Page 2 of 7 FirstFirst 1234567 LastLast
Results 51 to 100 of 302

DoW choppy when scrolling over units

  1. #51
    thelivingend
    Guest
    i definitely agree with terrific

  2. #52
    general griff
    Guest
    Quote Originally Posted by thelivingend
    i definitely agree with terrific
    And for the record i agree with living legend lol. Pause causes it to be smooth, even with shadows off it lags when scrolling. AI/CPU bug for sure. I posted my dxdiag in the game reset to blue screen thread

  3. Child's Play Donor  #53
    senile member Mac_Bug's Avatar
    Join Date
    Jan 2000
    Location
    Caprica
    If this is indeed an issue of AI eating CPU time and such having nothing to do with graphics driver, why is it that a vast majority of people with slower cpus don't have this problem?

  4. #54
    thelivingend
    Guest
    Quote Originally Posted by Mac_Bug
    If this is indeed an issue of AI eating CPU time and such having nothing to do with graphics driver, why is it that a vast majority of people with slower cpus don't have this problem?
    don't know,but from what i read in the forum, it could be a problem with amd, even ppl with amd with a higher clock than mine had the same problem.

  5. #55
    terrific
    Guest
    Has anyone tried installing the multiplayer 1.01 patch to see if there was a secret fix in there maybe?

  6. #56
    Bl00d_R4VenS
    Guest
    hmmm i turned on easy tune 4 just to see if my cpu overheats and causes the chopiness but to my amazement WHEN GIGABYTE EASY TUNE 4 IS TURNED ON THE CHOPINESS IS INCREDIBLE WITH 1 SERVITOR ON SCREEN 2 SECS IN GAME...

  7. #57
    Electric Wizard
    Guest
    Same problem here, enormous choppiness whenever an ai is running. It's a true disgrace this bug is still in the game, even after being reported again and again during beta.
    I'm at work now, but once I get home I'll post full log/dxdiag files...

  8. #58
    Bl00d_R4VenS
    Guest
    i have a 2500amd,gig ddr, and rad9800pro on gigabyte nforce2 400 ultra mobo on xpsp2 all optimized to hell n back i have no problems in any other game...my dxdiag and warnings log is already posted...its some win backprocess i tell ya...and easy tune kills game performance completely

  9. #59
    RedQueen
    Guest
    i got the same problem too. the game jerks every few seconds regardless if i turn off all sounds and music, even at the lowest graphic settings (no shadows, low everything). and this on a brand new P4 3gh 512mb ram radeon 9600XT using Realtek ALC onboard sound chip with latest drivers on everything. story mode, skirmish mode, even the in-game cutscenes are bloody choppy. need urgent help here relic guys, i don't even know where to start troubleshooting. posting my warning.log here hoping someone can help me.

    W40K started at 2004-09-30 10:25
    OS NT 5.1, 512MB Physical Memory
    RUN-OPTIONS
    WORKING-DIR C:\Program Files\THQ\Dawn of War
    USER 0

