murphy's law... (one of them anyway)
The harder you try to fix something, the less likely it is to work.
When you finally give up and stop trying to fix it, it will work perfectly.
murphy's law... (one of them anyway)
The harder you try to fix something, the less likely it is to work.
When you finally give up and stop trying to fix it, it will work perfectly.
yeah I actually work in IT infrastructure so Murphy's law is terrifyingly common...
The Vagyr artillery frigate is busted. Was working fine in 2.1, but now it goes up to the target, just like an infiltrator frig, and sits there.
Happy vacation Beghins![]()
For a moment I thought it was supposed to be a decoy ship.
Then I looked up "artillery" and I was like god damn. Hope you guys get that working again.
I have yet to see the Minegun Corvette use its mine deploying system after i upgraded it and sent it into battle.
Viper missiles are really cool but i think the AI does not use them against you.
Hmm I've seen the minegun work, it just takes a while. Perhaps try it again and see what happens? :-/
Same with the arty frigate. I've been attacked by it various times, but I've never tried to use it.
question though: how long is the life on vipers? I wanted to use them in an ambush, so I put them all in one place, and miraculously, they all got destroyed. For no reason. Suggestions?
(no one attacked them or anything, they just died. This makes me think they have a limited life.)
Oh! I STILL cannot research anti-missile systems for the flak frigates, no matter what I have (I can research it for the gun plats though). I had Adv. Research, Plat controler, defense tower all on one ship. Combined in my fleet, I had every module you can get (b/c I had lots of carriers/SY's). I researched every one of the frigate upgrades and STILL didn't see the AMS for the flak frigate! *is irritated* I am the only one with this problem?
hmm i can download the file and all but every time i do it says error reading file
right the arti frigates behave strange...
umm hi i just recently downloaded this game and don'ty seem to have any new units i have teh complex maps adn the mining bases but the research adn modules are still the same so what am i doing wrong?
Where did you put the files that come with the download, Cromy ?
Ok, what is with the ripping off of ships from/by PDS? The fighter in this mod is the same one in PDS...
try reading a few pages back mate. Yould find the ships where created by a modler who also gave permission to the complex mod team.Originally Posted by PhoenixOSU
Nice first post
oh ok, cool.
when i dl'ed it i saved it to my downlod folder for mods. i exstracted it to my homeworld 2 folder and ran that little complex thing. and i can't get any of th enew subsystems modules researches or new units is there soemthing i've done wrong?
Also they are the property of the modeller, not of PDS. Just thought i'd point that out...
Cromy:
Make sure that you have no other mods or mod folders in the directory.
Also make sure you have -overridebigfile at the end of your shortcut in the TARGET window.
"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -overridebigfile
Excellent Mod.
If you need another beta tester I have some free time at the moment.
Keep up the good work!
When I downloaded it, I used WinZip to extract all of the files from the installer. Then I used the ModPackager from the HW2 RDN Tools to pack everything into a .big file. From what I can tell, it works just fine. (No need to have a fresh install.)
I found something odd and fustrating but when your playing a big battle [6player] and debris is starting a accumilate,when i start to send out collectors to clear out the debris [salvage], when they return they will line up at the entrance of the ship [carrier,MS,SY] but won't go in to unload![]()
I sent out 20 collectors and you should see the line as they stack up behind each other and then get picked off by the enemy.
After a while i have to end the game.
Anyone else have this problem?
It lags my machine after awhile to a crawl [3ghz P4].
I don't know if this idea has been suggested yet.
How would it affect strategy and this mod as a whole if missles and mines (buildable from cap ships) were given the 'Dock' order in addition to/instead of the 'Parade' order?
It is kind of annoying if you build a missle and send it off to battle. But before it gets to it's target, you decide to save it for later. But unfortunately, you can only send it to the mothership instead of where it was built.
Last edited by LackOfSleep; 11th Aug 05 at 3:02 PM.
I think that it would be better [just my opinion] if the viper missile would have its own launcher upgrade for carriers.
Like this one but maybe remodel it so that it will be a bit smaller like half as wide as this one and have only 4 launcher tubes.
Also can Complex be made even more complex by having to build all weapons systems for all the ships?
EXAMPLE:
Destroyers are built with only the topcenter turret.
Additional turrets,torpedos and and other current upgrades then follow.
Interceptors can upgrade to missiles.
Carriers upgrade to antifighter gun turrets [like the one on the Marine Frigate] and Viper Launchers.
Mechgun ships upgrade to the over and under pulsar turrets.
Pulsar Corvettes can have multiple options:
Single Pulsar Turret.
Single Over and Under Pulsar Turret.
Dual Pulsar Turret.
Dual Over and Under Pulsar Turret. [Mechgun style]
Pulsar AutoGun Turret. [like the one on the Marine Frigate]
Combination of any of the above.
