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Fudged textures on some units

  1. #1
    Trevatd
    Guest

    Fudged textures on some units

    The textures on some units (Space marines are one example) get all...broken, they swirl untill I zoom in VERY close. This is not having a huga affect since you can barly see it anyway. But at mid-zoom it shows up alot.

  2. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #2
    www.relicnews.com ÜberJumper's Avatar
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    Trevatd:

    That's a result of how the different quality textures are made. Running the game with high textures will alleviate some of that.

    Essentially it's by design.

    To confirm, post a screenshot of the issue.

  3. #3
    Pergamos
    Guest
    I have noticed the exact same issue. If you zoom in just enough for the texture to work right yet scroll away a little from the object that is having texture problems it shows up too. So basically it must be a function of object to camera distance. I imagine it is supposed to switch to a lower res texture when you zoom out to increase game speed, but that lower res texture is garbled in some things, like the Choas Temple for me. Some parts are "smeared" and even transparent when they should not be. I haven't tried adjusting the setting to see if that clears it up, but it seems like a bug that needs to be worked out at some point.

  4. #4
    gandjak
    Guest
    i have the same problem !
    i play with high quality textures and the textures of all buildings and units are bugged
    i have a geforceFX 5700 256 mo

  5. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #5
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    Pergamos, if it's the same thing I think it is, it's not a bug, just the LoD system kicking in.

    Gandjak, post your warnings.log file if you're having problems.

  6. #6
    gandjak
    Guest
    W40K started at 2004-09-26 22:28
    OS NT 5.1, 1024MB Physical Memory
    RUN-OPTIONS
    WORKING-DIR F:\Program Files\THQ\Dawn of War
    USER Cuervo jones

    22:28:13.9 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=10, Mode=SSE
    22:28:13.9 GAME -- Warhammer, 1.00, Build 57081.44324
    22:28:13.9 GAME -- Available memory: 1023MB RAM, 1260MB Pagefile
    22:28:14.1 State::State - set socket send buffer to 131072
    22:28:14.1 State::State - set socket receive buffer to 131072
    22:28:14.1 HostState - 82.226.49.189:6112 / 82.226.49.189:6112
    22:28:14.1 Session : Now Host
    22:28:14.1 Session : We are now a Host
    22:28:14.1 PeerState - 82.226.49.189:6112 / 82.226.49.189:6112
    22:28:14.1 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    22:28:14.1 GSTransport::Connect - GT2AddressError
    22:28:14.1 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    22:28:14.3 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5700
    22:28:14.3 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0342 SubSys = 0x814F1043 Rev = 0x00A1
    22:28:14.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1820 (6176)
    22:28:14.3 SPDx9 -- Driver GUID = {D7B71E3E-4002-11CF-D36B-45A100C2CB35}
    22:28:14.3 SPOOGE -- 302.00MB available texture memory
    22:28:14.3 SPOOGE -- 302.00MB available texture memory
    22:28:14.8 GAME -- Beginning FE
    22:28:16.0 MOVIE -- Opening movie 'movies:relic_intro.lua'
    22:28:18.2 MOVIE -- Closing movie 'movies:relic_intro.lua'
    22:28:18.2 MOVIE -- Opening movie 'movies:dow_intro.lua'
    22:28:19.6 MOVIE -- Closing movie 'movies:dow_intro.lua'
    22:28:19.7 MOD -- (mod manager) W40k, 1.0
    22:28:19.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
    22:28:19.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
    22:28:19.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
    22:28:23.0 LOCALIZER -- Requested string ID '97836' doesn't exist!
    22:28:23.0 LOCALIZER -- Requested string ID '97836' doesn't exist!
    22:28:23.4 LOCALIZER -- Requested string ID '97836' doesn't exist!
    22:28:23.4 LOCALIZER -- Requested string ID '97836' doesn't exist!
    22:28:27.2 LOCALIZER -- Requested string ID '4594' doesn't exist!
    22:28:28.5 GAME -- Using player profile Gandjak
    22:28:37.0 APP -- Game Load
    22:28:37.0 GAME -- Ending FE
    22:28:37.0 GAME -- Beginning FE
    22:28:37.2 APP -- Game Start
    22:28:37.2 GAME -- Ending FE
    22:28:37.2 GAME -- Beginning mission savegame7 (1 Humans, 5 Computers)
    22:28:40.4 GAME -- Preloading all models
    22:28:40.4 RENDER ANIM -- Art/EBPs/: Unable to open file!
    22:28:40.9 GAME -- Applying Team Colours
    22:28:40.9 LOCALIZER -- Requested string ID '9077' doesn't exist!
    22:28:41.6 GAME -- Precaching Events
    22:28:49.4 GAME -- Loading completed (12 seconds)
    22:28:49.4 SIM -- Setting SyncErrorChecking level to Low
    22:28:49.4 GAME -- Starting mission...
    22:29:02.6 SimulationController::Pause 1

    Application closed without errors

    here it is

  7. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #7
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    Well, you've got a pre-release verison of the 61.77 Forceware drivers, that might cause problems. Try updating to the latest.

