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White_DragonZ guide to DOW

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    White_DragonZ
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    White_DragonZ guide to DOW (*completed*)

    disclaimer:all the strategy's and hints will help you, but players that still lose is because it is their own fault because they suck and were never meant to play a computer game but somehow stumbled onto this game in the hopes they wouldn't suck.........but they do. This thread and it's creaters take no responsibility if you lose, if you win plz send $100 each to the Creators at their respective email adresses

    “What is Dawn of War?”
    Dawn of war is an RTS (Real Time Strategy) based game that takes place in the futuristic world of Warhammer 40K. (For more info on Warhammer game go to
    http://www.gamesworkshop.com,
    The game is made by Relic http://www.relic.com and THQ http://thq.com/index.asp

    There are 4 playable races in Dawn of War these are:
    · Space Marines- Mighty Warriors in power armour that believe in the almighty emperor
    Space Marines are mainly a shooty race, but are well equipped in all situations.

    · Chaos- once fellow space marines, these demon-spawned, dealers of death will do anything to destroy what the power of man created.
    Basically like space Marines, but a few different units and more close combat race

    · Eldar- this ancient race prospered until the fall (they created the dreaded Slannesh) and they were almost wiped out. Now they fight to preserve their culture.
    Very difficult race to play, but very satisfying, very shooty; with little close combat abilities
    · Orks- these lumbering brutes want nothing but a good fight; they despise all other races and just want to bash their heads in.
    They are weak in armour and not shooty, but close combat specialists. Also there are so many of them, while they are very effective if managed properly, a hard to learn and play race, but very rewarding.

    “So how do I play?”


    First off lets explain the point of the game. Unlike most RTS’s, Dawn of War is squad based, meaning there are little separate units and moving units is simpler, while there may seem like less tactical situations with squads, this is not the case. Each squad can be upgraded, used in the same way a single unit can.

    “I keep hearing about morale, what is that?’
    Keeping in mind the squad based game, most units (apart from tanks) have morale. This is used to affect certain combat situations. Each squad has morale as well as health, obviously if health is reduced or there is none the unit will die, but if morale is taken away, the unit still lives and fights, but is severely reduced in it’s skill and abilities, such as attack, defence.

    E.g. A unit of 5 Space Marines, loses 2 members and their morale ‘breaks’, while there is little they can do to help the battle, the loss in morale gives an increase in speed.

    Why you ask? Simple, because as units that lose morale in battles will be as affective as a poke with a sharp stick at a heavily armed and armoured unit. So the increase in speed can get them out of the fight and into a safe position.

    Important: A Units morale will return after a short period AS LONG AS THEY ARE NOT BEING ATTACKED of time so that they can return to the field of battle.

    “What are the resources in this game?”

    The resources needed to build and upgrade are
    Requisition- the $ in this game, if you don’t have this, you have a problem
    POWA! (power)- Also needed if you wish to play

    What is overwatch and how do I do it?

    Overwatch means to have your units build up to the max. size allowed, without you clicking on the add unit button multiple times. You can right click on the ++ button to place your squad on overwatch. Once your squad is at max size, overwatch will automatically turn off. You can also right click on certain build buttons in buildings to have that building continue to produce units of a certain type.

    Overwatched buttons will pulse brighter when on overwatch.

    What are the little pictures next to the resources?”

    These are unit and vehicle caps. These indicate the total number of units you can have and also how many vehicles you can have. These can be increased through
    Space Marines and Chaos: Squad cap increase at HQ
    Eldar: Webway Gates
    Orks: Waaagh Banners

    “Why do Orks have a different resource?”

    This is called Ork Resource, which is used to get more units, Ork resource is generated through the Number of Ork Settlements and Waaagh Banners held by the Ork player.

    “How do I get more resources?”

    Firstly requisition (req) is accumulated through Strategic Points (blue squares on map) Critical Locations are also useful as it gives a wide field of vision to the player (FOV) and in some games are required to fulfil a winning condition, and Relics (these generate more req than strategic points and are also needed to build certain units.)

