What do you mean nope? Nope to what?
What do you mean nope? Nope to what?
Compiler wanted to start his own inquisition mod and wanted ordo's greyknight models but it didn't go very well.
#953
I am working on a sister mod to the Adepta Sororitas mod, which will be about an Inquisitionnal team from the Ordo Malleus (the Daemon Hunters branch of the Inquisition in the WH40K universe), and will include Grey Knights, among other troops.
But it is still much too early in the development process to tell more about it. When it is ready for alpha, I'll post an annoucement in the forum.
@Black Templar : please let people who really know what happens tell about it.
And now, please let's get back to the topic.
This is the Thousand Sons thread.
It's okay to talk about your MOD a bit in here if you feel like answering. I'm sure it will kick ass. And by kick ass I mean it will kick the ass of the competition, don't worry for a second there. Good luck with it meanwhile. *insert cool smilie*
In case you like the proportions of our models, we could give you the needed files (for reference or whatever). Of course you'd have to modify it extremely to look like a GK though. From friend to friend.
#955
Thanks for the offer. For the moment, I have what I need.
Now, if some day your devious ways would make you make a daemonette...
When the Sons are done, I'll think about daemonettes if you want them and nobody did them until then. promise.![]()
Aren't deamonettes slaanesh?!?
-OR- You are working in secret on an emperor's children mod.
-OR- you are adding them to vannila dow.
and either way is good![]()
From what I understand, they're for a campain.
they're not getting worked on anytime soon, I've got lots of stuff to finish for the Sons first. :P
OoooohI've got lots of stuff to finish for the Sons first. :P![]()
That's the whole Tzeentch list of units, Will they all make an appearence in the mod?
- Thousand sons
- Thousand son Terminators
- Chaos spacemarines
- Defiler
- Rhino
- Land raider
- Preditor
- Dedanought
- Sorceror (SP)
- Thrall wizard
- Chaos spawn
- Chaos hounds
- Daemon Prince
- Chaos lord
- Horrors
- Flamers
- Screamers
- Lord of Change
- Possessed Chaos space marines
- Oblitorators
- Cultist (Really they're for Alpha legion but for DOW purpose they could be included)
- Heratic
Heretics
No
Cultists
No
Thrall Wizards
Yes
Rubric Marines
Yes
Rubric Terminators
Yes
Chaos Space Marines
No, Thousand Sons can't have them
Possessed Chaos Space Marines
No
Oblitorators
No, Thousand Sons can't have them
Chaos spawn
Maybe
Chaos hounds
No
Sorcerer
No
Chaos Lord
Yes and No, we will have the Sorcerer Lord
Daemon Prince
No
Horrors
Yes
Flamers
Yes
Screamers
Yes
Lord of Change
Yes
Rhino
Yes
Defiler
No
Dreadnought
Yes, both kinds
Predator
Yes
Land raider
Not likely
It would be cool if you could include the Land raider, and if you do it you should give it an build limit of about 1 or 2 cause if you have too many and the Lord of Change your enemy will get pulverized (would be cool but then you also have balancing).
OMG IT WOULD KOOL IF YOU CULD HAVE LIKE 2 LoCs WHO DRIVE THE LANDRAIDER AND SHOOT LIGHTNING FROM IT'S BACK AT EVERYTHING!
#964
deathbunny your post won't be funnier if you write it in big shiny letters.
Isn't a land raider with two lords of change driving it a bit hard to balance? Like an avatar riding a squiggoth actually...
ConanBuddah, you have failed the test![]()
I am guessing you will include some other sec. hero then, right?Sorcerer
No
Originally Posted by TyranoTitan
We will have the Chosen, not unlike the Eldar and the Seer Council.
except the seer council wish they could be as bad @$$ as the chosen.
Precisely newghost. They will be more badass...
We're thinking of adding an icon bearer with the blasted standard for the chosen squad and makes the squad fearless.
Discuss.
Should work fine as it is only one squad, I rarely see the seer council go into the red so taking away the morale will work. Especially if they are going to have more of a badass streak to them...
To make it clear. We have a sorceror lord, a sorceror lord part II: revenge of the lords of sorc, A chosen squad, and the 'sergeant' of rubric squads will all be sorcerors. Plus the builder units are 'thrall wizards', but to be clear, those are not SM sorcerors--those are just wretched mewling rodents in service to the Changer of Ways.
so we will have sorc. We're going to coat you in a thick sticky sorceror adhesive and stick you directly onto the screen of the computer. So you can get the completely immersive sorceror experience.
#973
Now here's something for the next eldar or ork mod to include.Like an avatar riding a squiggoth actually...
