Map Collection v1.5.0 by Mikail
Created: 11/14/04
Updated: 12/08/10
Homepage:
http://isometricland.net
Discussion:
http://forums.relicnews.com/showthread.php?t=58786
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INTRODUCTION
A collection of my multiplayer maps.
INSTALLATION
Extract this archive into your "Homeworld2\Data\leveldata\multiplayer\deathmatch"
folder.
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CONTENTS
• (2P) Resource Gallery
This map is intended to be used as a guide for map-makers. Arranged in rows
and columns are natural terrain, such as asteroids and clouds.
• (2P) Ship Gallery
This map is intended to be used as a guide for map-makers. Arranged in rows
and columns are ships present in the game.
• (2P) Veil of Fire
Mission seven from the HW2 single player campaign, converted into a 1v1
player map.
• (2P) Tutorial Mission No.3
Mission one from the HW2 tutorial converted into a 1v1 map.
• (2P) The Squash
A 1v1 map in the shape of a squashed torus.
• (4P) Death Spiral
A 4-player map shaped like a spiral with a radioactive cloud in the middle.
Teams are top vs. bottom.
• (4P) The Squid
A 4-player map. Teams are top vs. bottom.
• (4P) Torascope
A 4-player map shaped like a torus. Teams are top vs. bottom.
• (4P) Twisted Knot
A 4-player map in the shape of a Lissajous curve. Teams are top vs. bottom.
• (6P) Andromeda
A very large 6-player map. Teams are random.
• (6P) The Back Alley
A 6-player map. Fun to play when using high unit caps and high starting
resources. As long as you stick with my team recommendations, the map should
be symmetrical for each team. Teams are top vs. bottom, or odds vs. evens.
• (6P) Bentus Meltdown
A large 6-player map. Teams are odds vs. evens.
• (6P) Bentus Random
Like Bentus Meltdown, except that everything is randomized each time the map
is loaded. Uses my latest custom map functions. Teams are odds vs. evens, or
random.
• (6P) Gehenna
Mission five from the HW2 single player campaign, converted into a six person
map. Teams are top vs. bottom.
• (6P) Have A Ball
A large 6-player map. Teams are odds vs. evens.
• (6P) Klein Bottle
A 6-player map in the shape of a Klein Bottle. Teams are top vs. bottom.
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CHANGE LOG
1.5.0
• Updated the custom map functions with fixes.
• Updated all maps to use the current map function syntax.
• Maps now use a different means of generating random numbers, so desyncs should
hopefully be less of an issue.
• The custom map functions and map collection are now distributed together
instead separately.
• The maps all transclude "MapFunctions.lua" now, so they will no longer
function in multiplayer if the other player hasn't also installed the maps and
functions.
1.4.3
• Added "4p_Twisted_Knot.level".
• Levels are no longer compiled.
1.4.2
• Fixed some buggy clouds and dust clouds in (6P) Gehenna.
1.4.1
• Removed the fix from the previous version that caused all "player" tables to
be indexed starting with the number 1. Now all "player" tables are indexed
starting with the number 0 (the original behavior).
1.4.0
• Fixed the bug where only half the correct number of start positions were
being created in (6P) Bentus Meltdown.
• Fixed the bug in those maps where the "player" table was not indexed starting
with the number 1.
1.3.9
• Added more RUs to (6P) Klein Bottle.
• Recompiled the maps -- this time without using the "-s" switch.
This means that they can be decompiled again using LuaDC.
1.3.8
• Added (6P) Klein Bottle.
• Removed (6P) Tora! Tora! Tora!.
1.3.7
• Fixed the bug in (4P) The Squid where the second set of resources weren't
appearing.
• Fixed the bug in (6P) Have a Ball where too many RUs were placed at the poles.
1.3.6
• Changed (4P) Tora! Tora! Tora! back to the way it was originally.
• Changed the "Meg_Asteroid"s in (6P) Andromeda to "Meg_AsteroidMP".
• Reduced the number of RUs in (4P) The Squid by half.
• Replaced the two center resource patches in (6P) Have a Ball with a single
patch.
1.3.5
• Added (2P) Ship Gallery.
• Added (2P) Tutorial Mission No.1.
• Added (2P) The Squash.
1.3.4
• (6P) Have a Ball has been reduced in size and RU amount.
1.3.3
• Added (4P) The Squid.
1.3.2
• Added additional dust clouds and resources to (4P) Tora! Tora! Tora!.
• (6P) Back Alley reverted to a previous version since changes were lost in an
accident...
• Reduced the file sizes of (6P) Gehenna and (2P) Veil of Fire by placing all
objects in tables (though this has no effect once compiled).
1.3.1
• Start positions in (4P) Tora! Tora! Tora! are a little closer to each other
now.
• Asteroids now all start out with 100% RU value in (6P) Back Alley.
1.3.0
• All level files have been compiled for improved performance and smaller
filesize.
1.2.0
• Had to fix all the maps so that they no longer load "MapFunctions.lua", as
this was causing sync errors. The code has been copied directly into each
level file, instead.
• Removed "MapFunctions.lua" from the archive, as it is no longer needed.
• Added (6P) Tora! Tora! Tora! 1.0 to the collection.
1.1.1
• Slight change to '6P Andromeda'.
1.1.0
• Converted the .TGA map thumbnails to .DDS and then .ROT to reduce filesize.
1.0.0
• Initial release.