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The social dynamic of Online Gaming...(long post)

  1. #1
    Neowulf
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    The social dynamic of Online Gaming...(long post)

    Of late I've been doing a lot of thinking about the social dynamics of game players.

    While there are always exceptions to every rule, for the most part, I think players can be grouped roughly into 3 categories.

    The Pros:

    These guys play to win - end of story. They're goal is to master the game and become the best player they can possibly be.
    They memorize all the hot keys,unit costs, build times and work out the optimal build order and winning strategies. Fun for these guys is the mastery of their craft, crushing an opponent quickly and skillfully and becoming the "best". These guys use tactics that lead to victory with little regard for their opponents sense of "fun" or sportsmanship. Basically if it works, it's a valid tactic. Their motto is "If you're not good enough to compete with me, then don't waste my time".

    The Smurfs:

    These are the guys who ride on the backs of talented gamers. They've never had an original thought in their heads when it comes to the game or its strategies. They utilize every exploit and cheap trick they can find to quickly crush an opponent. They often give up once there standard book of tricks runs out. With not enough imagination to compete with the Pro's, these guys get pleasure out of picking on newbie players. Their idea of fun is basically making themselves feel good through exploiting the weak or unexperienced. They're motto is "man newbies suck.".

    The Casual Gamer:

    These are the guys who play the game on weekends, after work or when ever they can find a spare moment. They have 9-5 jobs, social responsibilities, wifes / girlfriends and family commitments. They'll be lucky to log 4-5 hours a week on the game and thus are no where near as skilled as the "Pro's" or even the "Smurfs". Basically, these guys play for fun. If they win, great - but its more about the experience. It's quite common to see casual gamers back off another less skilled player to give them time to learn and experiment. The casual gamer doesn't really care much about ratings or "being the best" - playing games is strictly a social thing, a way to escape the daily grind.

    Now we enter the problem - These 3 types of people have to somehow co-exist with one another online. The rating systems are "suppose" to pair up gamers of similar skill level, but we've all seen this system can be a little hit and miss (and easily exploited).

    I'd like to see better player filtering options built into games like dawn of war. Some additions might include the ability to create games with a rating range, where you can specify the range of ranking you which an opponent to have in order to join your game. This way, Pro's wouldn't have to worry about playing people of lesser skill and newbie players would have a way of ensuring that the people they were playing were of a certain skill level.

    Of course this still leaves us the problem of smurfs, which I think could be addressed by a player rating system similar to the one utilized on "ebay". At the end of online matches, players can give a "rating" for the other player based on how they felt about the game. If both players felt it was a good game, they rate the other player favorably. If on the other hand, players found the game to be a negative experience, they can rate the other player poorly. While this system may seem open to exploitation at first, generally speaking, good players who are fair and sportsman like will have a high positive rating, thus encouraging other players to play against them. Players who have a high negative rating will quickly fall out of favor with other players. This allows players not only to see the "skill" level of their opponents, but also what kind of person the gamer they're up against is.

    Whew, sorry about the long post - comments are always welcome.
    Last edited by Neowulf; 30th Sep 04 at 9:19 PM. Reason: More suitable title.

  2. Child's Play Donor  #2
    bones.. yes.. theBlind's Avatar
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    Most interesting.
    Though I think you have forgotten a (hopefully) large chunk of the population, namely the "good players" (for lack of a better term) who, like "pro" gamers learn the game more or less inside out but still play for fun. They enjoy a good challenge but also vary their strategy not only to try and find new and better ones but also to try and find new and more fun ones. While they know the different breaking strats, they do not have to use them.

    Your idea about a rating system is very interesting as well. I know that I do not dislike someone who beat me if they did soin a non-abusive way. If I have been seer-council rushed once more with no other show of tactic on my opponents part and only loose because I did not rush myself, then that game was wasted. The fact that right now you have to rush because the enemys could be eldar going for SC means that a lot of enemies find themselfes at the fun-less end of the stick. That could be helped somewhat with your system.
    So, maybe we could have more rating-levels than only good - neutral - bad and split the rating between rating from winning and loosing players.
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  3. #3
    Villiation
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    I think theBlind has a good point and you forgot the group good players.
    they can perhaps compete a bit with the pros but also like to help new players get the grasp, and play for the fun of the game, not because they are now at the 2# place on the ranking and they HAVE to be #1.

    for the rest i think your profiling is good.
    and the ranking system could indeed be improved in such a way.