    10:25:36.0 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=3, Mode=SSE
    10:25:36.0 GAME -- Warhammer, 1.00, Build 57117.44353
    10:25:36.0 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
    10:25:36.0 State::State - set socket send buffer to 131072
    10:25:36.0 State::State - set socket receive buffer to 131072
    10:25:36.0 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
    10:25:36.0 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
    10:25:36.0 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    10:25:36.0 GSTransport::Connect - GT2AddressError
    10:25:36.2 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    10:25:36.3 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
    10:25:36.3 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
    10:25:36.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
    10:25:36.3 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
    10:25:36.8 SPOOGE -- 171.00MB available texture memory
    10:25:36.8 SPOOGE -- 171.00MB available texture memory
    10:25:37.0 GAME -- Beginning FE
    10:25:38.3 MOVIE -- Opening movie 'movies:relic_intro.lua'
    10:25:41.0 MOVIE -- Closing movie 'movies:relic_intro.lua'
    10:25:41.0 MOVIE -- Opening movie 'movies:dow_intro.lua'
    10:25:54.0 MOVIE -- Closing movie 'movies:dow_intro.lua'
    10:25:54.1 MOD -- (mod manager) W40k, 1.0
    10:25:54.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
    10:25:54.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
    10:25:54.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
    10:26:01.8 GAME -- Using player profile Exterminatus
    10:27:03.5 Skirmish - loading badge 'space_marine_race/imperialfists' for player (0)
    10:27:03.5 Skirmish - loading banner 'space_marine_race/ImperialFists' for player (0)
    10:27:03.5 Skirmish - loading badge 'eldar_race/Saim_Hann' for player (1)
    10:27:03.5 Skirmish - loading banner 'eldar_race/Saim_Hann' for player (1)
    10:27:03.5 APP -- Game Start
    10:27:03.5 GAME -- Ending FE
    10:27:03.6 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
    10:27:03.6 GAME -- Recording game
    10:27:04.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
    10:27:04.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
    10:27:04.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
    10:27:05.0 GAME -- Preloading all models
    10:27:05.1 RENDER ANIM -- Art/EBPs/: Unable to open file!
    10:27:07.8 GAME -- Applying Team Colours
    10:27:13.5 GAME -- Precaching Events
    10:27:21.5 GAME -- Loading completed (18 seconds)
    10:27:21.5 SIM -- Setting SyncErrorChecking level to Low
    10:27:21.5 GAME -- Starting mission...
    10:27:48.5 SimulationController::Pause 1
    10:28:01.8 SimulationController::Pause 0
    10:52:13.4 MOD -- Game Over at frame 8163
    10:52:17.7 APP -- Game Stop
    10:52:17.7 GAME -- Ending mission (Game over)
    10:52:19.9 GAME -- Beginning FE
    10:52:33.1 APP -- Game Start
    10:52:33.1 GAME -- Ending FE
    10:52:33.1 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
    10:52:33.1 GAME -- Recording game
    10:52:34.0 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
    10:52:34.1 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
    10:52:34.1 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
    10:52:34.5 GAME -- Preloading all models
    10:52:34.6 RENDER ANIM -- Art/EBPs/: Unable to open file!
    10:52:37.7 GAME -- Applying Team Colours
    10:52:43.8 GAME -- Precaching Events
    10:52:51.1 GAME -- Loading completed (18 seconds)
    10:52:51.1 SIM -- Setting SyncErrorChecking level to Low
    10:52:51.1 GAME -- Starting mission...
    10:52:52.6 SimulationController::Pause 1
    10:53:06.8 SimulationController::Pause 0
    11:20:57.9 MOD -- Player Computer 1 has been killed (frame 9569)
    11:20:58.4 MOD -- Game Over at frame 9569
    11:21:02.0 APP -- Game Stop
    11:21:02.0 GAME -- Ending mission (Game over)
    11:21:03.3 GAME -- Beginning FE
    11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
    11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
    11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
    11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
    11:21:45.5 GAME -- Ending FE
    11:21:46.0 MOD -- (mod manager) shutting down
    11:21:46.7 SPOOGE -- 170.00MB available texture memory
    11:21:46.7 SPOOGE -- 171.00MB available texture memory
    11:21:47.6 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
    11:21:47.6 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
    11:21:47.6 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
    11:21:47.6 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    11:21:47.6 GSTransport::Connect - GT2AddressError
    11:21:47.7 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    11:21:48.3 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
    11:21:48.3 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
