I hope unit caps won't work like they did in DoW with separate vehicle and infantry caps. I want it to be like Cataclysm where you had the choice of building a swarm of fighters or cap ships. In other words, I want to be able to build a completely infantry army that is still competative, or a mechanized brigade of tanks with a small detachment of infantry for support. What do you guys think? Would it be ballanced?





) hoping that there would be a less abstract means of limiting the numbers of soldiers, such as simply making the higher tier units really expensive, and proportionally more devastating than the grunts... (though yes, only when deployed right. Tiger tanks never did too well against infantry ambushes, etc)



This would allow tanks to be less useful (possibly useless?) in urban fighting maps. As we do know, most tank battles look place in open land, and not in cities. 