    “How can I make this mine?”

    Firstly you need a unit that can ‘capture’ a point, (this is strategic, relic or critical) get a unit:
    E.g scouts, space marines, chaos space marines, cultists, guardian, aspect warriors and boyz to name a few.
    Find a point and right click, the unit will then begin to capture the point, once that is finished, it is wise to ‘cap’ the point. This is by building a Listening Post on the point with a builder unit. The listening post will be a defence if upgraded to level 1, secures the point and generates more requisition.

    You cannot build a listening post on a critical location.

    “I want to take a point but it belongs to another player?”

    Unless that other player is an ally, you can take it! If it does not have a listening post on it, simply right clicking on the point will allow you to steal it from the player and make it your own. If there is a listening post on the point, simply attack it with your unit. Once the listening post is destroyed your squad will be able to steal the point.

    “Why can’t I build outside this goddamn circle?”

    These circles are called control zones and are generated by listening posts or Command Centres(HQ) and are the limit for building in an area, this makes it wise to position your buildings appropriately. To make the circle larger, building a HQ or a listening post on a point will make a control zone outside the HQ and listening posts.

    Important: HQ’s and Listening posts are the only buildings that can be built outside these control zone.

    The exception of this is eldar, who are able to build webways anywhere on the map

    “How can I use the camera?”

    The camera has four controls and can be very useful to the player. The four controls are:
    Rotate: Hold down the alt key and move the mouse to ‘rotate’ the view of the camera. To return to default position hit backspace.
    Zoom: Roll the mouse wheel up to zoom in and down to zoom out.
    Pan: TO pan the camera up, down, left or right, move the cursor to the edge of the screen by using the arrow keys
    Squad Selection: Select a squad by clicking on a unit. To assign a hotkey to a group by hitting ctrl + a number between 1-0.

    “What is Hotkeying?”

    Hotkeying is selecting a building, unit or vehicle and assigning a number key from 1-0. This is useful if you wish to do something in your base and assign a key to a unit, so if fighting occurs, you can go back to that unit by pressing the number twice.

    Default Hotkeys:
    Global

    Ping F9
    Toggle Ping type Ctrl + E
    Command Queue Shift
    Pause Game Pause key
    In Game Menu F10
    Objectives Menu F11
    Allies Menu F12
    Allied Chat Enter
    Chat to all Shift + Enter
    Or Ctrl + Enter
    Event cue’s Space Bar
    Cycle idle Military ,
    Cycle through Builders .
    Cycle Research Ctrl + R
    Toggle Overwatch on/pause Ctrl + O
    Cancel Overwatch Ctrl + K

    Engagement Stances

    Hold Area F1
    Stand Ground F2
    Burn Down F3
    Cease Fire F4
    Attack F5

    Weapon Stances

    Assault Stance F6
    Ranged Stance F7
    Versatile Stance F8

    Unit Commands

    Stop P
    Move V
    Attack Move A
    Attack Melee Z
    Build T
    Attach B
    Attack Ground G
    Scuttle Delete
    Unload U
    Reinforce R
    Leader L
    Repair E

    Now I will explain the buildings of each race

    Space Marines

    Tier 1

    Stronghold (HQ)
    · Servitors
    · Scout marine squads
    · Squad cap research
    · Squad cap research
    · Squad cap research
    · Vehicle cap research
    · Vehicle cap research
    · Vehicle cap research
    · Vehicle cap research
    · Infiltration (for scouts)
    · Upgrade to Monastery

    Listening Post·
    Upgrade to Fortified Position
    · Power Increase 1



    Chapel Barracks
    · Space Marine Squads
    · Force Commander
    · Assault Marines
    · Grenades
    · MeltaBombs


    Armory
    · Heavy Bolters
    · Flamers
    · Marine Health Upgrade
    · Marine Accuracy Upgrade