    11:21:48.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
    11:21:48.3 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
    11:21:48.8 SPOOGE -- 171.00MB available texture memory
    11:21:48.8 SPOOGE -- 171.00MB available texture memory
    11:21:48.9 GAME -- Beginning FE
    11:21:50.2 MOD -- (mod manager) W40k, 1.0
    11:21:50.3 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
    11:21:50.3 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
    11:21:50.3 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
    11:21:58.1 GAME -- Using player profile Exterminatus
    11:22:05.2 GAME -- Ending FE
    11:22:05.2 MOD -- (mod manager) shutting down
    11:22:05.8 SPOOGE -- 170.00MB available texture memory
    11:22:05.8 SPOOGE -- 171.00MB available texture memory
    11:22:06.7 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
    11:22:06.7 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
    11:22:06.7 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
    11:22:06.7 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    11:22:06.7 GSTransport::Connect - GT2AddressError
    11:22:06.7 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    11:22:06.7 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
    11:22:06.7 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
    11:22:06.7 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
    11:22:06.7 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
    11:22:07.2 SPOOGE -- 171.00MB available texture memory
    11:22:07.2 SPOOGE -- 171.00MB available texture memory
    11:22:07.4 GAME -- Beginning FE
    11:22:08.6 MOD -- (mod manager) W40k, 1.0
    11:22:08.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
    11:22:08.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
    11:22:08.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
    11:22:16.0 GAME -- Using player profile Exterminatus
    11:23:00.2 Skirmish - loading badge 'space_marine_race/ultramarines' for player (0)
    11:23:00.2 Skirmish - loading banner 'space_marine_race/UltraMarine' for player (0)
    11:23:00.2 Skirmish - loading badge 'eldar_race/Ulthwe' for player (1)
    11:23:00.3 Skirmish - loading banner 'eldar_race/Ulthwe' for player (1)
    11:23:00.3 APP -- Game Start
    11:23:00.3 GAME -- Ending FE
    11:23:00.3 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
    11:23:00.4 GAME -- Recording game
    11:23:01.1 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
    11:23:01.2 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
    11:23:01.2 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
    11:23:01.6 GAME -- Preloading all models
    11:23:01.6 RENDER ANIM -- Art/EBPs/: Unable to open file!
    11:23:04.2 GAME -- Applying Team Colours
    11:23:09.9 GAME -- Precaching Events
    11:23:17.0 GAME -- Loading completed (17 seconds)
    11:23:17.0 SIM -- Setting SyncErrorChecking level to Low
    11:23:17.0 GAME -- Starting mission...
    11:42:33.4 MOD -- Player Computer 1 has been killed (frame 7265)
    11:42:33.4 MOD -- Game Over at frame 7265
    11:43:02.1 SimulationController::Pause 1
    11:43:05.2 APP -- Game Stop
    11:43:05.2 GAME -- Ending mission (Abort)
    11:43:05.2 SimulationController::Pause 0
    11:43:05.8 GAME -- Beginning FE
    11:44:04.7 GAME -- Ending FE
    11:44:04.7 MOD -- (mod manager) shutting down
    11:44:05.4 SPOOGE -- 170.00MB available texture memory
    11:44:05.4 SPOOGE -- 171.00MB available texture memory
    11:44:06.3 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
    11:44:06.3 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
    11:44:06.4 Session : Now Host
    11:44:06.4 Session : We are now a Host
    11:44:06.4 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
    11:44:06.4 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    11:44:06.4 GSTransport::Connect - GT2AddressError
    11:44:06.5 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    11:44:07.1 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
    11:44:07.1 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
    11:44:07.1 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
    11:44:07.1 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
    11:44:07.6 SPOOGE -- 171.00MB available texture memory
    11:44:07.6 SPOOGE -- 171.00MB available texture memory
    11:44:07.7 GAME -- Beginning FE
    11:44:08.9 MOD -- (mod manager) W40k, 1.0
    11:44:09.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
    11:44:09.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
    11:44:09.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Medium'
    11:44:16.5 GAME -- Using player profile Exterminatus
    11:44:26.5 GAME -- Ending FE
    11:44:26.6 MOD -- (mod manager) shutting down
    11:44:27.3 SPOOGE -- 170.00MB available texture memory
    11:44:27.4 SPOOGE -- 171.00MB available texture memory

    Application closed with error code -1

  10. #60
    oscar!
    Guest
    Wow. I am having very similar problems to people on this topic. I have:

    P4 2.0 GHZ 533 FSB
    1 GB DDR PC2100 RAM
    Geforce 6800 OC

    At first I thought it was my Ti4400. So I upgr. my graphic card and I'm still getting the choppiness. Scrolling, units moving, whatever. Not really sure what to do any more. Here is my thread :
    http://forums.relicnews.com/showthread.php?t=38561

    I first started that thread with certain hardware, but now I've upgraded and I still have these problems! Help THQ!

    Double Post

    I just read a post in here where someone said they had one servitor and they already noticed the lag/chopiness. I ran a 1v1 skirmish, and before anything got started I noticed the lag with my servitor. What service/process could it be fore me.

    This is unbelievable. Cheers everyone. Let's hope there is a fix in the future for this game.

  11. #61
    Dominar
    Guest
    Quote Originally Posted by oscar!
    Wow. I am having very similar problems to people on this topic. I have:

    P4 2.0 GHZ 533 FSB
    1 GB DDR PC2100 RAM
    Geforce 6800 OC

    At first I thought it was my Ti4400. So I upgr. my graphic card and I'm still getting the choppiness. Scrolling, units moving, whatever. Not really sure what to do any more. Here is my thread :
    http://forums.relicnews.com/showthread.php?t=38561

    I first started that thread with certain hardware, but now I've upgraded and I still have these problems! Help THQ!

    Double Post

    I just read a post in here where someone said they had one servitor and they already noticed the lag/chopiness. I ran a 1v1 skirmish, and before anything got started I noticed the lag with my servitor. What service/process could it be fore me.

    This is unbelievable. Cheers everyone. Let's hope there is a fix in the future for this game.

    Yes actually.. I think there is some major bugs in the programming... there are some common major bugs such choppy when scrollin over units.. and then the worst bug, crashes to desktop after a play in 5-10 min thats the worst bug in my opinion.. :P not being able to play at all...
    Thou the game runs absolutely smooth when I get my 5 mins.. thou Im using a X800XT PE that rocked new life into my system, I never experience any lag at all now in ANY game.. not even doom3 at ultra high qual, with highest res and aa on and everything maxed.. its an amazing card..

    Thou my 3.2 northy with 1gig xl ddr ram gives some boost as well..

    I agree help RELIC!

  12. #62
    Andas
    Guest
    Same problem here , I have an 2200+ procesor and a 5700 nvidia card , i have two operating systems (WinXP and Win2000) and in both systems the game is jumpy. I tryed 4 different drivers... without avail. Any sugestions please ???

  13. #63
    Member Guilliman's Avatar
    Join Date
    Sep 2004
    Location
    Belgium
    It cant Be AMD processors,

    I have a
    Windows XP
    AMD 1700
    40GB HD
    512 Mb RAM/DDR (I dont know the difrence with RAM or DDR :s)
    Gforce 4 TI4200
    Soundblaster live 5.1 (I think)

    And I play all Grafics on high (eccept shadows, thats on medium) and I can play with 2-3 Insane AI without big choppines (a little occurs when the battles take place)

  14. #64
    Andas
    Guest
    It's something else .. i have a friend with AMD procesor with Radeon card and game work fine on his machine. I am sure this bug is not VideoCard dependent or procesor dependent or MB dependent... it's something else ... it's something else....
    I will try to install SP2 for WinXP.. my friend has it and I don't have it... who knows maybe will work...

  15. #65
    cmfrost
    Guest
    Hi

    im also having this problem, scrolling is frame skipping and more units/buildings around worse it gets.

    for info im running on

    winxp pro with sp2
    p4 2.6 @ 3.12
    1gb pc3200
    6800GT

    it also did it last week when i have a radeon 9700

    my friend's pc is very similer to mine, same motherboard etc, but he has a gf 5950 and he says it runs silky smooth

  16. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #66
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    Question for you guys, are you turning on the full 3d camera option?

  17. #67
    terrific
    Guest
    Quote Originally Posted by ÜberJumper
    Question for you guys, are you turning on the full 3d camera option?

    I've tried mine off and ON. No use. I wish we could return games nowadays, i feel cheated.

  18. Child's Play Donor  #68
    senile member Mac_Bug's Avatar
    Join Date
    Jan 2000
    Location
    Caprica
    http://downloads.guru3d.com/download.php?det=881

    new graphic drivers, 66.72 win2k/xp WHQL certified

  19. #69
    oscar!
    Guest
    Yeah,

    I tried rolling back the drivers, but to no avail - once again. This is really frustrating. I agree with the above poster I'm feeling really cheated. This is totally absurd.

    And yes 3D camera on/off, it doesn't matter.

