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The Dom Face Off (Vijil vs Ignusdei vs Shade)

  1. #251
    Paladrache
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    I like where both tubes (though they are morelikely cables than tubes) come into the weapon. This way, they stay out of the way and don't impair flex, tangled, or overly stretched if the machine were to, say, swing its arm back and upwards towards the sky while keeping its torso stationary.
    I indeed love the way this thing looks, but do agree that perhaps there should be a "battle-hardened" rendition, tambien.

  2. #252
    54x
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    Er... you just lapsed into spanish for your last word there... a simple 'too' would've sufficed.

    As for the mech... STOP PICKING AT IT! lol It's not an action pose, there's no NEED to dirty it up. It's new and shiny, not worn and slightly-less-intimidating.

  3. #253
    freak
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    This mech rocks so much..... no matter what anyone of you will say about it I ain't gonna pick out any of its mistakes (I don't see any) cause I know that I won't be able to draw anything like that (at least not in the next 1000 years or so)

    Still looking forward to what Shade can do with his already very cool pick...

  4. #254
    Senior Member Shade's Avatar
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    Well, I've just completed the linework on this thing (finally)...
    so now it's on to the colour:


  5. #255
    Beast
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    Its very good shade, but it's still not a Dom

  6. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #256
    www.relicnews.com ÜberJumper's Avatar
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    I think it qualifies.

    The right foot looks wrong. Like the perspective changed on it.

  7. Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #257
    Legendary JAL-18's Avatar
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    Love the head. The panal sticking out behind the legs looks too flat to me. Agree with Uber.

  8. #258
    Cows & Guns Vaarok's Avatar
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    It has tiny feet. I'd make the feet bifurcated (two-halved), with a separate heel and forefoot. As it stands, irony intended, it looks tipsy as a bastard. One good LRM or Giant Siezure Robot Energy Katana Thingy strike, and it's on its' streamlined ass.


    And for some reason, no demerit to your skill, I find it ugly and unappealing. Then again, I've been drawing 'Skels for the past two days, and they have a rather russian methodology to their design...

  9. #259
    Old Ironsides Ash's Avatar
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    Looks cool... the feet look like it has a jetpack/rocketpack/thing, and its about to jump off somewhere (Tribes, anyone?)

  10. #260
    Paladrache
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    Foot is the only thing I'd change.

  11. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #261
    Beware of Zombified Terrorists Langy's Avatar
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    Shade: I like your design. The feet remind me of horses. Is that your intention? They don't look like they'd provide very good stability, unfortunately. If you made something on the back end of the foot, it would probably be much better.

    For the right foot, it looks like the entire foot got curved somehow, like there is a dent in a camera lens right there and so it got distorted. It looks really wierd.

    As well, I don't really like the direction the calves curve in. It just looks unnatural for them to curve inwards. That and the feet really make it look horse-ish to me.

    As far as the upper body of the 'mech goes, I LOVE it! Very good work. You'll still need to work on it to beat Vijil's, especially if Vijjy fixes the barrels on his gun.

    By the way, what's the point of the huge shoulders? Are they hiding some form of weapons in them? They look pretty cool. Also, can the head turn? It looks like it's stuck looking straight-forwards.

    Anyways, good job on the drawing!

  12. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #262
    Beware of Zombified Terrorists Langy's Avatar
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    Vijil:

    On the shoulders of your 'mech, the things that go up and are colored goldish, are they supposed to be facing outward from the center of the 'mech? In some ways that loooks to be the case, in others it doesn't.

    The 'mech looks to be EXTREMELY top-heavy, what with that absolutely gigantic chest. It also looks to have an extremely forward center-of-gravity due to that chest. The feet, unfortunately, would go essentially straight down from the leg and go backwards. It looks like this 'mech would tip over if it tried to stand up, like Shade's, except yours would fall forwards while Shade's would fall backwards.

    On those gigantic feet, is there any thruster at all? The Dom's signature thing, so far as I could tell, was giant thrusters on the feet of the 'mech. I think this one should have them, too. Are they inside of the foot, possibly?

    Also on the subject of feet, the left foot (right in the pic) is a bit odd. It looks like the part touching the floor is turned off from the direction the leg is pointing. Maybe you could touch it up and make it so that the foot looks better. Possibly make a change in shading perhaps thirty pixels to the left of the corner of the foot and make it move up to the line in the center of the leg.

    As has been said, the gun barrels are slightly messed up. They're pointing in different directions.

    Also on the gun, is that thing detached from the orangish-brown part covering the two barrels also a barrel? It is colored dark brown. It looks like it has a barrel in it, but I can't really tell.

    Is the gun resting upon the leg? In the position the 'mech is in, it almost looks like the gun is going through the leg. Could just be the perspective, though.

    The coloring of the left foot is different from that of the right foot. The entire right side of the 'mech (left in the pic) is bluish, while the left foot is more white than blue. In fact, the gray parts are lighter as well. Is this intended? It looks like it might be an optical illusion, though. I'm not sure.

    The head on that mech is TINY! Also, those shoulders would impair it's visibility, assuming the sensors need LOS and are in the head. Is there any way for the 'mech to overcome this?

    About how large is this 'mech, by the way? If the head was roughly the size of a standing human, that'd mean those gun barrels are about two meters wide. Those bullets or whatever would be GIGANTIC! I can't imagine how much damage one of those things would do... Maybe you can draw a picture of a human or a car or perhaps a building by it. Maybe make it standing on top of a four-story-tall building or something

    And yes, I realise this is nitpicking, but it's how I criticize things.

  13. #263
    Barricade
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    One way for ppl to stop *****ing about the gunbarrels :rage:

    One of the muzzle tips is slanted at an angle forwards a bit, so in case of hand to hand, it can be used to rake an opponent.

    (Doms carry Beam Weapons anyways, so who gives a flying whatever if the muzzle is crooked, its not like its going to cause the beam to bend)

  14. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #264
    Beware of Zombified Terrorists Langy's Avatar
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    Barricade - In that case, the beam would melt through the barrel on the first firing and the barrel would be damaged, possibly damaging other parts of the 'mech.

  15. #265
    Maverick_3058
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    Canonically, Doms do not carry beam weapons(not including the scattering beam gun, which only gives off a very weak, non-damaging flash to blind sensors), because they do not have the technology necessary to use the e-cap.

  16. #266
    Pata pata pata pon IgnusDei's Avatar
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    well, i'm doing mine based on UC 0120 tech, kinda like f-92 Gundam...

    It's gonna have 2 chest mounted beam sprays and 4 finger mounted beam guns

    I'll call it the Smaug. Dom Smaug.

  17. Child's Play Donor Homeworld Senior Member  #267
    it's nice today. molo's Avatar
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    i think vijil's should be called Dom Corleone. ;\\\\

  18. #268
    Ultra FrEaK_Y
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    I think Shade's DOM looks like a some sort of dark master in a power suite. I think it looks cool

  19. #269
    I am a sun God Ammon Ra's Avatar
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    feet are akward...besides that it RULZ...no lets wait 4 ignus' dom; well, DON't hold your breath, you'll be skin and air b4 that happens

  20. #270
    One Wheeled Robot Vijil's Avatar
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    Langy:

    Your sense of visual depth and perspoective seems to be somewhat different from those of the average art critic. It seems to me that you must be using the wallpaper, since you've clearly been staring at that thing for way too long. Just accept it as a piece of art, and treat every flaw as a matter of taste maybe.

    I'll admit there are a few perspective problems with it, however they aren't necessarilly the ones everyone has been busy pointing out. Of course I'm not going to say what those are...

    As for the balance, I really don't see why it would tip over. The dom in the original pic looked rather waist heavy to me, so I fixed it. This one looks balanced, due to the huge all around proportioning. As for the head, its viewing range is irrelevant, as a good many of the sensors are not mounted on the head anyways. I terms of height, imagine the foot is resting on the roof of a single story house.

    and please dont tell me you cant see the thrusters, I made them nice and obvious even.

    /me realises that this mech is below his abilities...

    /me decides to draw a better one, not for this comp, but 'cos he feels like it.
    Last edited by Vijil; 8th Dec 02 at 3:03 PM.

  21. #271
    One Wheeled Robot Vijil's Avatar
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    oh, look, it seems I have a new avatar...

  22. #272
    Beast
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    ooooooooooooooooooooooooooooooooooooooooooooooo!!
    Very Good Vijil, very good
    (cannot wait for the new mech)
    PS anychance of making that mech on a black background with it standing on summat :E

  23. #273
    One Wheeled Robot Vijil's Avatar
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    I'm working on it

  24. #274
    Beast
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    Btw - sorry to post again - I meant the dom you made. And image like the one in your avatar, only desktop size :E

  25. #275
    freak
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    lol the coolest avatar I've seen for a long long time...
    That wallpaper fits nicely on my desktop, but I think I'll stick to my currnet ISD wallpaper... (still its absolutely kewl )

  26. #276
    Maverick_3058
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    It needs something to spruce up the black background.
    Put in the head of DVC's dynbot, for the hell of it.

  27. #277
    Old Ironsides Ash's Avatar
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    Originally posted by molotov
    i think vijil's should be called Dom Corleone. ;\\\\

  28. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #278
    Beware of Zombified Terrorists Langy's Avatar
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    Vijjie: Actually, I was just looking at it for ten minutes really looking as hard as I could for flaws. I felt it wasn't fair for me to critic Shade's mech by pointing out some flaws without doing the same to yours, so I went back and tried to find all the flaws I could. I did and I pointed them out.

    And no, I didn't see any thrusters, unfortunately. Are those box-things on the feet supposed to be thrusters? THey don't look like 'em.

    As to balance, it seems like the mech has about half of it's mass located in the upper body of the mech, pointing forwards. I hate to make the analogy, but it's a little bit like the 'mech had, say, tripple G sized breasts. The chest is THAT huge. Since the arms are normally going to be forwards of the chest, and they are equally huge, then there's a bit of a balance problem there. Especially so when the feet move towards the back of the 'mech instead of forwards. It's like if your feet were cut off and put back on backwards. You'd have one hell of a time standing up.

    As to the problems everyone else is pointing out, I don't really care. I don't, personally, see any problems with the tubes going into the gun. I imagine the tube would be able to get larger, as if it didn't then the gun couldn't be pointed forwards very easily and it couldn't be held like a rifle. If the tubes were long enough for that and didn't extend, then they'd be too much in the way with other things due to simply being too long at other times. Therefore, it just makes sense that they'd extend when they need to.

    Besides those problems with the 'mech (all of them EXTREMELY minor, as I still absolutely love the pic), it's all good.

  29. #279
    Senior Member Shade's Avatar
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    Vijil's got his own avatar at last! At least you got a trophy next to your name quite quickly.

    Anyway, tried to post this last night, under Vijil's post at the top of this page, but it didn't work. Here's what I've done with the colour so far:



    I've just started, as you can clearly see, and the weekend's over, so I'll probably only be able to work on it again next weekend.

  30. #280
    SpacePutz
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    Silky Smooth!

    Your dom and Vigil's are like a Ghost compared to a Marine in Starcraft. They look to be made for entirely different combat roles.

  31. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #281
    Beware of Zombified Terrorists Langy's Avatar
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    Looking good, Shade! I'd say that your 'mech is the Special Operations mech while Vijil's is the tank of the battlefield. Iggie's last design reminded me of the infantryman. We've got a whole line of Doms now!

  32. #282
    Bladesmith
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    Langy, the answer to Vijils DOM's balance is its whacking great feet, and ensueing calves. Those things must have a huge mass! Easily the equal of its torso, which isn't that big. I think this mech is seen with different proportions by each person that sees it!!

    Vijil: I can pick the thrusters, now I know they're supposed to be there I"m assuming only the actual exhaust ports are external?

  33. #283
    Paladrache
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    Shade, I'd hate to be the pilot of that thing for fear I'd slip on one of those silky armor plates and fall to my death. (BTW, I love it!)
    Also, excuse my ignorance, but what program are you using to color and shade?
    To Shade's Dom: Entoro Adun! o.O;;
    Last edited by Paladrache; 9th Dec 02 at 12:04 AM.

  34. #284
    Pontipicon
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    I dont care for the feet much shade, i think they should be a bit bigger, it looks like itll fall over if pushed. your drawings make me want to be a better person they are so good.

    btw, excellent color scheme, i cant wait to see the rest.
    Last edited by Pontipicon; 9th Dec 02 at 6:39 AM.

  35. #285
    I am a sun God Ammon Ra's Avatar
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    Its all nice and lovely, ESP the "shading" u did with the blue. However, im not sure if its suposed to be like that or not, but the monochrome blue, is very dificult to distinguish from the black outlines...

    But i do agree that they seem to be built for different purposes. Vijil's seems to be made for being shot @
    while
    Shades seems to be "covert" operations style...is that possible? a 30 Metre tall covert operations mech????Erm.....

    and not to be picky (again ), but in shades mech (uncolored one) in the centre torso, above the "groin" there are 3 plates, where of the centre one seem akward....its not bad or anything, just "strange"......

    EDIT: Nooooooooooooooooo!!!!!

    @langly; the spec-ops thing was my idea!!!!!!! :devil:
    Last edited by Ammon Ra; 9th Dec 02 at 10:54 AM.
    *mildly disgusted with negative price discrimination*

  36. #286
    Relic Lifting Services ltd. Mikk's Avatar
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    Vijil's work is good but Shade is still able to compete thank to his evil powers.
    The designs are like an über warrior and the dark lord (who doesn't get hit due to his magic evading powers).

  37. #287
    Seeker
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    Man I go for two days and look at what I miss. Looks nice Shade. :thumb:

  38. #288
    freak
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    lol Shades looks like it was some kind of an ultimate spec ops Dom...

  39. #289
    Senior Member
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    Vijil's is megazord, while Shade's is an evil Power Ranger.

  40. #290
    John Sheridan
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    Shade's looks like somebody looked at the Dom's aesthetic's, liked some of it, and designed a totally new and unrelated machine with that in mind.

    It also looks like the most unstable machine in history. It's standing on its toes all the time. I think it needs heels of some kind. It looks really odd without them.

  41. #291
    Dragon Lord
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    why should it have bigger heels?
    first: it has huge trusters on the back of his leg so I think it could use those to stop tipping over backwards.
    and second: your heel is precisley underneath your legs, it doesn't stick out behind you, your toes are to stabilise you, not your heels, your heels are to rest most of your weight on.

  42. General Discussions Senior Member  #292
    terrible, terrible damage Starfisher's Avatar
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    People PLEASE leave Shade alone about the feet. Have none of you heard of gyros?! Spin a couple up to a few thousand rpm, and that machine could easily remain upright. Not to mention that I doubt something like that would stand still very often. It looks built for speed, and once you have momentum balance is remarkably easy. For example, try to balance on a stationary road bike. Now do it on one moving at 10 mph. Easier, right?
    Same deal running, especially since a dom, according to Ig earlier on in the thread, is capable of hovering several inches above the battlefield. Feet mean nothing once it's hovering. So quit nitpicking and accept it for the god-like lineart and photoshopping that it is!

  43. #293
    Cows & Guns Vaarok's Avatar
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    Still, KISS priciple. Have those heels in case you need them, rather than rely on something.

    Otherwise, it's gonna tip onto its' ass, and Vijil will have something for his Dom to be resting its' foot on.

  44. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #294
    Beware of Zombified Terrorists Langy's Avatar
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    Dragon Lord: If you actually LOOK at human heels, they DO stick out backwards of the leg.

    Bladesmith: Wrong. That screws with the balance more because the mass of the legs is all behind the mass of the chest. This makes it easier for the 'mech to tip over forwards than if it had normal feet.

  45. #295
    Worst.Religion.Ever. Dyntheos's Avatar
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  46. #296
    One Wheeled Robot Vijil's Avatar
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    is cool. me like.

    Good job with the shadows, it's actually fairly convincing

  47. #297
    Bladesmith
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    It seems to be a personal matter. Each person who comments on any of the mechs we are seeing here, see them shaped and proportioned differently. It weird...never come across art being subjective in matters of shape...

  48. #298
    Ultra FrEaK_Y
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    uhm...
    @starfisher: when a bike is moving, u can ride better because of the wheels. like the earth,.... (you had it coming..)

    @Dyntheos: it's Freak_ing kewl d000d!

  49. General Discussions Senior Member  #299
    terrible, terrible damage Starfisher's Avatar
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    Ultra FrEaK_Y

    I'm not sure what your saying. Yes, wheels are invovlved. But how do wheels tie in with the "like the earth,..... (you had it comin..)"?

    Your forward motion makes it easier to balance on the two wheels. When you are standing still, it is much more diffucult. Similarly, if you are standing still in Shade's mech, it would be difficult to balance without some sort of balancing mechanism. If you are floating several inches above the ground rocketing forward, then you have a much easier time of balancing.

  50. #300
    Relic Lifting Services ltd. Mikk's Avatar
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    Do you really think that those things cant move theyr feet to handle any disturbing force automatically?

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