    Heavy Bolter Turret

    Mines

    Generator
    · Power Increase 1

    Plasma Generator


    Tier 2
    Monastery (HQ)
    · Upgrade to Fortress Monastery

    Listening Post
    · Upgrade to Level 2
    · Skull Probes

    Chapel Barracks
    · Sergeants

    Armory
    · Plasma Guns
    · Missile Launchers
    · Marine Health Upgrade
    · Marine Accuracy Upgrade
    · Sergeant Plasma Upgrade
    · Sergeant Power Weapon
    · Sergeant Power Fist Upgrade


    Fortified Position
    · Heavily Fortified Position
    · Requisition Increase 2

    Heavy Bolter Turret
    · Missile Add-on

    Sacred Artifact
    · Librarian
    · Apothecary
    · Force Commander Ability Upgrade
    · Librarian Ability Upgrade
    · Force Commander Upgrade

    Machine Cult
    · Rhino
    · Land Speeder
    · Dreadnought
    · Hellfire Dreadnought
    · Whirlwind
    · Smoke Grenade Upgrade

    Generator
    · Power Increase 2

    Tier 3
    Fortress Monastery (HQ)



    Machine Cult
    · Predator
    · Landraider (requires a relic)

    Sacred Artifact
    · Force Commander Ability 2 Upgrade
    · Librarian Ability 2 Upgrade
    · Force Commander Health 2 Upgrade

    Orbital Relay
    · Assault Terminators (requires a relic)
    · Terminators (requires a relic)
    · Deep Strike Ability
    · Drop Pods
    · Personal Teleporters



    Chaos Space Marines

    Tier 1
    Desecrated Stronghold (HQ)
    · Heretics
    · Cultists
    · Vehicle Cap Research
    · Vehicle Cap Research
    · Vehicle Cap Research
    · Squad Cap Research
    · Squad Cap Research

    Chaos Temple
    · Chaos Lord
    · Chaos Marines

    Armory
    · Raptor Squad
    · Frag Grenades
    · Jetpack Boosters
    · Furious Charge
    · Marine Accuracy Upgrade
    · Marine Health Upgrade
    · Heavy Weapon Upgrade

    Sacrificial Circle
    · Horror Squad
    · Possessed Squad

    Land Mines

    Heavy Bolter turret

    Plasma Generator
    · Power Increase 1

    Thermo-Plasma Generator

    Listening Post
    · Requisition Increase 1
    · Upgrade to Fortified Position

    Tier 2
    Desecrated Fortress (HQ)

    Armory
    · Aspiring Champion Upgrade
    · Marine Accuracy 2 Upgrade
    · Marine Health 2 Upgrade
    · Champion Melee Upgrade
    · Infiltration
    · Champion Melee 2 Upgrade
    · Commander Plasma Upgrade
    · Commander Health 1

    Machine Pit
    · Chaos Defiler
    · Chaos Rhino
    · Predator
    · Smoke Launchers

    Sacrificial Circle
    · Daemonic Fire
    · Daemonic Flight
    · Daemonic Mutation
    · Daemonic Talons
    · Chaos Sorcerer
    · Chaos Sorcerer Ability 1

    Plasma Generator
    · Power Increase 2

    Fortified Position
    · Heavily Fortified Position
    · Requisition Increase 2

    Tier 3
    Unholy Monastery (HQ)

    Armory
    · Chaos Lord Ability 2
    · Commander Health 2

    Sacrificial Circle
    · Chaos Sorcerer Ability 2

    Daemon Pit
    · Bloodthirster (requires a relic)
    · Obliterators (requires a relic)
    · Personal Teleporter



    Orks

    0-15 Orks
    Settlement (HQ)
    · Gretchin
    · Slugga Boyz
    · Gretchin Infiltration

    Da Boyz Hut
    · Sluga boyz
    · Big Mek

    Bigger Generator

    Da Listenin’ Post
    · Bigga Listenin’ Post

    Mine Field

    Waaagh! Banner
    · Big Gunz Add-on
    · Rokkit Add on



    16-30 Orks
    Nob Leader

    Shoota Boyz

    Pile o Gunz!
    · Stikk bombs Research
    · More Dakka
    · Burna Research
    · Big Shoota Research
    · Rokkit Launcha
    · More Choppy

    Generator

    31-45 Orks


    Da Boyz Hut
    · Storm Boyz
    · Kustom Tellyporta Research
    · Kustom Force Field Research

    Pile O Guz!
    · Eavy Armour

    Mek Shop
    · Wartrukk

    46-60 Orks
    Orky Fort (HQ)
    · Mad Dok

    Da Boyz Hut
    · Tankbustas
    · Tankbusta Bomb research
    · Tankbustin Kit research
    · Tankbusta Bomb reseach

    Pile O Gunz!
    · Nob Leader Melle
    · Even More Dakka
    · Rockit Launcha
    · Tougher Bosses
    · Burna research
    · Big Shoota research
    · Even More Choppy research
    · Eavy Armour

    Mek Shop
    · Wartrak
    · Speed Boost research

    Generator
    · Power Increase 1
    · Power Increase 2

    Bigga Listenin’ Post
    · Requisition Increase 1
    · Requisition Increase 2
    · Biggest Listenin’ Post

    61-75 Orks
    Orky Fort (HQ)
    · Warboss

    Da Boyz Hut
    · Nob Squad

    Pile O Gunz!
    · Tougher Bosses

    Mek Shop
    · Killa Kan

    76-90 Orks

    Da Boyz Hut
    · Squiggoth

    Mek Shop
    · Looted Tank (requires a relic)

    Eldar

    Webway Assembly (HQ)
    · Bonesinger
    · Guardian
    · Bonesong
    · Fleet of Foot Research
    · Wraith Tomb

    Aspect Portal
    · Rangers
    · Farseer
    · Howling Banshee Aspect Stone
    · Warp Spider Aspect Stone
    · Dark Reaper Aspect Stone
    · Ranger Infiltration
    · Fast Shot
    · War Shout
    · Haywire Grenades
    · Plasma Grenades
    · Avatar

    Webway Gate
    · Webway Gate Healing
    · Shroud Research
    · Webway Gate Relocate

    Thermo Plasma Generator

    Plasma Generator
    · Power Increase 1


    Listening Shrine
    · War Shrine
    · Requisition Increase

    Mine Field

    Support Platform

    Soul Shrine
    · Embue
    · Eldritch Storm
    · Conceal
    · Embolden
    · Entangle
    · Infantry health 1
    · Infantry health 2
    · Warlock Abilities
    · Farseer Abilities
    · Mobilize for War
    · Farseer Health
    · Infantry Accuracy 1
    · Infantry Accuracy 2
    · Farseer Health 2
    · Grav Platform w/ Brightlance
    · Grav Platform w/ Starcannon

    Support Portal
    · Falcon Grav Tank
    · Vehicle Holo-field increase

    War Shrine
    · Shrine of Kaine
    · Requisition Increase 2

    Plasma generator
    · Power Increase 2





    Are you looking after your troops?

    This is about the different capabilities, stances and cover your squads will need if you wish them to survive.

    Firstly
    Stances:
    Assault-The unit will move to engage in Close Combat
    Ranged- The unit will fire any weapons including heavy, the unit will not move unless engaged in close combat.
    Versatile- The unit will Fire any weapon that is not considered heavy, (needing a setup time) and move to engage in close combat.

    “Why do I attach units to squads”?
    This is because attaching certain units to squads can increase their capabilities.
    E.g. Equipping a Commander to a squad, especially a close combat squad, can increase morale, attack, defence and the abilities of the Commander give that extra boost.
    For Eldar Brightlances can be equipped to guardian squads.
    The Apothecary is useful as it heals units in a squad. This is VERY IMPORTANT in battles where if you destroy his squad, you need minimal reinforcements and by the time he has a new squad out of his barracks, your troops are fully healed.

    Cover
    This is VERY IMPORTANT, in a game; strategy is linked with the ability to dish out pain while taking little in return. The use of cover means:
    1) In a correct position, the enemy has to attack you, meaning you are already set-up with all of your heavy weapons.
    2) You get bonuses for being in cover while the opposition has to try and come to you.
    3) However for most units there will be a decrease in speed going over heavy or light cover.