  20. #70
    Gigabomber
    Guest
    Being that I had a week off when i got the game I spent quite a bit of time testing different things and going crazy until i realized one simple thing: every other game that i played with my new 9800 se radeon ran great except this one, so i seriously considered selling the game on ebay to get some cash back but i decided to wait a couple days or a week for a patch..and nothing, this is the second game i have bought from these companies and will most likely be the last unless they fix this issue very soon, it is plainly unacceptable, especially since the demo ran so well and it is such an innovative approach to RTS

  21. #71
    Andas
    Guest
    I have 256 Mb Ram on my Video Card and 640 Mb on MotherBoard.. i tryed 5 different drivers, i put SP2 on my XP.. no avail. I tryed yesterday to play the game and... it's unplayable... I also tryed all variation of settings , on , off, high, low, none... same results.If i pause the game the scroll is smoth if I unpause... the sttuter is there... and all this on 2 operating systems. Please relic give us a hint....

  22. #72
    thelivingend
    Guest
    that's really frustrating, i even uninstalled the game until i get it to work

  23. #73
    Bl00d_R4VenS
    Guest
    im gonna clock my cpu to 2700 to see if theres any difference...(from 2500)

  24. #74
    oscar!
    Guest
    Since everyone here is having problems, maybe it is something else besides drivers. Not sure what, but perhaps a service or process, DX9c or something else. This is totally unbelivable.

    I played the demo on a P4 3.0 GHZ w/ a 5700. It ran amazing. The techie at the store told me it would run even better on my P4 2.0 with my 6800 OC. He was running at home on his P4 1.8 with a ATI 9800 Pro and he said it was really smooth.

    Like I've said before THQ or Relic really need to address the disaparity in the results people are experiencing.

  25. #75
    wanky
    Guest
    wow this sux, came to these forums with exact same issue hoping for some solution
    im on level4 and its very choppy when scrolling around.
    i noticed it on an earlier level as well then the one afer that seemed to be fine now its real bad.
    when i pause game its nice and smooth. tried all sorts of settings nothing changes it

    AMD 3200+
    9800 Pro with catylist 4.9 (also tried 4.8)
    SB Audigy
    Nforce2 Ultra mobo with 4.27 drivers

    pity, game seems very polished except for this glaring issue

  26. #76
    Bl00d_R4VenS
    Guest
    overclocking did nothing...game was choppy as always

    bah

  27. #77
    oscar!
    Guest
    Thanks for trying Raven. I was actually hoping you would come back with positive results. I hate optimism.

    You know I ran FRAPS during play, and at the menu screen, I was getting 85 fps (max cause of my refresh rate). In game, I was getting 24-29 frames when scrolling and moving around in battle.- very start of Mission 1. 24-30 fps! That's unbelivable.

    Cheers.

  28. #78
    Bl00d_R4VenS
    Guest
    i let it at 2700 coz i have xcellent cooling and it keeps the cpu at 65 celzius...

    but its crazy i mean look at this>

    athlon xp 2700+
    1 gig ddr
    radeon9800pro
    gigabyte nforce 2 400 ultra mobo


    my drive is defragged
    my xpsp2 pro is fully upgraded
    my dx is 9.0c
    i have newest drivers
    i killed all processes which arent needed
    i checked for viruses/spyware with avast antivirus/adawareSE latest definitions
    i set ram latencys in bios to minimum, all cycles to lowest timings
    i turned off/on fast write
    i disabled my radeon9800pro secondary in device manager
    i set aperture size to 128/256...nothing
    i let windows manage my virtual mem/i put it static at constant 1 gig/nothing
    i turned off all windows effects and now it looks like win95
    i removed all icons from my desktop
    the only thing that caused MORE choppiness is when i let gigabyte easy tune run in the background...and that thing eats like 2% of cpu so it should not have caused it...dunno but i can tell with 99% that its the code...
    i clocked my damn cpu! nothing...
    my dxdiag and warnings.log is already on this forum...

    ull notice that im doing stupid things because im getting desperate...

  29. #79
    oscar!
    Guest
    Raven:

    I don't know man. I'm thinking the same thing. While my system is not as potent yours, nothing is working here:

    P4 2.0A FSB 533
    ASUS P4B533 Bios 1015 (latest)
    1 GB DDR PC2100 RAM
    Geforce 6800 OC 128 MB
    MAXTOR 60 GB
    AGP Apeture at 128 or 256 (BFG Tech recc. 256 MB)
    AGP @ 4x Mode (maxed)

    DX 9.0C
    Three diff. sets of Forceware
    Intel Chipset Drivers 6.0 or 6.1
    Windows XP Home Fully patched to SP1, save for DLink Driver.
    Proccesses down to bare minium - 19. 18, when I disable Nortan Antivirus
    Defragged. Clean

    Latest SB Live! drivers. Doesn't matter because I even disabled my soundcard in Device Manager.