    After you do that, can you post a screenshot of the problem?

  8. #8
    Nutter
    Guest
    It's actually the model detail level that causes the textures to be screwed up - running at 'high' model detail should fix it.. but of course, it requires a faster CPU and video card.

  9. #9
    Trevatd
    Guest
    First problem, It's allready set to high

    I'm running a Radon 9800 Pro.

    512 ram

  10. #10
    Pergamos
    Guest
    Quote Originally Posted by Nutter
    It's actually the model detail level that causes the textures to be screwed up - running at 'high' model detail should fix it.. but of course, it requires a faster CPU and video card.

    No offense gentleman, this a great game and I thoroughly enjoy it and know a lot of effort was put into it, but to tell me that I have to pay $400+ for a new cpu and video card is ridiculous. Sure enough when I set EVERYTHING to high it went away, but on my regular settings most textures are fine, only a few are screwed up. If that is "the way it is meant to be" it sounds like someone is getting lazy considering that most textures work fine(not trying to point a finger at anyone in particular). I play lots of other games and at lower detail levels they don't have these issues. Sure it doesn't look as pretty but to have textures flat out screwed up looks...amateur. I sure hope someone will decide it is worth fixing in a patch. I have:

    2.4 P4
    512mb DDR3200 ram
    Ti4600 (128mb ram)
    SB Audigy
    XP Prof.

    which exceeds the recommended specs, something doesn't add up here...

  11. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #11
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    Nutter's also explained the process for how the textures were made for the various LoD models in another thread if you're interested in how they did it.

    Something about taking the high quality textures and then scaling them down for each different LoD level. Due to the nature of the automatic texture conversion, or rather the change in the model's number of polys, the textures lose their mapping to the various points on the model, so they can look slightly skewed.

    I'd really like to see an example of the skewed textures, as I've not seen them yet (I usually play with the camera in one fixed zoom level, so I'm not seeing the popping, also I am playing on the highest settings as well).

  12. #12
    Trevatd
    Guest
    wait...Do'h! Eveything ws set to high BUT model detail. *Smacks forehead* Yeah It went away, but its almost impossible to play on multi or use the orcs.

  13. #13
    Pergamos
    Guest
    Ok lets hope this works although it may be a bit big. This is only one example but you can see the skewed texture and the transparency on the right "door" there. In one of the SP mission one of the fleeing children gets this large brown spike until you zoom in (which looks kinda funny).



    That dynamic texture system sounds great (I bet a nice bit of coding) but clearly has a few bugs to work out yet.

  14. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #14
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    Pergamos, can you post your warnings.log file please?

  15. #15
    Pergamos
    Guest
    Here she is:

    Code:
    W40K started at 2004-09-26 23:09
    OS NT 5.1, 512MB Physical Memory
    RUN-OPTIONS 
    WORKING-DIR C:\Program Files\THQ\Dawn of War
    USER Robert
    
