Results 1 to 15 of 15

Complete breakdown of Chaos

  1. #1
    Sanguinius_nz
    Guest

    Complete breakdown of Chaos

    Decided that there was enough misleading info floating about out there so I though I may as well put together as complete a stats breakdown as possible for all the races.
    This is a work in progress and new info will be contunually added.
    First part is a complete breakdown of costs and where everything is built.

    Descrated Stronghold: 450/0 second stonghold 700/150 third stronghold 950/300 fourth stronghold 1200/450 fifth stronghold 1450/600
    . Cultists: 75/0/2
    .. Additional cultist: 15/0
    .. Aspiring Champion: 75/0
    .. Grenade launcher: 20/5
    .. Plasma gun: 10/5
    . Heretic: 60/0/1
    . Vehicle cap research: 125/0 then 150/0 for everyone after the first
    . Squad cap research: 150/0
    . Descrated Fortress: 250/100
    . Unholy Monastary: 500/200

    Chaos Temple: 250/0
    . Chaos Marines: 200/0
    .. Additional Marine: 50/0
    .. Aspiring Champion: 75/0
    .. Flamer: 40/10
    .. Heavy Bolter: 40/10
    .. Plasma Gun: 40/10
    .. Missile Launcher: 60/15
    . Chaos Raptors: 280/0/2
    .. Additonal Raptor: 70/0
    .. Aspiring Champion: 75/10
    .. Plasma Gun: 40/10
    .. Flamer: 40/10
    . Chaos Lord: 270/90
    . Frag Grenade: 25/75
    . Jetpack Boosters: 45/75

    Armoury: 175/50
    . Heavy weapon increace: 75/75
    . Target Finders: 100/50
    . Bionics 1: 100/50
    . Power Swords: 40/20
    . Plasma Pistols: 60/35
    . Furious charge: 100/25
    . Infiltrate: 45/45
    . Enhanced target finders: 150/100
    . Bionics 2: 150/100
    . Power Fist: 50/30

    Listening post: 100
    . Fortified: 100/75
    . Heavily Fortified: 450/150
    . Escalating Engagement: 75/250
    . Full Scale War: 75/350

    Plasma Generator: 165/0
    . Strengthen Power Grid: 200/40
    . Plasma BAttery Storage: 350/0

    Thermo Plasma Generator: 495/0

    Sacrificial Circle: 250/50
    . Horrors: 300/100/2
    . Possessed Marines: 300/100/3
    .. Additonal Possessed: 75/25
    . Chaos Sorcerer: 150/50
    . Daeominc Fire: 150/50
    . Daemoinc Speed: 100/50
    . Daemonic Mutaction: 75/25
    . Daemonic Talons: 75/25
    . Commander vetran: 100/25
    . Symbol of Chaos: 60/20
    . Chains of Torment: 50/40
    . Commander Hero: 125/50
    . Daemon Strength: 100/25
    . Curruption: 40/50

    Machine Pit: 350/100
    . Rhino: 95/70/2
    . Defiler: 140/305/3
    . Predator: 190/435/3
    .. Twin linked lascannon: 95/215
    .. Sponson lascannon: 45/110
    . Smoke launchers: 75/25

    Daemon Pit: 250/125
    . Oblitirators: 80/25/4
    .. Additional Oblitirators: 80/25
    . Bloodthirster: 850/1010
    . Personal teleporters: 75/125

    Mine Field: 50/50

    Heavy bolter turret: 150/75
    . Missle turret upgrade: 50/0

    [edit heh whoops missed the minefield and turret costs )
    Last edited by Sanguinius_nz; 30th Nov 04 at 5:16 AM.

  2. #2
    Phyr_Negator
    Guest
    can you post here stats of every unit here also. Delete this post after reading.

  3. #3
    Crazyjose
    Guest
    I noticed you left out the cost of the Chaos Temple 250/0 and the Chaos Armory 175/50.