    Ran three benchmarking software from 3dmark. Receiving comparable numbers to those with my hardware. Even matching those with 3.0 GHZ P4.

    Tried every conceivable config for 40k.

    Relic and THQ I believe are having troubling coming to terms with the fact that it's the software. Even BFGTech told me that.

    It doesn't make sense that I can run Doom 3 and FarCry with my specs, and can't run this game.

    I've seen this game run really well on the following:

    P4 1.8 - 512 MB ATI 9800 Pro
    P4 3.0 - 1GB 5700FX

    I am really at a loss. This game reminds me of the buggy piece of crap that C&C Generals was until they patched the hell out of it.

    Double Post

    If THQ and Relic read this particular thread, help! I know you guys are trying your best. Myself, and some other people are out of options as to what to do next. I'm almost tempted to go out and buy a new proccessor, but I know it will have no effect.


    I really hope there is a fix in the works. At this point, it is simply good business.

  30. #80
    Andas
    Guest
    If i enter in Tutorial it works fine, if i Pause the game it works fine, when AI start tu calculate something the sttuter is there... i think it's AI that cause problems.

  31. #81
    Shantar
    Guest
    I have the same problem.

    What i think is incredible is why this bug only affects some people, i have two friends that have the game and runs fine, they have an AMD like me, Nvidia cards...Why their games are running ok and mine not?

    My specs are:

    AMD XP 2800+
    GF 4 4200 Ti 8x
    512 MB
    and the spanish version of DOW.

    If it makes you feel better, this bug is international.

    Waiting for a patch before play, AGAIN...

  32. #82
    Andas
    Guest
    Ok let's make a rule .. i have a 2200+ and game don't work... one of my friend has a 1900+ and the game run perfectly. In what i observe, is that bug appear only on more powerfull processors. Is anyone to confirm/infirm my rule ?

  33. #83
    chobo321321
    Guest
    The game runs fine for me and my bro. Here's our system configs.

    my config:

    AMD athlon 2500 barton
    asus a7n8x-deluxe mb (nforce 2)
    geforce 4 - ti4200
    512 pc3200 ram
    36 gig raptor hd

    running winxp service pack 1
    latest drivers

    AMD athlon 2400
    asus a7n8x-deluxe mb (nforce 2)
    ATI radeon 9500 pro
    512 pc3200 ram
    36 gig raptor hd

    running winxp service pack 1
    latest drivers

    I run the game at 1024*768*32 with low sound settings. The video options are all turned down, or off except for lighting which is on max setting. The game runs fine for me in games up to 4v4 then it gets laggy. One vs one games against players, or the computer run fine no scrolling lag at all for either system.

  34. #84
    Andas
    Guest
    hehe.. ok .. my rule fall down.... the only rule is that is no rule...

  35. #85
    Bl00d_R4VenS
    Guest
    my next step is> format c: /q and all from scratch...

    but if that doesnt work im gonna throw the game in the dumpster...so far it has been more trouble than worth

  36. #86
    Bl00d_R4VenS
    Guest
    yeah! guess what....it didnt work

  37. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #87
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    The game was programmed by Serbs, so they check to see if you're from Croatia, then make it run slow.

    (inside joke with my croatian co-worker)

  38. #88
    Bl00d_R4VenS
    Guest
    im not sure that u should have gone there but ok...

    how bout you and your co worker do something about the damn game for which i gave my hard earned money?

  39. #89
    Meusa
    Guest
    I have exactly the same problem, which is why im on the forums.

    Super choppiness when scrolling even though fps is 70+, mostly when playing with an AI opponent, but also in large multiplayer games.

    Specs...

    Athlon 64 3200+
    Asus K8N-E Deluxe
    2x512MB Kingston PC3200
    Radeon 9800PRO 128MB
    Sound Blaster Audigy 2 ZS

    Windows XP Home with SP2
    Catalyst 4.10 Beta
    Nforce 5.10 mobo drivers
    Latest Audigy drivers

    Tried sound settings low, graphics low, resolution low, nothing helps!

