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Kadesh: A Requiem War Minimod
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Introduction:
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This is the Kadeshi test race for the Requiem War TC mod for Homeworld 2. The goal of this project is to provide quick multiplayer gameplay for fans eagerly awaiting a full release of Requiem War while at the same time clearing some of the workload from our backlogs. It is being released as a mini-mod seperately from the main Requiem War mod but will be incorporated into the larger mod once the remaining races are completed.
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Version history:
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0.1.a
Date: 16-Apr-2005 01:15
Initial public alpha. Rebalanced swarmer and Multi-Beam Frigate weapons. Fixed selection and TO distances. Increased the size of swarmer trails to make them more visible Increased Needleship mass.
0.0.a.dev.200504151900
Date: 15-Apr-2005 19:00
Re-balanced Needleship weapons. Added Salvager, removed resourcing and salvage abilities from swarmers. Giving commands to resourcing ships no longer produces a crash bug.
0.0.a
Date: 14-Apr-2005 14:24
Initial closed pre-alpha test release
0.0
Date: 13-Apr-2005 18:56
Not an actual version, but being retained for archival purposes.
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Downloads:
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Latest Production Release: Beta 0.1.b.zip
Download here:
http://www.requiemwar.net/dls/releas...eshi.0.1.b.zip
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Installation Instructions
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Copy RW_Kadeshi.big to your homeworld\data\ directory. Edit the included shortcut to point to your copy of homeworld2.exe and start the game using that shortcut.
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Credits
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Kadesh: A Requiem War Minimod was produced almost entirely by myself, Kris Wood. The following people either contributed directly, or were at least involved indirectly in the mod process.
Team Leaders (in no particular order)
Enterprise-E / Deimos / Kris "DeathWish" Wood
Project Lead
Kris "DeathWish" Wood
Modelers
Kris "DeathWish" Wood
Evillejedi (Needleship collision mesh and engine glows)
Riggers
Kris "DeathWish" Wood
Starfleet (Fuelpod latch paths)
Scripters
Kris "DeathWish" Wood
Alex Drake (Multi-Beam Frigate attack style)
Testers:
Deimos
Gthompsn
Evillejedi
Tyreal Mathias
Scottismo
If I left anyone out, let me know and I'll squeeze you in.
The original Kadeshi race was seen in the first Homeworld game, developed by Relic Entertainment and published by Sierra. Requiem War operates with permission from Relic to reproduce all Homeworld content for release in a Homeworld2 mod. All models and textures are derived from ones seen in Homeworld, and credit for the original designs belongs to Relic entertainment.
Special thanks to:
Everyone on the Requiem War team for sticking together over the last year or so.
Evillejedi, Starfleet, and Alex Drake for contributing to this project even though they've got a lot of their own projects to attend to.
Tyreal Mathias for coming up with the name Requiem War in the first place.
My family for putting up with all the extra time I spent making this mod over the last two weeks
And last but not least, Relic Entertainment for creating the original Homeworld game, and inspiring us all!
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Known Bugs in current build (0.1.a):
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Multi-Beam Frigate does not always break from attack, but rather keeps rolling clockwise indefinitely while moving forward in a straight line until a new command is given. If the new command is an attack, the MBF will resume rolling and moving forward making no attempt to change course to hit the target.
When MBF does break from an attack run, it acts like a fighter doing a flyby, then smoothly banks around to make another pass, resulting in a poor angle of approach for the second run. Because of the ship's size and slow speed it should instead do a 180 degree vertical flip, fly out of attack range, then another 180 degree vertical flip to approach again from an optimal vector. I do not however know how to script this.
Needleship's laser cannons are a little overpowered.
Only 6 swarmers can remain docked with the needleship at any given time even though the shiphold is set to 80.
While all 12 needleship paths are functional, they do not seem to be using the pivots from maya, but rather only show up on the rotation and translations that they were given. In effect it looks like 4 paths when in reality there are 12.
Needleship HS gate is akward.
Needleship has difficulty attacking ships with a narrow profile.
Fuelpod anims do not function properly and have been temporarily disabled.
Fuelpod latch and exit paths are backward.
Kadeshi AI does not build (yet)
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To Do List
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Change voice to Vaygr
Change MBF's engine glow colour to red
Further balance needleship weapon accuracy / damage vs capital ships
Redo needleship and fuelpod paths
Fix fuelpod anims
Teach Kadeshi AI to build and attack
Add goblins to, re-UV and re-texture parts of Multi-beam frigate
Design an actual salvager model / texture