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codex unit costs.

  1. #1
    John_Mirra
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    codex unit costs.

    Would someone be very very generous and post the unit costs from the actual table-top codices? Would be much appreciated. Or alternatively direct me to a site with the information, I couldn't seem to find any data on the gw site.

    Cheers

    p.s. Reason being I wanted to use the power resource for something else so I need to re-price all the units. Having the tt prices would give me some basic comparison rather than just adding the power cost dirrectly as requisition.

  2. #2
    Member Shakrith's Avatar
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    Mar 2004
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    Australia
    Can't post any stats from a GW publication on the Internet, except if you're GW. Sorry.
    Death to the False Emperor!

  3. #3
    John_Mirra
    Guest
    Seriously? Thank you for the heads up. I wasn't aware of that. I think I'm gonna have to visit a bookstore and abuse browsing privileges.

  4. #4
    Retired modder compiler's Avatar
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    Dec 2004
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    Nougat land
    I wouldn't rely too much on the codices costs for units as a basis.

    1- These costs vary from version to verion. I play TT v.2, while the current version is v.4. There are big differences in costs, unit allowances, etc...

    2- TT costs are balanced for TT use. This means a turn by turn play with between 3 to 6 turns. It has nothing to do with the way DoW is played.

    On the other hand, codices are full of inspiration for new units or add-ons to be brought in DoW.


  5. #5
    Member Shakrith's Avatar
    Join Date
    Mar 2004
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    Australia
    What it says in the codex really won't help you too much, but you could use them as a general guide and subsequently test and rebalance the costs. They generally don't like you browsing a codex too thoroughly oo... they want you to buy them. However, there are probably people you know who have them, and you could look at their copies.

  6. #6
    TwinStripe
    Guest

    Here's a thought......

    It might be an idea for a couple of (us?) to do a couple of different versions of the mod, i.e. different
    script changes for different version numbers! That way, if those doing 'rules' mods and those doing 'races' mods kept things separate, it'd be relatively easy to 'mix and match', much in the same way that the 'TT' version works!

    It might mean no more model painting though....

  7. #7
    Mikey B
    Guest
    I'm not so sure about that, I've noticed (for the Marines, at least) that the requisition cost is exactly the same as the unit cost from the Codex in some instances. It's the requisition cost that seems the be the equivalent of the unit cose, my guess is the power cost was something including by Relic, to make the game a bit more RTS friendly. Which I like, I think it's important that the PC game is a good RTS game in its own right. The use of 40K just makes this RTS game perfect really

    PS. Incidentally, if you want unit costs from the Codex, e-mail me and I'll let you know. I've only got the Marines + Blood Angels ones for Mk 3, but Mk 2 I've got Angels of Death, Eldar, Chaos and Tyranids.

  8. #8
    John_Mirra
    Guest
    After some thought I realised the problem for GW if people post stats online. In this thread I might ask for costs and someone in another thread asks for unit hp etc etc and suddenly all the data is neatly collected in a forum.

    And then I got lucky and realised I don't need the power for anything at the moment (though with luck it might be useful for something quite cool at a much later date.)

    On the other hand when, and if, I release my mini-mod people like it and want a tt unit cost version (and I realise that this will probably involve modifying unit stats so as to balance the game) I'll happily track down the values and do another version.

    p.s. thanks for the offer Mikey B.

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