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The Homeworld Legacy Map Pack (170 Maps!) V2.0 - Compatible with All Mods - UPDATES -

  1. #51
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    Sweet work man! I saw those genesis maps and started drooling! Tho, I'm gonna have to go upgrade my vid card to play em, ah well.

    One small piece of constructive criticism though. I kept having to restart my resource collectors because, unlike HW1, they won't, by themselves, go after asteroids out of radar range. I know modifying every map would take FOREVER though, so, as an alternative, can the collector AI be modified to go after resources like HW1 collectors? Just as a separate patch to add on by choice.

  2. #52
    What do you mean by restart them? I'm not sure if it can be changed, I'll ask around...

    Your saying that once a patch of resources are finished they dont move onto the next one? Your sure and your not using any other mods that might affect resourcer AI?

  3. #53
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    Restart like telling them to harvest again. <.+H>

    Yep, it's been like that through 1.0 and 1.1 for me. Its not a problem though on HW2 maps since they usually have deposits of >50000 RUs in one place.

    With the RUs so spread out though it usually doesn't take them more than a minute to stop scavenging. Then 50% of the gameplay is tracking down all the idle harvesters. :/

    I don't have any real quarrel with the scavengers going far out (I'll just tag a refinery to em like HW1). But them constantly giving up is unfortunatley a significant deterrent.

    I think an optional AI patch would really benefit this map pack.

    P.S. Where would I find most of these maps for HW1?
    Last edited by ScarleTomato; 1st Nov 05 at 12:55 PM.

  4. #54
    BaalRoG
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    Tefeari, can i upload your mappackage to http://www.haeggalaxy.com and offer it for download to the fans?

  5. #55
    This map pack has already been offered for download at a variety of sites and may be added to more without asking for my permission.

    However, it might be good to link back to this thread for support.

  6. #56
    Mr. Pete
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    Put em all in group 0 & periodically slap h?

  7. #57
    Police
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    Hey there, I just downloaded the pack and it's very nice, but there's one aspect that for me ruins the whole pack: the music. It's not that the music is badly chosen , in fact it's great, but the quality is I'd guess at 60 kbits/s. I'm also guessing this was done to make it easier to download, but it's just too low ... I even had to turn my music off to not get annoyed by it. Could someone make a larger, separate download? I'd be willing to do it but I haven't done any fda's.
    Thanks

  8. #58
    Member admiral666's Avatar
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    arg,im not seeing Hyper six's Football or whatever is was, One of the vest HW1 maps i have ever played,hosted a 4vs4 on it....about 4 hours long.me and my freind we last two left and each had a carrier and were allies..then we broke alliance.lol,that was lots of fun, i hope its there and i just didnt see it.
    "You just can't help but notice the irony when someone says "Get a life" in a online message board."


  9. #59
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    Has glare intensity been set on any of these? I'm presuming not.

    Edit: Added it to a few maps. Woo! Would have to offer GI and non-GI versions, double plus ungood. Don't mind adding it meself.

  10. #60
    Mr. Pete: My thoughts exactly I hate to say it but I doubt I will get around to fixing that.

    Police: Its default game music, I believe its 320 kbps. If you dont like it that has nothing to do with my map pack, try disabling ingame music and running a music player in the background.

    Admiral: It may or may not be in there, I doubt I'll add any more maps though unless I got at least 20-50 more to add. The file names are the map names though so try running a file search with wildcards. "*Hyper*" or "*football*"

    Glacialis: I'm glad you were able to edit it so easily and hope you enjoy the maps. I don't think I will add GI versions to the main pack being that 340 maps as opposed to 170 maps would be a lot less pleasant to sort through. I may however put up a second version of the map pack with GI versions so that you may add and remove them at your discretion.

  11. #61
    Police
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    Tefeari: One of the maps does have a non-game track. I've looked at the luas though and I do not see the track though . Alas I don't remeber the name of the map but I will try to look for it. At any rate I know about the music player setup but it's not as good nor easy as a HW2 music pack... Excellent compillation pack anyway ...

  12. #62
    Sorry to say but none of them do

    If any of them had a custom track the mod would need extra folders for the music files and there are no such extra folders for music at all.

    Not in the BIG and not in the ZIP Sorry, you must be mistaken, perhaps you simply hadn't heard it before.

    A music player in the background has no disadvantage except for a minor usage of ram (so minor that it shouldn't matter anyway).

  13. #63
    HomerDOHSimpson
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    :insane:

    Aaaaaaarrrgggg!!!! Can somenone tell me what this sh*t is? Nearly none of the maps work (see "pic" - is there no attachment option in this forum?). I've downloaded the .big AND the .zip file and they're like the same.
    See a part of one of the maps.