    Another note is that bionics applies to pretty much all CSM units except for commanders (commander veteran upgrades apply to dmg dealt and health) and heretics. Im not 100% sure about the accuracy upgrades tho...a little off topic but still very relevant info IMO.

  4. #4
    Sanguinius_nz
    Guest
    Working on this at the moment, its pretty fun as I have had to learn a little bit about how the values are applied in the .lua files and I am trying to actually work out percentage values but maths isnt my strong point
    All Ive done so far (mainly due to time restrictions) is work out that the first target finder upgrade is approx 9% and the second is about 10% (this is a dmg increace NOT a to hit increace as I just realised), I dont know if it is culmative or stacking I shall find this out as well before I adjust the list
    Ill post the actual values as well just incase anyone wants them or just wants to check my maths :smash:


    @Crazy:
    Cheers for pointing that out Ill fix that up. Target finders affect: chaos_bolter_tactical
    chaos_plasma_gun_tactical
    chaos_missile_launcher_tactical
    chaos_heavy_bolter_tactical

  5. #5
    Sanguinius_nz
    Guest
    Okay, spent a large portion of today putting this together
    Some basic unit and weapon info for everyone. I will be expanding upon it as I learn what values are what (some stuff that is blatent such as unit morale i have left out I will add in later) Ill be doing the Chaos research and upgrades next.
    Oh I also have to do a breakdown of the aspiring champions weapons as well at some point.

    . Cultists:
    .. HP 95
    .. Regen 0.5
    .. Morale loss 40
    ... Weapons
    .... Laspistol
    ..... Accuracy 40%
    ..... Max Dmg 5.5
    ..... Min Dmg 4.5
    ..... Morale Dmg 3.0
    ..... Range 20
    ..... Reload 0.5 secs
    .... Knife
    ..... Accuracy 40%
    ..... Max Dmg 8.594
    ..... Min Dmg 7.031
    ..... Morale Dmg 4.0
    ..... Reload 0.5 secs
    .... Plasma Gun
    ..... Accuracy 40%
    ..... Max Dmg 13.750
    ..... Min Dmg 11.250
    ..... Morale Dmg 10
    ..... Range 30
    ..... Reload 0.5 secs
    .... Greande launcher
    ..... Max Dmg 101.538
    ..... Min Dmg 83.077
    ..... Morale Dmg 10
    ..... Range Max 35
    ..... Range Min 6
    ..... Reload 3 secs
    ..... Radius effect 4

    . Heretic:
    .. HP 255
    .. Regen 0
    .. Morale loss 0

    . Chaos Marines:
    .. HP 300
    .. Regen 0.5
    .. Morale loss 40
    ... Weapons:
    .... Bolter
    ..... Accuracy 60%
    ..... Max Dmg 13.750
    ..... Min Dmg 11.250
    ..... Morale Dmg 4
    ..... Range 25
    ..... Reload 0.5 secs
    .... Flamer
    ..... Accuracy 100%
    ..... Max Dmg 4.4
    ..... Min Dmg 3.6
    ..... Morale Dmg 25
    ..... Range 18
    ..... Reload 0.5
    .... Heavy Bolter
    ..... Accuracy 65%
    ..... Max Dmg 33.846
    ..... Min Dmg 27.692
    ..... Morale Dmg 9
    ..... Range 35
    ..... Reload 0.4 secs
    .... Plasma Gun
    ..... Accuracy 65%
    ..... Max Dmg 45.833
    ..... Min Dmg 37.5
    ..... Morale Dmg 10
    ..... Range 30
    ..... Reload 0.5 secs
    .... Missile Launcher
    ..... Accuracy 85%
    ..... Max Dmg 485.295
    ..... Min Dmg 397.059
    ..... Morale Dmg 55
    ..... Range 45
    ..... Reload 5 secs
    .... Knife
    ..... Accuracy 65%
    ..... Max Dmg 31.750
    ..... Min Dmg 26.000
    ..... Morale Dmg 5.0
    ..... Reload 1secs


    . Chaos Raptors:
    .. HP 390
    .. Regen 0.5
    .. Morale loss 40
    ...Weapons
    .... Bolt Pistol
    ..... Accuracy 85%
    ..... Max Dmg 11.625
    ..... Min Dmg 9.525
    ..... Morale Dmg 4
    ..... Range 25
    ..... Reload 0.8 secs
    .... Flamer
    ..... Accuracy 100%
    ..... Max Dmg 4.4
    ..... Min Dmg 3.6
    ..... Morale Dmg 25
    ..... Range 18
    ..... Reload 0.5
    .... Plasma Gun
    ..... Accuracy 65%
    ..... Max Dmg 45.833
    ..... Min Dmg 37.5
    ..... Morale Dmg 10
    ..... Range 30
    ..... Reload 0.5 secs
    .... Chain sword
    ..... Accuracy 65%
    ..... Max Dmg 47.596
    ..... Min Dmg 38.942
    ..... Morale Dmg 12
    ..... Reload 1 secs

    . Chaos Lord:
    .. HP 1305
    .. Regen 2.0
    .. Morale loss 250
    ... Weapons
    .... Bolt Pistol
    ..... Accuracy 85%
    ..... Max Dmg 49.800
    ..... Min Dmg 40.680
    ..... Morale Dmg 4
    ..... Range 25
    ..... Reload 0.8 secs
    .... Plasma Pistol
    ..... Accuracy 60%
    ..... Max Dmg 101.681
    ..... Min Dmg 83.194
    ..... Morale Dmg 10
    ..... Range 25
    ..... Reload 1 secs
    .... Manreaper
    .... Manreaper
    ..... Accuracy 65%
    ..... Max Dmg 165
    ..... Min Dmg 135
    ..... Morale Dmg 60
    ..... Reload 1 secs

    . Horrors:
    .. HP 425
    .. Regen 0.5
    .. Morale loss 40
    ... Weapons
    .... Daemon Fire
    ..... Accuracy 50%
    ..... Max Dmg 99
    ..... Min Dmg 81
    ..... Morale Dmg 8
    ..... Range 25
    ..... Reload 1.5 secs
    .... Claws
    ..... Accuracy 30%
    ..... Max Dmg 68.750
    ..... Min Dmg 56.250
    ..... Morale Dmg 15
    ..... Reload 1 secs

    . Possessed Marines:
    .. HP 670
    .. Regen 0.5
    .. Morale loss 20
    ... Weapons
    .... Warp Fire
    ..... Accuracy 100%
    ..... Max Dmg 4.4
    ..... Min Dmg 3.6
    ..... Morale Dmg 30
    ..... Range 18
    ..... Reload 0.5
    .... Claws
    ..... Accuracy 65%
    ..... Max Dmg 68.750
    ..... Min Dmg 56.250
    ..... Morale Dmg 14
    ..... Reload 1 secs

    . Chaos Sorcerer:
    .. HP 800
    .. Regen 2.0
    .. Morale loss 200
    ... Weapons
    .... Bolt Pistol
    ..... Accuracy 85%
    ..... Max Dmg 15.500
    ..... Min Dmg 12.700
    ..... Morale Dmg 4
    ..... Range 25
    ..... Reload 0.8 secs
    .... Plasma Pistol
    ..... Accuracy 60%
    ..... Max Dmg 63.462
    ..... Min Dmg 51.923
    ..... Morale Dmg 10
    ..... Range 25
    ..... Reload 1 secs
    .... Bedlam Staff
    ..... Accuracy 65%
    ..... Max Dmg 132
    ..... Min Dmg 108
    ..... Morale Dmg 45
    ..... Reload 1 secs

