I have taken it on my self to start a new mod for HW 2, and here it is!
Freespace: New Age is based arround the orginal freespace univse and covers from pre FS 1 (T-V war or 14 year war) though to post capa (the aftermath of FS 2), with maybe a few more things add to it.
At the moment we are in need of ideas, and not to mention mod team members. So head over to out fourm here: http://freespacenewage.proboards36.com
I would hope to only use this thread as news updating thread, just so you people can keep up with whats happening. While our fourm is our base of the discussion about this mod.
So all those that want to help or just those that want to take a look head over to the fourms!
--|MOD DESCRIPTION|--
Freespace: A New Age (FS:NA) is a total conversion (TC) for Homeworld 2 (HW 2). FS:NA features ships ranging form the original FS game though to FS 2 ships with additional custom ships. FS:NA features new game play options for new and old players of HW 2 as well as many improvements to the original tactical options. On top of that many new 3D effects have being added to the game to allow FS:NA to really show off ships and other crafts from the original games; going beyond the what was seen in FS 1 and 2 by improving the 3D effects to give the FS universe a new look and feel. Take command of the GTA battle groups and wage war against the PVN during the 14 year war period. Defeat the Shivans during the first Great War period with the GTVA. Fight to break the GTVA with the NTF during the Rebuilding period. Fight the Shivans with the largest ship that either Terrains or Vasduants have ever built; the Colossus, during the second Great War with the Shivans. Freespace: A New Age, the future is here.
--|CURRENT RELEASE|--
v0.25A R3
http://www.game-warden.com/fsna/mod%...20v0.25AR3.zip
--|NEWS UPDATE|--
FSNA IN NEED!
We have a desperate need for single player (SP) missions. we are willing to take anyone who can make SP missions, note this means that you have to be all ready able to - we do not have the time to teach people how to. Even if you can only do one mission we will need you. We have a massive backlog of missions needing to made, so large is this backlog that our main story writer has stoped writing till we make some head way on the stories that are all ready done. note that mission scripters - like everyone else on the team - be able to view all of our stories well before the rest of the public can, some would say that alone is good enough to join up.
release(s) news:
v0.25A R3 has being released, feel free to give us your imput; we want to hear it.
New website up, thanks to Ransom to all the hardwork!
http://www.game-warden.com/fsna/index.php
--Open positions with in modding team--
Story/Script writers
Modelers
HODers
Concept artists
Map makers
Mission scripters










