Page 16 of 18 FirstFirst ... 6789101112131415161718 LastLast
Results 751 to 800 of 858

"Freespace: A New Age -|*New release coming soon (fixes & new ships/FX)*|- 28/09/06"

  1. #751
    splintercell56
    Guest
    Akalamanaia, could you re-link to the site where you can download the version with capital ships. The link apears to be broken.

  2. #752
    Member Vemarkis's Avatar
    Join Date
    Oct 2003
    Location
    Finland
    Works fine here, please try again.

  3. #753
    Avathar
    Guest
    maybe this question was answerd before but in the full version will the kilrathi make a entrance ? i always loved there ship designs

  4. #754
    I think you mean the thread a few paces down.



    Daton

  5. #755
    fu12
    Guest
    Not sure if i mentioned this already, but Cains and Liliths have a some target aquisition issues. They dont even fire their laser cannons at fenrises and leviathans anymore. Point-blanked em and nothing. They do fire sporadically at Deimoses tho. Fighters seem to have issues firing at anything larger than a Corvette. The Sobek has some accuracy issues. One cannon consistently misses while the other consistently hits. Is that supposed to happen? Deimoses are too slow. I just played FS2 again, and they go around 30, not 15....(this may or may not conflict with information in the ship database, i dont know)

    A suggestion: If youre going for accuracy....you're going to have to give the miners guns.

  6. #756
    you're going to have to give the miners guns.
    That's not possible in the engine.


    Daton

  7. #757
    fu12
    Guest
    Then at least when you get around to making a proper collection ship, give it some AA beam guns and flak cannons....but no lasers....wouldnt want it to be able to fight off cap ships after all.

  8. #758
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    Akalamaika ... sorry about the Ai Problem I posted a few days ago ... the big file works very well. Ai on expert with no Problems.
    By the Way what big extractor do you use.
    I like to know because the ai doesn't work with the extracted version even if it's fresh extracted. ... with no other mods version 1.1 and so on ...
    I think there is a Problem with the way i'm extracting.

    ================
    Edit
    ================
    Yep .... My extractor was the Problem.
    The reason because i Never saw the Problem.
    Now using UnfBig. ;-)

  9. #759
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    How's work going, does your HODer finally appeared? coz I have strange feeling that it's too quiet here

  10. #760
    Member Vemarkis's Avatar
    Join Date
    Oct 2003
    Location
    Finland
    fu12, im going to have to ask you to stop posting any error reports, cause you keep repeating reports you made in the past, and your reporting about issues that have been fixed, and i even posted about how ships speeds are now all canonical in the developer versions. And learn about the HW2 engine before making any further suggestions how to "increase" accuracy to FS universe.

    -=[F@LC0]=-, for christs sake just copy & paste my nick if you got shorter attention span than a monkey that you can't type a nick where every other letter is the letter "A". Its Akalamanaia.

    mr. WHO, haven't heard from Phelan ever since he reported back here, i don't know whats going on. Duelron is hardly online again, so i don't know if i can give unfunf the go-ahead to release without the .hod fixes, wich resulted in that for the time being unfunf has quit working for the mod.

  11. #761
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    Sry .. Akalamanaia ^^ ... will never do it again

  12. #762
    Reven
    Guest
    Falco, you said earlier to "delete Shader and Ui folder to kill the lag in the main menu." Where are those? Also, my game would never crash-- it was only slow in the main menu. ( i bring this up since

  13. #763
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    The slowdown in the Main Menu is caused by your graphic card ... I have tested this ... 5600 FX has these slowdown while 4400 Ti runs perfect.

    To fix this slowdown you have to extract the big and delete the Ui folder...
    I deleted the shader folder because I had an error with my extractor ....
    So please use UnfBig to extract it ok ;-). Not so much trouble with it ^^

  14. #764
    Reven
    Guest
    Yeah, could you give me a direct link for it? I've looked around but i find only dead links...