    I want to also add that ive barely noticed any performance increase what so ever from upgrading to the Athlon 64 from my Athlon XP 2800+, probably due to the choppiness lol.

  40. #90
    oscar!
    Guest

    Anyway...

    Hey Uber et al:

    I just got off the phone today with some from THQ. They were very nice. I explained to him my problem and said that it was ridiculous. He is running WH40k on a P4 1.8 with a Ti 4200. He says it runs awesome. I sure believe him.

    I told him about my HW and all the options which UberJumper and others have pointed out. He says that even though he is not a programmer, he can't figure out why people with killer HW should be having so many problems. To help him understand the nonsense we are going through, I pointed him to this thread and my thread (Graphic Card reccomendations).


    He found the threads and said he would certainly look into it - and get back to me (took my phone number and email). In the meantime, he asked to me to do a fresh install if I had the time. I made the time. I installed the following:

    WinXP Home
    SP 1
    All Cirtical hotfixes and the like
    Intel Chipset Drivers
    DX 9.0C
    Forceware 61.77
    Latest SB Live Drivers
    Installed WH40k
    Rebooted
    Defragged


    Ran WH40k and I'm still getting same results. Conclusion: I think it may be SW.

    Now there's nothing else on my computer, and I have work to do. Later everyone.

  41. #91
    Bl00d_R4VenS
    Guest
    conlcusion> its an ai bug especially evident in single player campaign...i put my copy of dow on 4 comps now and EVERY ONE OF THEM had this issue...

    all of them are ABOVE the recommended specs...graphics details settings dont affect choppiness one bit

    anyway i really like this game so its kinda weak that u couldnt tune and optimize it for 1 month more...

    fixitfixitfixitfixit

  42. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #92
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    I'm just not seeing this whole AI issue... it doesn't stutter/lag at all for me :-/

    GAH I wish I could see this happening.

  43. #93
    Spammer
    Guest
    In simplified terms the shutter thing is more like we are getting 2 frames per second. I can have everything in high detail at 32bit except for shadows. I must keep shadows in low.

    P3.06 w/HT 533FSB
    512Mb 1066 Rdram
    Radeon 9700 Pro
    Audigy 2

  44. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #94
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    2FPS eh?

    See that's just plain WRONG. My system's nothing like that at all... WTFELL is going on.

  45. #95
    USCM-Cid
    Guest
    Heya. I've been having the same problems and I tried everything except defragging. I'm running on the latest patch and I only really experience this during the single player campaign. I have everything set to high except shadows though it's still pretty obvious that the problem is there. Also, the pathfinding for the AI seems pretty wonky but thats just me...and something entirely else..

    My computer:

    A7N8X-E Deluxe Duel 400 DDR
    9800 Pro 128
    1024 MB
    3200XP+
    Sound Blaster Audigy 2

  46. #96
    Black Hawke
    Guest
    Is it just me or does this problem only happen to those who have higher end systems? I'm running a Athlon1.2, 256sdram, FX5200 and I still get around though it is rather slow :smash:. I'm sure Relic is trying to find out whats up.

  47. #97
    l3th4l
    Guest
    same problem here..

    system specs:

    athlon xp 3200+
    geforce fx 5900xt @500/900mhz
    1024mb ram
    nforce2 mboard
    windows xp sp2


  48. #98
    Andas
    Guest
    I hope RELIC will look at this forum... I like this game.....

  49. #99
    Bl00d_R4VenS
    Guest
    yeah the game runs fine when NOT scrolling...relic should fix this or tell us how to play the game without scrolling, there is no stutter at all in 1v1 skirmish game, but 2v2,3v3,4v4 and single player campaign ARE ALL jerky when scrolling, no matter the amount of units it starts from the beginning it just gets worse the more u play and the more units (ai calculations) used...

  50. #100
    l3th4l
    Guest
    mhh.. i tested the tutorial again.. it seems the problem is related to the number of units/buildings in the game.. because in the tutorial theres not much ai going on..
    at first everything was smooth but once i got a few buildings set up the stuttering started again.. and it got worse with every unit/building i added

    and this is with the *lowest* detail setting possible (which is rediculous (sp?) with my rig

Page 2 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •