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No More Imperium Armys Please

  1. #1
    Forum Farseer Akranadas's Avatar
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    No More Imperium Armys Please

    I've jsut noticed that the catachmens have got a whole range of mini's and that has brought something to my attention; There is too many Imperium Armys, We Currently have; SM, WH, DH, IG, Now Catachmens. I know people are hanging on to the hope for a Adeptus Mechanicus Army, but dont you think that can wait? I'd rather see GW expand some of the lesser armys of W40k, like Dark eldar or Necrons. What are your thoughts?

  2. #2
    Now Catachmens
    Now? Catachans have been out for ages.

    It would be nice to see some expansion on some armies.

    You also missed out the varient marine chapters and the upcoming alien hunters codex.

  3. #3
    Cailet
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    But yeah, a few less human armies wouldn't hurt. Catachans are OLD, I'm good with them getting a web-update. It's the Inquisition Codexes that are getting my goat. Seriously, all we needed was a couple of CA articles and we'd be able to take them as allies, just as it should be but nooooooo we have to get codexes.

  4. #4
    Let's see how many non imperial armies are out there?

    The whole Tau range

    The whole Chaos range (along wiht deamons, and what-not)

    The whole Ork range

    The whole Tyranid range (new stuff!)

    The whole Eldar range

    The whole Dark Eldar range

    Not to mention mostly all of the Imperial models can be converted to the dark side! (chaos of course )
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  5. #5
    workin' on somefink Fiend's Avatar
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    I would say the most prominent issue is the over-popularity of Space Marines (which you lump as just "SM" when in fact it's at least 4 main SM armies), not only in the way GW promote them, but also, and more annoyingly, in the way many of the kids blindly follow the trend without exploring other options.

    One can do something against both issues by promoting non-Imperium / non-SM armies to others, e.g. on this forum, by highlighting the choices available.
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  6. #6
    Not a Fish Sir Guppy's Avatar
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    i totally agree that there are lots of imperial armies, but many are very similar. but myself i would like to see more armies come out who dont have a 3+ save which dominate 40k. the thing is when i think about there are only a couple of armies with 3+ saves its just everyone uses them.

    i really dont think codex black templars is needed, for i start i hate those sheep shaggers and they are really just another more lame version of marines. Something like codex Index Astartes would have been better in my opinion, bascially a codex which enables you to use all the other chapters, by giving them the extra traits and their own special units.

    what i really want to see if the orks and eldar updated. also catachans wernt really released again they were just updated and put onto the net.

    i would also like to see a range of guard models for other planets im getting bored of the "Cadian" Guard as they seem to have now become.

  7. #7
    As for Fiend's point...

    Space Marines are the easiest army to start with. You don't need a lot of them (unlike the lower save armies) and they have good enough saves and stats that they are forgiving for really bad mistakes.

    Some can argue necrons, but they are really expensive point wise and can get phased out of the board pretty easily.

    Tau seem to be more popular as the starting army nowadays too. Which is a good thing.

    Hell, I try to keep as many people away from Imperial armies around here (only because I only have imperial armies!)

  8. #8
    Cailet
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    On guard models, at least we aren't stuck with the Crapachan models (nothing against the army but Catachan models suck).

  9. #9
    I'd consider chaos part of the 'imperial' armies simply because I'm tired of dealing with space marines of any sort.

    I don't mind guard so much, in fact, I'm building a guard army now. Just there are so damn many space marines that you have to build your army around them and not as much around fluff.
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  10. Space Marine Senior Member Company of Heroes Senior Member  #10
    Black Scottish Cyclops Brother Wolf's Avatar
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    Catachans rock, what are you talking about? The entire IG line rocks, (well, except the damn Praetorians. The pith helmet or whatever it's called is just ridiculous). I own far more imperial armies than non-imperials, I'm sorry to say. I think it's mostly because no matter what I buy, I can use it with the others I have. I finally ended up categorizing all of my troops as Armageddon troops because so many different forces are fighting on Armageddon.

    I'll agree that there are far more flavors of Imperial armies than others, but GW has a hard on for SM's and of course the Guard is a modeller's paradise in terms of variety. Still, there are alot of non-imperial options;

    First, the 'imperialesque' options:
    *Daemonhunter adversaries
    *Witch Hunter adversaries
    *CSM- 4 gods + undivided for customer armies. 8 playable traitor Legions for specific flavor PLUS the Lost & the Damned.