    ( and disregard my preivious post about it not crashing when the game starts, everytime I slug my way into a FSNA battle, it says "i've lost the battle" on the 1st second)

  15. #765
    fu12
    Guest
    Issue: In Sathanas v Collossus battles, the Sathanas always targets the rear engines of the Collossus. This causes some accuracy issues, but the beams also pass through the collossus instead of hitting it...

  16. #766
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    It's because bad hitbox, we can't do anything without HODer and we desperatly need one

  17. #767
    Member Goblix's Avatar
    Join Date
    Mar 2006
    Location
    NW Indiana, US
    Hi, first off, i love the mod great work but i have a problem, whenever i try to load one of the custom maps the loading will get to "Loading Level" then the game will just crash to the desktop :\ any help would be nice.

    [EDIT] Also, how do i know if dynamic music is on? all i hear is the same track over and over.
    Last edited by Goblix; 8th Aug 06 at 6:02 AM.

  18. #768
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    are you gonna include the big mofo ships from freespace 2???

  19. #769
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    ... do you mean colossus and so on ?? ... they are in
    But the Mod has slowdom at the moment because the hodder disappeared somehow
    :-P

    Oh an advise to the Modteam:
    What about using the new CFHodED to import and edit Models....
    If you have the models you can do nearly everything you need to do.

  20. #770
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    yerh the colossus.... could you explain to me why i cant play with it in english not geak

  21. #771
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    ... :-/ ... no idea what you want to say me ...
    If you can't build it you certainly choose the wrong era

  22. #772
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    i have tryed all earas with all races i still cant get it

    i have probobly played more freespace 1-2 than you have... i know who has the colosus and when it was build... i have the game on my computer now so im not the problem!!!...

  23. #773
    Yes you are. The mod has the colossuss so you ARE the problem.


    Daton

  24. #774
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    Maybe ... the wrong version ????

  25. #775
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    i downloaded it yesterday

    and just becous you put it in the mod dossent mean it works!!!
    and if its me who is doing the wrong thing then eksplain to me thees 3 things
    1: do you get the colosus from the start in the second grat war?
    2: do you have to build the colossus
    3: if you have to build it is there some spacial way you have to do it or some shit like that

  26. #776
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    ...
    1: No
    2: Yes
    3: You'll be able to build it in the last era for sure.
    At least on Orion, or Hecate with GTVA.

    Did you download the v0.25A R3 ??? ... that's not the new one I think ...
    The most advanced version released can be found in the fsna Forums.
    FSNA modified or something like that.

  27. #777
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    now that last bit explains alot

  28. #778
    Member Vemarkis's Avatar
    Join Date
    Oct 2003
    Location
    Finland
    http://forums.relicnews.com/newreply...eply&p=1587270 is where you can get the latest version.

  29. #779
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    Hey guys take a look here:

    http://forums.relicnews.com/showthread.php?t=101507

    If it's what I think it is we could finally move forward. Currently I too busy with move out to take a closer look. Someone could check if it's able to edit docking paths please.

  30. #780
    UnknownWarrior
    Guest
    Yep. The tool has itself a Dockpath editor tab. Guess you guys are pretty much good to go once everythings back up to speed ^^

  31. #781
    Vengence
    Guest
    I know this is stupid but the mod won't start. Yes the file is in the data directory, yes I did -modFSNA.big with a space after the properties in a shortcut, yes I have the latest version of hw2, and yes this is not R3 from the main site. But no the mod won't go. I even extracted the file and used -overrideBigFile but HW2 just crashes. Am I missing anything here?

    EDIT:

    Nevermind!!! I found the problem.
    Last edited by Vengence; 30th Aug 06 at 9:10 AM.

  32. #782
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    THE COLOSSUS F****NG ROCKS... its just soooo f***ing big with the beams and the killing and the awsom smashing of the shevans

    I LOVE THIS MOD

  33. #783
    Member -=[F@LC0]=-'s Avatar
    Join Date
    Mar 2006
    Location
    Germany
    Yea... you are not alone my friend ;-) ... I love this mod too.
    Stupid that it has such a slowdown after being reborn.

  34. #784
    Member Vemarkis's Avatar
    Join Date
    Oct 2003
    Location
    Finland
    There is not much we can do without a hodder, we need the changes of the hodder to make further changes to the ships, as in more accurate weapon placements for the capital ships. And we need the hodder to get rid of the collission box issues with certain ships.

  35. #785
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    there also seems to be a problem with some of the more expensiv fighters... they are not worth shit in a fight... i dont know whats wrong with them but they seem to get slaughtered even against the most inexpensiv fighters

  36. #786
    Member Vemarkis's Avatar
    Join Date
    Oct 2003
    Location
    Finland
    Yeat, another old problem that has long since been fixed in the developer beta's..

  37. #787
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    looks like im far behind... but sins you have all the problems figured out then why havent you relesed the mod yet

  38. #788
    UnknownWarrior
    Guest
    Because they dont want to release a buggy version. Since they still have problems with some of the ships (Dockpaths, Hitboxes etc.) Which can only be fixed with a HODer, which the guy that was doing that seems to have just disappeared. That and the fact is, not many people in this community seem to really know how to HOD all that much since a lot of the tools needed are very expensive to get. Then the person would have to learn and that would take time.

  39. #789
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    cant you borrow one from another mod team... then when this mod is don then you can lend them some of your expertise in return

  40. #790
    UnknownWarrior
    Guest
    Well you also have to consider that other mods need their hodders at the current moment as most of the mods are still getting more versions and adding changes as each release goes out. Its a possibility, though I dont really know if much can be done since all the hodding is done on the persons free time.

  41. #791
    Member Eric072691's Avatar
    Join Date
    Feb 2006
    Location
    Command Bridge
    What tools would be needed to hod?
    Floating upon stars.

  42. #792
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    Good news, guy name Vale is working on fixing docking paths.

    More info in next week or two.


    If someone would like to learn HODing for us, recently someone created a tool that make HODing many times easier and Cheaper (you don't have to have that Damn Maya anymore). Want more info, read this topic:

    http://forums.relicnews.com/showthread.php?t=101507

  43. #793
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    ***LISTEN UP PEOPLE***

    new release is close

    Features:
    - fixed dockingpaths
    - working research tree
    - (propably) NTF Iceni
    - (propably) adding thrusters FX to capships (for now only new ships that have then is Leviathan/Fenris)

    I announced my work on research tree so many times (and then got distrupted by RL), that I decide to gave you a proof.

    Last edited by mr. WHO; 28th Sep 06 at 10:11 AM.

  44. #794
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    Research tree ready. We only need to make AI use it and then we can release.

  45. #795
    Member Sangius's Avatar
    Join Date
    Feb 2006
    Location
    The hard place
    WOOOHOOOO

    one step closer to the best mod in the world gets out there

  46. #796
    po3
    Guest
    When will this mod be released i'm dying to play with it already :-)

  47. #797
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    it depent on two conditons:
    1) Unfunf finish his revamp of mod and add AI than know how to research.
    2) Vale finish his Iceni.

  48. #798
    Vale
    Guest
    Oh, you guys were waiting for me? Alrighty, I'll finish it off tomorrow. hopefully.

  49. #799
    po3
    Guest

    Then by all means

    realease it already i wanna play with al the destroyers including the hecate (ooooooooh i like her:-)

    and of course the gtva colollsus and the sathanas jg

  50. #800
    Member mr. WHO's Avatar
    Join Date
    May 2004
    Location
    Wroclaw/Breslau
    Colossus and Sathanas is avaliable in previous release.

    @Vale: did you tried to send me anything? coz I recieved empty E-mail.

Page 16 of 18 FirstFirst ... 6789101112131415161718 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •