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Homeworld 2 Complex 8.4.3

  1. #1321
    acrolyte
    Guest
    Yeah that was bugging the crap outa me, I thought the Juggernaught was an obese battlecruiser not a kamikaze capital ship!

  2. #1322
    shadow51689
    Guest
    We did "see" 5.0 on the 11th. See the screenshots?

    Not so sure about having a giant capital ship bomb... but I have faith that Behgins has created something unique and worthy of the Complex mod.

  3. #1323
    Juggernaughty
    Guest
    I doubt it's a kamikazee capital ship, that would be so cheap, you could build one and hyperspace it next to their mothership, move it in closer and detonate and kill everything. I don't think he'd do that. It says on the description that it's armed with 2 nuclear bombs. And if you look at the screens closely you can see upgrades for bomb detonation power and bomb detonation range.

    There, it "launches(?)" nuclear bombs. Not a kamikazee ship...

  4. #1324
    acrolyte
    Guest
    i hope your right but then why wud beghins giv us a screenie of it blowing up? also in 1 of the screenshots you can see that were getting new strike formations, a great idea and a welcome addition to complex i say! oh and what do you think the purpose of the trade container is going to be?

  5. #1325
    I think building trade containers is like putting money in a bank and gathering the interest.

    Similar to the 'hacking' units on the Chinese side in C&C Generals.

  6. #1326
    Lankles
    Guest
    Any news..?

  7. #1327
    darkwave
    Guest
    We are waiting so long so long for the best HW2's mod ever, but it will pay for that long waiting by many hours of battles :tread: and fun

  8. #1328
    Gotcha
    Guest
    :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo: :boohoo:

  9. #1329
    Juggernaughty
    Guest
    Yes, he posted a screenshot of the juggernaut blowing up. But does that nessecarily mean anything at all? And the trade containers, it says in the description in the screenshot that they increase the amount of interest you gain by storing ru's in your trade network? Hmmmm...
    Last edited by Juggernaughty; 19th Aug 06 at 11:46 AM.

  10. #1330
    acrolyte
    Guest
    ok thanks juggernaughty. also i was just wondering are there gonna be any new vaygr units in v5. because the game already seems to be focusing on the hiigaran fleet, i just think that the vaygr need more capital ships and maybe a reworked research tree

  11. #1331
    Sarkazein
    Guest
    Yah so far the Vaygr haven't recieved much attention, so mebbe in 5 they get a lift. Mmmm...

  12. #1332
    Juggernaughty
    Guest
    Despite the fact that this originally was a Hiigaran based mod when it first started out, I believe that it should be focusing just as much on the Vaygr as it is the Hiigarans. If the Vaygr had just as much tweaking and modifying as the Hiigaran's do this could very well be the number 1 mod. Come on lets face it, you really are only as stong as your weakest part. The same rule appies here.

  13. #1333
    extreme_wookie
    Guest
    Someone help me please I don't know how to install the mod.

  14. #1334
    Juggernaughty
    Guest
    Extreme Wookie, try looking back in the forums, pretty much every problem has been covered several times too many, you should find the info you're looking for if you just do a little research.

    And for next time you ask for help, also tell what the problem is. As in WHY can't you install.

  15. #1335
    @ extreme_wookie

    look at replies 1314 and 1316 on page 88 of this thread.

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