This would make battles really long :sniper:
Would need: to completely redo alot of ships.
Yes i know,like the Pulsar Corvettes and Mechgun ship weapons would have to be built as subsystems.
The cool part about this is that if you have weapons as subsystems then you can come up with all sorts of ship combinations.
I have one carrier thats loaded with ion cannons...SWEET :omg:
Hey folks, it looks like I was away during the big hubbub. Yes, I did give permission for two models - the Shamshir Vaygr Corvette and Shiri Heavy Fighter (erroneously named Avenger; if you could change that I'd appreciate it). However, it seems instead of the Shamshir, the Khopesh Higaaran multigun corvette was added, which I did not approve - at the time of the approval, the Khopesh was not released in PDS yet and I wanted to keep it exclusive for it's launch. Now, given language issues I can understand there might be a miscommunication. If there is interest, I wouldn't mind cross-licensing (so to speak) my other model (the Tulwar patrol frigate) and the current unauthorized model (the Khopesh) with a few small requests (mostly just to keep the aesthetic nature of the weapons intact, changing damage or other numbers is fine to me.)
Requests for now:
-Add the original class-name I designated to the ships description somehow (either in the build tree or the status panel). That would be Shiri for the fighter and Khopesh for the corvette. You can keep calling it a minegun corvette and whatever, just please add the class name somewhere.
-Slight aesthetic request on the Shiri weapon placement - the guns are on Hardpoint1 (the underslung gun) and Hardpoint 2 ( the guns in the grey wingroot, 3 slaves for 4 HPs total.) If you just want 2 mounts, put them on Hardpoint5, the orange part of the wingroot (which has 1 slave, for a total of 2 mounts.) Otherwise, if you don't mind 4 mounts as currently, just leave them only on HP2. Also, they seem to have a pulsar-type .effect emanating from the center of the ship when they fire. If you wouldn't mind removing that (and, at your discretion, adding the vaygr PD gun effect to the respective HP instead) I'd appreciate it. Thanks!
James
Last edited by jodonnell; 12th Aug 05 at 3:49 PM.
James wow, I haven't seen you around for a while. Will you be coming back for good?
My signature is a little outdated (I retired from PDS in June); I'm working with the Forgotten Hope BF1942/BF2 team for now; after doing nothing but spaceships I needed a change of sceneryHowever, for now at least, I don't have any plans to do any HW2 stuff. If anyone is interested in custom soundscripting however, I can explain how its done or give examples.
well that's a shame, hw2 is losing one of its best. I can understand though, everyone gets burned out eventually. Good luck with the new project!
thanks i got it workin now it was the override edittion thanks the way i was putting it in kept giving me errors i jsut copyed yours and it worked thanks
Ok...Can someone tell me why the MineGun Corvettes are called Minegun?
After you upgrade to the automatic mine deploying system,
They never drop any mines at all so your just wasting money on a system that does not work or does not exist.
Yeah someone told me to send them out against fighters and other corvettes but HEY...nothing happens,like...uh...no mines,they just behave EXACTLY like what they are...MultiGun Corvettes :cranky:
TAB key, and you see mines follow and destroy fighters and corvettesOk...Can someone tell me why the MineGun Corvettes are called Minegun?
After you upgrade to the automatic mine deploying system,
They never drop any mines at all so your just wasting money on a system that does not work or does not exist.
Yeah someone told me to send them out against fighters and other corvettes but HEY...nothing happens,like...uh...no mines,they just behave EXACTLY like what they are...MultiGun Corvettes
this is really odd but, on the hig BC, how do u get the ion battery or torp battery? what research do u hav to research because im finding it hard to get em availible
#382
That research pops up after... you did stuff. Ahem. I think I had adv. Res module... Anyway, you simply have to keep climbing the tech tree and keep re-checking the research tab.
on wings of destiny ............................ (\(\ One Bunny
through virgin skies ........................... (0.o) to rule them
to far horizons I will fly ....................... (> <) all!
Two questions:
1. I get an error that the pathname is not valid when I add the -overridebigfile to the end of the shortcut path. Should I be looking at something other than the Shortcut Properties? I am running WinXPPro SP2.
2. My start up path is currently Homeworld2\bin\Release. Will this cause problems activating the 3.0 Complex?
Regards,
LH2012
Haven't played with Complex 3.0 yet, but the startup line should still be the same as with any other mod... so use the command line like this:
[Wherever HW2 is Located]\bin\release\hw2.exe -mod [.big filename] -overridebigfile -luatrace
So my example to launch PDS looks like this:
"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod pds62.big -overridebigfile -luatrace
Make sure you have the section in red in your Shortcute file, otherwise you'll be overriding the HW2.big file, which isn't what you want to override. =P
Heh, heh. Mothership Ion cannons rocks.
No, your path is:My start up path is currently Homeworld2\bin\Release. Will this cause problems activating the 3.0 Complex?
...\Homeworld2\Bin\Release\Homeworld2.exe -overridebigfile
Remember to read the readme file of Complex!
Quick question, I installed this mod, made the shortcut, entered the game, started a Player vs Cpu match. But i have zero sound, sound works fine in vanilla HW2, but i got no sounds in the complex mod. I also deleted the directory and reinstalled everything, still nothing.
Sound card is a Audigy 2 ZS
Any one have this problem?, I really want to play this mod but no sound= no fun for me
BTw any one know where the .big ver is posted?, I read in previous posts the creator was going to make one, but his site still has the extracter ver.
Hi, here we are, I hope you've spent good vacancies.
Thanks for your interest in Complex; on average every day 100-150 people download Complex from all the world with peaks of 200, 3500 have downloaded Complex from 5 to 29 August, and downloads still go on persistently. Journals and web sites are writing to me for speak about the mod.
I think it is a great goal.
Sorry, I receive a lot of mails and PM, but I can't reply to all because I'm busy with my work, I prefer that you use this Forum, community is very reactive, or you can also use this other forum too
http://forums.vugames.com/thread.jsp...=3063&tstart=0
Jedonnell:
I'm very glad to realise all your requests, but in the next version (4.0, imminent) because, I'm sorry, at this time I'm very busy with my work. Is it the same for you?Requests for now:
-Add the original class-name I designated to the ships description somehow (either in the build tree or the status panel). That would be Shiri for the fighter and Khopesh for the corvette. You can keep calling it a minegun corvette and whatever, just please add the class name somewhere.
-Slight aesthetic request on the Shiri weapon placement - the guns are on Hardpoint1 (the underslung gun) and Hardpoint 2 ( the guns in the grey wingroot, 3 slaves for 4 HPs total.) If you just want 2 mounts, put them on Hardpoint5, the orange part of the wingroot (which has 1 slave, for a total of 2 mounts.) Otherwise, if you don't mind 4 mounts as currently, just leave them only on HP2. Also, they seem to have a pulsar-type .effect emanating from the center of the ship when they fire. If you wouldn't mind removing that (and, at your discretion, adding the vaygr PD gun effect to the respective HP instead) I'd appreciate it. Thanks!
James
Jedonnell:
It's a terrible thing! You're a great modeller James; if you want join the Complex team we'll be very proud! We're designing a few new units, let me know, in any case good luck man, see you soon in another mod, I hope for Homeworld 3.My signature is a little outdated (I retired from PDS in June); I'm working with the Forgotten Hope BF1942/BF2 team for now; after doing nothing but spaceships I needed a change of scenery However, for now at least, I don't have any plans to do any HW2 stuff. If anyone is interested in custom soundscripting however, I can explain how its done or give examples.
If you're overwhelmed with work (which I can surely understand!) then I don't mind taking the files and making the correction myself and sending it to you, if that's agreeable to you.Originally Posted by beghins
Thanks for the offer to join, but I'm so busy at the moment with other projects I'm afraid I couldn't become a full time modeller for another mod. I appreciate the offer however![]()
#390
Beghins:
I would be very glad to host Your mod, if You let me?
Think You will find that my site is recommended by a number of talented people.
(I hope)
You need a dedicated site? Hosting?
Jodonnel, what are You up to, can I help with site/hosting?
HWSHOTS | JST-ONLINE | HOMEWORLD ARCHIVES | CROSSFIRE
TEH ALL POWAFUL "PLEASE MAKE HOMEWORLD 3" PETITION
NEWS! "hwaccess.net" and related sites have a new home at
www.homeworldaccess.net. Still WIP.
Jedonnell:
OK, I will rename units just in 3.1:If you're overwhelmed with work (which I can surely understand!) then I don't mind taking the files and making the correction myself and sending it to you, if that's agreeable to you.
-Shiri (now Avenger)
-Khopesh (now Mechgun)
Also I will insert the Shamshir Corvette, if you're agree.
For the Shiri I was thinking this solution, tell me if it's OK, otherwise I will follow your instructions. :fallen:
![]()
Thanks, I will be very glad to insert this beautiful model, but I need pulsar turrets on its chassis to the place of the actual turrets, I need them for harmonize with the rest of the weapons game; if you want make this modification, let me know, but, uhm, I know you're in another project now...If there is interest, I wouldn't mind cross-licensing (so to speak) my other model (the Tulwar patrol frigate)
Ahrr... I hope in the future :boohoo:Thanks for the offer to join, but I'm so busy at the moment with other projects I'm afraid I couldn't become a full time modeller for another mod. I appreciate the offer however
HomeBoy:
Thanks, you can give Complex for download, sure, only I ask you to use this direct link: http://www.homeworld2complex.com/download/Complex.zipBeghins:
I would be very glad to host Your mod, if You let me?
Think You will find that my site is recommended by a number of talented people.
(I hope )
You need a dedicated site? Hosting?
so I can monitor downloads.
Also I ask you to insert a link to Complex web site:
www.homeworld2complex.com
If you want insert screenshots use these links that I will never change:
http://www.homeworld2complex.com/images/ss00lr.jpg
http://www.homeworld2complex.com/images/ss01lr.jpg
http://www.homeworld2complex.com/images/ss02lr.jpg
... and so on
I will be happy if www.haeggalaxy.com, that just is giving Complex for download, will follow the instructions above, Thanks BallRog
#392
Hey...demanding stuff, eh?
No problem, thus I wont burden my bandwidth.
Links and stuff will be up, no sweat.
I usually do an INTRO Page, see http://www.hwaccess.net/viewpage.php?page_id=57
Can you provide relevant picture/logo and info?
If in thread, please point to post that I can copy...
Thank You :heyhey:
Thanks for co-operating on the renamesI am fine with you adding in the Shamshir as well, although you don't neccessarily need to add all three variants if you don't want (the three variants being one with 2x2 gun turrets on the side, one with 2 rocket pods on the side, and one with electronic warfare/stuff on the sides.)
You have the guns at Hardpoint2 which is fine by me.I think the missiles would look better in the fuselage ports though - they are just a tad further inside (the holes right behind the nose.) That is Hardpoint4. That will give you 2 hardpoints for the missiles, just in a slightly different location.
For adding the Tulwar frigate, I'm afraid I can't change the turrets - while I understand your wish to keep turrets consistent across the game, in this case I want to keep the ship's design consistent; the normal HW2 pulsar turrets aren't scaled the same. Just trust me that they would look bad there :P Also, the Tulwar was not designed modularily, so switching the turrets in and out would be a pretty tedious task. So I'm sorry to say, if you'd like the Tulwar frigate in, I'd want it to have the same turret models as it does now; changing them to something else would end up looking out of place and improperly scaled.
Anyhow, thanks for cooperating![]()
Is the link for the fixed version 3.1 ?
#395
There is no 3.1 yet. Some changes and renamings are announced, but not released.
Yes, speaking with Beghins, I think it will be available in few days.There is no 3.1 yet. Some changes and renamings are announced, but not released.
Does someone play Complex 3.0 on-line?
Do you know a site, forum?
Are you interested in exchanging of msg, irq account?
Let me know what do you think about this, may be I'm going to create a dedicated web site.
Complex is the best'est of all the moddie mods. Keep doing it 5th gear on the real, baby.
Ride
how does your random music script work? There was a 'Random music' script made
(here: http://forums.relicnews.com/showthread.php?t=52251 ) But I could never get it to work. Any tutorials anyone? I have the score to Homeworld 1 on CD and would love to here those songs in hw2.
The Tulwar frigate is an awsome ship! It was my favorite ship in PDS! It would be an awsome addition to this mod. Though its a little too mobile for something its size. Excellent job jodonnell.
The game loads fine without the mod, but with it, it crashes right as the load bar gets to FrontEnd. This is the information in HW2 file; it hasn't changed yet, no matter what I change in the game files. I've attempted deleting random sections to see if it would have an affect, like UI and Research scripts, but to no avail. Any help would be most appreciated, I'd like to try the mod out...
Code:Fri Sep 09 22:13:00 2005 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'H:\Sierra\HOMEWO~1\data\locale\english' Loaded Archive: 'english.big' Uing ..profiles\ for profiles folder GAME -- Using player profile Avius Caelestis Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2 Using NVIDIA Corporation's 2.0.0 GeForce 7800 GTX/PCI/SSE2/3DNOW! renderer (Suspected driver is nvoglnt.dll 6.14.10.7801) Loaded Archive: 'englishSpeech.big' Loaded Archive: 'Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : H:\Sierra\HOMEWO~1\data Resetting fp control word. CmdLine: -w 1176 -h 664 -overridebigfile Starting Level: data:LevelData\Multiplayer\deathmatch\6P_HSA.LEVEL parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberImprovedBombs" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(7) that doesn't exist. EngineTrailStatic::getTweaks requesing index(10) that doesn't exist. parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberImprovedBombs" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberImprovedBombs" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberImprovedBombs" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberImprovedBombs" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberImprovedBombs" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AttackBomberMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultCorvetteMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateHealthUpgrade2" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade1" is invalid (target is ""), setting to no upgrade target parameter: <expression> expected; last token read: `,' at line 170 in string "" RESEARCH ERROR: target of "AssaultFrigateMAXSPEEDUpgrade2" is invalid (target is ""), setting to no upgrade target
Last edited by Locutus; 9th Sep 05 at 7:31 PM.
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