    “So all cover is good?”No, some parts of terrain (the only noticeable ones I find) like water, swamp, provide negative cover. This gives a decrease in speed and defence. Try to stay out of this area if you can.

    If you wish to defend something, use the following
    1) Turrets
    2) Jumping ability Units (are effected by negative cover)
    3) Vehicles



    Using the ‘pop caps’ wisely
    Each unit or vehicle (unless specifically told otherwise) uses a pop cap, this means in the game, it is important to decide what you are going to use these on. Using them on a unit you will never need is a waste of time, money, and cap. It is always wise to know your opponent. Knowing the race you are against changes the playing style of almost every game. Each unit has its weapons that are strong against it and are weak.

    Here is a basic guideline
    Infantry =Heavy Bolters (usually a weapon that pumps out lots of ammunition
    Heavy Infantry = plasma based weaponry (higher power)
    Vehicles = Rockets (exploding)

    An exception is flamers = Everything (wipes out morale)

    “I have a unit I no-longer need, what do I do?”Two options here:
    1) Attack a unit that you know will lose against or just send it into an enemy’s base)
    2) If you do not have that time simply click on the unit and press delete

    If you have a full pop cap for units and vehicles, still ‘make’ the unit, it will build, until it is finished, then if a unit is killed in fighting, the unit you built will arrive if the necessary pop cap is available.

    Strategy

    First off the faithful build order: don’t play a game without it.

    While there are many bo’s with many variations, each player uses one that suits their style of play.
    My Standard Bo is

    · 1st Servitor cue barracks
    (Do all these builds at once at your HQ)
    · Build Scout (get SP’s)
    · Build Scout (get SP’s) (use to identify enemy race if random)
    · Build servitor (finish barracks)
    · Research infiltration (otherwise most players forget)
    Once barracks is built there are two options
    1. Build a unit of sm (usually my choice as the unit helps capture more SP’s)-use this in some online games but usually just against Comp.
    Or
    2. Build FC (more useful in online games, where it is good against a rush)
    · Servitor 1 to build power generator
    · Servitor 2 to build LP
    · Build FC (depending on first choice)
    · Build another sm unit (depending on first choice
    · Continue building LP’S and upgrading to level 1 LP’s build plasma gen’s
    · Build Armoury
    · Build 3 sm unit
    · Research at armoury and grenades at barracks
    · Upgrade all units to 5 men
    · Continue using scouts to identify enemy position and harass.

    NOTE: depending on the race I am fighting, changes wether I use a certain weapon upgrade

    E.g sm vs. sm: start with flamers, then go plasma
    Sm vs. orks: Heavy Bolters and Snipers
    Sm vs. eldar: Heavy bolters and snipers
    Sm vs. chaos: flamers then plasma

    Then it’s upgrade or tier 2.

    The use of Assault Marines

    These flying chainsaw wielding psycho’s never got their due attention. But now with the f2 fix, it’s game on.

    Why do we use them?
    1. They have good cc
    2. They pack melta-bombs (research at barracks), 3-4 of them can really hurt or destroy a dread or standard tank
    3. Because the can jump, capture a sp, then jump to another one, very useful behind enemy lines, very annoying
    4. They are the first main cc units sm have apart from the fc.

    Do we upgrade?
    This depends on the situation
    · If these are mainly tank hunters, then no, you want lots of small units for those important melta-bombs
    · If you wish to use them to tie up heavily armoured units while your tac squads shoot the crap out of the unit, then yes as many as possible. (be warned, there is a penalty to hit when firing into cc, may take longer to take out a unit)
    · General CC, then it depends on your microing, if good, then lots of small units, if not then a few large ones are useful
    · I usually go 2 full squads with sergeants for general flying into shooty units and killing them.

    A lot of nice looking units…………..but what do I use?

    Standard Units
    Tactical Squads- THE unit of Space Marines, an sm army needs these! Especially if equipped with apothecaries, as these units heal the squad and can detect infiltrating squads.

