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Mikail's Map Collection (currently v1.5.0)

  1. #1
    Lost in the code... Mikali's Avatar
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    Mikail's Map Collection (currently v1.5.0)

    [edit] New homepage: http://isometricland.net/homeworld/homeworld.php

    Here's the readme:

    Map Collection v1.5.0 by Mikail
    Created: 11/14/04
    Updated: 12/08/10
    Homepage: http://isometricland.net
    Discussion: http://forums.relicnews.com/showthread.php?t=58786


    ================================================================================


    INTRODUCTION
    A collection of my multiplayer maps.

    INSTALLATION
    Extract this archive into your "Homeworld2\Data\leveldata\multiplayer\deathmatch"
    folder.


    ================================================================================


    CONTENTS

    • (2P) Resource Gallery
    This map is intended to be used as a guide for map-makers. Arranged in rows
    and columns are natural terrain, such as asteroids and clouds.
    • (2P) Ship Gallery
    This map is intended to be used as a guide for map-makers. Arranged in rows
    and columns are ships present in the game.
    • (2P) Veil of Fire
    Mission seven from the HW2 single player campaign, converted into a 1v1
    player map.
    • (2P) Tutorial Mission No.3
    Mission one from the HW2 tutorial converted into a 1v1 map.
    • (2P) The Squash
    A 1v1 map in the shape of a squashed torus.
    • (4P) Death Spiral
    A 4-player map shaped like a spiral with a radioactive cloud in the middle.
    Teams are top vs. bottom.
    • (4P) The Squid
    A 4-player map. Teams are top vs. bottom.
    • (4P) Torascope
    A 4-player map shaped like a torus. Teams are top vs. bottom.
    • (4P) Twisted Knot
    A 4-player map in the shape of a Lissajous curve. Teams are top vs. bottom.
    • (6P) Andromeda
    A very large 6-player map. Teams are random.
    • (6P) The Back Alley
    A 6-player map. Fun to play when using high unit caps and high starting
    resources. As long as you stick with my team recommendations, the map should
    be symmetrical for each team. Teams are top vs. bottom, or odds vs. evens.
    • (6P) Bentus Meltdown
    A large 6-player map. Teams are odds vs. evens.
    • (6P) Bentus Random
    Like Bentus Meltdown, except that everything is randomized each time the map
    is loaded. Uses my latest custom map functions. Teams are odds vs. evens, or
    random.
    • (6P) Gehenna
    Mission five from the HW2 single player campaign, converted into a six person
    map. Teams are top vs. bottom.
    • (6P) Have A Ball
    A large 6-player map. Teams are odds vs. evens.
    • (6P) Klein Bottle
    A 6-player map in the shape of a Klein Bottle. Teams are top vs. bottom.


    ================================================================================


    CHANGE LOG

    1.5.0
    • Updated the custom map functions with fixes.
    • Updated all maps to use the current map function syntax.
    • Maps now use a different means of generating random numbers, so desyncs should
    hopefully be less of an issue.
    • The custom map functions and map collection are now distributed together
    instead separately.
    • The maps all transclude "MapFunctions.lua" now, so they will no longer
    function in multiplayer if the other player hasn't also installed the maps and
    functions.


    1.4.3
    • Added "4p_Twisted_Knot.level".
    • Levels are no longer compiled.

    1.4.2
    • Fixed some buggy clouds and dust clouds in (6P) Gehenna.

    1.4.1
    • Removed the fix from the previous version that caused all "player" tables to
    be indexed starting with the number 1. Now all "player" tables are indexed
    starting with the number 0 (the original behavior).

    1.4.0
    • Fixed the bug where only half the correct number of start positions were
    being created in (6P) Bentus Meltdown.
    • Fixed the bug in those maps where the "player" table was not indexed starting
    with the number 1.

    1.3.9
    • Added more RUs to (6P) Klein Bottle.
    • Recompiled the maps -- this time without using the "-s" switch.
    This means that they can be decompiled again using LuaDC.

    1.3.8
    • Added (6P) Klein Bottle.
    • Removed (6P) Tora! Tora! Tora!.

    1.3.7
    • Fixed the bug in (4P) The Squid where the second set of resources weren't
    appearing.
    • Fixed the bug in (6P) Have a Ball where too many RUs were placed at the poles.

    1.3.6
    • Changed (4P) Tora! Tora! Tora! back to the way it was originally.
    • Changed the "Meg_Asteroid"s in (6P) Andromeda to "Meg_AsteroidMP".
    • Reduced the number of RUs in (4P) The Squid by half.
    • Replaced the two center resource patches in (6P) Have a Ball with a single
    patch.

    1.3.5
    • Added (2P) Ship Gallery.
    • Added (2P) Tutorial Mission No.1.
    • Added (2P) The Squash.

    1.3.4
    • (6P) Have a Ball has been reduced in size and RU amount.

    1.3.3
    • Added (4P) The Squid.

    1.3.2
    • Added additional dust clouds and resources to (4P) Tora! Tora! Tora!.
    • (6P) Back Alley reverted to a previous version since changes were lost in an
    accident...
    • Reduced the file sizes of (6P) Gehenna and (2P) Veil of Fire by placing all
    objects in tables (though this has no effect once compiled).

    1.3.1
    • Start positions in (4P) Tora! Tora! Tora! are a little closer to each other
    now.
    • Asteroids now all start out with 100% RU value in (6P) Back Alley.

    1.3.0
    • All level files have been compiled for improved performance and smaller
    filesize.

    1.2.0
    • Had to fix all the maps so that they no longer load "MapFunctions.lua", as
    this was causing sync errors. The code has been copied directly into each
    level file, instead.
    • Removed "MapFunctions.lua" from the archive, as it is no longer needed.
    • Added (6P) Tora! Tora! Tora! 1.0 to the collection.

    1.1.1
    • Slight change to '6P Andromeda'.

    1.1.0
    • Converted the .TGA map thumbnails to .DDS and then .ROT to reduce filesize.

    1.0.0
    • Initial release.
    Last edited by Mikali; 22nd Apr 13 at 5:40 PM. Reason: Update to 1.5.0
    Download my HW2 mods, maps & tools. link
    Username|SF on Gamespy/Xfire/Hamachi/Gameranger

  2. #2
    degeneratebum
    Guest
    big discussion...

  3. #3
    Member admiral666's Avatar
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    Apr 2003
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    Atlanta, Georgia
    lol
    "You just can't help but notice the irony when someone says "Get a life" in a online message board."


  4. #4
    GhostPsalm
    Guest
    Maybe a link would generate discussion.

  5. #5
    The link's in his sig.

  6. #6
    Darkfiresoldier
    Guest
    i cant extract files from the folder...

    this message keeps appearing:
    "file skipped unknown compression method"

  7. #7
    Lost in the code... Mikali's Avatar
    Join Date
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    It's because I was using the 7-zip compression method.
    I've changed it so that this is no longer the case. Try it again.

    Update to v1.2

    CHANGES IN 1.2
    * All my maps were causing sync errors because they had been referencing the "MapFunctions.lua" file. The maps have been edited so that this no longer occurs (hopefully).

  8. #8
    axxizzer
    Guest
    okay, I downloaded your maps, how do I get them to work?

  9. #9
    degeneratebum
    Guest
    if they are .level files just toss them in your leveldata/multiplayer/deathmatch folder.

    Edit: oh and by the way, Mikail sorry about my sarcasm at the top. I don't know why I didn't see that as rude when I posted it.
    Last edited by degeneratebum; 26th Aug 05 at 5:57 PM.

  10. #10
    Lost in the code... Mikali's Avatar
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    Update to v1.33.

  11. #11
    Lost in the code... Mikali's Avatar
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    New map!

    I've created a new map. It's called "Twisted Knot". It's based off of the Lissajous curve.

    Here's a screenshot:


  12. #12
    Member TechOps101's Avatar
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    maps

    what is the map that is staged over hig homeworld i cant find it but i remember plaing it before? i thought someone working on maps would know somthing about it?
    Oh, Death was never enemy of ours!
    We laughed, knowing that better men would come,
    And greater wars: when each proud fighter brags
    He wars on Death, for lives; not men, for flags.

  13. #13
    Lost in the code... Mikali's Avatar
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    I can't remember off the top of my head. I usually select them randomly.

  14. #14
    Bernon_Ge
    Guest
    cool maps

  15. #15
    Lost in the code... Mikali's Avatar
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    Update to 1.5.0

    CHANGE LOG

    1.5.0
    • Updated the custom map functions with fixes.
    • Updated all maps to use the current map function syntax.
    • Maps now use a different means of generating random numbers, so desyncs should
    hopefully be less of an issue.
    • The custom map functions and map collection are now distributed together
    instead separately.
    • The maps all transclude "MapFunctions.lua" now, so they will no longer
    function in multiplayer if the other player hasn't also installed the maps and
    functions.


    Next up, I'm going to update my Homeworld Classic maps in the same way.

    [edit]
    Oops, just noticed I forgot to update the HTML documentation included with the map functions. You can simply assume that every shape function takes an extra parameter at the end to accept the seed for the new random number functions. Or look inside the maps or functions themselves.
    Last edited by Mikali; 8th Dec 10 at 12:36 AM. Reason: Update that I forgot to include the HTML documentation.

  16. #16
    Nice. I've been using your map pack a lot, I'm downloading it.

  17. #17
    All links are dead in the OP, and is his sig.

    Any chance of a new upload from someone? Thanks.

  18. #18
    Member mickey's Avatar
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    Mar 2008
    Location
    Moscow
    Yes, links are dead. Mikali where you?
    Any chance of a new upload from someone? Thanks in advance

  19. #19
    i wish people use more http://www.moddb.com/games/homeworld-2/ section to hold theirs maps / mods, it's up for 8 years and not single resource was lost
    compared to what went bust with Filefront and similar ...

  20. #20
    Member
    Join Date
    Oct 2012
    Location
    Ireland
    FYI
    Download link is here:
    http://www.mediafire.com/?dn2uqkk14hgxz3y

  21. #21
    Lost in the code... Mikali's Avatar
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    It's not letting me edit the first post for some reason.

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