  4. #4
    Neowulf
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    Thanks for the feedback

    Thanks for taking the time to comment guys.

    I take your point - I guess I was a little too cynical in neglecting
    the fact that there are "Good Players" willing to take the time out to mentor other players while still maintaining a high level of skill themselves.

  5. #5
    Well i'm a pro to be . Also i think your smurf description was a little wrong. I smurfed around quite a bit on Starcraft mainly because some idiots wouldn't play me on my main account so i had to crush these arrogont people on a smurf. Also not all smurfs aim at newbies, where's the fun in that?

  6. #6
    Neowulf
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    Well i'm a pro to be . Also i think your smurf description was a little wrong. I smurfed around quite a bit on Starcraft mainly because some idiots wouldn't play me on my main account so i had to crush these arrogont people on a smurf. Also not all smurfs aim at newbies, where's the fun in that?
    Generalisations are always going to have exceptions – people never quite fit into the boxes we try and give them.

    That said, I’m working to the model of the “stereotypical” – the description that first comes to my mind when I think of the term “Smurf”.

    I can only really comment on what I’ve seen through personal experience and heard through the experiences of others. The majority of the "Smurfs" I have seen and heard off fit my discription to a tea.

  7. #7
    Scalphunter
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    i'm sure there are a lot of good and helpful players out there. sure there will always be a few bad apples... but a few bad apples won't spoil the bunch in this sense. =D good post.

  8. #8
    granny
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    After 10+ years of online gaming it's the smurfs that mean that I almost exclusively play games with friends these days. Got a good group of people that I've known online for years, we all trust each other, we get on, we know nobody is going to fcuk things up for everyone else.

    There's never going to be a solution to the idiots online - the combination of easy access and the anonymity offered by the internet means that a good number of people (usually, but not exclusively, children) are going to act like fcukwits online. Only solution is to be choosy about who you play with

  9. #9
    Satyagraha
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    your definition of smurf is wrong. a smurf is a good/pro player who starts a new account for whatever reason. often, for getting a high win % without much effort or simply for the pure fun of picking on newbies.

    what you mean by smurf i´d call the "replay-junkie" ^^

  10. #10
    Corpselight
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    simply for the pure fun of picking on newbies
    Ive never understood this, why is it fun to pick on newbies? Its the online equivalent of playground bullying.

  11. #11
    Gnug315
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    Good post. There definately is a Situation that would be nice to "fix" so that everyone enjoys the game as much as possible. I'd love the opportunity to only play skilled opposition, because that's what's fun for me. As it is, I'm just going to have to stomp 50 newbies or so until I'm high on the ladder, where hopefully the games get tougher.

    Don't forget that there is, atleast, a competitive and non-competitive ladder. Odds are, if you uncheck the "ranked" checkbox in automatch, you will face more players whose main goal isn't to win at any cost.

  12. #12
    A post heavily laden with bias I think. Why point out the casual gamer plays for fun, when you've already said with the smurf and pro that these two play for fun as well. You seem to suggest in your post that the only true "fun" is the one the casual gamer seeks.

    There is only one possible reason you mention it in a different context for the casual gamer: bias. Were it not so you would have phrased it in the same way you did for the first two "For the casual gamer, the fun comes from simply playing the game and being part..."

  13. #13
    Khorak
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    I'm an Epic Casual Player in online strategy games. Well I don't bother playing anymore so it's kinda moot. Epic Casual players are there to essentially start the biggest, most impressive ruck possible, monsterous hordes of units charging about like puppies on speed. Grand strategy is largely minimal, it's a computerised Somme and whoever brute force stomps on the enemy the most, wins.

    Yeah, we don't get on with pros, smurfs, and some of the casual gamers.

