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Mapping Contest - 2p and 3p

  1. #1
    chavez
    Guest

    Mapping Contest - 2p and 3p

    As mentioned in my other post, here is the first post with all the 2p maps, and the lone 3p map tucked into the end Look for the 4p maps tomorrow around the same time!

    Isle of Chaos (2)
    dark_dracko
    http://forums.relicnews.com/showthread.php?t=55364
    Though its small size hints at hectic and fun fighting, limiting the players options to 2 chokepoints mean the battles are too predictable. Being unable to move troops to capture a points near the players base can also be very frustrating.

    Abandoned Faith (2)
    vs322
    http://forums.relicnews.com/showthread.php?t=52782
    Great map, interesting layout of critical objectives and relics, reasonably good use of a small amount of space, unfortunately some pathways are too narrow.

    Peaceful City (2)
    Ryilo
    http://forums.relicnews.com/showthread.php?t=53160
    Good urban map, doesn’t feel like there are quite enough points to fight over in the middle of the map. With so many buildings visibility can be an issue. Many pathways into base make for some fun choices, and interesting use of small objects and impassibility lead to some good strategic choices.

    Spaceport (2)
    Star Wars Kid
    http://forums.relicnews.com/showthread.php?t=52019
    Nicely symmetrical map, with visual elements that lend it to being a enjoyable experience. Layout of the map though is fairly straightforward, with many areas appearing as though its possible to move units there when it isn’t.

    Sand Storm (2)
    monorail
    http://forums.relicnews.com/showthread.php?t=51932
    Possibly the best looking map of the entries, with the new texture set and great looks, its bareness is made up for. The bareness however lends to a very simple strategic game that lacks depth due to its openness.

    The Trenches (2)
    Schragnasher
    http://forums.relicnews.com/showthread.php?t=54067
    Fairly fun map that is probably too heavily balanced in favor of jumping units. A singular path drives units to always clash on the same front, detracting from a players strategic options.

    Chaos Temple (2)
    Cerebrus
    http://forums.relicnews.com/showthread.php?t=52206
    The linear layout of the map limits a players options throughout the game. Though jumping units can play a role, which is good, they aren’t in a position to dominate a map. Games usually resolve with the player who can rush the center position the fastest winning. Artistically its simple but powerful, love the blood!

    Catalyst (2)
    Dr2_ShadowHand
    http://forums.relicnews.com/showthread.php?t=54055
    A good effort at making use of a small map size. The resource points are located in such a fashion as to discourage combat over them, which is disappointing. The relic, once taken, is likely to never change hands (especially if its taken by an Eldar player). Love to see this map with the strategic points placed in more contested areas.

    Bridge Too Far (2)
    Rendy.[CZech]
    http://forums.relicnews.com/showthread.php?t=52367
    A great map, good looking, unique layout, its obvious that a lot of work has gone into bring this map up to a high level of visual quality. Starting areas are a little cramped, and strategic locations could have been placed in more combative positions.

    The Relic of Agrivatus (2)
    MrTarot
    http://forums.relicnews.com/showthread.php?t=52326
    An interesting map that suffers from the small paths and lack of identifying terrain pieces. Placement of the trees hampers the players ability to see where their units are or where they need to move to.

    Thanatos City (2)
    DER_julu
    http://forums.relicnews.com/showthread.php?t=55150
    Very straightforward design, though it facilitates the fluff of the idea nicely. Impassibility map makes squads continually split up as they are moving across the map, which is really frustrating for both players.

    Iron Storm: Kerisus Corridor (3)
    Phrackwulf
    http://forums.relicnews.com/showthread.php?t=55028
    Woah fog! Though this is an interesting map, it doesn’t play well in multiplayer due to such stringent setup requirements. Cool idea though.

  2. #2
    LordByth
    Guest
    Bummer, my map (2p Trees of the Eldar) is not listed. Does this mean it did not make the final cut or was it not even graded?

    LordByth

    EDIT: Didnt want to sound too much like a pooper! Good luck to everyone, and I look forward to the finding out who won!

  3. #3
    Member
    Join Date
    Sep 2004
    Location
    Austria
    hooray it's starting
    -= Founder of Community Map Packs =-
    Gates of Ultramar - 1st Place; Jungle Assault - 4th Place on Dowfiles (6 Player)
    Artefact - 2nd Place on Dowfiles (WA) (6 Player)

  4. #4
    Based on these mini-reviews... it doesn't sound like any of them should win? Is this a list of all the candidates or just the ones that didn't make the final choices??

    TVSharker

  5. #5
    Member
    Join Date
    Sep 2004
    Location
    Pacific Northwest
    Meh.

    I think they are just trying to be fair to all the maps by including something positive and something negative in every review. They don't want to give away the winners before the announcement.

    I don't think these reviews are very useful, though. One could just as easily write an equivalent review for ever map Relic has made. Criticism without suggestion for how to make something better isn't very helpful. But I don't think these are really criticism in any sense. They're just little mini-reviews. Just little snippets of one positive thing/one negative thing for each map. Like capsule movie reviews. For entertainment purposes only.

    Good luck, everyone.

    Love,

    Hanna
    Former Warhammer 40,000 Dawn of War Community Map Maker

  6. #6
    gravehead
    Guest
    For someone who whined about and boycotted this contest, why do you even bother posting your comments here?

    The reviews are short, to the point and fair. Visual quality and gameplay pretty much sum up a map without having to go into pages of details and useless banter.

    I applaud Relic for posting these reviews of each map instead of just releasing the contest winners. And good luck to everyone that entered!!

  7. #7
    Anim8
    Guest
    Yea. What Gravehead said.

  8. #8
    Thanks for the feedback Chavez - and good luck to everyone. It sounds from the reviews that it's pretty close!

  9. Modding Senior Member  #9
    Always Tired Argonaut's Avatar
    Join Date
    Dec 2004
    Location
    Fareham, south UK.
    I didn't enter an international contest with the winners representing an international games company,and expect to get a nice big cuddle and a wad of cash at the end of it wether I won or not. Of course the standards are going to be high and the criticism tough. It isn't a colouring contest.

    I think the contest has been good because I learnt more about mapping in the short time the contest ran, than before or since. I have also met some new poeple, got some new tips and tricks and generally had a bit of fun. Which was nice. I'm glad relic are giving us some feedback, It is better than a short e-mail saying "You lost, - Thanks, Relic"
    "Dad, I don't want to get married when I grow up."
    "Why not son?"
    "well... I think I'd rather run my own life."
    O.o
    "Thanks for that son."
    -My son age 6.

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