    . Rhino:
    .. HP 615

    . Defiler:
    .. HP 2320
    .... Battle Cannon
    ..... Max Dmg 165
    ..... Min Dmg 135
    ..... Morale Dmg 75
    ..... Range Max 80
    ..... Range Min 20
    ..... Reload 5 secs
    ..... Blast radius 7
    .... Heavy Flamer
    ..... Accuracy 100%
    ..... Max Dmg 24
    ..... Min Dmg 16
    ..... Morale Dmg 25
    ..... Range 18
    ..... Reload 0.5
    .... Reaper Autocannon
    ..... Accuracy 65%
    ..... Max Dmg 322
    ..... Min Dmg 264
    ..... Morale Dmg 20
    ..... Range 45
    ..... Reload 1 secs

    . Predator:
    .. HP 4635
    .... Autocannon
    ..... Accuracy 65%
    ..... Max Dmg 160.769
    ..... Min Dmg 131.539
    ..... Morale Dmg 20
    ..... Range 35
    ..... Reload 1 secs
    .... Heavy Bolter
    ..... Accuracy 65%
    ..... Max Dmg 33.846
    ..... Min Dmg 27.692
    ..... Morale Dmg 12
    ..... Range 35
    ..... Reload 0.4 secs
    .... Twin Linked Lascannons
    ..... Accuracy 80%
    ..... Max Dmg 783.750
    ..... Min Dmg 641.250
    ..... Morale Dmg 50
    ..... Range 50
    ..... Reload 3 secs
    .... Side Lascannons
    ..... Accuracy 80%
    ..... Max Dmg 289.384
    ..... Min Dmg 236.769
    ..... Morale Dmg 50
    ..... Range 50
    ..... Reload 3 secs

    . Oblitirators:
    .. HP 705
    .. Regen 0.5
    ... Weapons
    .... Lascannon
    ..... Accuracy 80%
    ..... Max Dmg 177.692
    ..... Min Dmg 145.384
    ..... Morale Dmg 50
    ..... Range 40
    ..... Reload 3 secs
    .... Assault Cannon
    ..... Accuracy 65%
    ..... Max Dmg 11.846
    ..... Min Dmg 9.692
    ..... Morale Dmg 4
    ..... Range 30
    ..... Reload 0.2 secs
    .... Twin Linked Plasma Guns
    ..... Accuracy 65%
    ..... Max Dmg 22.647
    ..... Min Dmg 18.530
    ..... Morale Dmg 10
    ..... Range 30
    ..... Reload 0.5 secs
    .... Heavy Flamer
    ..... Accuracy 100%
    ..... Max Dmg 22.647
    ..... Min Dmg 18.530
    ..... Morale Dmg 10
    ..... Range 30
    ..... Reload 0.5 secs
    .... Power Fist
    ..... Accuracy 65%
    ..... Max Dmg 169.231
    ..... Min Dmg 138.462
    ..... Morale Dmg 75
    ..... Reload 1 secs


    . Bloodthirster:
    .. HP 7500
    .. Regen -4
    .... Axe
    ..... Accuracy 90%
    ..... Max Dmg 572.969
    ..... Min Dmg 468.750
    ..... Morale Dmg 75
    ..... Reload 1 secs
    Last edited by Sanguinius_nz; 28th Nov 04 at 8:06 PM.

  6. #6
    merlinedge
    Guest
    How do you find out all this information? Like accurecy? Test?

  7. #7
    Sanguinius_nz
    Guest
    You can decompress the data files with a program called spookyRAT which allows you to look at the all the values for the game.
    Visit the mod forum for links and help.

  8. #8
    Sanguinius_nz
    Guest
    Ok here are some of the abilites and research stats most notably the the bionics and target finder info including actual weapon dmg numbers after the increace.
    Not quite complete list of abilites and research. I tested the health upgrade ingame and I am off by 1 hp dunno why but I am so im fairly certain all values here are accurate +- 1hp
    I also dont know how this game rounds values so I have given the full amount of decimals to every value calculated.

    Chaos Lord abilites:
    Symbol of Chaos
    Increaces weapons min and max dmg by 1.1 times
    Radius = 15
    Affects:
    tp_infantry_low
    tp_infantry_med
    tp_infantry_high
    tp_infantry_heavy_med
    tp_infantry_heavy_high
    tp_commander
    tp_monster_med
    tp_monster_high
    Symbol of chaos also appears to have some effect on morale as well but I will have to look into this.