  14. #14
    Senior Member Chris's Avatar
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    Everyone plays for fun. The problems occur when one social group try to impose their idea of 'fun' on other people or suggest their idea of fun is better than other peoples.

    I'd class myself as a casual gamer with above average competitiveness. I enjoy playing the game just for the sake of playing and a lot of the time I couldn't care less if I win or lose. However there are times when I just think to myself "fuck it, I'm gonna win these next few games and I don't care if my opponent moans about rushing etc. because I want to WIN." I would quite enjoy getting into the top 10, or even top 50 players but I don't really have the time to put into the game.

    I have respect for 'pro' players because at they end of the day they've put time and effort into getting to the top. However what really pisses me off is the attitude that some of the pro players have. I dislike being told that I should "STFU newb" because I apparently have no grasp of game mechanics or balance and I dislike that some people think they should be listened to more, purely because they rank higher than you. At the end of the day, yes I expect they do know more about game mechanics and balance but they should also remember that they're not the only people who play the game.

  15. #15
    Honest989
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    Does that mean I fall into 'casual gamer' then? I was playing c&c a while back when I was playing against a guy on twilight flame. I built up quickly and attacked, but he hadn't got anything out the door so i stopped and gave him a chance. by half an hour in, he was still building and teching up when I had pretty much everything in my arsenal 100 times over. It was then I learned (through his dad speaking) that I was playing against a 6 year old.

    His dad just said finish him off. Sure I felt bad but i did it :bandit:

    I agree with the guy above though. I'm pretty casual, I can't play a game straight for an entire year without playing something else so I'll never be a pro, but occaisionally I get frustrated at losing when being an obliging turtler so I give it everything i've got from the start and go for it.
    And while i don't 'respect' pros, it's only because every one of those i've played against is generally the mother of all assholes and I dislike him/her because they can't offer constructive criticism, only the same old your such n00b or whatever. That is why I can't respect them and end up telling them to go get a life. A rubbish comeback I realise but it is, unless they're actually making money from it, the brutal truth.

    (AH DAMN THIS IS THE 4th TIME I'VE EDITED THIS)

    I'm no pro but at least when i beat someone, I'll tell them which of their weaknesses I found to be a factor in their down fall, but I won't say 'you're crap at this game.'

  16. #16
    Don't show the young'uns mercy. My brother was 8 or 9 when he first played TA Kingdoms online. He promptly crushed his first two opponents in a FFA, his only previous experience being playing the Queller TAK/CUT AI.

    In a ladder based enviroment, you owe it to them to crush them soon. The quicker they get their losses out the way, they quicker they get an accurate ranking, and thus games which are more fun.

  17. #17
    Senior Member Chris's Avatar
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    Indeed. Ladder based environments should be purely competative and there's really not much point giving someone a chance because if they beat you they'll only end up getting smashed by the next guy.

  18. #18
    jinpachi
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    These guys play to win - end of story. They're goal is to master the game and become the best player they can possibly be.
    They memorize all the hot keys,unit costs, build times and work out the optimal build order and winning strategies. Fun for these guys is the mastery of their craft, crushing an opponent quickly and skillfully and becoming the "best". These guys use tactics that lead to victory with little regard for their opponents sense of "fun" or sportsmanship. Basically if it works, it's a valid tactic. Their motto is "If you're not good enough to compete with me, then don't waste my time".
    That's what everybody wants deep down. Some people make it and some people whine about being rushed instead of figuring out how to counter it and use it to their advantage.

    Using hotkeys and knowing unit costs should simply be automatic to any person playing. Seriously, how do you expect to advance your skill by needlessly mouse clicking or blindly making units without forthought for budgeting towards a tech you know you need?

    These are RTS fundamentals, period.

    Oh, and the term "smurf" is already widely used to refer to a high skilled playing making a new account just to woop low level noob ass for fun.

  19. #19
    Senior Member Chris's Avatar
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    Quote Originally Posted by jinpachi
    Using hotkeys and knowing unit costs should simply be automatic to any person playing. Seriously, how do you expect to advance your skill by needlessly mouse clicking or blindly making units without forthought for budgeting towards a tech you know you need?
    Some people arn't bothered about advancing their skills, they are quite content to play at a non-competative level. If they get better then they get better, if they don't, they don't. They're not perticularly worried either way.