And don't forget the cowboy hat! It NEEDS a cowboy hat!!!! (note the 4th exclamation mark)
on wings of destiny ............................ (\(\ One Bunny
through virgin skies ........................... (0.o) to rule them
to far horizons I will fly ....................... (> <) all!
Seems to be wonderful ^_^
what the???
did someone delete some posts?
will the chosen have the same spells as the sorcererlord?
will having a bigger squad speed up recharge times?
what kind of "force attacks" will they have? will it be like the SC's? or will they have several like librarian and farseer?
yes. There was a pointless and silly complaint about avatar stealing that has been removed.
No the chosen won't have all the same spells. They'll have some same spells.
I believe yes recharge will depend on squad size.
We have not gotten into the details of their melee, yet.
It was actually a complant about someone stealing sigs. Anyway, how many can you have in the chosen squad?
in the codex, you could have 40 chosen IIRC.
The number of Chosen will be determined in the testing phase but i believe there won't be more then 9; or 8 + Sorcerer Lord.
sounds good mit.
will they have morale?
Why will the mod not include the Defier and the Land Raider? Yeah I now it's a lot of work - but is that the reason?
Yep, racial diversity is one of the reasons why they aren't included in the MOD. Another one is that Sons aren't engineers hence why the rather new defiler doesn't look good in a TS army fluff-wise.
The Land Raider is the superunit of the SM race and since we want each race to have their own unique superunit we won't include it. Reskinning the vehicles isn't that much work actually - When you have base to work with, you can be ten times as quick as when you have to start from from scratch. And since Preds are Preds (or Landraiders are LRs) we won't make a new model, probably modify the model and change the texture resolution if it's too small blablabla.
The Preds and Rhinos are going to look like the Forgeworld stuff for the Sons.
Ok I see your point but just for your information the Defiler is more of a Daemon than an acual vehicle...
That kind of (daemon) engine doesn't require maintenance.
but it requires forges and factories to construct it in the first place![]()
Actual I'm not sure about that - anyway so does a Dreadnought...
Parasitic possessionThat kind of (daemon) engine doesn't require maintenance.![]()
It could be an upgrade that makes Chaos vehicals regenerate HP after all, we can't blow off tank weaponry or imobilise them in this game so its a good replacement.
A reason for a Thousand Sons Dreadnought could be even tougher:
There's a limit for them depending on how many Sorcerer Lords have been killed!
What do you think?
It's still unlikely it will be included in the MOD, sorry. I personally really like defilers but dreads are unique to a chaos faction in DoW, so lets add them instead.![]()
Dreadnoughts:
Dreadnoughts don't need Sorcerer Lords to function, any Sorcerer will do.
Defilers:
I don't like Defilers, Mit Gas likes them, but thats moot.
Just like Mit Gas wrote, the reason is to make them different from Chaos.
Parasitic Possession:
We have several vehicle upgrades including the Parasitic Possession.
The rest you'll just have to wait and see.
My opinion is never moot.
It's not your opinion but your likes and dislikes that is moot, atleast in this instance.
Mit has 403 posts, and Hraefn 404...hehe.
It's the team decision that matters in the end. And we decided no defilers.
I think you have a very good point, the same argument crops up with the guard mods, why cant you include this or that, well because then it would end up being the same as every one elses mod, it seems to me that alot of people want everyones mod to be the same, if that were true then MP games would become very dull.
Back on topic, keep up the great work, diversity is the way to go.
Man, I was kidding.![]()
The best way to have diversity overall is to streamline each induvidual race, so that options are open to other races for unique units. [/OT]
I have one foot in the gaming industry, will soon have the other one in as well.
There is a saying, at least where I live:
"Kill your darlings"
It's about the need to discard something that you like, if the game becomes better for it.
Other reasons to "Kill you darlings" can be time and money or rather, the lack of it.
Last edited by Hraefn; 21st Oct 05 at 3:20 AM. Reason: Added some more text
"Dreadnoughts don't need Sorcerer Lords to function, any Sorcerer will do."
What I meant was that dreadnoughts are almost-dead commanders or relative high rank HQs. So an almost-dead Sorcerer/Sorcerer Lord are needed for the Dreadnought armour - see my point? If the Aspiring champ also is a Sorcerer and not a Rubric Marine the rule could apply to Aspiring champ as well.
Hmm I haven't slept much this night which properly is obvious when reading this.
"If the Aspiring champ also is a Sorcerer and not a Rubric Marine the rule could apply to Aspiring champ as well."
ALL Aspiring Champions in the Thousand Sons ARE Sorcerers.
That was what I thought... But this rule could of course also apply to the Normal Space Marines army
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