    Daemonic Strength:
    Duration 30 secs
    Recharge 200 secs
    Increaces dmg of the manreaper by 1.5 times
    (these are base values with no commander upgrades)
    Max Dmg 165 to 247.5
    Min Dmg 135 to 202.5
    Both melee and ranged attack dmg against the lord are multiplied by 1.2

    Chaos Sorcerer abilites:
    Chains of Torment
    Radius = 10
    Duration = 10secs
    Dmg = 100 max 80 min
    Range = 40
    Rechanrge = 60
    Affects:
    tp_infantry_low
    tp_infantry_med
    tp_infantry_high
    tp_infantry_heavy_med
    tp_infantry_heavy_high
    tp_builder
    tp_commander
    tp_monster_med
    tp_monster_high
    Armour peirce = 100 vs all except tp_infantry_med which = 60 (if im reading it right)
    Holds effected units still for 10 secs.

    Doom Bolt:
    Doom Bolt fires 6 seperate bolts that can all strike the same target all bolts share the same dmg but have a reduced amount of morale dmg as noted below.
    I am unsure as if doom bolt effects non infantry as well (guess Ill have to test it)
    Range = 35
    Recharge = 120 secs
    Max dmg = 30
    Min Dmg = 25
    Armour Pierce = 100 except vs tp_infantry_med and tp_infantry_high which = 75
    Morale dmg is as follows
    1st bolt = 25
    2nd bolt = 20
    3rd bolt = 20
    4th bolt = 15
    5th bolt = 10
    6th bolt = 10
    Thats a total of 100 morale dmg.

    Corruption:
    Radius = 12
    Duration = 15 secs
    Range = 40
    Recharge = 120
    Max Dmg = 14
    Min dmg = 12
    Morale dmg = 15
    Armour peirce = 100 vs all except tp_infantry_low, tp_infantry_med, and tp_infantry_high where = 60
    Affects:
    tp_infantry_low
    tp_infantry_med
    tp_infantry_high
    tp_infantry_heavy_med
    tp_infantry_heavy_high
    tp_commander
    tp_monster_med
    tp_monster_high
    tp_vehicle_low
    tp_vehicle_med
    tp_vehicle_high
    tp_builder


    Target Finders
    Affects:
    chaos_bolter_tactical
    chaos_plasma_gun_tactical
    chaos_missile_launcher_tactical
    chaos_heavy_bolter_tactical
    Gives 1.150 times to the min/max dmg values
    Bolter goes from:
    Max 13.750 to 15.8125
    Dmg 11.250 to 12.9375
    Plamsa gun goes from:
    Max 45.833 to 52.70795
    Min 37.5 to 43.125
    Missile launcher goes from:
    Max 485.295 to 558.08925
    Min 397.059 to 456.61785
    Heavy bolter goes from
    Max 33.846 to 38.9229
    Min 27.692 to 31.8458

    Enhanced target finders
    Affects:
    chaos_bolter_tactical
    chaos_plasma_gun_tactical
    chaos_missile_launcher_tactical
    chaos_heavy_bolter_tactical
    Gives 1.2 times to the min/max dmg values
    Bolter goes from:
    Max 15.8125 to 18.975
    Dmg 12.9375 to 15.525
    Plamsa gun goes from:
    Max 52.70795 to 63.24954
    Min 43.125 to 51.75
    Missile launcher goes from:
    Max 558.08925 to 669.7071
    Min 456.61785 to 547.94142
    Heavy bolter goes from
    Max 38.9229 to 46.70748
    Min 31.8458 to 38.21496

    Bionics
    Affects:
    Chaos Marines
    Possessed
    Raptors
    Cultists
    Obliterators
    Horrors
    Gives a 1.2 time health
    Chaos Marines from 300 to 360
    Possessed from 670 to 804
    Raptors from 390 to 468
    Cultists from 95 to 114
    Obliterators from 705 to 846
    Horrors from 425 to 510