  20. #20
    jinpachi
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    i don't get it

  21. #21
    Senior Member Chris's Avatar
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    What's not to get?

  22. #22
    jinpachi
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    Quote Originally Posted by Chris
    What's not to get?
    Why choose to play a competative game if you're not in it to compete? There are plenty slow and casual non-competative strategy games.

  23. Tabletop Senior Member  #23
    Professional Gunman Dooks Dizzo's Avatar
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    Quote Originally Posted by Quitch
    Don't show the young'uns mercy. My brother was 8 or 9 when he first played TA Kingdoms online. He promptly crushed his first two opponents in a FFA, his only previous experience being playing the Queller TAK/CUT AI.

    In a ladder based enviroment, you owe it to them to crush them soon. The quicker they get their losses out the way, they quicker they get an accurate ranking, and thus games which are more fun.
    This is the kind of guy to avoid when playing online.

    Also the kind of guy who crys when you beat him.
    Only one of us is going to leave here alive and it ain't gonna be me!

    No one is above the law...of physics.

  24. #24
    Senior Member Chris's Avatar
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    Quote Originally Posted by jinpachi
    Why choose to play a competative game if you're not in it to compete? There are plenty slow and casual non-competative strategy games.
    Because it doesn't always have to be competative. There's a reason why you have the option to do ladder matches OR set up a server and invite some friends in. If there was ONLY the option to do ladder matches then I would agree with you, however you are only seeing one side of the coin.

    This is the kind of guy to avoid when playing online.

    Also the kind of guy who crys when you beat him.
    Why? His post is an example of a competative attitude within a competative invironment I.E ladder matches, what the hell is wrong with that?

  25. #25
    Nortonius
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    This post makes a lot of sense to me. I never enjoyed playing Starcraft online because I was PRIMARILY playing with people for whom the only fun was winning. If I'm playing someone I don't know, and they don't know me, there really isnt' anything for us to get out of the game besides a victory.

    However, with my friends, we didnt' care so much (although we certainly remained competitive, leading to many co-op vs. 4 or 5 AI games when we didnt' want egos to risk bruising), and could still have fun even if we lost. That crazy last minute zergling rush on the edge of death, a final battlecruiser trying to kill the most units before you get booted from the game, etc. could be fun, even though a loss followed.

    What I slowly -- and infrequently -- found was that other people played starcraft who didn't mind losing in the same way. I can't really describe what set them apart, except that you could just TELL that they were getting more out of the game than the possibility of another mark in their win column. That's how I feel about gaming online myself--that if all you get out of a game is the thrill of winning, I don't REALLY want to play with you.

    I 100% agree that at the fundamental level, gaming can be competitive or noncompetitive -- just because you play against someone doesn't mean you have to compete against THEM, it just means your electrons are fighting theirs. I'm not saying the goal of a DoW FFA should be for all the Marines, Orks, and Eldar to join hands, just that there's fun to be had outside the thrill of proving yourself superior to someone else in a skill.

    My two cents.

    ~Ryan

  26. #26
    jinpachi
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    Quote Originally Posted by Corpselight
    Ive never understood this, why is it fun to pick on newbies? Its the online equivalent of playground bullying.
    Actually it originally started (in Warcraft anyway) because of the old AMM system that basically made you wait 10 minutes to a find a game once you get high up on the ladder. This was because it used to only match you against people within 6 lvls. When you're lvl 42 it means that sometimes there aren't enough people to meet the match criteria. So frustrated high lvl players would make new accts to simply get a game.

    Then there are people like my friend who has about 200 accounts, and depending on what mood he's in he'll do anything from tower rush to calling his starting 5 peasants to arms and run them over to his ally's base where he starts to attack the town hall. Totally stupid but hilarious to watch the stream of profanities from the ally when he realizes what's going on.

    And then there's the famous Worldpeace of bnet who joined and quit every game instantly. His record was something like 3 wins, 2800 losses. You gotta admit that's kinda funny.