    And now, the Xenos
    *Eldar- 4 Craft Worlds, Harlequins + Vanilla Eldar
    *Dark Eldar- Well, true, they are hamstrung, but you also have alot of freedom to do whatever you like.
    *Necrons- Um, they are COUNTLESS MILLENIA old. They haven't changed in all that time, why change now? A few odds & ends not withstanding, Necrons are not ever evolving like the bugs
    *Orks- Well, while in sore need of a new codex, they do have a wealth of CA articles allowing for anything from feral Orks using Squiggoths to my beloved Speed Freeks. Another converters dream and a wealth of options to fit any gaming style.
    *Tau- I got nothing for these guys. Don't play them, don't know anyone who does. I might put a kill team together, but it seems form reading Pic's tactica that the Tau are almost perfect as it is and anything else would be superfluous.
    *Tyranids- Ahhhh, my bugs. I love bugs. Bugs are very refreshing after playing with the Whine-perium of Man so damn much. Every codex, every CA article, seeding swarms, the new rules for sustained assault, etc etc etc. Bugs have always been fun and in a just one day they'll be a whole new world of hurt.

    Seven opponent armies, minmum 16 variations among them, (I don't have an actual count for Orks or Bugs), trust me, there are PLENTY of non-Imperium forces to choose from. I'd suggest bugs if you're really itching for a fight. They're new and likely to be broken as hell vs everybody except the Marines for awhile thanks to GW's method of poor play balance and new codicies.
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  11. #11
    Spudd
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    aren't you forgeting the sister's (sissies) of battle (not that i like them or anything) I do think the Imperium is getting too much.

  12. #12
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    SoB's are now Witch Hunters. Is there not an Alien Hunter book due to be released as well?
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  13. #13
    storm bulls
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    yes

  14. #14
    Do people even read things that i post?

  15. #15
    Member Vespire's Avatar
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    *makes a picket line in front of GW* Down with Space Marines! Space Marines begets Sapce Marines! Space Marines = Satanism our children don't need!

    Yeah. Space Marines can suck it. Daemonhunters are REALLY expensive, so I'm cool with them. IG aren't overpowered, so I'm with them. Witch Hunters are uhh *censored* so I'm cool with them.

    More Xenos please.
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  16. #16
    bahmehbah
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    yeah, i think they should bring out some more Xenos... I personally play exclusively IG at the moment, but I want more stuff to fight AGAINST. There are a bunch of Imperial Guard players, tons of Space Marines, and not that many of anything else. I was really happy when Tau appeared and my brother got em to fight me with, but even they are growing old. More Xenos would rock...

  17. Space Marine Senior Member Company of Heroes Senior Member  #17
    Black Scottish Cyclops Brother Wolf's Avatar
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    The problem there is coming up with a really flavorful army which will be a hit, play differently than other armies available and fit into the universal 40K theme.

    After watching the debut of Ogre Kingdoms, (while Wood Elves have needed a new codex for 5+ years), you should have hope that some random, bullshit, unworthy, new Xenos codex will hit the shelves with a whole new line of models while people with Orks & Eldar(All flavors), languish in anonymity...

  18. #18
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    theres gonna be even more Imperium armys soon... I gotta feeling the Dark Eldar r going outa commision sometime soon...

  19. #19
    Member NuffinMuffin's Avatar
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    Though I am interested in what the Ordo Xenos will bring, I wouldn't mind seeing another alien race or two, perhaps an attempt with some kind of Lizardmen race would be worth a shot (I know Slaan wee mentioned in 40k but bear with me), perhaps something based off the Skinks or Saurs?

  20. #20
    I don't think 40k needs more xenos yet, it's just that imperial armies are more popular at the moment, mainly because of the recent marine codex. GW released tau and necrons in the last few years, that's two alien armies, and they're still rather recent for GW standards. They did release the two inquisition codicies as well, but these weren't really typical marine armies, there's a lot of difference between marines and inquisition, both fluff- and rules-wise. Things were even "worse" before those two armies came along. Necrons are MEQ, but they play rather differently than marines. We just need time until this new marine wave blows over. After orks and eldar are given a facelift people will start thinking that IG or chaos need to be updated with new models and rules, it's just an endless cycle with popular trends every time new rules and models are released.