    -----------------------------------------------------
    Lua@  æ[¡°¹²A =(none)
    DetermChunk  NonDetermChunk
    levelDesc  Kadesh Crossroads maxPlayers  player  id  name 
    resources  raceID startPos   =(none)    addAsteroid
    Asteroid_800
    Asteroid_600  setWorldBoundsInner ¦ ¨ö€Ï³`’@w×ß#¯E¯@‹'íHu±@´7½éMo>@„esæ5@O/$•În@_©ÍžðÙ@€!iÆä¥@è‰
    pܰ@铼 ‰3¡@˜7½éMo.@?“ƒµT:q@BæÖ¥9Às@µc æ}às@Ô¶Ýú¸÷«@¶/Æ©¹¥@`Mão±›r@"1Ÿ`Bq@e=¨f@‚ú;î‚‘W@ï†Rèoµ@ºf¸íêª@V3°`UÙ‘@
    zY|Sp@ÄL8Š4c@QI Ñ{b@! ÚÙ®u¥@=2áth²@˜ý@ˆ±@.ActCM@˜ £g,@
    -----------------------------------------------------------

    Only some of the buggy maps don't look broken.
    This reminds me as i converted HW1 maps by myself AND as i extracted with spookys big extractor the level data from the homeworld2.big this was the same.
    What's up?

  14. #64
    sanityflare
    Guest
    looks like hes compiled that part or tryed to compile the maps but luac has went boogaloo on him. Or just a currupt download. Maybe even one of teafairys custom cool engine trails

  15. #65
    HomerDOHSimpson
    Guest
    Ok, other idea. Has anybody the WORKING mod and can send it to me via ICQ or so.

  16. #66
    ... The mod works fine, no one has any problems with any of the maps (other than minor lag on some)...

    The code comes up that way because its compiled, I said that in this thread and gave a link to a zip of non-compiled ones (if you want to edit the LUA code).

    If you don't want to change the LUA code then it doesn't matter if you can't read them.

    I compiled the maps because it makes them up to 10 times smaller in file size (and there are a lot of maps so this helps my server bandwidth) and it creates a minor boost in framerate (unfortunately this makes them unreadable to the laymen).

  17. #67
    HomerDOHSimpson
    Guest
    But why doesn't it work for me? :umm:
    1. Putting file in data dir
    2. adding -mod legacymappackv20.big commandline
    3. Starting HW2... exit

    I'm trying your link now...

    ... 10 Minutes later
    Huh?! I used the .zip file again and now it works... :tooth:
    Strange!
    So what!
    Last edited by HomerDOHSimpson; 7th Dec 05 at 6:06 AM.

  18. #68
    Lost in the code... Mikali's Avatar
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    Quote Originally Posted by Viperslayer
    Very nice but I think that some of the maps are overdone, I'm using a 6,000$ Alienware computer and some of the maps caused my first lag ever using this new computer. I recommend that you tune down the number of resources in some of the bigger maps. But other than that, the maps look excellent
    My map converter can take care of this problem automatically.
    Download my HW2 mods, maps & tools. link
    Username|SF on Gamespy/Xfire/Hamachi/Gameranger

  19. #69
    I have already made such a program Mikail, but have not had the time to fix the few maps that lag, not that there were many in the first place.

  20. #70
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    I'm with Viperslayer: your maps are a great gift, but partially verrry demanding from a hardware point of view! Please let me add a question, a detail where I'm not sure that it's usual within HW2 (maps), where I'm not that experienced as in HW or HWC: I found that it often occurs that a ship is visible in the sensors manager, however, it cannot be selected (in the sensors manager). Is this due to the fact that the camera is simply 'too far away' from that ship or have I overlooked that (general) HW2 feature so far?

    HW ACCESS | Mods and resources for HW, HW-Cataclysm and HW2
    25.000+ downloads done! | 1000s of shots and WIP! | You want more?

  21. #71
    There are only a couple lof even sightly laggy maps, more will be laggy if your computer barely meets the minimum system reqs of Homeworld 2. However, I would rather not have to always cater to the 56kers.

    I have not heard of any problems that involve being unable to select a ship in the sensor manager that you could have normally done so otherwise.

    If someone else wants to verify that this is a problem I will look into it, but this map pack uses a set of camera scripts to prevent such problems that are also used in a variety of other homeworld 2 mods. The other mods use large levels too, some of them bigger than the ones in this pack, and I do not think anyone has complained of such problems on those.

  22. #72
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    Well, .... I'm not someone else, but I'd like to add that my pc easily meets all the common HW2 demands and, further, I should probably refine my description: if some ship cannot be selected in the sensors manager, this doesn't mean that there's no workaround (in the sensors manager). I only have to pan the camera to a more convenient position, getting the ship nearer, and then it can be selected again. But this panning often is very uncomfortable.

  23. #73
    Lost in the code... Mikali's Avatar
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    I've had those problems, too.

  24. #74
    Lithium
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    I too have experienced being unable to "select" or grab some ships when they are far away on the sensors manager, but i think this issue is related to something more universal then this one map pack. I say that because ive experienced it in various mods as well. With out the use of this map pack.

  25. #75
    Mhmmm, many mods use the camera script, and if you still encounter them there, I doubt a fix has been made, I'll double check with a few, but if I dont post about it again, consider it a larger issue that has remained unresolved in Homeworld 2 modding.

  26. #76
    Lost in the code... Mikali's Avatar
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    You have to edit the UI settings in the .ship files in order to fix the problem.

  27. #77
    Have you tested this theory on one of the large maps?

  28. #78
    Even if I did change the UI settings on all the .ship files that would immediately make this map pack even more incompatible with players that do not have it.

    Do you all think that would be ok?

    I'd really like it if someone could test to see if the custom UI settings fix it.

  29. #79
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    Of course, I'd be glad to help and test it.

  30. #80
    I don't mean test a 'fixed version' that I make, I mean apply the UI changes yourself and see if that fixes it.

    Sorry, my computer isn't set up for modding this pack as easily anymore, but if it turns out that this'll fix it, I'll go out of my way to do so.
    Last edited by Tefeari; 13th Jan 06 at 6:30 PM.

  31. #81
    Creator of PDS&NGCS Tel'Quessir's Avatar
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    Several senior PDS players were running massive week-long 3 vs 3 to 1 vs 5 skirmish vs CPU battles on some of the more voluminous maps in this pack, I'll have to try it out when I have the time to do so.

    On behalf of those players, I say splendid work!

  32. #82
    Week long? That's pretty cool, I'm glad some people out there are enjoying the large maps, I really liked them.

  33. #83
    ghosthound
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    This is kinda sad...but i cant get the mappack to work. My Homeworld game is currently setup to v1.1 i have Complex 3.0 set to one icon and PDS 7.0 using the .Big file on another icon. I extracted the zip file into \homeworld\data and i can open the folders and dig to the maps in a deathmatch folder.

    When i launch HW2 and go to single plyr vs CPU i cant see any of the new maps. In either PDS or Complex the maplist is unchanged. Please help.


    EDIT: Well a simple reinstall/repatch seems to have fixed it. Suprising how often that seems to work.
    Last edited by ghosthound; 19th Jan 06 at 10:00 PM.

  34. #84
    Make sure that you extracted it in a way that it created the proper subfolders.

    You could also try downloading the .big file version and running that along with PDS. I think that might work also.

  35. #85
    Lost in the code... Mikali's Avatar
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    Could you upload a Zip without all the thumbnails?

  36. #86
    Done.

    But I would prefer if you download the thumbnails so that potential confusion is avoided.

    If your trying to save download-time because your connection is slow, this won't help much, it's only 8 megabytes smaller in size. The majority of this filepack is actually from the raw amounts of data and levels, not the thumbnails.

  37. #87
    Lost in the code... Mikali's Avatar
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    Have you tried my map converter?
    It should cut the filesize down to less than one quarter.

  38. #88
    It's nice that you made a map converter but you released it three months after I had already completed the map pack.

    I'm not going to reconvert all 170 maps and I doubt they would be any smaller.

    These maps are already lua-compiled and should be at minimum size. Map files are not small in this game and there are over a hundred in this map pack. The pack size is perfectly reasonable.

  39. #89
    If no one wants to verify the camera fix it will not be used.

  40. #90
    I'd hate for this thread to be pushed off the main page because of two spam posts so I'm going to bump it , this'll probably be the last time I do so.

    Is no one experiencing any further bugs?

    If not, I'd love to hear about some the games you've all been playing with the pack. Maybe even recommend a few that might be particularly fun?

  41. #91
    Member Sangius's Avatar
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    looks like someone likes to talk to them selves :buddies:

  42. #92
    Lost in the code... Mikali's Avatar
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    Quote Originally Posted by Tefeari
    These maps are already lua-compiled and should be at minimum size. Map files are not small in this game and there are over a hundred in this map pack. The pack size is perfectly reasonable.
    Compare:
    The 170 converted maps in your archive (not including thumbnails) add up to 18.1MB.
    The 230 converted maps in my archive (look for Homeworld Classic Maps) add up to 300KB.

    Not much of a difference at all.
    Last edited by Mikali; 13th Apr 06 at 7:43 PM.

  43. #93
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    Tefeari (and anybody else who is familiar with my problem), may I take the occasion to ask you something? Last Sunday, after having installed a new graphics card (Radeon X850XT, which isn't bad at all), I came back to your pack and tried to replay a map called "Carbon D". Unfortunately, again there's no way to have real fun with it: normal gameplay is quite fine, however, going into sensors view, drastically decreases the frame rate. And it becomes completely bad if I try to move the camera in the sensors view: I guess fps go down to something <=5. I experimented a lot with different driver settings, however, now way to get it fluently run in the sensors view. Maybe, I'm simply doing something wrong, I don't know. Can you move that thing in sensors view, have you ever realized this problem? If not, I would be glad to get your systems specs. Maybe, I need a new graphics card

  44. #94
    Lost in the code... Mikali's Avatar
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    Two suggestions:

    1) You can try using my maps. They tend to have fewer objects and are also scaled to be slightly smaller in dimensions. Also, you can tweak them to your satisfaction simply by adjusting a few multipliers.
    2) You'll have better luck trying different command-line options than fiddling with your graphics driver settings. Try running at 640x480 resolution or turning off textures, for instance.

  45. #95
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    Thanks for feedback, Mikail. You're right, driver fiddling is an ungrateful job: generally, you waste a lot of time until you realize that the degree of influence you're allowed to have is quite a small one.

    However, regarding your
    Try running at 640x480 resolution or turning off textures, for instance.
    I'd like to say, that these options hadn't been intended when buying such a good graphics card. Resolution and textures are one of the most important quality features, at least this is my view.

    Thanks for your link in any case, I will try some options. Which ones (except resolution and textures) would you recommend. Recommend with respect to the sensors view performance loss? As an modding-mapping expert, do you have any idea why it is exactly the sensors view which forces the system to its knees?

  46. #96
    Babbo: I rely on the community to report any issues with the maps. All the ones that remain played fine on my computer but may not on the majority of other ones. I need you all to report these maps if you find any problems. I'll look into the one you mentioned.

    Mikail: The amount of maps dont neccesarily make the filesize of the map pack, it's the amount of objects and coordinants and data listed in the level files (DUH). These ones have much more than most and thus the filesizes are unavoidable no matter what you do. Please stop complaining about it, and don't try to argue it.

    The size is unfortunate for those with 56k modems but I'm afraid I can not always cater to them fully.

  47. #97
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    Fine, thank you very much for your investigations. - And I did some on my own. Here's a little bit of practical 3D experience: I installed the so-called "ATI Tray Tools", which are a powerful instrument to look into your (naturally, ATI-) graphics card. It offers an option that forwards graphics adapter information directly, i.e. by means of an overlay, to any running game. After detecting proper running voltages, i.e. my power supply runs fine, I made some tests by means of that overlay. I had a look on the frames per second (fps). Logically, these are never constant, so all the following values may vary a little bit (plus/minus 1-2 fps). Term "load" means action, "idle" means hands away from keyboard and mouse, we're only looking at the screen (1024x768, standard Catalyst 6.3 settings):

    Spellforce ("Order of the dawn") load (playing the tutorial): 72 fps
    Homeworld ("1", the original) idle (main menu): 99 fps
    Homeworld ("1", the original) load (playing a new "Fields of Plaz"): 82 fps
    Homeworld 2 idle and load (main menu or playing a new "Carbon D") 61 fps
    Homeworld 2 idle (sensors view of a new "Carbon D") 4 (four!) fps

    Regarding the fps, I would like to give you my view: any fps >40 is acceptable, >70 is pure fun. The other side: you may play between 20-40, but <20 is a pain, and <10 simply is the lowest end.

    I hope that these values gave a little insight in the situation. It would be great if you - or anybody else - could report her/his situation, using the ATI Tray Tool too. (Probably NVIDIA fans know a similar utility.) Last note: surprisingly, playing with resolutions, only had effects which can be neglected! (Normally, this points to the processor to be the bottleneck, but I can't believe that: I'm (better: Windows is) running a 3.2GHz P4, FSB 800 with 1GB RAM ...)

    Ah, before I forget, Happy Easter to you all!

  48. #98
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    I've got the same issue in regards to the sensor manager lag. I think it's becaus of the asteroids. They can't be LODed can they, because they always look the same form a distance and do not at all get smaller when zooming out.

  49. #99
    Stewmitch: Which levels did you experience this difficulty on? I'm sure it's not all of them or even a number of them. You must be speaking of specific ones, please say which .

  50. #100
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    No matter where you go, There you are
    Practically all of the maps in the pack. Granted, maps like Arachne and the galaxy ones I'd expect it to lag like a mother. But it's pretty bad sometimes on Hyperspace Arena too.

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