  27. #27
    Neowulf
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    Bias in posting...

    Quote Originally Posted by Quitch
    A post heavily laden with bias I think. Why point out the casual gamer plays for fun, when you've already said with the smurf and pro that these two play for fun as well. You seem to suggest in your post that the only true "fun" is the one the casual gamer seeks.

    There is only one possible reason you mention it in a different context for the casual gamer: bias. Were it not so you would have phrased it in the same way you did for the first two "For the casual gamer, the fun comes from simply playing the game and being part..."
    As I casual gamer myself, there is no doubt that I do have a better understanding of that particular perspective than the others. I freely admit that I’ve never been able to find the time or commitment to gain the skill to become a pro player. I also freely admit that I’ve never beat down someone simply for the “thrill” of making myself feel good.

    However, whether or not I agree with what other people find "fun" really isn't the point, nor is it the problem.

    The problem is when you have one group of people who have fun at the expense of other people’s fun. We all paid money for the right to play this game. Each of us has as much right as another to go online and have a positive experience playing the game. My suggestions and insights simply other some suggestions on how this might occur.

    Double Post

    Quote Originally Posted by jinpachi
    That's what everybody wants deep down. Some people make it and some people whine about being rushed instead of figuring out how to counter it and use it to their advantage.

    Using hotkeys and knowing unit costs should simply be automatic to any person playing. Seriously, how do you expect to advance your skill by needlessly mouse clicking or blindly making units without forthought for budgeting towards a tech you know you need?

    These are RTS fundamentals, period.

    Oh, and the term "smurf" is already widely used to refer to a high skilled playing making a new account just to woop low level noob ass for fun.
    While everyone wants to win, there are different levels in which people are willing to go to do so.

    Am I willing to “cheat” to win? No.
    Am I willing to use what ever cheap, exploitive tactic I can find to beat my opponent. No.
    Of course I enjoy winning, but I would sooner not do so at the expense of my opponent.

    These are personal choices of values and principles – nothing more.

    I don’t suggest that my way of looking at the world is better.

    I do however suggest that all people should have the right to a positive online gaming experience. We all paid our money. We all bought the right to play online with other people.

    To that end, developers and communities need to establish ways of ensuring that all players have the most positive experience possible.

    As for the term “Smurf” – I never claimed to have invented the term. I simply gave the definition as I understood it, to place it in context with my post.

    Thanks for your comments.

  28. #28
    jinpachi
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    um..... the game already caters for both groups.

    if you're a casual player, play unranked or join a custom game.

    if you're an aspiring champion and get joy from winning, play ranked. i really don't see what the problem is here.

    if you're complaining that people are playing to win in ranked games.... well DUH, that's the whole point. I really don't know what to tell you there.

  29. #29
    Neowulf
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    Quote Originally Posted by jinpachi
    um..... the game already caters for both groups.

    if you're a casual player, play unranked or join a custom game.

    Quote Originally Posted by jinpachi
    if you're an aspiring champion and get joy from winning, play ranked. i really don't see what the problem is here.

    if you're complaining that people are playing to win in ranked games.... well DUH, that's the whole point.
    At no point did I state that I have a problem with Ranked games. They are a completive arena and should be treated as such.

    My “complaint” is that as a casual gamer, I can’t go online, play an “unranked or custom” game without finding myself up against cheap tactics, canned rushes or complete jerks that have nothing better to do than beat on people who are obviously less skilled than they are.

    I’m simply looking for a way to separate gamers into groups that will better suit each others play styles and thus increase the level’s of enjoyment those players can have playing online.

    That is my point.

  30. #30
    Trunks
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    ok let me start this post by saying i'm not a newbie basher, lol. im not even giong to bring up the "we all sucked" once defence, because some of these guys dont get as good as others do after their first game. That is FINE, it's not a problem, no one HAS to be good or has to take the game seriously.

    If anyone takes offence to the word "newbie," well that's your fault not mine. I dont find it to be insulting at all, it's merely a status, and most will admit it.

