I ran the LUA files from 1.1 and 1.01 through a diff utility to see everything that changed in them. I found some stuff that isn't listed in the readme. I also filled in exact numbers where the readme is vague.
Honestly, I don't understand everything in there, so I've put question marks next to stuff I don't understand. If any modders out there can clear up those things, I'd be very thankful.
Oh, and if anyone wants to confirm these things with in-game tests, it would help a lot. I'll mark stuff as confirmed as it happens.
The list:
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CHAOS
Corruption can no longer target ground.
Chaos AC now uses speed fiend ability.
ELDAR
Entangle now only lasts 10 secs (anyone confirm?)
Fastshot now affects own squads (i.e., it now works).
Warlock Seer (not SC) power cost doubled from 25 to 50.
Warlock Seer (not SC) build time increased from 11 sec to 14 sec.
FP flight speed (when jumping) slowed by roughly 14%. (thx SvK, Shoe)
SC power cost from 25 to 50.
SC build time from 16 to 19.
ORK
Charge range now 7 (was 15 for Slugga, 20 for SB)
SB Nob Leader now moves same speed as normal SB through cover.
Ork speed boost now works on SB, Trak, and Truk.
Moving accuracy reduction on Big Shoota is now 0.1. (Is this a percentage or absolute reduction?)
ork_kustom_shoota (Warboss upgraded gun) now has 0.1 moving accuracy penalty.
Moving accuracy reduction on Rokkits is now 0.075.
LP3 should now fire Rokkits!
Moving accuracy reduction on ork_shootas is now 0.1.
Moving accuracy reduction on ork_choppas is now 0.075.
(Note, vehicles ignore moving accuracy reductions)
SM
Some event changes I don't understand in space_marine_troop.nil (Entangle? Just cleanup?)
AMs don't get double boost from health2 upgrade now. (?)
MISC
Tutorial fixes, all races.
IG plasma gun now available. (confirmed. thx, Shoe)




