crew station. How do the Vaygar increase their crew and officers?

  3. #3213
    Sajuuk333
    Guest
    spell hiigaran and vaygr

    answer: by research

  4. #3214
    Sorry for the wrong spelling.
    If you are playing skirmish, which gamemode and which ai setting do you prefer?

  5. #3215
    Sajuuk333
    Guest
    heheh, the cutom setting and to be honest...expert ai's (maybe with aids?) depending on my mood...well, I like messing with settings

  6. #3216
    What do you mean with "maybe with aids"? How do the ai aid settings affect the behavior of the cpu players from "none to madness"?

  7. #3217
    Sajuuk333
    Guest
    Regarding those "aids", those are made to increase AI efficiency to some extent. At the maximum value, the AI could even ambush you and all those, beheving like a human. Of course, the behaviour is influenced by a table of behaviours, and sometimes the AI could do nothing more than mine and spam RU collectors. This may happen on some maps. Not too frequently though so don't worry and enjoy

    P.S.: Later in game, an Expert AI + aids could spam frigates and you will, most certainly, lose. This does not happen any time though!

    ☺have fun!

  8. #3218
    And what happens if I set the AI aids to none, as it is in complex tactical gamemode?

  9. #3219
    Sajuuk333
    Guest
    The AI behaves just like in the vanilla HW2 games

  10. #3220
    Okay thank you for your help. Now i know what these AI aids are.

  11. #3221
    Sajuuk333
    Guest
    Hehe no problem at all! I love this warm feeling when helping others :P

    Should you need any more help, just PM me OR request my email address.

    Regards!

  12. #3222
    no wonder i got beaten so hard i set them to max ... but it's quite challenge with

    btw i would like to ask if there is 'any' chance for more races (from / la in FX mod or even cooperation with FX)

    combination (in term each mod continue it's own evolution but allow other mod use it's assets)
    of these two mods would be fantastic

  13. #3223
    that is up to the people who make the FX mod and the guys who make Complex mod... but I do agree it would be good if they mixed the two mods together... it would mean a bigger team and faster updates to the mods... but then again you have to alter the ships files from FX to work in the current set up rules of the complex mod

  14. #3224
    Sajuuk333
    Guest
    I can handle the discussions between these two teams.

  15. #3225
    as i played last FX before last Complex i was like 'oh snap' where are the races while playing Complex

    combined forces effort would be fantastic outcome of my little wish

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