  21. Space Marine Senior Member Company of Heroes Senior Member  #21
    Black Scottish Cyclops Brother Wolf's Avatar
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    I would imagine the same way we get Daemonhunter and Witch Hunter adversaries in the respective codicies that we may get smilar adversaries in the Alien Hunters codex. This is pure speculation, but probably on point...

    Given the breadth of models available from GW and the fact that they actually enjoy people putting ordinary models togeter in new ways, (view the new Lustria stuff coming out, like Pirate Zombies and such), I could easily see rules for 'xeno-types' with suggestions on how to adapt 40K rules & weapons to, say, skaven & lizardmen models. They wouldn't be skaven or lizardmen, mind you, but the models would work to a certain extent. Take some Catachan or Cadian plastic bodies, grab some skaven tails, heads & arms, some Tau shoulderpads, a few weapon bitz, (kroot rifles come to mind), give them the profile for Ratlings so they shoot well but aren't strong and poof, xeno adversaries. Similar to the mutants in C: DH. It wouldn't be perfect, nor would it be a legitimate army, but allowing some aberrations for use w/ existing forces is an easy was to expand non-imperial forces with something unique.

    What was the name of that lizardman/troglodyte race they had fluff for all those years ago? I can't recall...

  22. #22
    forcedperfect
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    What was the name of that lizardman/troglodyte race they had fluff for all those years ago? I can't recall...
    the "space slann."

    face it, fellas. people really like 3+ armor saves and the ability to hit everything they shoot. therefore, people will always use marines/ sisters of battle/ imperial uber troopers.

    good tactics (and choppas) will overcome almost any obstacle.

  23. #23
    which is why I've made it my mission to show that 3+ is nothing compared to a str 8 pie plate with AP3.

  24. Space Marine Senior Member Company of Heroes Senior Member  #24
    Black Scottish Cyclops Brother Wolf's Avatar
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    Mmmmm, armored company, mmmm... Let's see, 8-14 Pie plates. Hehehehe

    Anyway, to get back on topic, it's not the space slann I'm thinking of. In fact, the guys I'm thinking of got an honorable mention in the 4th ed rulebook but I still can't recall the name. Anyway, to offer up a little background info from WD179,180, (thanks to Critical Hit);
    ALIEN WORLDS
    Humanity is but one of many races in the galaxy. However, none are so widely distributed or so numerous as humans. Most occupy only a single world or a small group of worlds. The majority of aliens are comparatively primitive, peaceful or powerless, and of little interest to humanity. Only a few alien races are powerful, aggressive and possess technology which rivals that of the Imperium. Of these, the most common are the Orks, Eldar and Tyranids.
    So, since then we've added the Necrons & Tau, but realisically, that's it. I would doubt any cohesive plan to introduce another race without adding some caveat to them like they did Tau, (young race, warp storm hidden, rapid evolution, blah blah blah).

  25. #25
    ChunkyMrEvil
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    You're thinking of the Hrud, which I think were meant to be like Space Skaven (I wasn't a hobbyist during Rogue Trader or 2nd Ed. days). I like it the way it is, the focus is the Imperium and it's war with everything else. I'd rather not have it turn into lots of wierd looking sci-fi races duking it out.

    But that's just me, I seem to be outvoted so i won't make a scene

  26. Space Marine Senior Member Company of Heroes Senior Member  #26
    Black Scottish Cyclops Brother Wolf's Avatar
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    Bullseye, that's them. Thanx Chunky...

  27. #27
    A lot of nations can be "organized" into smaller subsets.

    For example, implementing a Farsight Enclave Codex for the Tau, or a Exodite codex, making new codices for each Eldar Craftworld and new codices for each Chaos group. That is basically what GW is doing with the Imperium of Man; each organization within the aggregate gets a codex. If the demand increases for the alien groups, they might do the same for them.
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  28. #28
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    They should stop coming out with new armies for civs that are not in dire need of them. Orks could use onem it has been a pretty damn long time since the last codex. I think they are phasing out dark elder anyway, they are being combined into elders codex next. Or so I have heard.

  29. #29
    Member NuffinMuffin's Avatar
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    Yes, that's what I heard as well, they may even include the Exodites in this new 'dex as well but that's just my wild guess. at least it'll be thicker than a pamphlet with hopefully loads of good backstory.

