After having gone through all of the RDN Mod Tools forum, here is a compiled list of commonly asked, and asked, and asked again questions. The purpose of this FAQ is to compile these issues so new members will not have a need to search endlessly through the forums for an answer to their questions. Or worse yet, who don’t even try to find an answer to their questions in the existing forum. Please feel free to add to this list with separate posts but let’s try to keep the questions to those being asked repeatedly. Oh, if you don’t have an answer to the question you post don’t put it here. Sorry to be all gestapo but this is supposed to be an FAQ.
If you don't find an answer to your specific issue, before going further, I suggest, no I demand the following.1) Read the ‘readme.txt’ file provided by relic with the mod tools and do what it says by following the instructions given to set up your own mod folder and files.These Questions have been paraphrased and reworded in order to get to the heart of the matter. The answers are to be concise and may give links to other documentation for reference. These questions shall not be tutorial in nature.
2) Read the Wiki provided by Relic located here: http://www.relic.com/rdn/wiki/RDNWikiHomea. Yes, you will possibly need to register on the RDN site to gain access3) Use Google to search the forums or do so by hand.
b. Yes, you will possibly have to register again to access the wiki.
Q1) Why does nothing show up in the AE when I start it?
A1) The AE is not finding the files needed. Follow the instructions in the ‘readme.txt’ to extract the Data.sga archive to your mods folder.
Q2) How do I save a map? “The selected file is outside of all known scenario folders.”
A2) Maps are to be saved in this fashion:
Multi player maps go: Dawn of War\My_Mod\Data\Scenarios\MP
Single player maps go: Dawn of War\My_Mod\Data\Scenarios\SP
Q3) Is it possible to pull models out of the game?
A3) No. Some models have been provided by Relic for the mod community to learn from in making their own.
Q4) Why are the minimaps and map icons for the maps I create nothing like the ones for Relics maps?
A4) These images have been modified after the fact. See these threads for more info:
Q5) How do I run the ME?
A5) Use the shortcut provided in the installation. Or type the following in the run command window: "C:\Program Files\THQ\Dawn of War\ModTools\ME\W40KME.exe" -wkdir "C:\Program Files\THQ\Dawn of War\", (assuming a default installation). For further info check this thread:
Q6) Why am I unable to install the mod tools despite having patched to 1.1?
A6) You will want to check your registry. This forum describes what to do:
Q7) Why are objects not showing up in the map I created? “Not the purple box issue”
A7) The objects have probably been assigned to a player which isn’t in the game. For example: You’ve added a wall assigned to player 3 but it is only a 2 player map. Objects should be assigned to the world.
Q8) Why are objects and troops showing up as purple boxes in the maps I create?
A8) The editor and game are not finding the files needed to display the object and so are using the purple box placeholder. Here’s more info: http://forums.relicnews.com/showthread.php?t=49734
Q9) How can I save with the FX tool?
A9) The FX Tool needs to be saved directly under Dawn of War\<mod_name>\Data\Art\FX\... and not under DataGeneric\.
Q10) Can I make my own models and get them in-game?
A10) Yes. Go here to find out more: http://forums.relicnews.com/showthread.php?t=47989
Q11) Why am I unable to place Texture Stamps on my Detail Textures?
A11) The Detail Texture needs to have an alpha channel which would allow some of the stamping to show through. Go here for more info: http://forums.relicnews.com/showthre...2&page=1&pp=15
Q12) How do I make a Detail map?
A12) Monorail's done up a nice little tutorial here:
Q13) Where do I place my Detail Maps, and Decals?
A13) Detail Maps go here: Dawn of War\My_Mod\Art\Scenarios\Textures\Details
Decals go here: Dawn of War\My_Mod\Art\Decals
Q14) When I play my map, Detail Textures and Decals I made show up as purple question marks?
A14) Just like with the Purple box situation in Q#8 above, the engine is not finding your textures or decals. Make sure the Textures are in the right folders for where you are running your map from.
Q15) Does this mean I have to include copies of my textures, decals, and meshes when I distribute my maps?
A15) Yes! Here is a nice solution to prevent files being overwritten by multiple maps:
Q16) When I modify things in the AE and save them I get a P4 Error, why?
A16) Really, don't worry about it. It is something used by Relic in-house which doesn't affect us. However, do check to see the changes were made by opening the lua files you changed. Also make sure they are not 'read only'. Here's the explanation:
Q17) Why are units able to shoot through and walk through walls.
A17) You can make troops stop moving through objects by placing impassable areas on the object. For the shooting issue, read the following: http://forums.relicnews.com/showthread.php?t=48158
Q18) Why isn't Win95, 98, and Me supported for the Mod tools?
A18) Simply put, they just are not. If you wanna read some ranting about it:
Q19) Why do areas of my map go black or not display while in the ME?
A19) Turn off the sky and fog rendering to see the whole map.
Ctrl K, turns off the sky.
Ctrl F, turns off the fog.
Q20) How do I get rid of these annoying misshappen shadows in my Map?
A20) Adjust the angle of the sun in the terrain properties. Stay away from early moring, noonish, and late night at the far ends.
Q21) I'm completely overwhelmed, where do I start?
A21) How about right here with this FAQ? Better yet, short of doing the work for ya, here's a run through of setting up your mod folders: http://forums.relicnews.com/showthread.php?t=50903
Q22) Umm, the OE, it's scary what am I suppose to do with it? or Umm, the OE, HOLY SHEET!
A22) Yeah, welcome to modding DoW. The Relic Wiki has a good tutorial for the OE, though it's brief it will give you the basics. Here's a thread that may also help: