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[MOD] Thousand Sons

  1. #951
    Typhoon GX
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    What do you mean nope? Nope to what?

  2. #952
    Compiler wanted to start his own inquisition mod and wanted ordo's greyknight models but it didn't go very well.

  3. #953
    Retired modder compiler's Avatar
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    I am working on a sister mod to the Adepta Sororitas mod, which will be about an Inquisitionnal team from the Ordo Malleus (the Daemon Hunters branch of the Inquisition in the WH40K universe), and will include Grey Knights, among other troops.
    But it is still much too early in the development process to tell more about it. When it is ready for alpha, I'll post an annoucement in the forum.

    @Black Templar : please let people who really know what happens tell about it.

    And now, please let's get back to the topic.
    This is the Thousand Sons thread.


  4. #954
    It's okay to talk about your MOD a bit in here if you feel like answering. I'm sure it will kick ass. And by kick ass I mean it will kick the ass of the competition, don't worry for a second there. Good luck with it meanwhile. *insert cool smilie*

    In case you like the proportions of our models, we could give you the needed files (for reference or whatever). Of course you'd have to modify it extremely to look like a GK though. From friend to friend.

  5. #955
    Retired modder compiler's Avatar
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    Thanks for the offer. For the moment, I have what I need.
    Now, if some day your devious ways would make you make a daemonette...

  6. #956
    When the Sons are done, I'll think about daemonettes if you want them and nobody did them until then. promise.

  7. #957
    Aren't deamonettes slaanesh?!?

    -OR- You are working in secret on an emperor's children mod.

    -OR- you are adding them to vannila dow.

    and either way is good

  8. #958
    Typhoon GX
    Guest
    From what I understand, they're for a campain.

  9. #959
    they're not getting worked on anytime soon, I've got lots of stuff to finish for the Sons first. :P

  10. #960
    Member Ruzdreg's Avatar
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    A dragon's tooth in a mortal's hand, I kill, I maim, I rule the land!
    I've got lots of stuff to finish for the Sons first. :P
    Oooooh
    • Thousand sons
    • Thousand son Terminators
    • Chaos spacemarines
    • Defiler
    • Rhino
    • Land raider
    • Preditor
    • Dedanought
    • Sorceror (SP)
    • Thrall wizard
    • Chaos spawn
    • Chaos hounds
    • Daemon Prince
    • Chaos lord
    • Horrors
    • Flamers
    • Screamers
    • Lord of Change
    • Possessed Chaos space marines
    • Oblitorators
    • Cultist (Really they're for Alpha legion but for DOW purpose they could be included)
    • Heratic
    That's the whole Tzeentch list of units, Will they all make an appearence in the mod?

  11. #961
    Heretics
    No

    Cultists
    No

    Thrall Wizards
    Yes

    Rubric Marines
    Yes

    Rubric Terminators
    Yes

    Chaos Space Marines
    No, Thousand Sons can't have them

    Possessed Chaos Space Marines
    No

    Oblitorators
    No, Thousand Sons can't have them

    Chaos spawn
    Maybe

    Chaos hounds
    No

    Sorcerer
    No

    Chaos Lord
    Yes and No, we will have the Sorcerer Lord

    Daemon Prince
    No

    Horrors
    Yes

    Flamers
    Yes

    Screamers
    Yes

    Lord of Change
    Yes

    Rhino
    Yes

    Defiler
    No

    Dreadnought
    Yes, both kinds

    Predator
    Yes

    Land raider
    Not likely

  12. #962
    It would be cool if you could include the Land raider, and if you do it you should give it an build limit of about 1 or 2 cause if you have too many and the Lord of Change your enemy will get pulverized (would be cool but then you also have balancing ).

  13. #963
    deathbunny
    Guest
    OMG IT WOULD KOOL IF YOU CULD HAVE LIKE 2 LoCs WHO DRIVE THE LANDRAIDER AND SHOOT LIGHTNING FROM IT'S BACK AT EVERYTHING!

  14. #964
    Very funny deathbunny. -_-

  15. #965
    deathbunny your post won't be funnier if you write it in big shiny letters.

  16. #966
    Member
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    Isn't a land raider with two lords of change driving it a bit hard to balance? Like an avatar riding a squiggoth actually...

  17. #967
    Member stranger's Avatar
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    Stuck in a box.
    ConanBuddah, you have failed the test

    Sorcerer
    No
    I am guessing you will include some other sec. hero then, right?
    Quote Originally Posted by TyranoTitan
    Dawn of War, Warcraft 3, C&C and oh so many others are basically mentally handicapped chess. Instead of playing, the two players fire the chess pieces at each other with reckless abandon, and whoever falters even slightly is overwhelmed and beaten.

  18. #968
    We will have the Chosen, not unlike the Eldar and the Seer Council.

  19. #969
    newghost
    Guest
    except the seer council wish they could be as bad @$$ as the chosen.

  20. #970
    DarthVaygr
    Guest
    Precisely newghost. They will be more badass...

    We're thinking of adding an icon bearer with the blasted standard for the chosen squad and makes the squad fearless.

    Discuss.

  21. #971
    Member
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    Melbourne, Australia
    Should work fine as it is only one squad, I rarely see the seer council go into the red so taking away the morale will work. Especially if they are going to have more of a badass streak to them...

  22. #972
    deathbunny
    Guest
    To make it clear. We have a sorceror lord, a sorceror lord part II: revenge of the lords of sorc, A chosen squad, and the 'sergeant' of rubric squads will all be sorcerors. Plus the builder units are 'thrall wizards', but to be clear, those are not SM sorcerors--those are just wretched mewling rodents in service to the Changer of Ways.

    so we will have sorc. We're going to coat you in a thick sticky sorceror adhesive and stick you directly onto the screen of the computer. So you can get the completely immersive sorceror experience.

  23. Child's Play Donor  #973
    bones.. yes.. theBlind's Avatar
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    Aug 2003
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    At home. Procastrating.
    Like an avatar riding a squiggoth actually...
    Now here's something for the next eldar or ork mod to include.
    And don't forget the cowboy hat! It NEEDS a cowboy hat!!!! (note the 4th exclamation mark)
    on wings of destiny ............................ (\(\ One Bunny
    through virgin skies ........................... (0.o) to rule them
    to far horizons I will fly ....................... (> <) all!

  24. #974
    rzanetti
    Guest
    Seems to be wonderful ^_^

  25. #975
    newghost
    Guest
    what the???

    did someone delete some posts?

    will the chosen have the same spells as the sorcererlord?

    will having a bigger squad speed up recharge times?

    what kind of "force attacks" will they have? will it be like the SC's? or will they have several like librarian and farseer?

  26. #976
    deathbunny
    Guest
    yes. There was a pointless and silly complaint about avatar stealing that has been removed.

    No the chosen won't have all the same spells. They'll have some same spells.

    I believe yes recharge will depend on squad size.

    We have not gotten into the details of their melee, yet.

  27. #977
    Typhoon GX
    Guest
    It was actually a complant about someone stealing sigs. Anyway, how many can you have in the chosen squad?

  28. #978
    newghost
    Guest
    in the codex, you could have 40 chosen IIRC.

  29. #979
    The number of Chosen will be determined in the testing phase but i believe there won't be more then 9; or 8 + Sorcerer Lord.

  30. #980
    newghost
    Guest
    sounds good mit.

    will they have morale?

  31. #981
    Chaospling
    Guest
    Why will the mod not include the Defier and the Land Raider? Yeah I now it's a lot of work - but is that the reason?

  32. #982
    Member Anthonace's Avatar
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    I think the team want racial diversity.

  33. #983
    Yep, racial diversity is one of the reasons why they aren't included in the MOD. Another one is that Sons aren't engineers hence why the rather new defiler doesn't look good in a TS army fluff-wise.