    Bionics 2
    Affects:
    Chaos Marines
    Possessed
    Raptors
    Cultists
    Obliterators
    Horrors
    Gives a 1.2 times health
    Chaos marines from 360 to 432
    Possessed from 804 to 964.8
    Raptors from 468 to 561.6
    Cultists from 114 to 136.8
    Obliterators from 846 1015.2
    Horrors from 510 to 612

    Berserk:
    Duration = 10 secs
    Recharge = 120 secs
    Squads causes 1.4 times the dmg.
    Squad takes 1.2 times more dmg against ranged and melee
    Squad enters beserk state

    Commander vetran:
    Gives the Chaos Lord:
    +400 Health
    Recharge times are decreaced by 0.9
    Deamonic strength from 200 to 180
    Dmg for the Manreaper is multiplied by 1.150
    Max Dmg 165 to 189.75
    Min Dmg 135 to 155.25
    Increaces his regen rate by 0.5
    Gives the Chaos Sorcerer
    +300 Health
    Recharge times decreaced by 0.9
    Doombolt from 120 to 108
    Chains of Torment from 60 to 54
    Corruption from 120 to 108
    Dmg for Bedlam Staff multiplied by 1.150
    Max Dmg 132 to 151.8
    Min Dmg 108 to 124.2
    Regeneration rate increaced by 0.5

    Commander Hero:
    Gives the Chaos Lord:
    +400 Health
    Recharge times are decreaced by 0.9
    Deamonic strength from 180 to 162
    Dmg for the Manreaper is multiplied by 1.2
    Max Dmg 189.75 to 227.7
    Min Dmg 155.25 to 186.3
    Increaces his regen rate by 0.5
    Gives the Chaos Sorcerer
    +300 Health
    Recharge times decreaced by 0.9
    Doombolt from 108 to 97.2
    Chains of Torment from 54 to 48.6
    Corruption from 120 to 97.2
    Dmg for Bedlam Staff multiplied by 1.2
    Max Dmg 151.8 to 182.16
    Min Dmg 124.2 to 149.04
    Regeneration rate increaced by 0.5
    Last edited by Sanguinius_nz; 5th Dec 04 at 12:46 AM.

  9. #9
    Crazyjose
    Guest
    Wow dude killer linfo thanks so much

    I noticed you missed the second horrors bionics upgrade it just says "from 510".

    Again thanks for all the work killer stuff.

  10. #10
    Sanguinius_nz
    Guest
    So I did, thx for pointing that out, all fixed now

  11. #11
    logo
    Guest
    Furious Rage should be Beserk as it's the Aspiring Champion ability. It wouldn't be relevent except for the fact that there is a 'Furious Charge' which people may mistake Furious Rage for.

  12. #12
    Hunter
    Guest
    The secondary doombolts inherit from the first one, so they all do the same amount of physical damage.

  13. #13
    logo
    Guest
    Yeah Hunter, they do different amounts of morale damage though

  14. #14
    Akhkharu
    Guest
    This is great stuff, perticularly in post #5.
    Now, (pretty) Pleaaasee... you could whack these into a graph so we can see visually how the weapons compare? It'd be incredibly handy to be able to see at a glance how accuracy and damage of weapons or unit's attacks compare
    Please
    Go on

    Something like an excel/OO Calc sheet would be the easiest way I can think of, and I've done it myself for a couple of units (warpspiders compared to dark reapers - it *really* shows how much better the WS exarch is)!

    If you could what these numbers into a spreadsheet, people can overlay and make thier own graphs of them piece of piss!

  15. #15
    Thog
    Guest
    anyone know the effects of chaos taint? I've been poking around can't seem to find anything definitive. I've heard it's a morale booster tier one and regen tier 2 but can't find it anywhere.

    It is likely right in fromt of my face

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •