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Tech'ed out Guardians

  1. #1
    _X_
    Guest

    Tech'ed out Guardians

    I have been playing around with teched up guardians and it is pretty usefull throughout most of the game, it also lets you tailor your army better with certain aspect warriors.

    As soon as you have your first LP up build a SS and get your PG and Warlocks, and make sure to scout out your enemy so you know what upgrades will help you the best I have found entangle pretty handy off the bat for keeping your wimpy guardians out of CC especially against the hero's in the first dust up. Cause most of the time they wait till they have Hero and two squads to attack.

  2. #2
    _X_
    Guest
    Played a few more games teching out Guardians, worked pretty good, as there meatsheild ability grows conciderably with the warlock bonuses, I can't believe I ever stopped using them after my inital flag grabs.

  3. #3
    Hug? HaXxorIzed's Avatar
    Join Date
    Jan 2005
    Location
    Darwin, Australia
    You need entangle to stop a hero? Fof is for that. Use entangle to stop your enemies retreating.

  4. #4
    Nephilim.
    Guest
    HaX: I'd go with entangle to clean up the hero, and FoF to always keep up with their units as they run away, destroying them before they reach the base. Either way, you'll flog em.

  5. #5
    _X_
    Guest
    Either or, that really makes a hero useless for a few secs, and also to kill straglers.

  6. #6
    Elferx
    Guest
    Lol... 2 different tatics wif the same motive...
    Anyway they are really good meat shield...

  7. #7
    ForgottenSpirit
    Guest
    if your against orks once you get to the exarch stage, having a few entangling warlokc really pisses them off, especially when combined with WS

  8. #8
    _X_
    Guest
    I am trying to come up with a viable early entangle start. But was with all teching you may be taken out by a hard rush.

  9. #9
    sabyul
    Guest
    A couple patches ago I had an early entangle start, but it was (rightfully) nerfed.

    If you really want to laugh at Guardians winning in melee, the witchblade upgrade at SS makes them something like more than 7x stronger-- haha the squad is worth it just for the warlock . Sort of.

  10. #10
    _X_
    Guest
    Entangle and grens is wicked, entangle one squad fire away, but don't gren them or it wastes the entangle gren the other squads comming to help them out, rince repeat adding banshees early is also devistating.

  11. #11
    Elferx
    Guest
    Yea.. i say Guardian is somewhat very versatile. They are excellent for buying time while your aspect warriors do the killing.
    Gren use on range units while entanglement use on melee troops

  12. #12
    _X_
    Guest
    You can also stop them pesky cultists or scouts from CC'ing your heavy hitters.

  13. #13
    Danograb
    Guest
    I keep on trying a fast guardian tech but it always fails. I usually only have the optic upgrade by the time they attack and it doesn't save me. I'm gonna try and perfect it against the comp. Usually the guardians can never win a shooting match even when outnumbering considerably. But i'll keep on trying. I suppose having some aspects would help but they cost so much.

  14. #14
    _X_
    Guest
    Get grens as soon as the SS is up since they reasearch must fast and will help you out in the first encounter, same with your 3 - 4 guardians get the warlock asap since you take less damage while they are there.

  15. #15
    Member Ethrion's Avatar
    Join Date
    Feb 2005
    Location
    Shoulder to shoulder with Captain Invictus
    so in an eldar army its good to have 4 squads of teched out guardians to form the heart of your army...no matter what your going up against?



  16. #16
    _X_
    Guest
    I going to have to say yes.... for sure you need support units such as BL or some heavy hitters but the Guardians get all them SS upgrades for a reason, they aren't specialists as the aspect warriors they are the allrounders for Eldar.

  17. #17
    Elferx
    Guest
    Just a question, is plasma grenade really that effective?
    It is supposed to knock a few range units off their feet giving guardians time while they recover.... but the explosion radius is small & most of the time 1-4 members of the squad only gets affected....
    Is it worth its cost? If so how do i use it effectively

  18. #18
    VonHartzell
    Guest
    Yes they are. Simply because out of the box without a warlock they can use them. The damage and knockdown stop their retreat or assault and allow you to move. More importantly they need to setup their HBs again.

  19. #19
    Member
    Join Date
    Jan 2005
    Location
    Bombay, India
    _X_ ... having plasma grens by your first encounter is not really advisable(or possible). setting the SS up that early makes u too vulnerable if the enemy decides to attack earlier than you do.

    better to go with a banshee or two, depending on how you have managed your pop, then when the SS comes up you need to hit plasma asap, then go for warlocks. This shouldbe around the time of your second encounter.

  20. #20
    _X_
    Guest
    Not if you use 3 BS

  21. #21
    Danograb
    Guest
    I keep on trying this and i'm never sure about when to put up the soul shrine. If i build it straight after the 1st gen I usually have no resources for upgrades but if i build LPs first then my upgrades don't come fast enough. So far it only works on noobs and against hard AI, but i'm sure i can get better. I usually research grenades and optics at the same time, then entangle, conceal and the armour one. Its amazing if it works and you have 6 full guardian squads killing everything in seconds but not good if rushed or against anyone remotely good...
    The grenades are amazing, the farseer knocks one squad about, and the guardians shoot the squads one by one wiping them out. The grenades stop the other squads shooting the guardians until the guardians get round to killing them.

  22. #22
    _X_
    Guest
    I think it all depends on your enemy but having HandyGuardians gives you time to get proper counters.

  23. #23
    Better yet.. Use the builders to stun the building from being able to build another hero after you kill it. HEHEHEHAHEHAEHAHEHAEHAHHEBWRY!

  24. #24
    VonHartzell
    Guest
    Ahhh wraithtomb man its great but it takes so long to research I barely get a chance to use it. When I do get it if I live that long I already won.

  25. #25
    CaptainTowers
    Guest
    Yes, Wraithtomb is great but its an early gamble and more worth it to spend that early money on other offense.

  26. #26
    _X_
    Guest
    Agreed its a gamble.

  27. #27
    BlowPhish
    Guest
    For reference you need 2 guards per sm/csm marine to win in a ranged firefight. If the player has you matched in squads expect a good player to engage u in cc so entangle is really gonna help. Or if he simply questions your micro you will get cc'd. Personally I find entangle being very usefull but it's alot safer to just get bionics first. I mean unless you know forsure your not outmassed. Entangle isnt going to help you in a big firefight nearly as much as bionics. If you really want entangle I'd suggest getting it as the third upgrade unless your fighting orks. Bionics/conceal/entangle. Plasma nades is a no brainer they are a must have.

  28. #28
    _X_
    Guest
    The reason I get entangle is to stop the bastards from CC'ing cause they ususally have more sqads as in scouts that mess you up I hit them .

  29. #29
    Elferx
    Guest
    I agree... i hate people to CC my range units especially DR

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