  30. Space Marine Senior Member Company of Heroes Senior Member  #30
    Black Scottish Cyclops Brother Wolf's Avatar
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    Damn you Servitor, you Necrophiliac...

    They should stop coming out with new armies for civs that are not in dire need of them.
    That would assume that GW is more interested in extending and evolving their game system than producing and selling models. Let me tell you, as a public company being traded on the UK Stock Exchange, with shareholders to report to and dividends to pay out, it's ALL about revenue and the bottom line. Books sell once. Models sell indefinately.

  31. #31
    Member Vespire's Avatar
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    My god! Us Necro-Hunters seem to be busy lately!

    *readies Immolator*

  32. #32
    Carni45
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    we need...those aliens that smell of rancid milk and crushed mint the guys mentioned in the rule book

  33. #33
    Zzarchov
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    To be fair , As much as I'd like some non-imperial stuff... Im really hoping for some Adeptus Arbites.

    A mutie army would be cool, chance to use lizardmen and skaven as "mutants"

  34. #34
    This is my boomstick! TBS's Avatar
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    Servitor234: just because you delete your posts doesnt mean we cant see them. Please do not bump old threads with pointless comments.

  35. #35
    Icarus
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    @ Zzarchov: You can make an Adeptus Arbites force using the Witch Hunters Codex, it has the relevant info for them.

    Less SM hype would be nice, just to create more variety amongst players.Whilst I think more options and specialised armies for existing xenos would be great, I don't think having more races would be a good idea. 40k is based around the Imperium and it holds the whole story together. If they put in too many more xenos races it would become like Star Trek. *shudder* unclean........

  36. #36
    They should probably add a Codex for Forces of Chaos rather than just for Chaos Space Marines. Perhaps a codex for the blood pact fellas..

  37. Tabletop Senior Member  #37
    Cabbage cfoley's Avatar
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    As I have stated before, I would prefer to see more campaingn books with ideas for missions, terrain and a few army variations like kult of speed and mechanised infantry.

    I feel that these would be a better way of expanding the game than publishing more codexes. Unfortunately, I don't see Games Workshop persuing this line.

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  38. General Discussions Senior Member Homeworld Senior Member  #38
    Big Daddy No Surrender's Avatar
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    Most Imperial armies are fine. Sisters of Battle didn't even have a codex in 3rd ed and the Daemon Hunters are sufficiently different from normal marines. However, I find GW's marine fetish to be extrememly annoying. I mean, do they really need all those codexes to represent specific chapters? All the IG get is the doctrine system which the Marines have the equivilent of and the IG are far more diverse than the marines could ever hope to be.

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  39. #39
    Kurenai_Shi
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    That is why a I joined Chaos... too many Space Marine player (who of course since there the main focus to GW [thier "pride and joy" which you can't blame them] and most of TT population out there).... not that I don't like Space Marines (Dark Angels are awesome) just that most of GW game dedication days and stuff related to that deals with some way shape or form Space Marines... and occasionally IG, which isn't really a problem 'persay,' it's just that there are few races out thier that seem neglected for a very long time... and the only time they are mention is a "side-note" in campaign codexes...

    ... Also just to add Games Workshop are now in the 'drawing board' of Xenos Hunters, a new Imperial selection (which I'm looking forward too... sounds nice... but still).

    I find GW's marine fetish to be extrememly annoying. I mean, do they really need all those codexes to represent specific chapters?
    It's true, Just an idea to cure, it would be more pratical if there was only one big codex... more practical (since they could simply dedicate section to each of the main chapters out there... like the chaos codex)... still (sorry to get off topic guys... and don't get the idea this whole comment is about... "MAKE MY RACE UBER" thats not my point) I was thinking it would be pretty nifty for each chapter dedicated to a certian God in the Chaos Codex (i.e. Khorne, Nurgle, Slaanesh, and Tzeentch) to have thier own codex and in the main Chaos Codex it could have the rest of the chapters and just briefly tell some abilities and statistics of specialty units (like Khorne beserkers)... and demons... leaving the more advance options to the other codexs like talking about the main chapter thats dedicated to that God and maybe a page where you can custimize your own chapter using the same mark instead of becoming, i.e. Thousand Sons (which are awesome but still for those guys who just want to custimize unit and don't want to have those slow moving troops)

    ... It would be hard to follow for the Chaos player but still GW should consider it... since they can recieve more money from it... like what they do with the normal Spacemarines... codexs... except now-a-days they don't really create new chapter and dedicate codexs to them anymore...

