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Winter Assault - Units and Buildings

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    look at dat fukken ferret Druidika's Avatar
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    Jul 2004

    Winter Assault - Units and Buildings

    This thread contains a listing of all the new units and buildings in Winter Assault that we know of so far, and will be updated as soon as new information starts to appear.

    Quicklinks:

    Updates:
    • 18.08.2005: Added Priest. Updated Leman Russ, Chimera, Sanctioned Psyker, Chaplain, Khorne Berserker and Mega Armored Nobz descriptions. Renamed Assassin to Assassin Vindicare. Removed Heavy Weapons Squad.
    • 06.08.2005: Added Kasrkin picture. Updated Assassin picture.
    • 30.07.2005: Added Tactica, Plasma Generator and Listening Post. Updated Imperial General and Fire Dragon pictures.

    Imperial Guard: Units
    (back to top)

    Imperial General
    The Imperial General is the primary hero of the Imperial Guard. He is armed with two power claws, with an integrated storm bolter on the right arm. Additionally, he has the ability to request a strafing run by bombers.



    Commissar
    The Commissar is the secondary hero of the Imperial Guard. He's responsible for keeping morale high, and has the ability to execute wavering guardsmen to restore his comrades' fighting spirit.


    (bigger picture available)

    Sanctioned Psyker
    The Sanctioned Psyker has unstable yet potentially devastating psychic abilities, including the ability to cast a chain lightning which is devestating against infantry squads.


    (bigger picture available)

    Priest
    The Priest inspires nearby troops, increasing their morale and combat prowess.

    Techpriest Enginseer
    The Techpriest Enginseer is the builder unit of the Imperial Guard, and carries an axe to fight when the need arises.



    Imperial Guardsmen
    The Imperial Guardsmen are the basic infantry of the Imperial Guard. Lightly armored and equipped with lasguns and grenade launchers, they're usually the first to die in a battle.


    (bigger picture available)

    Kasrkin
    The elite stormtroopers of the Imperial Guard, Kasrkin are better trained, armored and equipped than your average Guardsman.



    Assassin Vindicare
    The Assassin Vindicare is the sniper of the Imperial Guard, operating alone and killing enemy infantry units at long ranges. He can also be attached to squads, where he most likely boosts the accuracy of the squad members.



    Ogryns
    The Ogryns are large and not-too-bright mutants that have been integrated into the Imperial society. They carry ripper guns which can also be used as clubs when the enemy is close enough.



    Chimera
    The Chimera is the armored personnel carrier of the Imperial Guard. Three infantry squads can enter the Chimera, and two members of each squad can use the fireports to fire out. The Chimera can also be upgraded with a variety of weapons.


    (bigger picture available)

    Sentinel
    The Sentinel is the walker vehicle of the Imperial Guard. Ideally used as a scout, it's lightly armored and armed with an anti-infantry multi-laser. Unlike other walkers, the Sentinel has the ability to uncapture enemy strategic points.


    (bigger picture available)

    Leman Russ
    The Leman Russ is the main battle tank of the Imperial Guard, armed by default with a battle cannon for armored targets and several heavy bolters to make short work of infantry. Its weapon loadout is heavily customizable to combat any type of foes.



    Hellhound
    The Hellhound has a turret-mounted Inferno cannon, making it very effective at killing infantry and breaking morale.



    Basilisk
    The Basilisk is the artillery vehicle of the Imperial Guard, firing deadly shells over long ranges. At the cost of some Requisition Points, it can also fire the even more powerful Earthshaker rounds.



    Baneblade
    The Baneblade is the Imperial Guard's super unit. Heavily armored and with a large array of guns mounted on the hull and turret, it's more than a match for any other tank.


    (bigger picture available)



    Imperial Guard: Buildings
    (back to top)

    Field Command
    The Field Command is the Headquarter of the Imperial Guard, producing the Techpriest Enginseer and the basic Guardsman squad.


    (bigger picture available)

    Listening Post
    The Listening Post increases the requisition income of the Imperial Guard. It also attacks nearby enemies when upgraded.

    (picture taken from IGN)

    Sentry Turret
    The sentry turret is the automated defense building of the Imperial Guard. It is effective against infantry units.



    Infantry Command
    The Infantry command is one of the buildings used to defend an Imperial Guard base. Up to three infantry squads can enter the Infantry Command, and each squad will man a different weapon mounted in the inside. The first squad will use lasguns, the second plasma guns and the third rocket launchers, making it effective against virtually every enemy. Additionally, each Infantry Command will increase the infantry pop by four.



    Tactica
    The Tactica will most likely be the the place to research unit upgrades, but little is known about it yet.


    (picture taken from IGN)

    Plasma Generator
    The Plasma Generator produces the energy needed for the war efforts of the Imperial Guard.


    (picture taken from IGN)


    Other Races: New Units
    (back to top)

    Chaplain
    The Chaplain is the new hero unit for the Space Marines. He is wielding a Crozius Arcanum (powermace) and inspires the Space Marines around him, strengthening their morale and making them take more punishment. Additionally, he has a demoralizing shout that he can use to frighten and paralyze nearby enemies.



    Khorne Berzerkers
    The Khorne Berzerkers are fearsome close-combat warriors, armed with bolt pistols and savage chainaxes. Their morale is unbreakable because of their maniacal zeal.



    Fire Dragons
    The Fire Dragons are new aspect warriors for the Eldar army. They're armed with short-ranged Fusion guns, capable of turning a vehicle into molten metal in seconds.



    Mega Armored Nobz
    The Mega-armored Nobz are heavily armored frontline units. Their armor, while heavy enough to slow the Nobz down, allows them to teleport into close combat, where they wreck havoc inside the enemy formations.

    Last edited by Druidika; 18th Aug 05 at 5:26 AM.

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