    However your list is only the upper end of the spectrum. The good/semi-good/average.

    there are two others

    The newbies - Those who may not be as gaming inclined as others, and like casual gamers they dont get to play much. They dont aspire to be good, or the best, and yes it's also about the fun. They lose more than they win, will openly admit they're not the best and are OK with that. They tend to be more mature and do not start flame wars over an internet game. They are laid back, do not have an ego, and generally get along with most people, except immature kids.

    The Immature kids/worse newbies - These are the guys, who may play a little or a lot. regardless, they're no good at the game but will not accept that. they insist that they're good, that people who beat them are "dirty cheaters" They may or may not exploit bugs, but they generally miss big concepts of the game and never seem to be having a good time. These are the guys who sit on the forums quite often, will disagree with anyone on basicly anything, then when their knowledge of the game is bought up they claim it doesn't matter. These guys will not back down, accept that they could be wrong, or even try to help an arguement. They'll flame and fight to keep what they personally like without regard to overall balance or caring how it impacts the fun/fairness for other players. They're always the victim, and their many losses alone is "proof" to them that most people online cheat.

  31. #31
    Thermo
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    I am a "casual gamer" who is a wannabe "pro" and at some games, I'm a "good" player.
    I do watch replays to see what strategies are available because generally, I am too unimaginative ( and downright lazy ) to sit here and concoct them on my own.
    I have a 9-5 job, ( actually, more like 8-7 ), a partner who also likes to play RTS games ( phew! dunno how I pulled that one off), a district basketball team to play and train with and a martial arts demonstration team to organise.
    I guess there are many of us out there with otherwise busy lives who play games for "fun" and stress relief, but you know what, sometimes it just isn't plain "fun"
    There a ton of reasons for this and most are unavoidable.
    My top ten reasons for not having fun are:
    #10 Disconnects - ( I have a bad connection though )
    #9 Abuse received when I am winning - up goes the cry "cheater", "map hacker", "various kiddish crap",in the case of warcraft "I am going to report you to blizzard" etc etc
    #8 Abuse received when I am losing! - "stop wasting my time noob" , "you suck", "I raped your sorry ass" etc etc - thanks for the constructive advice
    #7 Game exploiters - yea exploits are in the game and some may argue - to be used, but somehow I don't think they are meant to be in the "spirit" of the game - example from WC3 once again - the very old farm repair resource trick
    #6 Getting booted from a MP game the moment I say I am from Australia --> often equates with "he must have hella lag" - but I am not going to start saying that I am from somewhere perceived to be closer to the hosting player.
    #5 I am innately competitive, so I tend to dislike losing no matter what I am doing - "social basketball", "social gaming", poker , exam marks etc etc
    #4 I am highly usually quite stressed out by work and just want to come home and relax but by playing games but find that because of #5 and my lack of skill, I can't WIN
    #3 I say that I play for fun but really what I mean is, I have fun when I win and I am playing to get better so that I CAN win.
    #2 In some moods I simply cannot have "fun"
    #1 It's all their fault LOL, I mean I can't help it if I dont play hours on end to be a good player, I can't help it if there are smurfs, I can't help it if there are game exploiters who evilly plot noob demise, how can I possibly have fun when the game disconnects while I am winning ?! I mean cmon, its not MY fault that I am stressed at work , its not MY fault that I always want to win and secretly covet a top 10 ranking, its just not MY fault that I Am me that prevents me from having fun!

    OK now after all of that, the bottom line is, you can blame others all u like for not having fun when playing online but look, when I am in the mood, getting rushed can be fun (admire the opponent for pulling off something thats well read about -its not as though its not counterable - the fun is repelling and then the see-saw starts - more oft than not a very one sided seeeeeeeee-saw) , getting abused? - well whats the matter, cat got ur tongue - being who I am , I laugh and abuse back( often leaving the other guy speechless lol ), getting disconnected - well can't help that.

    its time to go to work now ( but before that, feed the dogs, get up to no good with the g/f, pack the boots for bball training ) !

    peace and out guys, have fun in WHATEVER u may be doing today :P

  32. #32
    Relic Entertainment
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    Well what I like about DoW is that there are ranked and non-ranked automatch games.

    I see it as this:

    If you play ranked automatch, the kid gloves are taken off and you must expect people who play to win. In this setting, the fun is having a well fought match against an opponent of similar skill.

    Outside of ranked automatch, you can play however you want, and look for fun in the form of wacky builds and strats or no-rush games, or even more relaxed games.

    Of course, competitive play is not thrown out of the window outside of ranked automatch, nor should it be, but there's a nice mix out there, and competitive games outside of automatcha re usually labeled 'PRO' or something. There will always be relaxed games that are 'ruined' by people entering the game with a competitive mindset (mostly people who want easy wins), and that can never be controlled for, so you just gotta tolerate it or make a big circle of friends online (which would be easier if there was a permanent friends list).

    I really enjoy competitive team games outside of automatch, but I also equally enjoy non-competitive team games. Where else can I play with ane ntire army of purely cultists with champions? XD

    So honestly there's no problems between the players (except for the childish players, and those who never bother to have some kind of understanding of the meta-game and insist on delaying the efforts to properly balance the game...argh). There's a 'zone' for competitive play, and a 'zone' for non-competitive. S'all good as far as I can see it, Relic even went as far as to make a non-competitive ladder.

  33. #33
    Scalphunter
    Guest
    hear hear

  34. #34
    Fenris-X2
    Guest
    i was kinda expecting a lame post, but this was actually a good post =P

    i'm kinda stuck in several groups haha, work 8am-5pm, go to lectures at night and pretty much only have time to have dinner with friends unless its the weekend when i have more time. then play dow and get like 4-5 hours sleep. DOW causes my uni and work to suffer through lack of sleep though t.t

  35. #35
    Member SchizoBadger's Avatar
    Join Date
    Sep 2004
    Location
    Wyoming, US.
    Ooh I hate those smurfs! I guess I would be categorized as a casual gamer mostly. I am not incredibly serious and cold like the Pros, who are so arrogant and egotistical they make me want to throw up. Though I do not have a family, go to college for a couple hours, and I have a small job on the weekends, I spend most of my time on the computer. I like doing artistic tweaks and creating armies to display certain badges and banners, I play for fun and am not a notably good player. I often create noob games and try to help them better understand how to play and I stay pretty easy going. But it seems that there are always at least one smurf that joins my noob games and not only do they annhilate my allies but me too because I am not expecting such rats to be in the game. Damn smurfs, stupid scum! :smash:
    Last edited by DemonicBadger; 1st Oct 04 at 9:41 PM.

  36. #36
    Thermo
    Guest
    LOL this is the only kind of post I can post in since I am pretty lame at DOW and can't think of anything even remotely intelligent to say :P

  37. #37
    LORD ORION
    Guest
    In RTS games, I've always wanted a checkbox that prevents me from being automatched aginast a person with a certain % of disconnects.

    eg: I click a button that says "do not match me to someone with 15% disconnects or more".

    1) This instantly removes lamers who intentionally disconnect before taking their loss
    2) It prevents me from playing someone with a crappy connection. Yeah, I know it's not alwayas their fault they have a crappy ISP, but it ruins my fun to try and play someone with a hopeless connection.

    This one little thing would pretty much solve ALOT of problems with online ranking systems.

  38. #38
    Laserhat
    Guest
    Nice thread, I particularly like reading people responses, then trying to jude what kind of gamer they are, based on their attitude.

    You however, forget this kind of gamer:

    "the Other player"

    This player is very unlikely to ever play a ladder game or any competative lobby game.
    'The other player' is a lot like a casual gamer, in that they play only for fun, though most Other players play just as much as a pro players.

    The Other players, are the gamers playing in the 2v3 comp stomp servers, or the makeshift role playing servers.
    The Other player is the type of gamer who will try out all the mods avalible.
    They may even have bought the game, with the sole intention of just playing the mods. (Ut2k4 anyone?)
    But of course 'The Other player' would never play said mods competatively, no, that would not be in the true spirit of 'Other playerness'

    I myself am a 'Other player'. I find that playing the game the way it wasn't meant to be played, always gives me the most pleasure, even if it causes me to lose spectacularly! (Somtimes I even enjoy that)

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