    23:09:10.5   MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
    23:09:10.5   GAME -- Warhammer, 1.00, Build 57117.44353
    23:09:10.5   GAME -- Available memory: 511MB RAM, 1200MB Pagefile
    23:09:10.5   State::State - set socket send buffer to 131072
    23:09:10.5   State::State - set socket receive buffer to 131072
    23:09:10.5   HostState - 192.168.0.4:6112 / 192.168.0.4:6112
    23:09:10.5   Session : Now Host
    23:09:10.5   Session : We are now a Host
    23:09:10.6   PeerState - 192.168.0.4:6112 / 192.168.0.4:6112
    23:09:10.6   PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    23:09:10.6   GSTransport::Connect - GT2AddressError
    23:09:10.7   SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    23:09:10.9   SPDx9 -- Driver Name = nv4_disp.dll  Device = \\.\DISPLAY1  Desc = NVIDIA GeForce4 Ti 4600
    23:09:10.9   SPDx9 -- Driver Vendor = 0x10DE  Device = 0x0250  SubSys = 0x87251462  Rev = 0x00A3
    23:09:10.9   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x000A  Build = 0x1628 (5672)
    23:09:10.9   SPDx9 -- Driver GUID = {D7B71E3E-4110-11CF-FA61-2FA702C2CB35}
    23:09:11.2   SPOOGE -- 234.00MB available texture memory
    23:09:11.2   SPOOGE -- 234.00MB available texture memory
    23:09:11.5   GAME -- Beginning FE
    23:09:12.7   MOVIE -- Opening movie 'movies:relic_intro.lua'
    23:09:14.0   MOVIE -- Closing movie 'movies:relic_intro.lua'
    23:09:14.0   MOVIE -- Opening movie 'movies:dow_intro.lua'
    23:09:14.5   MOVIE -- Closing movie 'movies:dow_intro.lua'
    23:09:14.5   MOD -- (mod manager) W40k, 1.0
    23:09:14.6   MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
    23:09:14.6   MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
    23:09:14.6   MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
    23:09:23.2   GAME -- Using player profile Pergamos
    23:10:03.9   Skirmish - loading badge 'chaos_marine_race/AlphaLegion' for player (0)
    23:10:03.9   Skirmish - loading banner 'chaos_marine_race/AlphaLegion' for player (0)
    23:10:03.9   Skirmish - loading badge 'ork_race/Coffs' for player (1)
    23:10:03.9   Skirmish - loading banner 'ork_race/Coffs' for player (1)
    23:10:03.9   Skirmish - loading badge 'ork_race/EvilSunz' for player (2)
    23:10:03.9   Skirmish - loading banner 'ork_race/EvilSunz' for player (2)
    23:10:03.9   Skirmish - loading badge 'chaos_marine_race/Nurgle' for player (3)
    23:10:03.9   Skirmish - loading banner 'chaos_marine_race/Nurgle' for player (3)
    23:10:03.9   Skirmish - loading badge 'ork_race/Snakebites' for player (4)
    23:10:03.9   Skirmish - loading banner 'ork_race/Snakebites' for player (4)
    23:10:03.9   Skirmish - loading badge 'space_marine_race/spacewolves' for player (5)
    23:10:03.9   Skirmish - loading banner 'space_marine_race/SpaceWolves' for player (5)
    23:10:03.9   Skirmish - loading badge 'chaos_marine_race/IronWarriors' for player (6)
    23:10:03.9   Skirmish - loading banner 'chaos_marine_race/IronWarriors' for player (6)
    23:10:03.9   Skirmish - loading badge 'chaos_marine_race/WordBearers' for player (7)
    23:10:03.9   Skirmish - loading banner 'chaos_marine_race/WordBearers' for player (7)
    23:10:03.9   APP -- Game Start
    23:10:03.9   GAME -- Ending FE
    23:10:04.0   GAME -- Beginning mission 8P_DATURIAS_PITS (1 Humans, 7 Computers)
    23:10:04.0   GAME -- Recording game
    23:10:06.6   MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
    23:10:06.6   MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
    23:10:06.6   MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
    23:10:07.5   GAME -- Preloading all models
    23:10:07.9   RENDER ANIM -- Art/EBPs/: Unable to open file!
    23:10:12.1   GAME -- Applying Team Colours
    23:10:43.0   GAME -- Precaching Events
    23:11:02.9   GAME -- Loading completed (59 seconds)
    23:11:02.9   SIM -- Setting SyncErrorChecking level to Low
    23:11:02.9   GAME -- Starting mission...
    23:11:59.1   SimulationController::Pause 1
    23:12:02.3   APP -- Game Stop
    23:12:02.3   GAME -- Ending mission (Abort)
    23:12:02.3   SimulationController::Pause 0
    23:12:04.6   GAME -- Beginning FE
    23:13:42.1   GAME -- Ending FE
    23:13:42.2   MOD -- (mod manager) shutting down
    23:13:43.7   SPOOGE -- 232.00MB available texture memory
    23:13:43.7   SPOOGE -- 233.00MB available texture memory
    
    Application closed with error code -1
    Is it saying that I have 56.72 drivers? I installed the most recent ones and the device manager says they are 61.77...odd. I looked at my settings and the texture problem in my case is from having model detail at low (the graphic utility set it at that). Switching it to medium solves it. So I guess I won't need any new hardware at least.

  16. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #16
    www.relicnews.com ÜberJumper's Avatar
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    Sep 1999
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    Hmmmm yeah it does say the old drivers... you might want to get that sorted out. Try to reinstall the 61.77 ones if you could.

  17. #17
    gandjak
    Guest
    i have installed the last drivers for my video card and nothing changes
    here a screenshot


    Double Post

    damn pergamos you was right, i'm a foolish stupid guy fogetting to configure the game's graphics options BEFORE playing. Sorry for eveything love this game
    (low details textures are ugly)

  18. #18
    Pergamos
    Guest
    Quote Originally Posted by gandjak
    damn pergamos you was right, i'm a foolish stupid guy fogetting to configure the game's graphics options BEFORE playing. Sorry for eveything love this game
    (low details textures are ugly)


    Hehehe, I'M the one who played the whole single player campaign with the model textures on low! You might want to check your options, it looks like yours has some shadows on. From what I have read on these boards shadows slow things down a bit. Mine had shadows on medium, so I will turn mine off to improve performance. You might try it and see if it speeds things up (which might let you run higher detail for other settings).

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