    Assault Marines- Used early to mid game, take out buildings. Late game, even with melta-bombs, there just isn’t use to justify them against tanks compared to a unit of rocket armed sm’s.


    Vehicles
    Land Speeders-very useful early mid game vs. and opponent with lots of infantry, these things own infantry, fairly weak health so take care of them.

    Rhino’s- beautiful to see squads powering out in rhino’s but honestly it’s just for show, these things get more holes in them than a cheese grater.

    Whirlwinds- THE unit against stalemates. There is nothing so great as throwing units around like toys. Good against bases, can shoot from far away. But not so good against infantry that is moving or unoccupied with other units.

    Dreads- These Giant Robotic Warriors of Steel are arguably the best Sm unit, there are two choices here
    Standard- You start off with two huge power fists, very good cc. If you find u are against a lot of infantry and they keep running away while you are getting shot, then invest in an assault cannon, these things rip infantry apart, if you come across vehicles then you could invest in a lascannon, but personally just go……

    Hellfire- The Vehicle and building destroyer. Armed with an assault cannon and a missile launcher, these are very useful at the back of your force ripping apart the armour of opponents. Very wise to upgrade to a lascannon


    Predators- The main tank unit of sm, you start of equipped with a heavy bolters and an autocannon, use these for infantry, if you come across lots of tanks, upgrade to lascannons. I personally upgrade to a twin linked las, but stay with heavy bolters.

    Command Units
    FC- He is very useful early game and a game winner late. His mighty orbital bombardment annihilates an opposing army and does the same to bases. His aura also gives a bonus in attack to friendly units.

    Librarian- Apart from his smite ability to knock units that require set-up time around, and his word of the emperor, by the time you get him, mainly used to scare ur opponent into taking out a 'hero'.

    Super Units
    Terminators- While these are very good against infantry, by the time these are available, the unit cap just isn’t available, in some late games I may invest in 1or 2 just to backup my deep-striking Dreads.

    Assault Terminators-same as above

    Land Raider- This hulking machine can soak up a lot of firepower, but gives little in return, better to have the vehicle cap spent on dreads or Preds. The transport terminator ability is useful, but by that level if you don’t already deep-strike terminators, you have a problem




    Finally the best ever:
    Not a unit but:
    Orbital Relay - this is the best sm thing EVER AND I MEAN EVER. This is an absolute godsend for late sm players. The ability to teleport squads anywhere between friendly FOV (field of vision) is awesome.

    Great to reinforce battle lines or even if you are clever:
    Have 2 scouts, infiltrate them into an enemy base: then drop your troops in their base, this is a GAME WINNER!



    Also take note, the orbital is like a mini-chapel/cult, you can make both dreads and marines out of it as well. They will be added into drop pods right away. However be aware that the squads will be the normal 4 man, with no upgrades. You can drop them next to the orbital and add memebers and weapons then send them back in.

    Another note worthy occurance, Terminators can be put in drop pods via the orbital relay OR put back in the barracks to deepstrike. So you can deepstrike in your base with the terminators, then add memebers and weapons as needed then put them in either building. So i think you can have 4(?) deepstriking units and 6 drop pod deployed units. Remember dreads take 2 spots in the orbital!

    Chaos

    Standard Units
    Cutlists- Max 11 men including Aspiring Champion. Mainly cannon-fodders(equip them with Grenade Launchers and Plasma Guns are different stories,but it's kinda waste since they die so fast),but in late games with Infiltration......Hehehehe!!

    Chaos Space Marines- Max 11 men including Aspriing Champion.Standard troop of Chaos.Nearly identical to Space Marines,with same Weapon upgrades,only they're little better in Close Combat,and with 2 more men.They're your main body of your Chaos forces.

    Chaos Raptors- Max 11 men with Aspiring Champion.They're Assault Marines with no Melta Bombs,a bit better close combat skills,can equip Plasma Gun or Flamers.Comparing with Assault Marines,Raptors are more than a Hit-and-run Infantry Killers.Great against Anti-Heavy Infantry emplacements(like Dark Reapers of Eldar).

    Horrors- Excels in Ranged combat,completely useless in Close Combat.Their squad number are only fixed to 5 guys and can be Deep Strike(or Teleport?)to the field.Their flares aren't very powerful,but they shoots fast and can be shot when moving,so the damage will be pretty high.Also beware that they're Daemons,so FC's Daemonhammer will do short work for them.

    Possesed Marines- Max 10 men.I won't lie that they're best Infantry,at least among Chaos and SM.after upgrades then can shoot,with their already-powerful Close Combat damages,they're the powerhouse of Chaos forces.Very good for tearing Orks apart.Even in late games they're still powerful,but can't be used alone anymore.You may try to rush with them and it's quite deadly efficient.But watch out of FC's Daemonhammer as it'll kill them quickly!

    Vehicles
    Chaos Rhinos- Same as Space marines Rhino.That's all.You won't really need them,but if you want some fun or fast transports......

    Chaos Defilers- Let's say Defilers are the add-up with Dreadnoughts and Whirlwinds of Space marines.I won't lie to you that they're the best(or the second best) unit of Chaos.You may want to bombard a place with their Battlecannons,rip infantrys apart with their 2 Giant Claws,Heavy Flamers and Reaper Autocannons.If you need Chaos Armour you can't miss this.But be careful of their low armour,only 23xx.

    Chaos Predators- Same as Space Marines Predators,but they can be built in tier 2,while the Las upgrades stay in tier 3,so they're a bit more useful than SM Preds.

    Command Units
    Chaos Lord- Maybe he's the worst Primary Commanders in the game,but don't underestimate him.His Manreaper(his scythe) does massive Morale Damage than anyone else does.His Close Combat skill is better than FC,also.But he got the second lowest HP for all Primary Commanders without upgrades(only 1305),so watch out of him!

    Chaos Sorcerer- I'll say he's the worst Secondary Commander in the game.Doombolts are inaccruate,Corruption and Chain of Tornment are pretty useless.But he can teleport around,jump into you base and......Muwhahahaha!

    Super Units(with Relic)
    Chaos Obliterators- Max 4 men per squad.Mounted an HUGE array of weapons,teleporting ability and good Close Combat skills,they can deal almost anything that come to you.But they're deadly slow,and poor number of men made them aren't so worth to get.

    Bloodthirster,Greater Daemon of Khrone- Here we come to the SUPER UNIT of Chaos.Instead of building it directly from Daemonic Pit,you'll need to choose a Aspiring Champion,Chaos Lord or Sorcerer to sacrifice himself and summon it out.With good stats,the ability to fly around,and excellent durability.But it will lose health if they can't drink enemy's blood(ie,killing Infantry),and eventally die out.It's extremely weak when facing FC with his Daemonhammer,but you can watch the cool move.

    WARNING:IF THE GUY WHO YOU CHOOSE TO SACRIFICE HIMSELF (EG,CHAOS LORD) DIES DURING SUMMONING BLOODTHIRSTER,YOU WILL LOSE BLOODTHIRSTER INSTANTLY AND YOU HAVE TO BUILD IT AGAIN!!


    Pings

    Get comfortable with pings! When playing team games, the most important and quickest communication tool you have is the ping!

    You will find 2 buttons on the left under your mini-map. The first (green) button is ping type, and the second (gray) button is ping audience.

    We'll start with the second that only has two options- ping to team, and ping to everyone. To toggle between the two options, right click on the grey button. The single star is ping to team, 3 stars pings to everyone.

    The "green" ping button is actually ping type and includes such gems as "Attack here", "Defend Here", "Resource Here", "Capture Here", and the generic ping. To toggle between the ping types right click on the first ping button.

    To ping- left click on the ping type button, then left click on the mini-map or location on the visible playing field.


    To all players, good luck and may this guide bring u many victories

    Cheers
    Last edited by White_DragonZ; 13th Feb 05 at 6:51 PM.

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