    The Land Raider is the superunit of the SM race and since we want each race to have their own unique superunit we won't include it. Reskinning the vehicles isn't that much work actually - When you have base to work with, you can be ten times as quick as when you have to start from from scratch. And since Preds are Preds (or Landraiders are LRs) we won't make a new model, probably modify the model and change the texture resolution if it's too small blablabla.

    The Preds and Rhinos are going to look like the Forgeworld stuff for the Sons.

  34. #984
    Chaospling
    Guest
    Ok I see your point but just for your information the Defiler is more of a Daemon than an acual vehicle...

    That kind of (daemon) engine doesn't require maintenance.

  35. #985
    Member stranger's Avatar
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    Stuck in a box.
    but it requires forges and factories to construct it in the first place

  36. #986
    Chaospling
    Guest
    Actual I'm not sure about that - anyway so does a Dreadnought...

  37. #987
    Member Ruzdreg's Avatar
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    A dragon's tooth in a mortal's hand, I kill, I maim, I rule the land!
    That kind of (daemon) engine doesn't require maintenance.
    Parasitic possession
    It could be an upgrade that makes Chaos vehicals regenerate HP after all, we can't blow off tank weaponry or imobilise them in this game so its a good replacement.

  38. #988
    Chaospling
    Guest
    A reason for a Thousand Sons Dreadnought could be even tougher:

    There's a limit for them depending on how many Sorcerer Lords have been killed!

    What do you think?

  39. #989
    It's still unlikely it will be included in the MOD, sorry. I personally really like defilers but dreads are unique to a chaos faction in DoW, so lets add them instead.

  40. #990
    Dreadnoughts:
    Dreadnoughts don't need Sorcerer Lords to function, any Sorcerer will do.


    Defilers:
    I don't like Defilers, Mit Gas likes them, but thats moot.
    Just like Mit Gas wrote, the reason is to make them different from Chaos.


    Parasitic Possession:
    We have several vehicle upgrades including the Parasitic Possession.
    The rest you'll just have to wait and see.

  41. #991
    My opinion is never moot.

  42. #992
    It's not your opinion but your likes and dislikes that is moot, atleast in this instance.

  43. #993
    DarthVaygr
    Guest
    Mit has 403 posts, and Hraefn 404...hehe.

    It's the team decision that matters in the end. And we decided no defilers.

  44. #994
    LongFang
    Guest
    I think you have a very good point, the same argument crops up with the guard mods, why cant you include this or that, well because then it would end up being the same as every one elses mod, it seems to me that alot of people want everyones mod to be the same, if that were true then MP games would become very dull.

    Back on topic, keep up the great work, diversity is the way to go.

  45. #995
    Man, I was kidding.

  46. #996
    Member Anthonace's Avatar
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    Brisbane, Australia
    The best way to have diversity overall is to streamline each induvidual race, so that options are open to other races for unique units. [/OT]

  47. #997
    I have one foot in the gaming industry, will soon have the other one in as well.
    There is a saying, at least where I live:
    "Kill your darlings"

    It's about the need to discard something that you like, if the game becomes better for it.
    Other reasons to "Kill you darlings" can be time and money or rather, the lack of it.
    Last edited by Hraefn; 21st Oct 05 at 3:20 AM. Reason: Added some more text

  48. #998
    Chaospling
    Guest
    "Dreadnoughts don't need Sorcerer Lords to function, any Sorcerer will do."

    What I meant was that dreadnoughts are almost-dead commanders or relative high rank HQs. So an almost-dead Sorcerer/Sorcerer Lord are needed for the Dreadnought armour - see my point? If the Aspiring champ also is a Sorcerer and not a Rubric Marine the rule could apply to Aspiring champ as well.
    Hmm I haven't slept much this night which properly is obvious when reading this.

  49. #999
    "If the Aspiring champ also is a Sorcerer and not a Rubric Marine the rule could apply to Aspiring champ as well."

    ALL Aspiring Champions in the Thousand Sons ARE Sorcerers.

  50. #1000
    Chaospling
    Guest
    That was what I thought... But this rule could of course also apply to the Normal Space Marines army

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