    ... All in all I guess it could work 'visa-versa' for Space Marine and Chaos alike...
    Last edited by Kurenai_Shi; 19th Aug 05 at 3:22 AM.

  40. #40
    Chaos consume you! Kaldaris's Avatar
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    It would be nice if GW could just stop dumping all their effort in SM and IG(IE anything Human) army customizations and leaving all the Alien races customization on the side. SM and IG can make there own Chapters and Legions-SM can even make there own GrandMaster, I don't get that kind of flexibilty with my Tau. Why won't you let me make a Battlesuit Centered Army Games Workshop!

  41. #41
    Kurenai_Shi
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    Yea I agree Kaldaris too some extent... we need more alien race customization-wise... for Tau mainly (I don't collect Tau if anybody wonders... just looking through thier codex, Dark Angels, and Thousand Sons for me... sry for getting off topic again guys)... to have a Sho'vah army or not (kroot don't count in this case)... however some races already have this benifit in a way (definitly not to the degree the Space marines have but still), Tyranids, kroot, and may be one race here or there...
    Last edited by Kurenai_Shi; 19th Aug 05 at 3:40 AM.

  42. #42
    Why do people keep resurrecting threads...alas. I mean, if a thread is over 2 weeks old, let is rest in peace. All these threads boil down into the same concept. Lets do my army first GW, because the others suck. Pitiful.
    Last edited by ExplodingGeckos; 18th Aug 05 at 11:18 PM.

  43. #43
    emperors wrath
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    if its an interesting discussion let it go on, anyway. I think that there are a lot of imperial armies and some more xenos or something would be good, buuuut, i really love the armies of the imperium. i mean: the human race been attacked from all sides of the universe by creatures and mutants, its so cool. and i really like SM they ROCK!!

  44. #44
    Party like it's M40.999 Aquila's Avatar
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    Don't you remember how damn pissed off everyone got when Games Workshop created the Tau?

    And then I see literally 25 posts here saying that GW needs to focus more on the Xenos races...? Face it, you'll never be happy.

    NOTE: I'm not locking this thread, but if you post any stupid comments on army selection and codex development, they will be deleted immediately. If you're gonna say something, be sure its not dumb and it makes sense.
    Last edited by SvedishFish; 18th Aug 05 at 11:15 PM.

  45. #45
    The Power of Nothingness NeoHunter's Avatar
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    I seriously think Games Workshop needs to pay more attention to the other races instead of always coming out with something new or improving the Space Marines and other human based armies.

    The Orks, Necron, Eldar, Dark Eldar seem to be stuck at a stage for a very very long time. No improvements made to their look, their weapons, their poses etc.

  46. General Discussions Senior Member Dawn of War Senior Member  #46
    Oppressive Forces of Titty n0z3k1ll3r's Avatar
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    New Codex: Ordos Imperius: Imperial Hunters

    Because no-one plays aliens, daemons or witches anymore
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  47. Tabletop Senior Member  #47
    Cabbage cfoley's Avatar
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    While I agree in principal with NeoHunter, I don't think that will ever be possible. A very quick look at the UK mail order site reveals over ten major races and probably over fifteen Codex books. At a rate of one codex every six months it will take at least seven and a half years to redo them all. By the time they are all done, the oldest will be consideded out of date by many gamers and there will probably be a new version of the rulebook out anyway.

    This leads me to the conclusion that Games Workshop do not even intend to redo all the Codex books; just the ones that suit their goals. The figure of 7.5 years also means that if they want to release something new then they have to do it before they redo a large chunk of the codexes.

  48. #48
    gothikelf
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    Personaly i think they could release updates for all of the codecies by next month... but their lazy.

  49. #49
    ColonelBorissov
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    You say "no more imperium armies please"

    Why don't you collect a non-Imperium army or 2. I wish i was able to ask this. My local store was shut down and the only other one in the country is miles away and rubbish. doestn even have a table and only sells SM!

    I collect IG because they are fun to play with.

  50. #50
    Member Vespire's Avatar
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    Why was everyone pissed about Tau? They're one of the most popular now, aren't they?

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